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MMORPG rant
Apr 01 2005 07:21pm

(Jedi)Obi-JK
 - Student
(Jedi)Obi-JK
Ok, seriously who really plays these games?

What is so fun about a game in real-time, where you character ages, and over time you can gain skills, and become stonger/smarter/hairier

(note: if there is an MMORPG, where one of the skills you can get is "grow back hair" I take everything back, and want to sign up)


The other day I went over to a friends house, to drop off some movies I had borrowed, and he was playing FF 999999 (sry lost count a long time ago) but no matter the online one. He was trying to show me how cool it was, so he started a fight with some monster in the woods, and he doesn't even really control his character during the fight!!!!!!!!! WTF kind of game is this? He then told me most MMORPGs are like this........

Lets take a side step for the moment and compare this to either Jedi Outcast or Academy (either way doesn matter)

It appears to me, you entire skill in FF is based on the amount of time you are willing to put into the game, thats retarded. Yes, I guess if you have tons of time on your hands and the gaming abilities of a blind/deaf/dumb pawless poodle, this is great since you can sit there and get better.

In JA, it might take me sometime to build up skills, but thats expected with every game, but can't just sit in front of the computer all day, eating pizza, and drinking mountain dew, and watch my experience points grow.

Also what is great about the time in a game being real-time? He tells me, oh I spent all my money on this sweet crystal for my sword, or I would take a ship to some other town and show you this?

Me: can't you just walk?

Him: Uh no that would take like hours ro days?

At that point it took everything I had to stop myself from taking his cable modem and bashing it over his head.

What ever happened to a great video game, where you can sit down, blow shit up for 15 minutes while you wait for you friends to come over, and then turn it off and go outside and do something.

Oh Im just going to through this in there as a side note; if you play sports games, please feel free to punch yourself in the face, instead of replying to this post; if I ever come house and see my child playing a sports based video game, I am going to tie him to the basket ball hoop, by his underwear, and leave him there until he understands why I did that.

Or until those social services people pull up and start tell me, that is cruel and unsual punishment. Fascists.

Or so I totally went off on a tanget and didn't even get my point across, but it's fairly simple:

MMORPGs are retarded.

Please, feel free to show any redeeming qualities held by MMORPGs? (assuming there are any)
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)

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Comments
Apr 03 2005 05:28pm

JavaGuy
 - Student
 JavaGuy

I think there can be a storyline in a true MMORPG, but the real storyline should be driven by the community. If it's really role-playing, the interaction of the characters will tell its own story.

"Missions" or quests or whatever you want to call them could still be a part of it, but they should be somewhat dynamically generated, i.e. the mission to bring back the head of Joe Blow should go away once Joe Blow is dead, though a similar quest with a different NPC (not in the exact same location!) could still be obtained. But quests should sort of be sub-plots to the overarching story of a character's development. The real story should just evolve from character interaction. Ah well...some day.

Despite all this, I still really like WoW.


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My signature is only one line. You're welcome.

Apr 03 2005 11:44am

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:

Is this Van Cleef related to Kenny from South Park? He seems to die every night.


:D
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Apr 03 2005 08:36am

SaZ
 - Student
 SaZ

well i dont think thats offtopic coz
dude searches for games which are massive.
and he wants storyline too. so games like morrowind, gothic and oblivion (bah gotta check out wht is that :D ) are quite good choices.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Apr 03 2005 07:46am

BaNaNa PwN
 - Student
 BaNaNa PwN

Not Morrowind, Oblivion. It looks like it's gonna be about 50 times better.:D
But maybe a lil off topic, since it's not a MMORPG, sorry.
_______________
"You hear that, Mr. Anderson? That is the sound of inevitability..."

Apr 03 2005 06:11am

JavaGuy
 - Student
 JavaGuy

Quote:
Except that I though, RPGs were about the story-line, and that is why you grow to care about your characters, a great RPG is both a video game and movie in one. This from what I have seen, completely removes some of that.


I see your point, and here's my own little WoW rant (although I do enjoy WoW). In WoW (and apparently a lot of MMORPGs) you do a bunch of quests that everybody else has done. "Are you doing Quest XYZ to find the blahblahblah? Oh yeah, I did that one already." It has a sort of Monty Python feel to it: Join us on our quest for the Holy Grail? No thanks, I've already got one!

In Westfall in WoW there's a badguy named Van Cleef, and one of the quests is to kill him. Hang out on Sentinel Hill on any night, and you'll meet a whole bunch of people either starting off on or returning from quests to kill him. One question: Is this Van Cleef related to Kenny from South Park? He seems to die every night.

To be a true "immersion" experience, which is what I'd really like, the world would have to be dynamic, not a static collection of quests that are always the same for every starting character and don't change the storyline landscape in any way when they are completed. Another thing: The giant punctuation marks floating over people's heads break the immersion experience for me in a really jarring way. I understand that the interface needs a way to indicate that one can talk to an NPC, but it does that just fine with, for example, merchants (the cursor changes when you mouse-over the NPC) without any giant floating exclamation point or question marks.

Concerning the question of whether RPGs require "skill" or not, well, it depends what you mean. Again, because it's a completely different experience, most players are looking to get something different out of it. For serious role-players, it's about one's role-playing skill, which is not something the software can score. As for combat, although I like RPGs, I have to concur that the non-twitch ones require less skill. Yes, to be really good requires a good working knowledge of the game mechanics, but it's hardly the same thing. Trad makes a good point about how in RPGs it's you character's skill, not yours, that matters. Think about this: If you're a highly skilled player with a lot of experience and create a brand-new character, how much sense would it make if the inexperienced new character you're playing can easily beat a more experienced character played by a slightly less experienced player than you? Even so, I like twitch better. If more experience characters are supposed to be more "skilled," it makes more sense to me to give them special moves (like RDFA!) unavailable to new characters, faster moves, shorter cooldowns and, of course, more powerful spells as they attain higher levels.

But the bigger piece of the skill question, for me, lies in the fact that none of these games have permanent death. There's no skill in reaching 60th level because every character is guaranteed to reach 60th level if he just keeps at it. When a character loses a battle, he just resurrects and tries again...as many times as it takes to win.


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My signature is only one line. You're welcome.

Apr 03 2005 04:13am

LEO2033
 - Student
 LEO2033

I tried SWG and hated it b/c it was so hard to learn. Yet City of Heroes was easy to pick up and play, so I think it depends mroe on which MMORPG you pick to play then the general MMORPG type game.
_______________
Katan's Music Bruver :D

History will be kind to me, for I intend to write it. - Winston Churchill


Apr 02 2005 04:41pm

Trad Redav
 - Student
 Trad Redav

Ok, there is a big difference between twitch and RPG games.
With twitch games, it's all your skill that matters (aiming skill, tactics skill, etc)
With RPG games, a huge part of it is your character's skill- NOT your skill. However, you do still need to be competent to be able to beat anybody.

And from what i've read of your complaints, i think Guild Wars is something you should look at. It's an MMORPG being called an MMCORPG- or massively multiplayer competitive online role-playing game. The entire basis of it is that when two people fight, the one who wins every single time will NOT be the one who has been playing longer. If the (relative)newbie is better than the person who's been playing for 6 months, then the (relative) newbie will win. Of course, it's hard to have played for 6 months, seeing as the game isn't even out yet. (April 28th)

It's far from twitch, but you do a lot more in combat than click-n-watch.

(main site: www.guildwars.com)
(excellent fansite: www.guildwarsguru.com)
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Well then. Just so you know, just because I don't post often doesn't mean I don't lurk this place multiple times every day...

This comment was edited by Trad Redav on Apr 02 2005 04:43pm.

Apr 02 2005 03:56pm

Masta
 - Jedi Council
 Masta

Squib > me

kthx
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Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Apr 02 2005 02:54pm

Squibit
 - Student
 Squibit

Quote:
In all games, you have to achieve a certain goal which usually ends the game.


Game - An activity providing entertainment or amusement; a pastime:

www.dictionary.com

Just because you dont need to complete a certain goal does not make somthing not a game. As many people have said in thier time... As long as you are having fun thats all that matters.

Quote:
Getting around that difficulty requires a certain amount of skill which depends on how challenging that "difficulty" is.


Not neccersarily, goals can be accomplished without having skill (Proficiency, facility, or dexterity that is acquired or developed through training or experience.)

The point the original poster made (but now has admitted in not neccersarily true) was that if you just sit there clicking for long enough you can complete the goals, not using any skills.

Quote:
If you wouldnt require any skill to beat a game...then the difficulty of reaching the goal would be non-existant...which somekinda would undo the term "game".


What about games that are impossible to "beat" (To defeat or subdue, as in a contest.).

Dungeons and dragons for example, while its possible to "beat" many opponents and tricks and traps along the way you can never "beat" the whole game it adapts as you go along and only ends when you get bored of playing it.

You still have fun, hense it is still a game.

JKA for example, single player can be "beaten" yes. But multiplayer jka is still a game and you can't "beat" it. you can defeat certain opponents but you cannot defeat the entire multiplayer game.
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Quote:
fiZZe: its SIR Fizzy Fluffy :p

Quote:
FiZZ[JAK]: that was what I call a counter

Ah, things you only ever expect to hear once :)


Apr 02 2005 02:43pm

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:
It's a shame that when people think of these styles of games, they think of the smelly dude who hasn't showered for weeks and drinks nothing but mountain dew and eats pizza....


It doesn't help when I the webcomics I read tell me things like EQ2 has added a /pizza command that will launch a pizzahut website and enable you to order a pizza with have the HUGE INCONVIENCE OF GET OFF YOUR LAZY (insert your favorite curse word for butt)


I have no clue how valid this information is, I have heard a few people at work say something about it but this is the main source of info:

http://www.ctrlaltdel-online.com/?t=archives&date=2005-02-21
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Apr 02 2005 02:22pm

Masta
 - Jedi Council
 Masta

Well...before we got back on the topic "omfg tis game requires no skill lolo gg", i would like to quote something ive written earlier.
Quote:
In all games, you have to achieve a certain goal which usually ends the game.Now, there is a certain difficulty in reaching that goal which varies from game to game.Getting around that difficulty requires a certain amount of skill which depends on how challenging that "difficulty" is.
In other words, the more challenging the game, the more skill is required to beat it.If you wouldnt require any skill to beat a game...then the difficulty of reaching the goal would be non-existant...which somekinda would undo the term "game".

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Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Apr 02 2005 02:19pm

thewind
 - Student

I love RPGS!!*prepares to throw watermelons at anyone who may disagree*

This comment was edited by thewind on Apr 02 2005 02:20pm.

Apr 02 2005 01:37pm

SaZ
 - Student
 SaZ

you first must know what this rpg means.
role playing game .
you must take a role of someone you want.
so the played can exist without anything else , in this case without storyline , without that big wall which you cant pass.
someone told you to try morrowind (elder scrolls3) the singleplayer rpg .
yes its cool :) but i find Gothic 1 and gothic 2
much better (singleplayer rpg too) .
and hmmm.... gradius and others pointed that
mmorpgs requires skill. but what this skill means in mmo when you cant show it without spent time in the game O_o
i played lineage2... i know almost everything in that game but only 26lvl. why? i simply find it boring to just lvl , lvl, lvl ,lvl....
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Apr 02 2005 12:08pm

Iceman - away-
 - Student

I've played SWG since August 2003. The only reason I still play it is because of roleplaying. You say that you can only have a rpg with a storyline? We make our own storylines. And it's not just about combat. We have entertainers who have bands together. I would have stopped playing SWG a long time ago if it wasn't for roleplaying.

Apr 02 2005 08:01am

Rahn del Sol
 - Student
 Rahn del Sol

In my time, I have played the following MMO's:

Asheron's Call (AC): Nov. 1999 to Feb. 2004
Motor City Online (MCO): Dec. 2001 to Nov. 2002
World of Warcraft (WoW): Nov. 2004 to Feb. 2005


AC was the first MMO I got into. I saw an ad in PC Gamer magazine for it...it described an online world, ready for exploration and adventure, where you could create your character in any way you wanted. This sounded interesting to me, so I bought the game the first week of its release.

I wound up playing it for over four years.

Looking at it from a gameplay aspect, the biggest challenge of playing an MMO is that you have to be able to gauge what your character can handle, based on your current skill and item set.

It's almost more of a strategy game than anything else; you have to know the strengths and weaknesses of your target, and be able to plan accordingly. The main "skill" involved is knowing when and where to use the abilities and items at your disposal. If any reaction time is required, this is where it comes in...responding quickly (and correctly) to the actions of your enemy is the difference between life and death.

I do think that many MMO's have the ability to be quick "hop in and play" games. I know with AC all I had to do was suit up and hop into a dungeon full of Olthoi and my warrior would be hammering his way through a massive swarm of huge killer insects. Nothing like being outnumbered 20 to 1 to get the blood going. :D

That said, the biggest draw of an MMO isn't the act of playing the game. (There's a reason levelling up is often referred to as "grinding";)

The main reason for getting into such a game can vary, but what's important is why people stay. Much as many people have experienced here at the Academy, it's all about the community.

Running around those massive virtual landscapes can be fun, from an exploration standpoint. Fighting off creatures of various types can be entertaining from an action standpoint. Questing and storylines are great for a roleplayer.

But all of that is greatly enhanced when you have someone to work with to finish the job.

I spent 4 years in AC because of the people. Some of the relationships still continue via email, even though I left the game a year ago.

I even met two of my fellow players...one flew here to the states from England to visit, and the other I drove to Florida to meet for the July 4th weekend at Daytona. We even went to the NASCAR race. ;)

With MCO, the game itself was short lived...cut off at the knees by EA almost from the start. But the game was so much fun, and the community so strong, I still interact with ex-MCO players almost on a daily basis at a forum that was put together by a couple of them. We're just as strong a community now as we were then, if not more so.

With WoW, I never really could get into it the way I did AC & MCO. I think that's more a product of my own bias in gameplay; having played AC so long, the "wonder" and "mystery" of large gameworlds just isn't there for me anymore. Instead, my focus was on levelling up and getting items...which isn't what's fun about MMORPG's. That's the tedious part.

In AC it was different, it was new at the start and a sight to behold. I gained a reputation as an explorer, my friends could often rely on me to lead them to places without the benefit of a map or coordinates. I often could run somewhere and find my way based on landmarks alone...even the shape of the terrain was enough for me to remember where to go next. :P

Personally, I think the current crop of MMO's don't have much that's either innovative or captivating enough to keep me playing. Even with many of the "new" ideas and features, most of them still have the same old "me too" gameplay that I left behind in AC.

Eventually, something will come along that'll change the face of it, and spawn a whole new line of "me too" clones. I think, though, that my days as an MMO player are probably done. You have to have a ton of spare time to really enjoy an MMO...those short 15 minute romps aren't that fun until you've got a well established character.

Having a full time job and a new baby, time isn't a luxury I have much of. ;) It's hard enough to play single player, offline games...much less an online multiplayer game that demands a lot of time and attention.
_______________
http://steamcommunity.com/id/citizen059

This comment was edited by Rahn del Sol on Apr 02 2005 08:03am.

Apr 02 2005 07:35am

Janus
 - Retired
 Janus

You make valid points, but I'm just a big fan of games themselves. The mmorpglmnopqbbq gaming society is a vast one. Javaguy hits the point that you get the whole "immersion" effect. Time to defend the mmorpg group.

JK3 is my sci-fi game. Everquest 2 is my "fantasy" game. Why I play? For one, it's online with other online players, it's not scripted out for you, and each day is a new day. Granted your main attack is just you swinging and missing, but when you toss in the magical aspects, things do get cooler and seem more valid. This past November, Worlds of Warcraft and EQ2 came out and opened a WHOLE new aspect of MMORPGs up to an old AND new generation. They aren't all bad, it's a different type of game for a different type of crowd. Don't get me wrong, those old classics you mentioned still rock, as for the game gen system from back in the day (I still support SNES as the greatest system of all time). But now I'm getting off topic. The graphics for one are getting way better, the music is getting way better, and the games are getting more complex and require thought into them (combo systems, epic questing). It's a shame that when people think of these styles of games, they think of the smelly dude who hasn't showered for weeks and drinks nothing but mountain dew and eats pizza....
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Be honorable, be friendly, be trustworthy. Show respect to all whom you meet. Don't forget you learn when you win AND when you lose. Be the first to admit mistake AND the first to correct it. Be the shoulder for someone to lean on. Always remember those that sacrificed time to help you. Thank you Odan Wei, Vladarion, 3th, Moridin, n00b, Motrec, Faded, Leif, and Tido, you will not be forgotten as the ones to make you remember, it's all about fun...

Apr 02 2005 06:41am

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:
To the original poster:

I'll make you a deal. Download EverQuest or Ultima Online. I'll meet you on the Test Center of either game so that our characters will start equal. We'll duel 10 times, 20 if you feel the first 10 aren't enough. If MMORPGs require no skill, you should win 10, I should win 10. But when reality sets in and you never beat me in even 100 duels, we'll go play Wolfenstein Enemy Territory since FPS games clearly require more skill. When I win every time again, we'll go play Madden 2005 since sports games also require no skill. After the multiple losses you suffer in that game, we've come to the conclusion that these games take skill.

Oh, and before anybody asks, yes, my profile pic is a bixie from EverQuest.


1st. Gradius, sorry about the language didn't notice it, I'll be more careful in future.

2nd. Posokhov everything in the above quotes takes what I have said out of context.

A.) I never stated they didn't take skill, the only thing I said, (implicitly) is that in these game you can just use time to build up your character, instead them requiring the "normal" skill associated with video games.

Also note, some of that statement is apparently false since there exist MMORPGs which have "twitch " skillz

Furthermore, if we joined either of those two games, you have played them before and have an obvious advantage, BUT to show my point, if someone showed me how to use thier Level 67 character for say 2 hours, and you just created a character, I would guess I could beat you 20 out of 20 duels. This is not the case in a game like JA. People who have good "twitch" skills will usually quickly adapt from game to game.


About the sports, games, I again NEVER stated they didn't require skill, as a matter fact the only thing I did state is what I would do to my child if I caught them playing these games, for all you know I could be insane, I could think "Thou shall not play Madden" is the the 11th commandment. The reason I made the comment about sports games is this, I don't like them because I think it's more fun to actually go outside and play sports, just like instead of playing a game in real-time why not go live your actual life in real-time.

The main point of the post (which I admited I mangled and lost, I was just too lazy to go back and fix it) is that I don't see how it can be more fun to have to spend a looooonng time, building up a decent character, than to just pop in an awesome game like Galaga, Dig-Dug, or even Bond as someone pointed out, and just play for a little bit and then then get on with your life.

Ok, this turned into a long post, that I really don't feel like going through and fixing the errors/typos so sorry if it sucks to read.
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Apr 02 2005 05:03am

Vaughn
 - Student
 Vaughn

Quote:
What ever happened to a great video game, where you can sit down, blow sh*t up for 15 minutes while you wait for you friends to come over, and then turn it off and go outside and do something.


It disappeared when people stopped playing N64. Yes, I am talking about Goldeneye/Perfect Dark. In my opinion, those games were the greatest FPS to hit the market. I mean, Goldeneye... ITS BOND... ITS FPS... ITS BSU... what more could you ask? Sure the graphics compaired to todays games isnt that good, but to me, the gameplay/controls was much better. Anyway, I just think the N64 was genius to have the Z button (on the bottom) as the trigger... it was gold(eneye! haha).

Oh yeah. PC Halo is cool too, but I dont like the covenant. at all.
PS: the flood is worse
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


This comment was edited by Vaughn on Apr 02 2005 05:04am.

Apr 02 2005 02:02am

Tallepyon
 - Student
 Tallepyon

Planetside is an MMOFPS and it is twitch based gaming. I can give you a free trial key if anyone wants one because only subscribers can get the free trial keys. Just msg me in MSN.

This comment was edited by Tallepyon on Apr 02 2005 02:07am.

Apr 02 2005 01:27am

Cheta T. Must
 - Student
 Cheta T. Must

I'm just going to recommend
Dungeons & Dragons online
which will be coming out soon.
it plays like JK3 would , you attack whe nyou want.
no targeting.
you see it you shoots at it.
spell , melee, ranged and all that jazz.
i don't know alot of the gmae besides that its DND
and its real time fighting.

i think its twitch based if its like JK3 fighting


This comment was edited by Cheta T. Must on Apr 02 2005 01:27am.

Apr 01 2005 11:22pm

BaNaNa PwN
 - Student
 BaNaNa PwN

You might like this obi...twitch-based combat, in depth RPG storyline, good AI, huge gameworld with quick travel, and pretty graphics! not out yet tho.
http://www.elderscrolls.com/games/oblivion_overview.htm
big downside - not multiplayer.:( But looks like just about the ultimate single player game to me!
*excitement*:D
Also, is The Matrix Online twitch-based?:confused:
_______________
"You hear that, Mr. Anderson? That is the sound of inevitability..."

Apr 01 2005 09:56pm

Gradius
 - Ex-Student
 Gradius

First of all, please watch your language in your posts, (Jedi)Obi-JK.

Now, there is alot more skill involved in MMORPGs than you think. There are tactics you have to use while fighting an enemy. You can't just sit there and click whatever button is closest to your mouse pointer. You have to set up your character to be an effective weapon. Also, the main letters in MMORPG are RPG. It's a role playing game. You simply "pretend" to be this character and build it up.

"What's the point of it," you might ask. Just to pass the time, but do it while keeping yourself entertained. If you haven't actually invested time into playing an MMORPG, you're missing out. Find one, try it for a month, learn how the game works and build up your character. I garauntee you'll be hooked. Sure, some of them aren't as fun as others. I played City of Heroes for about 3 months, then I finally got bored with it. I then tried Planetside, which is more like an MMOFPS, but I hated it at first because I didn't know what to do, it was too confusing. Then Tallepyon came and showed me how things worked, and I started to like it.

Same thing with Star Wars Galaxies. A while ago, I tried the 14-day free trial version. I hated it because I didn't know what to do, it seemed to complicated for an MMORPG. Then, last week, I started playing on Sfire's account with Katan. I forced myself to play it, knowing very well that I tried it before and hated it. Then, I got hooked on it. I play it everyday now. I'm even thinking about reactivating my City of Heroes account because the graphics were alot better and the gameplay had alot more action.

If you're looking for an MMORPG where you run around shooting people in first or 3rd person, ride vehicles and blow thngs up, try Planetside. If you're looking for an MMORPG that requires more skill than aiming and clicking your mouse button, try SWG or CoH.
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- We really are at the beginning of it all. The trick, of course, is to make sure we never find the end. - Bill Bryson, A Short History of Nearly Everything
- <gen-e-sis-happy> Liek, you can train, liek, a n00b, but he'll just be a trained n00b... --> Wise words!
- "daer SOE me likes your a company i am having your some money for letting me do stuff cos mes the best amd i do it all meself" - Slider


This comment was edited by Gradius on Apr 01 2005 09:59pm.

Apr 01 2005 09:44pm

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:
I disagree, but what a great rant! Very enjoyable.


hehe

Quote:

Firstly, MMOs are a very different experience. They're primarily about role-playing for most players, hence the "RPG" part of the abreviation. They're not about whether your twitch-skills are up to the task of defeating Bozo the Demon, or whatever, but about the social experience of role-playing the wizard/warrior/whatever who defeats him, in character as part of a group.


Except that I though, RPGs were about the story-line, and that is why you grow to care about your characters, a great RPG is both a video game and movie in one. This from what I have seen, completely removes some of that.

Quote:

MMOs are not about twitch-skills but about immersing oneself in the world where the game takes place, speaking the lingo, role-playing the character and having a huge world to explore. Yes, of course it's too far to walk. You can't have a huge world to keep you entertained exploring new territory and seeing new things for hundreds of hours and have it small enough to walk across in a few minutes; you can't have it both ways.


Twitch based, ill remeber to mock you for being able to "twitch" better than me when we duel next :)

Oh, and I will defintely agree with you, on that size of the world issue, I guess it's true that you can't have it both ways.

Quote:

Nonetheless, I'm with you on the itch-to-twitch thing. I disagree that you're not really controlling your character in combat--there are tactics in, for example, WoW combat, especially group combat, but it really isn't quite the same as twitch-based combat.

You might want to give Vendetta Online a try. It's an outer space MMO with the pricing scheme that all other MMOs should have tried: Free download, an eight-hour free trial and then nine bucks a month thereafter. All combat is twitch-based, and the developers are adamant that it will always be this way. The graphics are weak by today's standards, where we expect breathtaking near-photorealism in a space game, but gameplay is solid. I stopped playing after my free trial expired, but if the traditional MMOs turn you off, give this one a try.


Hmm, I definitely check out Vendetta, that does sounds interesting, and IMHO if the gameplay is really good, the graphics mean little. But thats an ENTIRELY different rant :)
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


This comment was edited by (Jedi)Obi-JK on Apr 01 2005 09:45pm.

Apr 01 2005 09:29pm

JavaGuy
 - Student
 JavaGuy

I disagree, but what a great rant! Very enjoyable.

Firstly, MMOs are a very different experience. They're primarily about role-playing for most players, hence the "RPG" part of the abreviation. They're not about whether your twitch-skills are up to the task of defeating Bozo the Demon, or whatever, but about the social experience of role-playing the wizard/warrior/whatever who defeats him, in character as part of a group.

MMOs are not about twitch-skills but about immersing oneself in the world where the game takes place, speaking the lingo, role-playing the character and having a huge world to explore. Yes, of course it's too far to walk. You can't have a huge world to keep you entertained exploring new territory and seeing new things for hundreds of hours and have it small enough to walk across in a few minutes; you can't have it both ways.

Nonetheless, I'm with you on the itch-to-twitch thing. I disagree that you're not really controlling your character in combat--there are tactics in, for example, WoW combat, especially group combat, but it really isn't quite the same as twitch-based combat.

You might want to give Vendetta Online a try. It's an outer space MMO with the pricing scheme that all other MMOs should have tried: Free download, an eight-hour free trial and then nine bucks a month thereafter. All combat is twitch-based, and the developers are adamant that it will always be this way. The graphics are weak by today's standards, where we expect breathtaking near-photorealism in a space game, but gameplay is solid. I stopped playing after my free trial expired, but if the traditional MMOs turn you off, give this one a try.
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Apr 01 2005 08:00pm

Tallepyon
 - Student
 Tallepyon

It is ok not to like the genre but please dont insult us who do like them. You dont realize there is some skill involved in them. I am not gonna get in depth because you dont know what you are talking about.

This comment was edited by Tallepyon on Apr 01 2005 08:01pm.

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