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sound question
Dec 20 2004 04:16pm

Bail Hope of Belouve
 - Student
Bail Hope of Belouve
I'm currently mapping a bit, and for some reason, the sound on my door won't work

it does not give me the error that the file isn't found, and I have opened the file to verify if it actually contains sound

I've used:

key: sound
value: sound\movers\doors\door1move.wav

but it doesn't work.


It's been a long time since I've mapped, so it might be that I'm overlooking something. Tell me, what am I doing wrong?

As always, thanks in advance :P
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Comments
Dec 21 2004 07:54am

Trelane
 - Student
 Trelane

I've found it easier to use the soundsets included in Ja.

They are listed in sound.txt in assest0.pk3 The enity key is soundset, and then you just referance one of those listed in the above text file (eg. impdoor1)


Course, it's great if you're content with the JA sounds. Listen to Virtue if you want custom ones :)

-T

Dec 20 2004 05:33pm

Virtue
 - Jedi Council
 Virtue

I've mentioned this before, but be careful about the slashes that you use.

it's not sound\movers, it's sound/movers.

Also, make sure you varify whether the sound is .mp3 or .wav. As it's a common mistake to think something is a wave file rather than an mp3 and vice versa.

- Virtue. :alliance:
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