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To hurt or not to hurt as much as it can but it really should but it doesn't..... -Sared - Apr 29 07:39pm

Over the last couple of weeks the servers have been going through a tantrum of damage adjustments and changes. Some saberists find themselves on more even playing ground while some are finding it harder to keep up. But which is more so the case?

Are we so used to the standard-saber damage from Jedi Outcast that we can't handle a new system? Or are we so traditional that we want to encourage more and more players to use the standard lightsaber? Perhaps the base JKA damage system is so off-tilt that it is unplayable? Perhaps the professional developers at Raven, the ones who eat, sleep, and breath games like this as a living made a mistake in what they originaly intended?

As a dual-saberist I have enjoyed the two main elements of its style. 1) Extreme defensability, and 2) Pinpoint headshots. Dual sabers are NOT very good offensive weapons, and I have learned that the hard way. ;) I have practiced many hours with these two elements and find that I am able to hold my own on the public servers. But when I go to play on our home server, I find myself at a distinct disadvantage. Are we more focused on making the playing ground even, or are we preparing those who wish to train here to be better players outside of our servers? That is the question.

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Comments
May 30 2004 04:28am

n00b
 - Student
 n00b

The tactics on the server are mainly an avoidance thing because one false move and you dead in one hit. Too many one hit kills is my opinion. The mods on the other servers are definitely less damage without the instagib being so prevalent.
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Gone but hopefully not forgotten...

May 15 2004 08:46pm

Plo Koon
 - Student
 Plo Koon

too much damage,a simple slash and its over.make it more like JK2 :)
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May 02 2004 08:02am

demiurgi
 - Student
 demiurgi

well conserning this jk2 vs jkja issue...

they are a two different games. most ppl who resent jkja are like that because they expected it to be like jk2. when they notice that it isn't, ppl tend to give up and go back to what they know. but just because jkja is different, doesn't make it worse. being a jk2 'veteran' and having tested jk2 and jkja back and forth i've noticed that actually jk2's damage system is as random as jkja's. in jk2 ppl rolled, in jkja they jump. in jk2 you had lunge spammers and in jkja we have butterfly spammers. both games have their bugs, abuses and other flaws, not going to list them all here :), but jkja works better for me (after very much adapting and training). don't give up with this game, because once you get inside it, it's very enjoyable.

i just feel bad when ppl don't go into this game (jkja) with enough patiance and abandon it, without having given it the opportunity it deserves.
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no pain, no gain.

May 01 2004 03:58am

Ruuk Haviser
 - Retired
 Ruuk Haviser

Whew. I thought it was just me. I mean, I'm not great or anything (no comments from the peanut gallery) but it seems as though in JA I am just getting annhihilated. I love to play this tactically and technically...like if it were with real sabers in real life...not just hit and kill by luck. My favorite move is the one that I've planned and executed perfectly, with great and substantial affect (to the detriment of the other player).

I hate to say it, but I think I liked the other system better. But perhaps in time...

-rh
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Back from the dead...

This comment was edited by Ruuk Haviser on May 01 2004 04:00am.

Apr 30 2004 05:47pm

DJK
 - Student
 DJK

Virtue is right. and the base damage system on JK2 was alot more better than jka, i feel it this way, in jka when you win a duel its luck, on jk2 it was skill, i mean, of all my most intense duels, where actually jk2, and i kinda miss it, i wish we could go back to the jk2 style one day, until then, i think jka is okay to have fun in. Plus this academy is a good place for people to help, not just one, but us all, and yes, the only teacher is our selfs, but even the teacher needs knowledge thats why we share our knowledge. And i find that both honor ful and thankful.
Long live the academy!:)

Apr 30 2004 05:00pm

Rogue
 - Student
 Rogue

Virtue is absolutely correct. Although I dont like the though of the academy being a bit easier than public lol :P
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I was a child when I joined the JA...scary.

Apr 30 2004 04:37pm

PlooKoon
 - Student
 PlooKoon

ya lol *CHEERS FOR VIRTY*
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Moo

Apr 30 2004 03:27pm

R!øT
 - Student
 R!øT

I totally agree with Virtue with this :)

Apr 30 2004 02:47pm

Virtue
 - Jedi Council
 Virtue

I, personally, would like everything to be basejk. The mod is brilliant for Administration, and it should stay that way.

Luke and myself trained with BaseJK, and we became skilled with it, and it's how I intend to teach everyone else.
Altering the damage and fighting systems will eventually lead us to teaching people 'the wrong stuff' and they'll go out and get confused and pwned on public Servers.
The Academy as a community, is awsome.
But let's not forget that our purpose is to teach people how to be skilled in the default games. Not to modify them and teach them skills than they can only effeftively use on about 3 Servers, all of which belong to the Academy.

- Virtue. :alliance:
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Academy Architect

Apr 30 2004 09:23am

demiurgi
 - Student
 demiurgi

i'd just like to point out that the whole damage and blocking system is very different in duel gametype than in tffa, ffa, ctf or siege. also in powerduel the single saberist gets advantage to offence. so as you compare the damages and gameplay, remember that different gametypes do really differ from eachother.
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no pain, no gain.

Apr 30 2004 04:04am

n00b
 - Student
 n00b

I have always wondered the same things. Damage on most public servers is very different from what we experience here. It would be nice if the mod was made to keep the experience about the same. In duelling mode on publics there are no shields, so are we trying to offset the shields existence by changing the damage settings? Maybe we should just start with 100 hit points, no shields, and make the damage settings equal to the majority of servers. The one hit wonder shots will never disappear no matter what the settings are.
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Gone but hopefully not forgotten...

Apr 30 2004 02:57am

skyler_
 - Student
 skyler_

Quote:
bah i think the playing conditions in the academy should be as similar as possible to the conditions in the public servers. if the settings in the academy are noticibly different then those elsewhere, we're only improving our skills as far as playing in the academy is concerned. now there's nothing wrong with that,it's just that we'll end up having a distorted perspective of the game.

But, regardless of the settings, the academy still kicks ass...


Well from what i hear there were some issues with the SDK and dmg on the linux version, and another issue with FreeBSD. Its not intended for our servers to be tweaked or anything. In fact thats exactly what we dont want. But dont worry, our awesome staff member Orion is working really hard on it, and so far the newest version is a great improvement.

Apr 30 2004 02:32am

Sauce
 - =^.^=
 Sauce

bah i think the playing conditions in the academy should be as similar as possible to the conditions in the public servers. if the settings in the academy are noticibly different then those elsewhere, we're only improving our skills as far as playing in the academy is concerned. now there's nothing wrong with that,it's just that we'll end up having a distorted perspective of the game.

But, regardless of the settings, the academy still kicks ass...

Apr 30 2004 12:11am

Cloaked Thunder
 - Student
 Cloaked Thunder

Hmmmmm, Well lemme say this. I have been playing JKA for a long time and I am extremely average at it, where as I think I excel at JKO. I believe the Peeps at Raven wanted to make the game more playable for standard everyday gamers so they make it ez for people to win. JKA is an extremely OFFENSIVE and LOW ping dependent game. Much more low ping dependent than JKO ever was.
I hopped on JKO home server 2 days ago and after I logged THEN I remembered partly why I am JAK. JKA's saber system baffeles me to no extent and I can't say that I enjoy it, except with friends. Just my $.02
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Padawan of ShadowSith | Close JA Family: Darth Mobility, Katan, Jedi Prodigy, Virtue,D@rth M@ul, Virtue, Flash, Bandit, Yin Yang, JK-XIII, Faded, Silk Monkey, Skyler, `Orion, Aratan, SmilyKrazy, Faded Angel, and your mom :P | woot!

Apr 29 2004 10:08pm

Fizz of Belouve
 - Student
 Fizz of Belouve

I really enjoyed JK2, but some stuff like countering was just really advanced stuff. ghoul2 made things easier, but it already felt like a different game.

Guns, Forces and some movement has remained unchanged. And thats good as is. in MP jk2 and jk3 arent too different, apart from sabers. single saber is very different already. Plus, special moves now take mana, and that is a good thing too.

As far as the issues with the JAR Mod and others, and our server & saber settings are concerned, well, BSD is kinda weird there. On my linux box other things are bugged with the same mod, and with mods like JA+, the whole game feels a lot more like JK2 again. so its all weird. But I do play quite often on publics, and I really can compete ;) but I just like the honorable gameplay on the JA Servers, I always did. So we just shouldnt care too much about cvar and mod adjustments and focus on fun. :D
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One of the Belouve boys, founder of the mighty FiZZsters
Midbie council #20 - Fizz - #1933 - Jan '03 - Aug '04

"Renfield, you idiot!"


Apr 29 2004 10:00pm

Orion
 - Retired
 Orion

Yes i have been wrecking havoc on people wiht the damages stuff.. Dont worry its fixed for linux, but there is a bug with FreeBSD, so my next fix :P
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When a Man lies he murder's some part of the world. These are the pale deaths which men misscall there lives. All this I cannot bear to witness any longer. Cannot the kingdom of salvation take me home? -Cliff Burton Owner of Smily's 1900th comment | <Lady_Catherine> i love your sexy white socks! | (Lady_Catherine) i adore u! | (Lady_Catherine) onion (Lady_Catherine) i lub u

Apr 29 2004 08:19pm

Nimravus
 - Student
 Nimravus

To a certain extent I think that the damage system is a bit “off” for instance the random one hit kills or the ever-popular yaw spin exploit. JK2 had a much more enjoyable damage system because everyone was on a level playing field (with the single), obviously the staff and the duel were not there. You knew exactly what was going on all of the time, in JKA that is not always the case. As far as dueling goes, JK2 and JKA don't have all that much in common, with the addition of the staff and duel and the changes to the standard dueling is a lot different. Not to say its bad, I still have a BLAST (dying) but it is very different. As far as the Academy players being more skilled than the average public server player, hmm who is to say? I have found quality players on public servers but I would go as far to say that the players at the academy can compete with most of the public server players, and more importantly do so with respect and honor. So in closing personally I enjoyed JK2 better as far as dueling goes, but JKA is a ton of fun and no less of a game. Let me know your thoughts on this.


-Nimravus :empire:
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:empire:Nimravus:empire:

Avatar created by Majno


Apr 29 2004 08:08pm

Dante Valmont
 - Retired
 Dante Valmont

We, the Academy, prepare no one for anything. The only person who prepares us for anything is ourselves. The academy is geared towards everyone, even though most in the academy choose the traditional single saber. The only true teacher, is yourself. Everyone else you meet is a guide. You may hear information and know it, but not fully learn it. So in essence, the academy is a place for people to learn together, to get have a community and have fun. We make of us what we will become whatever server we go. Guidance and friendship is found here. The academy gives you all of that, but only you gear yourself for what you truly wish to have as your goal.
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"A teacher is one who makes himself progressively unnecessary"

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