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Quick questions from a returning mod n00blet.
Oct 24 2006 08:47pm

Aleba Lelec
 - Student
Hello there.

I have 3 goals ( long and short term) that I was wondering if you mighty gods of code could give me some advice on how i might go about them :D


1)
Short term - Rgb sabres in SP. Is it even possible? I have looked for a mod for one, as yet havent found one.
( I realy like my teal sabre! :) )


2)long term - I want to eventualy if possible create a mod with the 7 styles of sabre combat. - flicked between with the L key - as one would flick between lmh stances(BYR)

Idealy I want to set it up so that a certain stance can only move on the way that particuar stance is shown in the movies and the E.U.

I.e.
1)Shii-Cho - Simple placed attacks, not as fast as other moves but can be placed almost anywhere.
"swordplay" style animations
no specials?

2) Makeshi - fencing moves, no side to side specials at all. "fencing" style animations" stabing and thrusting specials.

3)Soresu - The animations keep the blade close to the body. So limited reach, but excallent blocking, with no sabre block "blind" spots. except from directly behind.

maybe the idle animation could be obi-wans two fingers and sabre pointing forward?

A figure of 8 blocking combo ( i.e. the combo blocks more then it attacks due to its short reach??)


4)Ataru, wide swings, coupled with plenty of specials - su ma (spinning), ton su ma (somersaults), and en su ma (cartwheels).
( some of thoughs could be torn from yellow stance?)
(if possible modify its sabre throw to be stright forward?)

Yoda and qui-gons moves

5)
Shien - Sabre held upside down, animations look as if punching but flicking sabre at last moment?
This could lead to some fun and unusual style duels.

OR

Djem So
- Primary attack flicking saber from being held down the back to attack verticly. ( also alows for a backwards block)Like an ornate executioners downward chop.

Animations rise and fall ( prehaps a special where a tight figure of eight is zigzaged infront of the atacker.


5) Niman, simler to red stance, But even worse blaster blocking. less "spiny" specials - a thrusting stab special?

The standing stance should be that the blade is cocked high at the practitioner's side.


7) Juyo / vaapad - I'm drawn to thinking that these should be one stance, but the more complex combo specials efectivly turn your juyo into vaapad.

The spining combo should be very very spiny.
"lazy" attack and block animations, finishing moves on the end of combos, should be wide and austentasious.


Anything I should add to the list?

Can it be done?
and please give me suggestions - bare in mind I am a beginner.


3) - long term - removal of absorb, in its current from, but making the charicters enter animations that make them look like they are "catching" the move sent towards them,
- Also absorb would only last as long as the player uses the force - when he / she takes there finger of fthe key You stop absorbing.

Can you do diffrent defence stances depending on the move sent against it?

i.e. could lighting be absorbed by the blade? as if it where a slow blaster bolt?
is there a way to make lightning "attracted" to a sabre? as if the sabre was a lightning rod?


If so would waving force choke away with two fingers be ok?





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Comments
Oct 26 2006 04:40pm

tarpman
 - The Tarped Avenger
 tarpman

Hi,

Unfortunately true modding of SP isn't possible, because the code hasn't been released. Sorry, no teal saber for you. However, I'm told the maker of KotF somehow got Raven to give him some of the code, so once that's released, if it's under a free license, we may have some limited access to it.

With regards to the stances thing, there's a couple of groups of people working on that already; maybe you'd like to help them out: http://thejediacademy.net/forums_detail_page.php?f_id=12804

Replacement of absorb is easy to do and a good starting project for a beginner. You may have noticed that in SP, you automatically raise your saber in a blocking animation when you're being hit by lightning, although you still take damage. I wouldn't go about taking out the existing absorb right away, but it would be easy to cause players to play a blocking animation when being hit by lightning, and not take damage. I did a similar thing just for fun once - auto-Pushing of incoming blaster bolts when not holding a lightsaber, based on the power in KotOR2 that let you do so.

Making the lightning "attracted" to the saber blade - not so sure. Doable, of course - simply play the level 2 lightning animation, and make it target the saber no matter where it's aimed - but you need to consider what's actually happening when lightning is going on. I would leave the animations alone, myself.

Remember to start small and build up as you get things working - don't start with a giant project in mind and get all disappointed when you can't finish it within 2 hours. ;)

Good luck!
_______________
Saving the world, one kilobyte at a time.

This comment was edited by tarpman on Oct 26 2006 04:48pm.

Oct 26 2006 01:28pm

Everon
 - Student
 - The winner!!!
 Everon

Download Virtues saber pack and edit the colours found in there. IIRC when I did, it was transferred to MP and SP. But I'm not sure.

Thats the only way you'll get your own saber but I'll check JK3 Files.

-Zeke.

Oct 25 2006 12:21pm

Setementor
 - Jedi Master
 Setementor

Quote:
Rgb sabres in SP. Is it even possible? I have looked for a mod for one, as yet havent found one.


As far as I am aware, the Single Player source code has not been released.

Even though I only read it very quickly and briefly, most, if not all of everything else you mentioned, can be done with various multiplayer source code, animation and general asset modifications.

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