Func_train question..? | |
Trelane - Student |
Is it possible to take an item which is func_breakable (like a crate for example) and somehow have it ride on a func_train or func_plat brush? Basically I'm trying to make a moving platform with crates of stuff that you would have to break to get to the goodies. Thanks, T. |
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Comments |
Setementor - Jedi Master |
I can't script, so it'd help me. I'm sure anyone else searching around the forums looking for something like this may find it useful. |
Trelane - Student |
Thanks for all the help fella's. What I finally did was write a simple script to simulate the effect that I'm after. I took the func_breakable and had it move from point to point on it's own. It's no longer riding a train, but it does serve the purpose. If anyone is interested I can post the script here for people to copy. It is good for making horizontal moving elevators activated by buttons, and other button activated movers (and breakables) not covered by the func_ options in radiant. Thanks again guys, because I really appreciated all the help |
Setementor - Jedi Master |
There is a train in Jedi Academy Single Player, so maybe there is a ready-made script somewhere in the asset files. |
tarpman - The Tarped Avenger |
Hopefully I can shed some light here... Brushes are generally static objects, and are definitely NOT affected by whatever Raven/id may call a physics engine. Therefore, no, a func_breakable will not ride on a train. A good test for whether something will do that properly is to suspend it a few map units *above* a surface. If it drops down correctly when you play the map, it'll ride on the train; if it doesn't, it won't. I'm not sure how you make something be affected by the physics. Only a narrow range of objects are by default - being mainly characters and pickups. Scripting may be the answer you're looking for. I'll look into it and post here if I find anything out. _______________ Saving the world, one kilobyte at a time. |
Setementor - Jedi Master |
A normal Brush probably won't move just because it's near a func_train. I've never tried, but I very much doubt it. Anyway, I think scripting may work. I've seen many cool scripts, and I think it'd be possible. You will need the JK2 Editing Tools and a Search Engine to search for a tutorial. Alternatively, I found a few myself: Some, at least the third and fourth, are scripting tutorials. The others may also come in handy. :: http://www.massassi.net/tutorials.php Following on is a set of tutorials by Kengo, who is quite a popular modder. :: http://www.geocities.com/kengomaps/tutorials.html Good luck. This comment was edited by Setementor on Dec 19 2004 10:28pm. |
Bail Hope of Belouve - Student |
Quote: Yeah, after some trial and error I'm thinking that it's going to be impossible. I think my best bet to do this might be to write some kind of script. Any suggestions on where I can get some tutorials on simple scripting for Radiant/JA? Are you trying to make something that floats around, with different brushes on top that are func_breakables? if so... if you put a simple brush on your func_train, won't it move along with your brush? (I never tried) Should you be able to do this, I think a func_train for the platform, and func_breakables for the crates should work. I think. Never tested it though _______________ Visit the Belouve Family Website! Quote: I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion
Want to know Vladarion? Read the Article about his life here. |
Trelane - Student |
Yeah, after some trial and error I'm thinking that it's going to be impossible. I think my best bet to do this might be to write some kind of script. Any suggestions on where I can get some tutorials on simple scripting for Radiant/JA? |
Setementor - Jedi Master |
I don't think you can give two functions to one entity/brush. :/ This comment was edited by Setementor on Dec 19 2004 03:19am. |
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