3rd person controller for JKA | |
jonima - Student |
Hello poeple, I would like you to tell me if what i ask is possible for JKA.
Is there any script that can make the player move like in a 3rd person controller game? Game Examples: GTA IV, Star Wars The Force Unleashed etc I mean, the character to move towards all 360 degrees, not just forward, backward, left or right.... Thanx |
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Comments |
Sajid - The Undertitled |
Sorry to bring this up again, but if anyone is still looking how to do this, type this in the console:
cg_thirdpersoncameradamp 0.01 _______________ Brother to Quill You don't understand. I'm not locked in here with you, YOUR LOCKED IN HERE WITH ME! |
Sajid - The Undertitled |
You might want to try and open up some of the coding in Lego Star Wars, or one of the other games, just to see how to script them. _______________ Brother to Quill You don't understand. I'm not locked in here with you, YOUR LOCKED IN HERE WITH ME! |
Siren_Mintaka - Student |
Quote: Do you mean with a controller like an xbox controller? It's awfully hard to play the game with one.
If this is what you're getting at, I second this opinion. I recently acquired a copy of Jedi Outcast on the GameCube, and couldn't adapt to the controller feel. After playing on a PC, I've realized that the game is just too complex for the freedom of movement my play-style depends on when you use a controller. P.S. - That's Ms. Mintaka, Sajid. - Rin _______________ Former padawan of RoseRed, and cofounder of the Wii! Triumvirate! Quote: In the words of Old Ben, "Not as retarded or as stupid as a public, but an elegant community for a more civilized age." - Jedi_Pimp
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Sajid - The Undertitled |
Like in TFU you can make the camera rotate to look at the front of the player, or any other angle, whereas in JA, rotating the camera rotates the player. What you are asking is if you can dissconect the rotating movement with the player rotation. If you looked really deep into the .pk3s you could probably change one or two things to make that work. If only this was as simple as it is in Unity3D.
EDIT: as Mr. Mintaka states, using the W A S D keys, you can move forwards, move sideways and backwards. What you want is for S to make the character rotate and start moving backwards on the Z axis whilst facing the same direction as he/she is moving. Same with the other keys. _______________ Brother to Quill You don't understand. I'm not locked in here with you, YOUR LOCKED IN HERE WITH ME! This comment was edited by Sajid on Feb 02 2011 11:38pm. |
Augusta_Mintaka - Student |
You can move diagonally with pressing WA WD SA SD if that's what you mean. You kind of can already move in a complete circle if you wanted in the game by default. I don't really see a difference between JKA and TFU movement with a mouse & keyboard.
Do you mean with a controller like an xbox controller? It's awfully hard to play the game with one. _______________ "Deos fortioribus adesse." This comment was edited by Augusta_Mintaka on Jan 21 2011 05:33am. |
Setementor - Jedi Master |
Sorry, I haven't played those games.
I know what you mean I think, I've played some of the older GTA games, but it's the best advice I could give and the closest I could find to what you were asking in the Jedi Knight games. You can probably program it in the SDK code though. |
jonima - Student |
i dont mean the camera....besides i know about it..If you dont understand what i mean, search ''3rd person controller'' at google... Its the movement of the player...Think how player moves in lego star wars, or gta iv, or avatar, or the force unleashed.... |
Setementor - Jedi Master |
There are a lot of /cg_thirdperson commands you can use when you have cheats enabled; try playing with those.
Apart from that you can always type /cg_thirdpersoncameradamp 0 into the console - however this makes the camera completely stop following you and just watch you from where it is. The effect of the camera remaining still is that it will allow you to move around in any direction without it following you and staying behind you. The default is /cg_thirdpersoncameradamp 0.3 - you must set it to exactly that when you want to put it back because any other setting may make it imperfect and laggy when it tries to follow you. |
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