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Mapping - In need of help..
Oct 28 2006 09:01pm

Dash Starlight
 - Jedi Instructor
Dash Starlight
Hey guys, Ive started looking into 'mapping' lately and am wondering how to create an object that's sensitive to The Force. (E.g., push a block away.) Any help is appreciated, thanks in advance :)
_______________
The name is Bond. James Bond.

This post was edited by Dash Starlight on Nov 02 2006 03:13pm.

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Comments
Nov 23 2006 10:49pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

w00t that worked! Yeah, I think I got you wrong there Pink, I thought you meant the height had to equal the width of the texture.. but it worked, heh. I made myself a cool blue room now. Thanks for all the help, guys!
_______________
The name is Bond. James Bond.

This comment was edited by Dash Starlight on Nov 23 2006 10:49pm.

Nov 23 2006 06:58pm

Setementor
 - Jedi Master
 Setementor

Make an image that has any of these numbers for the width and height (any other number that is not a power of 2 will not work): 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024

Create two new folders and name one whatever you like (the name of your map may be a good choice) and the other "Textures". Move your texture into the first folder, then move that folder into Textures. Make it into a pk3, pop it into Base and open up Radiant. You should now have a new, fully-functional texture to work with. :)

Nov 23 2006 11:58am

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Thanks for the tips, eventhough it didn't help.. I must be missing something. I can use Virtue's and Damien's textures just fine, but as soon as I try to use my own, it doesn't work. Do I need to 'add' anything to the 'shaderlist.txt' file, or create an *.shader file? I've got a strange feeling the tutorial isn't telling me everything :/ How'd you guys make a texture?
_______________
The name is Bond. James Bond.

Nov 20 2006 04:11am

tarpman
 - The Tarped Avenger
 tarpman

Quote:
All I had to do was create a .pk3 file

/seta sv_pure 0
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Saving the world, one kilobyte at a time.

Nov 19 2006 10:39pm

Pink_Mintaka
 - Student
 Pink_Mintaka

Make sure the size is either 512 by 512 or 256 by 256.

Nov 19 2006 12:34pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Okay, here's my next problem.. using custom textures. Liso created a 'wall' texture for me, which I can use in the editor, but once I save & compile the map the texture's missing in-game.
The texture's saved like this:

base/textures/text/lisos_wall.jpg

The JPG is saved as a 24 bits RPG color image. Where'd I go wrong? Any help's appreciated. :)
_______________
The name is Bond. James Bond.

Nov 17 2006 12:00pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

I figured out what I was doing wrong, apparently. I just launched JK3 the minute I finished compiling. You can load in the map from the menu then, but not via /map. All I had to do was create a .pk3 file, which worked like a charm. Levelshots aren't working yet, but I'm guessing I just overlooked something blatantly simple or something, lol.
_______________
The name is Bond. James Bond.

Nov 02 2006 05:05pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Hehe yeah.. it isnt the fact it takes a bit of effort though. I just wanna do a good job :)
_______________
The name is Bond. James Bond.

This comment was edited by Dash Starlight on Nov 02 2006 05:05pm.

Nov 02 2006 05:00pm

Setementor
 - Jedi Master
 Setementor

I've always had the same issue with maps I've just compiled, but going back to the main menu doesn't usually take very much effort. :D

Nov 02 2006 03:15pm

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Another problem came up and Im not sure how to fix it. I can load in my maps via the main menu fine, but if I should start, say, the academy map, I can't load in my map from there by doing /map..

The game says 'can't find maps/name.bsp' though my BSP file is in the correct folder. Is this because I compiled it wrong? The tutorial said I should use FullVis, but I chose another one since that option isnt available..
_______________
The name is Bond. James Bond.

This comment was edited by Dash Starlight on Nov 02 2006 03:17pm.

Oct 29 2006 11:56am

Dash Starlight
 - Jedi Instructor
 Dash Starlight

Cool, thanks! As for the scripting.. Ill ask about that later on sometime. So far, I'm proud I'm able to produce a floor surrounded by sky :D
_______________
The name is Bond. James Bond.

Oct 29 2006 09:51am

Virtue
 - Jedi Council
 Virtue

There are two ways of doing this.

1) Scripting, which may be a little advanced for you at this point, but if you want, I can teach you how to do it.

2) Make the object a func_door, press 'N' to bring up it's entity window and at the top where the checkboxes are, you will see a checkbox labelled "Force Activate", just tick that box.
This will mean that you will have to use Force Push or Pull in order to 'move' the door. :)

- Virtue. :alliance:
_______________
Academy Architect

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