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Forums | Jedi Knight 2 Discussion
WIP: The Fate of Silas (and a mapping question)
Apr 21 2025 02:27am

JavaGuy
 - Student
JavaGuy
(I posted this over at the LucasArts mapping forums, but the Academy seems to be a bit more active these days. If you already read it over there, sorry for the repeat.)

http://www.sammckee.com/wip01.jpg

No, those aren't the textures I'm really going to use on the sandcrawler or on the sand! I was just eager to see it (I used the quick-and-dirty -light option because it takes hours to compile).

Now for the question. The sand uses this shader:


textures/sandcrawler/sand1
{
qer_editorimage textures/sandcrawler/sand1
surfaceparm nosteps
q3map_material Sand
q3map_nolightmap
{
map textures/sandcrawler/sand1
blendFunc GL_ONE GL_ONE
}
}


I've tried it both with and without the "nosteps" surfaceparm, but it still sounds like I'm walking across a hard surface when I traverse the sand. :(

What I'd really like, and I don't know if this is possible, is for it to sound like I'm walking across sand when I walk across the sand. Failing that, I'd like my footsteps to be silent when I walk on the sand. Any suggestions?

Thanks,
JavaGuy

javaguy@sammckee.com


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Comments
Jan 23 2003 06:56pm

JavaGuy
 - Student
 JavaGuy

I created it using shader2ed, but now that I've read the shader manual completely I just use a text editor. I like knowing exactly what's really going in the code (it's my programming background).

I now understand that it was a mistake to make it without a lightmap, but that wasn't the problem with the footsteps. I'm still not sure what exactly was going on with the footsteps, but for the moment I'm I'm going to give my mind a rest from the problem while I work on the interior of the sandcrawler.

If anybody else has ever gotten the nosteps thing to work I'd love to hear from you!


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My signature is only one line. You're welcome.

Jan 23 2003 06:31am

Kalheka
 - Student
 Kalheka

I'm very inexperienced with shaders. Are you using notepad to write your shader? If you are, perhaps try it with shader2ed and see if there isn't something your missing.
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Death is only the beginning.

Jan 22 2003 12:00pm

Aeth S'kray
 - Retired
 Aeth S'kray

sorry, no idea... i just wanted to say i like the scenario :)
_______________
Aeth S'kray *June 2002 +September 2003

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