The Editing Forum | |
Virtue - Jedi Council |
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I've just put this new Forum up for all you editors/wannabe editors out there.If you have questions about Modelling, Mapping, Scripting, Skinning or Modding, you can ask them and get answers here. Before you make a post asking your questions, please be sure you use the forum "Search" function to see if someone else has already asked your question and had it answered. All standard JA rules apply to this Forum. I wish you all the best in your editing endevours. - Virtue. _______________ Academy Architect This post was edited by Virtue on Sep 30 2004 02:45pm. |
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IRON SHADOW JEDI - Ex-Student |
Quote: well to make a skin first you need a modeling program, or you could try and find a model that is similar to the one you want to make and just mod the skins, although you could probably get away with using the desann model from the game.
thanks dude _______________ If a person is brave, they become great If the person is great, they become Shadow Jedi Shadow Jedi are the truly free force religion Freedom of emotion, passion, knowledge, and combat |
AidanĀ® - Aidan |
well to make a skin first you need a modeling program, or you could try and find a model that is similar to the one you want to make and just mod the skins, although you could probably get away with using the desann model from the game. _______________ Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
IRON SHADOW JEDI - Ex-Student |
i really want to make a skin that looks like thishttp://i190.photobucket.com/albums/z88/TamasiiNZ/11631.jpg but i have no idea how. please help
_______________ If a person is brave, they become great If the person is great, they become Shadow Jedi Shadow Jedi are the truly free force religion Freedom of emotion, passion, knowledge, and combat This comment was edited by IRON SHADOW JEDI on May 26 2008 07:37am. |
Jade Jedi - Retired |
Movie works with winamp, use the free basic. _______________ *CLICKEH->Never risk the Fett Man|*Download my Saber here. Made by master craftsman Pink Floyd_Mintaka + his 2002 & 4000 comment's [Laz's 700th comment][BDKawika's 600th comment] & Owner of a TOWEL award!!|Master: Sared Padawans: Rage-Ball and Dante Eagle.|*Jade Jedi at The Jedi Academy Archives "There's only one Return and it's not of the King it's of the Jedi" Randal Clerks 2 The top 10 reasons why I procrastinate: 1. This comment was edited by Jade Jedi on Sep 03 2007 09:46pm. |
IRON SHADOW JEDI - Ex-Student |
Quote:
Quote:
how do you skin
Visit http://jediknight2.filefront.com/file/Baels_Skinning_Tutorial_Video;30553 It's rather helpfull. And this link might proof usefull as well http://qbranch.cottages.polycount.com/tutorials.shtml thanks but the video wouldn't play _______________ If a person is brave, they become great If the person is great, they become Shadow Jedi Shadow Jedi are the truly free force religion Freedom of emotion, passion, knowledge, and combat This comment was edited by IRON SHADOW JEDI on Sep 03 2007 07:29pm. |
Yunie - Student |
Quote: how do you skin
Visit http://jediknight2.filefront.com/file/Baels_Skinning_Tutorial_Video;30553 It's rather helpfull. And this link might proof usefull as well http://qbranch.cottages.polycount.com/tutorials.shtml _______________ "Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." |
IRON SHADOW JEDI - Ex-Student |
how do you skin _______________ If a person is brave, they become great If the person is great, they become Shadow Jedi Shadow Jedi are the truly free force religion Freedom of emotion, passion, knowledge, and combat |
Lightbringer - Student |
there is nothing about mapping in the holocron! maybe someone (eg me lol) should put something in there cos there is not much in programming or skins and no mention of mapping... i could do the basics like water and lights etc and someone else could do the more advanced stuff like entities and switchs and teleports cos im not amazing with them... This comment was edited by Lightbringer on Nov 23 2006 06:19pm. |
Setementor - Jedi Master |
It'll be done using a target_print entity. Create one and press n. It should be pretty clear how you use it after that. Just use "message" as the key and whatever message you want to appear as the value, then make a trigger_multiple, put it next to the switch and link it to the target_print. When a player moves into the trigger, it'll display the text to them. Oh, it should be obvious, but be sure to check the "private" checkbox so it only goes to the person who walks into the trigger. I doubt you'd want it to be a public message. This comment was edited by Setementor on May 01 2006 02:57am. |
Vision - Jedi Knight |
I'm looking for a way to add text to a switch or something, like when you get near it, it displays some text. I'd like to use this to know which switch is for what. I saw that already in another map and wondered how it's done. This comment was edited by Vision on Apr 30 2006 08:18pm. |
Vision - Jedi Knight |
Yeah I didn't find them either. |
Setementor - Jedi Master |
Hmm, that's weird. I can't find that texture anywhere. It isn't in the taspir texture set or the assets files for me. Sometimes custom maps add some textures to texture sets. But oh well, nevermind. |
Vision - Jedi Knight |
Errm not really. It was in gtk radiant in the taspir set. Anyways thanks a bunch. (again) |
Setementor - Jedi Master |
The only complete lava texture I was able to find in the assets was imp_mine/lava2.jpg. Is the one you are using a custom texture? If so, that would really explain it. |
Vision - Jedi Knight |
Now I'm trying to make lava. Well it works but the textures don't seem to work. I tryed flaval but that didn't seem to work. The game just didn't recognise them. Is there another texture or should this one work? Screenshot This comment was edited by Vision on Apr 24 2006 04:48pm. |
Setementor - Jedi Master |
I believe that 1.5 has a completely new texture system. |
Vision - Jedi Knight |
I've installed the new radiant (1.5) and all the textures seem to be there lol. This comment was edited by Vision on Apr 21 2006 06:26am. |
Setementor - Jedi Master |
I've never looked at that stuff very much before, but my guess would be that it loads the name of textures by the name of shader entries that are using them, and if there is texture that a shader doesn't use, it uses a default one and loads normally with its original name. That theory is probably really screwed up. I'll experiment a bit though. Oh, and yeah, it is normal in radiant. This comment was edited by Setementor on Apr 20 2006 10:37pm. |
Vision - Jedi Knight |
Ah thanks, that fixed it. I extracted the textures folder from assets3.pk3, and as I looked trough the textures I saw, that there are lots of textures that don't appear in gtkradiant when I load them. For example in textures\yavin there's a texture named stone_walk, when I load Yavin textures in gtkradiant I only get a stone_walk_vertex texture. Is that normal in radiant? |
Setementor - Jedi Master |
They look like two different brushes. Try making all of that water just one brush. Oh, you could also try selecting both of the brushes together and giving them the system/caulk_water texture, then selecting only the top sides of the two brushes together and giving them the original water texture you used. This comment was edited by Setementor on Apr 20 2006 01:05am. |
Vision - Jedi Knight |
Now i'm having a small problem with water. I made it around a corner but its texture is splited into two. Screenshot This comment was edited by Vision on Apr 19 2006 07:18pm. |
Setementor - Jedi Master |
It depends how you like your map really, whether you want it to be really light, fairly light or even dark. In a map that size, if you don't care how lit up the map will be, you could just increase the amount of light produced, or just place more lights like those if you don't want it TOO bright. Lights can take some experimenting. Some maps seem to need to have thousands of very small lights all over it to make it look right. But I doubt many people enjoy doing that kind of stuff. |
Vision - Jedi Knight |
The lights work now, but they seem a bit weak to me. I placed about 4 or 5 lights over the map, then I added the keys scale 2 and light 4000 but the map was still too darko. My room is 2560x2560x1024. What kind of settings would be optimal for the lights? This comment was edited by Vision on Apr 17 2006 03:41pm. |
Vision - Jedi Knight |
Yeah i compiled it wrong. Thanks for the help sete. |
Setementor - Jedi Master |
Did you compile your map with the test option? Make sure you are compiling with the -light BSP option. If you compile your map using the "Q2Map2: (test) BSP -meta, -vis, -light -fast -filter" options, you shouldn't have that problem. If you still do, try using the brush cleanup plugin tool (Plugins > bobtoolz > Brush Cleanup) Sometimes it can be a buggy brush that causes problems like this. I had one a while back that was giving me an error, and it turned out to be a very, very small and seriously thin brush that also fully lighted my map. It was so thin I had to dig through all of my brushes and delete them one by one to find it. |
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