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/devmap command
Sep 01 2003 08:55pm

_cmad_
 - ex-Student
_cmad_
Ok... i been developing an MP map... i had been advised to use the /devmap command on the MP console to test the map...

However, when i type /devmap <map-name>, it says it won't find the .bsp (even though it's really there)...

why won't it work?

i'm using GtkRadiant v1.2.8 for JK2...

:S

maybe there's a prob wit the bsp process... Since i'm still makin the map, i'm using FulVis (nolight) or FastVis (nolight)...

any suggestions here would be gr34t

PS. Any suggestions for a value for "scale" and "light" for light_entities? (this is outta subject though)... What is max scale? I want to put the least possible number of lights... I mean, what's the best key values for a wide-radiused light entity???

haven't heard from ya Kal for some time, but i hope ya read this!!!
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Your friends of today, are your enemies of tomorrow.

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Comments
Sep 04 2003 05:47pm

cHoSeN oNe
 - Retired
 cHoSeN oNe

You should ask Derlict Crusader about this one...He showed me a few things when I was testing jedi_academy_v4. They're like developers tools...
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Get busy living, or get busy dying.

Sep 03 2003 07:40am

_cmad_
 - Ex-Student
 _cmad_

i know why ur map is TOO bright...

u use FulVis (nolight) bsp commands... that will apply the same light value to ALL brush surfaces so it will seem light...

what u gotta do is add light entities all over the map and then use the FulVis commands (just FulVis, wit no parentheses)...
_______________
Your friends of today, are your enemies of tomorrow.

Sep 02 2003 07:41pm

Lithaerien
 - Student
 Lithaerien

NO YOu Do not need to pk3 it. it may bee cuzz you are useing Fullvis or something.
personaly I use The top one QUAKE3 or something. it might work.
(it works for me)
Only Prob i have, My mapp Is TOOOO BRIGHT

Thank you for your time.
regards
-Ge
_______________
"The Dark Side? I've been there... Do your worst!" ~Kyle Katarn "Don't force it" ~GeForce

This comment was edited by Lithaerien on Sep 02 2003 07:45pm.

Sep 02 2003 05:52pm

_cmad_
 - Ex-Student
 _cmad_

it does help :) ty man! u my hero! u saved me in skinning too!!!

haha...

so i can test files wit pk3 multiple times? Virtue told me it was not right... But i think u r right Burn... ty :D
_______________
Your friends of today, are your enemies of tomorrow.

Sep 02 2003 03:16pm

Burn
 - Ex-Student
 Burn

Well for the devmap
i believe you need it in a pk3, once it's in a pk3 make sure your not devmaping the pk3 file name, but typing
/devmap and the actual map name. Otherwise, of course it won't find it. As for light entities you have to try different values and test them out to see whats best for you. One great value for someone else map may rock, but then suck for you. (because of different map size and such).
Hope this helps
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-Has no family, nor "friends"
-What is this "friends" you speak of? No not the meaning of it do I


Sep 02 2003 12:51pm

_cmad_
 - Ex-Student
 _cmad_

then y tf r u posting? r u after the comments? lol... gah... forgive me, i'm not well today
_______________
Your friends of today, are your enemies of tomorrow.

Sep 02 2003 10:58am

joca_bt
 - Student
 joca_bt

I don't know wtf u are talking about.lol:P
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