The Jedi Academy. THE Place for Jedi training.
Forums
Content
The Academy
Learn
Communicate
Personal


Forums | Academy Discussion
Lightsaber Styles and Techniques
May 12 2005 09:30pm

El Vee For
 - Student
El Vee For
Now we are all very aware of blue yellow and red stance what they are and what they do but I have seen a few interesting styles.

Vaapad

Wuji Hundun Jian

I have seen more than these two but lets just start with the two. I am interested in knowing what these styles focus on, not blue or yellow stances, but aerials, standing still, running, elevated terrain. I have studied some actual sword fighting techniques and it would be very enlightening to learn more about my virtual swordplay.

In essence what this post beckons from you the reader is:

1. Name of Style (any style not just the two mentioned above)
2. History of the Style (the more you can give here the better)
3. Practical application of the Style (when it is advantageous to use the style)

I am not looking to imitate just document the styles of lightsaber combat that have been created, Iaido is a great example yet I am not sure how you could accomplish such a manuever in game. I am sure my post is vague and I do want to hear about real world style and in game styles.

I am very interested in this and will be most appreciative of any and all input on this matter.

your humble servant

LV
_______________
“Arguing on the internet is like competing in the Special Olympics. Even if you win, you’re still retarded.”

This post was edited by El Vee For on May 12 2005 11:48pm.

  Login and add your comment! Previous Comments >
Comments
May 17 2005 07:36pm

Jake Kainite
 - Student
 Jake Kainite

Back in the olden days a great training technique was to tape your walk button down and duel like that, no jumping or rolling or anything. Just gets you used to how close you can stay ready for the counter attak without getting hit yourself.
_______________
Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


May 16 2005 09:44pm

SaZ
 - Student
 SaZ

nothing new dash... i keep losing to style like that...
oops i told my secred :eek:

:D
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

May 16 2005 07:44pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Heh, I cant resist posting in such an interesting thread. I really love this one ;)

Btw, I have 'made up' a style too. Quite frankly I have no idea wether it already exists, or if it's any good at all, though. Its called: 'NPC-Duelling.' LOL. Thats because I got my inspiration from NPC' s ;)

What you do is, you stand out of each others range and look at each other. You use tricks to manipulate your opponnent into making mistakes. Nothing new so far.
However, this time you stand still as much as you can. Use movement only to attack and to defend, like stepping back to dodge a swing, or forward/sideways to hit. My general tactic with this 'style' is to find my way around my opponnents dafense (Lightsaber.)

The limited movement allows you to focus on timing, precision and distance more, but its greatest advantage is that you can use this style to duel in VERY small areas. The disadvantage is, and it's a big one, is that you actually linger around almost constantly, like, asking to get hit.

All in all I wonder if this is any good, its fun to do though, and it may be a good handicap-training (Extremely limited movement.) I doubt if this is recommended for use in actual duels. :)
_______________
The name is Bond. James Bond.

May 15 2005 01:19am

Carve
 - Student
 Carve

Quote:
If engaged in a blade duel you make the extreme effort to keep your enemy in front of you and at a range that would allow you to touch his forearm or hand with the tip of your blade. Closing and opening this distance as your terrain allows.

Must just be a limitation of the game. Can't use real world style or tactics. Just like Counterstrike, ah too bad. I think I have learned that which I have sought.


Not at all. When I'm really on my game, this is exactly what I do. It's important to keep a certain distance that allows you to simultaneously dodge attacks they make while not allowing openings they create to pass you by.

I also agree that the flipping/jumping/etc. is both superfluous and silly. Take a look at some of the best duelists and you will see they are mainly groundfighters. Yes, the use of aerial attacks is a strategy. Does that mean it is a good strategy? No. Maybe it's worked for you, though. If it has, it's probably because everybody and his sister's dog is using them, and almost nobody is a ground fighter anymore.

It's a distraction more than anything, and if those who flipped madly would take a bit more time to perfect their groundwork, they would realize that they could fare much better without it.

Now, in response to your question, the style I use I have dubbed "Arashi-Ryu." It is a style of aggression and focuses more on creating opportunities to strike rather than waiting for them to display themselves. The different stances are used depending on how aggressive you want to be (with red being the least aggressive, blue the most, and yellow midway between the two).

It's primarily ground-based and uses jumps only for evasion or to cover distance quickly -- and even then, they are just small hops, not huge canyon-crossing leaps.

It goes beyond simply using and controlling the lightsaber, however. Its primary emphasis is on the opponent, not yourself. Typically, even its defensive techniques are more aggressive than usually encountered, and it focuses on causing the most damage as quickly as possible, even at the expense of hitpoints.

Edit:
Quote:
Wolfwood saying a bunch of insanely kickass stuff about the seven forms of Lightsaber dueling which I promptly saved to my hard drive.


After having read this, I would have to say that what I use is basically Form VII.
_______________
©

This comment was edited by Carve on May 15 2005 01:35am.

May 14 2005 01:11am

Vasper Ba'xian
 - Student
 Vasper Ba'xian

OF course noone can really fight in a certain style. just copy its most basic ideas of movement, timing and distance in battle. Just fun to name a style really.
_______________
Brother to: Tamal, Kavar, J.D.,Jermia, Devlin, Ulic, Xiabara, Seij,Tarron Mib,>>>ROCK ON:).My Spacescapes art page.My Everything Else art page. MY FAV. Jedi Are: Qui-Gon Jinn, Corran Horn, and Anakin Solo. Unofficial Master to Tamal. and Kavar. Founder of the Wuji Hundun Jian saber style. Proud owner of Tamal's 200th comment!//Proud owner of Refl3x's 300th comment!>>>Proud owner of Tyrant's 800th comment>>>Proud owner of Lucky's 170th comment>>>Proud owner of BDKawika's 444th comment>>>To except Existance is to except Reality.

May 13 2005 10:41pm

El Vee For
 - Student
 El Vee For

If you use a jump or flip in combination with an attack then that is the attack. If you jump and flip and swing with no chance of affecting your opponent you are random and undisciplined. The later is a very common practice on pubs and in the JA servers (granted, when I have been in there)

Yoda's style in AOTC is the example, he jumped and flipped to over come his size difference and each jump or flip had purpose. This is NOT what you see most of the time in server.

Dude is tapping his space bar like an epileptic on crack is no style at all.

IN THE REAL WORLD

If engaged in a blade duel you make the extreme effort to keep your enemy in front of you and at a range that would allow you to touch his forearm or hand with the tip of your blade. Closing and opening this distance as your terrain allows.

Must just be a limitation of the game. Can't use real world style or tactics. Just like Counterstrike, ah too bad. I think I have learned that which I have sought.

Styles exist but merely as a name given to random attacks and manuevers.

edit for clarification: Random means no set structure or course. You attack with what ever attack you like, not with a set combination to counter the attack you just defended. Not with a signature move or method.

Styles are described with generalizations with no clear format or discipline.

discipline implies you have trained over and over on what to do when situation X arises, you train to the point that your action become reaction, nearly instinct

You can create the style of Sum Dum Guy yet your moves/discipline are no different than anyone else. Its about winning duels not having style.

Lets hope the next Jedi Knight release has more focus on the art of Saber fighting.

Thanks
_______________
“Arguing on the internet is like competing in the Special Olympics. Even if you win, you’re still retarded.”

This comment was edited by El Vee For on May 13 2005 10:47pm.

May 13 2005 09:41pm

Tatu'ik
 - Student

In jk2: outcast i had a mod which had purple and orange stance. purple was really near what mace does, too bad they didn't add that :(
_______________
Definition of the word w00T!!!
http://en.wikipedia.org/wiki/Woot


This comment was edited by Tatu'ik on May 13 2005 09:42pm.

May 13 2005 09:33pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

Quote:
Quote:
There has been occasion when I have seen a player be very successful while only mastering a few moves. I have seen great duels yet they all look the same to me. Jumping and flipping and swinging, over and over until one falls to the floor defeated. Where is the style in that? To me that seems like playing the game for a CHAnCE at winning no discipline whatsoever.



i completely disagree. Flips and jumsp are strategy, my style is based on flips ariels and jumps. and i still have to time it its not chance its timing.
_______________
Quote:
I mostly agree oh Lord of the squeezy mop


May 13 2005 08:40pm

Masta
 - Jedi Council
 Masta

Quote:
There has been occasion when I have seen a player be very successful while only mastering a few moves. I have seen great duels yet they all look the same to me. Jumping and flipping and swinging, over and over until one falls to the floor defeated. Where is the style in that? To me that seems like playing the game for a CHANCE at winning no discipline whatsoever.

Well from my experience, it is possible to beat everyone with seperate 1-swing-combos of any stance.It doesnt really matter which combos you are using or how often you jump...what really matters in a duel is how far your adaption, timing and ability to avoid hits is developed...and not which swings or what movement you are using.

Also, ppl dont just randomly jump up and down and hit the attack button from time to time in a duel, just because they dont follow a specific sequence of moves (aka a "style";).As ive stated already, most "good" duelers watch their opponents closely, search their "style" for weakspots and use these to gain an advantage over their opponent.

Oh and Anime > all =P
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


May 13 2005 07:42pm

El Vee For
 - Student
 El Vee For

Quote:
:)

Name: buke Ken Dansu: The form in which i am training in. It is based around kultiple ariels and heavy strikes.

name: Kai Tenko. My old style, based on ariels and using terrain as a ally.

Yoda Pride style, based around yodas movies stance, fast attacks, flips and using the envirotment.


These Styles are they your creation or are you being instructed by a Master?
_______________
“Arguing on the internet is like competing in the Special Olympics. Even if you win, you’re still retarded.”

May 13 2005 07:19pm

 
 - Student

Dear GOD... you kids watch too much anime. :D

Awesome list though, Wolfwood. I just can't see how it translate into a game that lacks the freedom of movement that it would need for individual styles to be created. Meh, whatever. :P

May 13 2005 05:47pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

:)

Name: buke Ken Dansu: The form in which i am training in. It is based around kultiple ariels and heavy strikes.

name: Kai Tenko. My old style, based on ariels and using terrain as a ally.

Yoda Pride style, based around yodas movies stance, fast attacks, flips and using the envirotment.
_______________
Quote:
I mostly agree oh Lord of the squeezy mop


May 13 2005 04:09pm

El Vee For
 - Student
 El Vee For

Quote:

...if you search the pages on the Internet, you'll find alternatives to Wolfwood's list like here, less official but still interesting. Both Wolfwood's information and the descriptions on the above site are from role playing games. In JK3, some players need something to identify themselves with, so they often make up their own 'style' and give it a certain name.

In my experience, their playing styles aren't distinguished enough to warrant a name of their own, but I can definitely see the fun-factor by doing so. To proclaim, however, that it is something more than that is a bit weird in my opinion. I've been playing for years, against hundreds of people, on dozens of servers, and never have I encountered someone with a style so specific and unique it deserved a name of its own.

I also agree with Masta - in JK3, adaptability is the key to a succesful fight. There is no winning combination of moves or a certain style that will get you through every fight, because every fight is a choreography between two dancers, made up on the spot. You can train your moves, your timing, your combinations, your aerials and even your behaviour, but it is in freedom of style that you find your victory.


I have noticed much of the same. There has been occasion when I have seen a player be very successful while only mastering a few moves. I have seen great duels yet they all look the same to me. Jumping and flipping and swinging, over and over until one falls to the floor defeated. Where is the style in that? To me that seems like playing the game for a CHANCE at winning no discipline whatsoever.

I have seen Wolfwoods list before, on a website that featured The Star Wars Galaxies game I believe. The list is good and it helps but what I was hoping for probably doesn't exist. A defined style that someone has created or refined into an actual in game tactic. I have seen some players that like to crouch as they swing, this is a great tactic. Thought there may be a connection.

Never have I seen two players keep both feet and the ground and slug it out, like in the movies. Prolly cuz the game doesn't really support that level of dueling. The random luck approach to dueling in JK3 is tiring. When I look at the dueling sequences in the Revenge on the Sith Game I wonder when those great moves and defense abilities are going to come to the Jedi Knight series. The JK games are the best (opinion) multiplayer games out there and they deserve an upgrade.

I realize that this isn't real and we are bound by the limitations of the game and since I have beat the Single Player story a couple times I am very well aware that all that flipping and twirling is necessary to beat the "bosses" in single player.

Thanks for the feed back, keep it coming!

peace

_______________
“Arguing on the internet is like competing in the Special Olympics. Even if you win, you’re still retarded.”

This comment was edited by El Vee For on May 13 2005 04:25pm.

May 13 2005 03:50pm

Mindrith Pride
 - Student
 Mindrith Pride

good stuff wolfwood :)
_______________
[proud owner of talions 200th, 700th,1111th coment AND 1400th , DJK's 3001th coment! , saz's 400th coment! liso's 800th coment! Kitmitsu Aratan's 1200th comment! Cau's 100th comeent, Alexander's (aka CC) 210th, 888th and 2200th comments! Moriarti's 800th comment , Piccolo's 2000th comment! lirael's 505th comment , Quom Farlance's 120th comment, Alexander's 1800th comment , Eica's 1400th comment , Wicek's 3200th comment lady C's 999th comment, Echuu's 1100th comment, Takaru's 325th and 400th comment, Redeye's 200th comment picc's 3600th comment, Ostith's 50th comment, Elmo's 555th comment]

May 13 2005 03:41pm

Thomasooo
 - Student
 Thomasooo

Quote:
Vaapad: Is the style that Mace Windu invented. He used form VII as a base for this style.
In short, its an agressive style. being able to stick close to your enemy and press them.

How do you know these things? :P
_______________
In the navy and LOVING it! :D

Recipient of comment no. 1000 and heart-warming words from Ataris! :)


May 13 2005 03:36pm

Kenyon
 - Lord of the Dance
 Kenyon

Form Zero

Originally defined by Jedi Master Yoda to describe the lightsabre technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsabre combat. In its simplest form, Form Zero is the art of wielding a lightsabre which had not been ignited. While it seemed silly to many padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsabre for combat, and when to leave the weapon at his side. The understanding of another being's situation was key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force in the eyes of the Jedi.

My favorite form. ;)

Of course, if you search the pages on the Internet, you'll find alternatives to Wolfwood's list like here, less official but still interesting. Both Wolfwood's information and the descriptions on the above site are from role playing games. In JK3, some players need something to identify themselves with, so they often make up their own 'style' and give it a certain name.

In my experience, their playing styles aren't distinguished enough to warrant a name of their own, but I can definitely see the fun-factor by doing so. To proclaim, however, that it is something more than that is a bit weird in my opinion. I've been playing for years, against hundreds of people, on dozens of servers, and never have I encountered someone with a style so specific and unique it deserved a name of its own.

I also agree with Masta - in JK3, adaptability is the key to a succesful fight. There is no winning combination of moves or a certain style that will get you through every fight, because every fight is a choreography between two dancers, made up on the spot. You can train your moves, your timing, your combinations, your aerials and even your behaviour, but it is in freedom of style that you find your victory.

This comment was edited by Kenyon on May 13 2005 03:50pm.

May 13 2005 12:16pm

..PJ..
 - Student
 ..PJ..

Hehe Iaito is only laming in JK2/3 ^_^
_______________
JK2 pwnz0rs JK3.

May 13 2005 08:27am

Wolfwood
 - Student
 Wolfwood

Actually no, Kotor is a Star Wars related game so its natural that they use the already known stuff from the Star Wars universe. But I can tell you for sure that the stuff I just wrote down came before the game Kotor2 was even under development :)
_______________
~ Honor is a fool's prize. Glory is of no use to the dead ~


This comment was edited by Wolfwood on May 13 2005 08:27am.

May 13 2005 08:26am

SaZ
 - Student
 SaZ

spoilers from kotor2 dont you think? :D

as for my style... in duel i use everything i know :) from red stance to non spam yellow to blue stance with bit-improved-lunge :P
i think thats the reason why im no good at one stance so im crappy at all of them lol
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

This comment was edited by SaZ on May 13 2005 08:29am.

May 13 2005 08:21am

Wolfwood
 - Student
 Wolfwood

Here is something really interesting. It does have it's ties to JK3 but these are the known style's of saber combat in the Jedi Teachings.

Form I – Determination (Shii—Cho)
Millennia before the Clone Wars, advanced technology replaced metal swords with energy-beam lightsabers. In this transition the first Form was born. Jedi Masters created Form I from ancient sword-fighting traditions, since the principles of blade combat remained much the same. The basics of attack, parry, body target zones, and the practice drills called velocities are all here.

Form II – Contention (Makashi)
The ultimate refinement of lightsaber-to-lightsaber combat became Form II, advancing the precision of blade manipulation to its finest possible degree and producing the greatest dueling masters the galaxy has ever seen.
Today Form II is an archaism studied by almost no one in the Jedi Order, because it is not relevant to current tactical situations, in which Jedi enemies rarely fight with lightsabers. Even with the resurgence of the Sith, confrontation of an enemy with a lightsaber is an exceedingly rare prospect for a Jedi, so they continue to focus on more practical Forms. Sith expecting to battle lightsaber-wielding Jedi, however, find Form II a powerful technique.

Form III – Resilience (Soresu)
The third great lightsaber discipline was first developed in response to the advancement of blaster technology in the galaxy. As these weapons spread widely into the hands of evil-doers, Jedi had to develop unique means of defending themselves. Form III thus arose from "laserblast" deflection training. Over the centuries it has transcended this origin to become a highly refined expression of non-aggressive Jedi philosophy. Form III maximizes defensive protection in a style characterized by tight, efficient movements that expose minimal target area compared to the relatively open style of some of the other Forms.
Obi-Wan Kenobi takes up a dedication to Form III after the death of Qui-Gon Jinn (who favored Form IV), since it was apparent to Kenobi that Jinn's defense was insufficient against the Sith techniques of Darth Maul. True Form III masters are considered invincible. Even in his elder years, Kenobi remains a formidable Form III practitioner.

Form IV – Aggression (Ataru)
Form IV is the most acrobatic Form, heavily emphasizing Jedi abilities to run, jump, and spin in phenomenal ways by using the Force. Masters of Form IV incorporate all of the ways in which the Force helps them go beyond what is physically possible. Their lightsaber combat is astonishing to watch, filled with elaborate moves in the center of which a Jedi may be all but a blur. Yoda, with his deep emphasis on the Force in all things, is a Form IV master. Form IV was also the chosen discipline of Qui-Gon Jinn and the early choice of his apprentice Obi-Wan Kenobi.

Form V – Perseverance (Shien)
During an era when Jedi were called upon to more actively maintain the peace in the galaxy, Form V arose alongside Form IV to address a need for greater power among the Jedi. Jedi Masters who felt that Form III could be too passive developed Form V. A Form III master might be undefeatable, but neither could he necessarily overcome his enemy. Form V focuses on strength and lightsaber attack moves. This Form exploits the ability of the lightsaber to block a blaster bolt and turns this defensive move into an offensive attack by deflecting the bolt deliberately towards an opponent. A dedication to the power and strength necessary to defeat an enemy characterizes the philosophy of Form V, which some Jedi describe by the maxim "peace through superior firepower." To some Jedi Knights, Form V represents a worthy discipline prepared for any threat; to others Form V seems to foster an inappropriate focus on dominating others.

Form VI Moderation (Niman)
In the time of Palpatine's Chancellorship, Form VI is the current standard in Jedi lightsaber training. This Form balances the emphases of other Forms with overall moderation, in keeping with the Jedi quest to achieve true harmony and justice without resorting to the rule of power. It is considered the "diplomat's Form" because it is less intensive in its demands than the other disciplines, allowing Jedi to spend more time developing their skills in perception, political strategy, and negotiation. In practice, Form VI is a combination of Forms I, III, IV, and V. Young Jedi spend their first few years studying Form I and then a year or two with each additional Form before completing their training. By comparison, a Form VI master will spend at least ten years studying only that Form after completing the basic Form I training. Form VI well suits the modern Jedi's role in the galaxy, in which a Knight overly trained in martial combat might be at a loss to resolve a complex political conflict between star systems. However, full masters of other Forms sometimes consider Form VI to be insufficiently demanding.

Form VII – Ferocity (Juyo)
Only high-level masters of multiple Forms can achieve and control the ultimate descipline known as Form VII. This is the most difficult and demanding of all Forms, but it can eventually lead to fantastic power and skill. Form VII employs bold, direct movements, more open and kinetic than Form V but not so elaborate in appearance as Form IV. In addition to very advanced Force-assisted jumps and movements, Form VII tactics overwhelm opponents with seemingly unconnected staccato sequences, making the Form highly unpredictable in battle. This trait makes for a much more difficult execution than the graceful, linked move sequences of Form IV. Form VII requires the intensity of Form V, but much greater energy since that focus is wielded more broadly. Form VII draws upon a deeper well of emotion than even Form V, yet masters it more fully. The outward bearing of a Form VII practitioner is one of calm, but the inner pressure verges on explosion. Form VII is still under development since so few can achieve the necessary mastery to advance the art.

I hope you all liked that :)

_______________
~ Honor is a fool's prize. Glory is of no use to the dead ~


May 13 2005 08:12am

Mindrith Pride
 - Student
 Mindrith Pride

hahaha yeah well... thruth to tell just awhile ago (around a month) i just thought there was blue, yellow, red, duels and staffs, but hehe i was totaly wrong
and also when i first started the game i just thought to myself "wow this game is good but the combos are so easy to use..." rofl :( heh how wrong i now know i was :P

i have recently started my own saber style *points to siggy* but im still practiceing the moves, acuraccy and where to place my combos... so basicly its not a style yet :P but i am training when ever i get the chance :)

(btw soz i didnt answer ur question but i dont realy know that many... i only know some peoples (like tals and liso's) style of playing... altho tal being the red monster he is :) can always suprise me ^_^
_______________
[proud owner of talions 200th, 700th,1111th coment AND 1400th , DJK's 3001th coment! , saz's 400th coment! liso's 800th coment! Kitmitsu Aratan's 1200th comment! Cau's 100th comeent, Alexander's (aka CC) 210th, 888th and 2200th comments! Moriarti's 800th comment , Piccolo's 2000th comment! lirael's 505th comment , Quom Farlance's 120th comment, Alexander's 1800th comment , Eica's 1400th comment , Wicek's 3200th comment lady C's 999th comment, Echuu's 1100th comment, Takaru's 325th and 400th comment, Redeye's 200th comment picc's 3600th comment, Ostith's 50th comment, Elmo's 555th comment]

May 13 2005 04:48am

Janus
 - Retired
 Janus

I remember having the Janus Beer Stein Staff style early on in my career, and that just detailed have a few brews and then playing the game....

Correct me if i'm wrong, but I believe 3th used the Kristi Yamaguchi style for a bit...(implores 3th to go on about the style)
_______________
Be honorable, be friendly, be trustworthy. Show respect to all whom you meet. Don't forget you learn when you win AND when you lose. Be the first to admit mistake AND the first to correct it. Be the shoulder for someone to lean on. Always remember those that sacrificed time to help you. Thank you Odan Wei, Vladarion, 3th, Moridin, n00b, Motrec, Faded, Leif, and Tido, you will not be forgotten as the ones to make you remember, it's all about fun...

May 13 2005 04:28am

tarpman
 - The Tarped Avenger
 tarpman

lol
_______________
Saving the world, one kilobyte at a time.

May 13 2005 01:37am

Sauce
 - =^.^=
 Sauce

Quote:

3) It was mainly a style used for diffusing a potentially long dangerous battle, simply by being prepared for the enemy and striking them down at lightning speed before they got a chance to draw their sword and cause harm to anyone


sounds familiar. but when i do it ppl call it laming.

May 13 2005 01:29am

Vasper Ba'xian
 - Student
 Vasper Ba'xian

well somewhat...any style should be adaptable or it would be completely uneffective. How and when a person uses certain swings. What form they stay it ro use mainly. How they use movement. Weather there more counter based or offensive or defensive. if they use alot of airial moves.
I mean i came up with my style name cause it describes how i like to fight is all. Any god duelist would know to adapt to ur opponent.
_______________
Brother to: Tamal, Kavar, J.D.,Jermia, Devlin, Ulic, Xiabara, Seij,Tarron Mib,>>>ROCK ON:).My Spacescapes art page.My Everything Else art page. MY FAV. Jedi Are: Qui-Gon Jinn, Corran Horn, and Anakin Solo. Unofficial Master to Tamal. and Kavar. Founder of the Wuji Hundun Jian saber style. Proud owner of Tamal's 200th comment!//Proud owner of Refl3x's 300th comment!>>>Proud owner of Tyrant's 800th comment>>>Proud owner of Lucky's 170th comment>>>Proud owner of BDKawika's 444th comment>>>To except Existance is to except Reality.

  Login and add your comment! Previous Comments >