Npc and models | |
St3@1th - Student |
We have been making a df map but not sure how to spawn npc's by push of a button. We have got it working to start a npc spawn's but it only seem's to work the once? We are also trying to find out how to put models in our map such as the trees any help would be greatfully received. Thank You _______________ www.destructiveforce.co.uk |
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St3@1th - Student |
some hacked the site. All is being donr asap to get it back up and running. _______________ www.destructiveforce.co.uk |
lewis - Student |
thyere are no downloads in data base wtf _______________ Bastila: "The fact that you are so strong in the Force and have had such relatively little training could have terrible consequences. For you, and for everyone around you." Revan: "You could warn me when I do something bad. Blink once for dark side, twice for light." — Bastila Shan attempting to lecture Revan on the dangers of the dark side |
St3@1th - Student |
File has been added _______________ www.destructiveforce.co.uk |
St3@1th - Student |
I will add for you asap. File has been uploaded theough it will be added to our database with 24 hours _______________ www.destructiveforce.co.uk |
lewis - Student |
the skin i whoud like added is the howler skin on filefront _______________ Bastila: "The fact that you are so strong in the Force and have had such relatively little training could have terrible consequences. For you, and for everyone around you." Revan: "You could warn me when I do something bad. Blink once for dark side, twice for light." — Bastila Shan attempting to lecture Revan on the dangers of the dark side |
St3@1th - Student |
i am glad that the website has came into use for you. If you find a skin you would like to be added you can register and make an request. They will happly do there best to get it added for you. _______________ www.destructiveforce.co.uk |
lewis - Student |
i like the screnies on the site i also found a skin i like(the yuna one)it is the charecter from one of my favorite games my other favorites are final fantasy 7 final fantasy 8 finalfantasy 9 and finalfantasy 10 and finalfanasyx2(the skin is from that game) _______________ Bastila: "The fact that you are so strong in the Force and have had such relatively little training could have terrible consequences. For you, and for everyone around you." Revan: "You could warn me when I do something bad. Blink once for dark side, twice for light." — Bastila Shan attempting to lecture Revan on the dangers of the dark side This comment was edited by lewis on Mar 12 2006 07:51pm. |
St3@1th - Student |
Hi have some images of our new maps. One is still being created and 2 are finished. http://www.destructiveforce.co.uk/modules/Screen_Shots/images/cod2.jpg http://www.destructiveforce.co.uk/modules/Screen_Shots/images/cod1.jpg http://www.destructiveforce.co.uk/modules/Screen_Shots/images/cod6.jpg http://www.destructiveforce.co.uk/modules/Screen_Shots/images/cod7.jpg http://www.destructiveforce.co.uk/modules/Screen_Shots/images/cod8.jpg Here is the new arena so far http://www.destructiveforce.co.uk/modules/Screen_Shots/images/arenapit1.jpg http://www.destructiveforce.co.uk/modules/Screen_Shots/images/arenapit2.jpg You can get the cavern of death and outpost maps here http://www.jkjafiles.com _______________ www.destructiveforce.co.uk This comment was edited by St3@1th on Mar 10 2006 01:55pm. |
tarpman - The Tarped Avenger |
For models and other entities, you need to use its Angle property. That's what the buttons with numbers on them in the Ent Properties window (when you press N, bottom left corner) are for - they automatically set an angle for you based on the direction you click. Very handy! A word to the wise: DO NOT rotate models or entities by hand. If you already have, delete them and put them in again. _______________ Saving the world, one kilobyte at a time. |
St3@1th - Student |
I got the files that you said but i dont know what to do with it and how to place it in the map. I also cant work out how to rotate models as it dont work the same way as textures _______________ www.destructiveforce.co.uk |
Setementor - Jedi Master |
If you mean the effect fire, click here. The location of the fire effect should be assets1.pk3\effects\env\ and the filename should start with small_fire. Choose one that you like, as there are a couple of .efx files starting in that name. |
St3@1th - Student |
Thanks. This has been a great help. Only thing i couldnt find though was a fire, which is something that i am looking for any ideals on where i can get one would be greatful _______________ www.destructiveforce.co.uk This comment was edited by St3@1th on Nov 23 2005 11:12am. |
tarpman - The Tarped Avenger |
Quote: ah, yes, about the models, you will find them under miscellanous(mouse-right-click) sth like: misc -> model -> (browser: set to *.glm instead of *.spr) For adding models in the editor, .md3 is the correct extension. By the way, the accepted way to add models to a map is to add them as a misc_model, get them setup the way you want, put rough physics_clip around their basic shape, and convert the ent to a misc_model_static so it doesn't take up any BSP space. Google for misc_model if you need clarification. _______________ Saving the world, one kilobyte at a time. |
Ranius - Student |
Fierce!! It kinda reminds me of my arena map!...cool... ah, yes, about the models, you will find them under miscellanous(mouse-right-click) sth like: misc -> model -> (browser: set to *.glm instead of *.spr) _______________ as long as there is light, there is darkness. if i won't win fighting i will win dying... This comment was edited by Ranius on Nov 01 2005 09:30am. |
SaZ - Student |
*cough* those screenies look weird not bad though looks kinda different from maps ive seen so far _______________ playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana |
tarpman - The Tarped Avenger |
cool _______________ Saving the world, one kilobyte at a time. |
St3@1th - Student |
here is old screenshots some changes have been made http://www.destructiveforce.co.uk/modules/Screen_Shots/images/dfarena2.JPG http://www.destructiveforce.co.uk/modules/Screen_Shots/images/dfarena3.JPG _______________ www.destructiveforce.co.uk This comment was edited by St3@1th on Oct 10 2005 10:56pm. |
tarpman - The Tarped Avenger |
screen shots? HECK YES! _______________ Saving the world, one kilobyte at a time. |
St3@1th - Student |
Thank you. In response to youe support we shall mention you and give the academy site address in thanks section if you wish i can give you a link to some screen shots _______________ www.destructiveforce.co.uk This comment was edited by St3@1th on Oct 04 2005 11:39pm. |
tarpman - The Tarped Avenger |
Quote: Select the NPC in Radiant and bring up it's entity window (press N), then in the text field for "Key", you need to type "count" (without the quote marks) and in the "Value" field, you need to type "-1" (also without the quote marks). That would have been the next thing I said. Yes. >.> _______________ Saving the world, one kilobyte at a time. |
Virtue - Jedi Council |
Np man, and of course you can use the textures. Knock yourself out. Hope the map turns out great. - Virtue. _______________ Academy Architect |
St3@1th - Student |
I would also like to thank tarpman. I already had a triger multiple . But thank you for ure support. _______________ www.destructiveforce.co.uk |
St3@1th - Student |
By the way i for got to ask you virtue wether we are allowed to use a few of the textures that you used in the academy map. Also like to say it nice to see you around virtue as i havnt seen you since i ran rk by the way virtue, you a saint your instructions worked. Thanks m8 _______________ www.destructiveforce.co.uk |
Virtue - Jedi Council |
If you're already doing what tarpman has said (using a trigger_multiple instead of a trigger_once) and it still isn't working, then you need to do the following: Select the NPC in Radiant and bring up it's entity window (press N), then in the text field for "Key", you need to type "count" (without the quote marks) and in the "Value" field, you need to type "-1" (also without the quote marks). Basically, the "count" key functions sort of like 'Lives' or 'Respawns' for the NPC and the number you put as the value is, of course, how many times you want to be able to spawn the NPC by pressing the button. -1 means that you can spawn it an infinate amount of times. - Virtue. _______________ Academy Architect This comment was edited by Virtue on Oct 04 2005 08:19am. |
tarpman - The Tarped Avenger |
Quote: We have got it working to start a npc spawn's but it only seem's to work the once? Try trigger_multiple instead of trigger_once. Quote: We are also trying to find out how to put models in our map such as the trees any help would be greatfully received. Try a misc_model entity. Feel free to contact me on my profile, by e-mail, or over IRC or MSN if you want to talk about mapping or scripting. _______________ Saving the world, one kilobyte at a time. |
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