JK3 IDEA THREAD | |
MINDofSIN - Student |
Okay, what are some good ideas for JK3 refinements/additions to the Holocron? Some ideas: -Dual Saber/Staff -Siege mode tactics, map overview, etc. -CTF map overviews, tactics, demos, advice on making a team, drills, etc. -More detailed force powers section? _______________ Jedi Academy Holocron http://jaholocron.ryanmh.com/ Why should our government send our soldiers to foreign soil to protect freedom of speech, when our freedom of speech is being taking away everyday by the same government. |
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_cmad_ - Ex-Student |
GJ fizz It's really helpful _______________ Your friends of today, are your enemies of tomorrow. |
Lord Exar Kun - Student |
well thats exactly what I want you to be for this one fizz ^^. Thanks man . Take your time btw, we're not in a hurry. _______________ -Retired april the 19th 2004 |
Fizz of Belouve - Student |
Im into designing a new "guide" piccy thingy for the new map. Might just take well time, I am very very picky & perfectionate when it comes to gfx _______________ One of the Belouve boys, founder of the mighty FiZZsters Midbie council #20 - Fizz - #1933 - Jan '03 - Aug '04 "Renfield, you idiot!" |
NofrikinfuN - Retired |
I'm probably in the best position to provide a map of the new map, as I have been drawing design pics since we started the project, so I volunteer to make a map of the new map! Hopefully, FaDed won't change TOO much, so its a fairly quick trick to put it together. If I take too long with it though, someone else can feel free to do it. |
MINDofSIN - Student |
We've got an Academy map now. Check it out. _______________ Jedi Academy Holocron http://jaholocron.ryanmh.com/ Why should our government send our soldiers to foreign soil to protect freedom of speech, when our freedom of speech is being taking away everyday by the same government. |
SaberWeildinKow - Student |
Good idea I constantly find myself telling people that the matrix is on the right...(It took me about 3 weeks to learn that myself ) |
NofrikinfuN - Retired |
How about a printable map for finding your way around the Academy? After the new map is made, someone could surely construct a map of the map (LOL) so that the new students won't be TOTALLY lost. |
MINDofSIN - Student |
Drills could definately be added onto their respective sections. I like it. _______________ Jedi Academy Holocron http://jaholocron.ryanmh.com/ Why should our government send our soldiers to foreign soil to protect freedom of speech, when our freedom of speech is being taking away everyday by the same government. |
Khalek[JAP] - Ex-Student |
Another suggestion - a few basic exercises that can be done by yourself... e.g. The Matrix Room Continuous Jump (MRCJ)exercise (don't know any maps with suitable similar posts for the MRCJ). You must continuously jump on all four posts WITHOUT landing or stopping...hold jump down! You must use air control, not a quick run. You can work up to this exercise by using simple progressions. 1) Jump form one pillar to another, you may stop as long as you like. 2) The same, but you may stop for 2 seconds. 3) Half a second. 4) No stop. ************** The RDFA distance exercise. 1) Back to a wall. 2) RDFA. 3) Turn on the spot and look at the wall...mentally mark the distance. 4) Continuously jump to another wall. DO NO put your back to it. Walk the last bit. When you get to what you think is the right distance, RDFA. 5) Note the mark on the wall...is it there at all? If not, too far away. If so, did you stab right in to the hilt, or even push into the wall with your body? If so, too close. 6) Rinse and Repeat. One for Duals and Butterflys. 1) Using a level with a non-lethal drop...and one that is easy to get back up The pit in JAmap v1.4 is ideal. 2) Butterfly along the edges, using the turns to stay on. Duals can also use a combo straight after, trying to turn their attacks outwards while staying up...not easy. Another useful version of this is just with jumping (hops) ...v.difficult to control. If you use acrobatic side-flips, then note that you can trun in mid flip. It doesn't change direction of movement, just facing. Try it with flip-fun! I'm sure the JATs have many up their greasy sleeves ...yuk! CREDITS! I don't know who the MRCJ one is by, but the RDFA one was taught to me by NFF. The BFly one, simple as it is, is mine, AFAIK... _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty... This one's for Jacen... http://www.bash.org/?7838 This comment was edited by Khalek[JAP] on Oct 28 2003 04:37pm. |
Lord Exar Kun - Student |
hehehehe, howdy ruuk, how's life without us _______________ -Retired april the 19th 2004 |
Ruuk Haviser - Retired |
MUAHAHAHAHA!!!! (I finally got my home internet connection set up...) It's 1984, and Big Brother is watching you all... -rh _______________ Back from the dead... |
Cyb - Student |
heh.. so.. any progress lately?? coz it doesnt look too much like that and I need it coz I s*ck at JK3 but if any help needed I'll see what I can do ofcourse _______________ ~~ Love all, trust a few, do wrong to none! ~~ |
Lord Exar Kun - Student |
er woops havent been reading the holocron forum enough. I'll read up... _______________ -Retired april the 19th 2004 |
Khalek[JAP] - Ex-Student |
Hehe. If there are good terms for the things I described that are being used, then sure...but the ones I posted were pretty arbitrary. Just made up (apart from the Eternal Assfighter, LOL). I was suggesting more a play-guide, so that when Student435 says, 'Man, I really have problems against THIS type of player,' they have some physical reference. It would promote a variation in tactics, and the concept that there is not such thing as an unbeatable move. LOL, I suppose we would have to carefully choose the descriptions if this was done, as we'd start using these names instead... Perhaps Buttmonkey is better than the naughty 'A' word. EDIT:// And a technical section would b pretty good. Perhaps a couple of more common video setups, etc.? What Anti-Alias setting I should use if I have a Radeon 9000 etc.? _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty... This one's for Jacen... http://www.bash.org/?7838 This comment was edited by Khalek[JAP] on Oct 14 2003 08:47am. |
NofrikinfuN - Retired |
Maybe those terms would fit better in the dictionary? I dunno. Maybe we could compile a resource list for the Holocron... Like links to common drivers, Direct X, all the necessary things like that. (Maybe part of a troubleshooting section?) We could also put up a hardware requirements list for JK2 and JK3. For all those new to the games. |
Khalek[JAP] - Ex-Student |
Yeah, I know (kinda, LOL). But as an amendment to the console page.... Another thing, how about a brief description of certain stereotypes of players, with strengths/weaknesses of the style and how to beat them. Some examples. v1.2 Assfighter - Walks around backwards trying to use one-hit Light backstabs to kill, sometimes using pull first, then spinning 180 degrees. - STR: It can throw an opponent, seeing an enemy continually vertical slashing away from you.... WEAK: Very easy to see coming, especially as they don't realise that they are two patches and one sequel too late... HOW TO BEAT: Most ways will win...wide sweeping Heavy slashes are effective, especially when circle strafing. And some more serious examples: Butterfly Bunny: (someone else who knows more about this should write this...my thoughts are a bit limited on the subject...I personally use dual spin combos while circling round during the final pause, but it ain't the best thing to do) Bouncing Betty: A flying attacker. Will bound around the fighting area, annoying the enemy like hell and choosing the right moment to strike. Variations include the Avid Acrobat (*cough* ME *cough*), who will often use a bounce after a cartwheel attack to move into you (ineffectually). - STR: Erratic movement can force an opponent to try too hard, and make sloppy mistakes. WEAK: Erratic movements can be VERY difficult for the Betty to judge too. Skilled Betties can quite easily seem to get around this problem, and slice through your defence with well-timed aerial attacks. Remember that it can be difficult for an enemy to judge where you roll to, especially when they are in midair. A curved roll-to-stab can be good, although hard to judge.(Q - I can't remember...can you jump again after an aerial attack, if you land halfway during the attack and it hasn't finished, or must you wait for the attack to end?) Combo Queen - Will always use the maximum amount of strikes in a combo. Especially noticable in Heavy stance, this style can be particularly difficult to beat if you do not know about the combo system/numbers. WAY TO BEAT: Combo Queens are vulnerable in the period after the combo has ended (if applicable...), especially with Heavy users. Take it easy, and remember to count. Because of the slower movement during a combo, aerial attacks can be easier to judge, but careful you don't get your legs sliced before you can hit in the face...Sideways Slashing Combo Queens (SSCQs) can be countered with rolls, particularly rolling stabs. ************************************** It should be emphasised taht there is nothing 'wrong' with using these styles - a good player should be able to use all when the situation deems it necessary...but that any single style of play is inherently limiting...keep the enemy guessing Will add some more, and adapt them if you want _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty... This one's for Jacen... http://www.bash.org/?7838 |
NofrikinfuN - Retired |
I'm talking about server-side stuff, not like cg_dismember 1 or something... Like ghoul2 saber combat, sabertracesaberfirst and things like that, which change the way saber combat works... They can really throw you on a public server, unless you're used to them or prepared somehow. |
Khalek[JAP] - Ex-Student |
LOL - In addition to the cvar section, adding how to link binds together (";" in the console commands would be useful, unless you are wanting to prevent abuse on that front. Are there any changes from the JO console/cfg system? A lot of people, me included, have simply transferred their config (or in my case, all 3 of them) to JA. Could this cause problems?...if not then just an updating of the console guide is needed. Also, a list of all the keys, not just commands. It's irritating when I don't know the name for, for example, the keypad insert key. I do now, but often people want to know how to bind stuff, and it's not just the commands that can cause problems. Even the simple ones like enter are sometimes given different names ('return' in this case). I remember having difficulties when I was trying to bind all the hud removal/text removal '!' toggles to one key, so that I could use screenies quickly in combat... _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty... This one's for Jacen... http://www.bash.org/?7838 |
D@RtHM@UL - Student |
I think so |
MINDofSIN - Student |
"Maybe we should have a section mentioning: a)Some optional/commonly used cvars b)What they do when activated c)What they affect in the game and how" We have that already don't we? *slaps NFFs ass* Go team. _______________ Jedi Academy Holocron http://jaholocron.ryanmh.com/ Why should our government send our soldiers to foreign soil to protect freedom of speech, when our freedom of speech is being taking away everyday by the same government. |
NofrikinfuN - Retired |
lol Let me repackage my last idea. Maybe we should have a section mentioning: a)Some optional/commonly used cvars b)What they do when activated c)What they affect in the game and how This would clue some students into what may be throwing them off on a public server that is set up slightly different from our own. Also, perhaps we should have a more extensive section on alternate game modes, such as Siege. Raven released a Siege guide, but I'm sure they missed something, which we can add in our own guide. More ideas as they come. |
MINDofSIN - Student |
C'mon guys...you have to have something... _______________ Jedi Academy Holocron http://jaholocron.ryanmh.com/ Why should our government send our soldiers to foreign soil to protect freedom of speech, when our freedom of speech is being taking away everyday by the same government. |
Khalek[JAP] - Ex-Student |
And that's why I'm not a JAT Hehe. _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty... This one's for Jacen... http://www.bash.org/?7838 |
NofrikinfuN - Retired |
Actually Khalek, the table of differences could probably be quite helpful. One problem with going over sabering and the like: Raven has added EVEN MORE optional cvars... So, like ghoul2 saber collision, there are actually several different ways sabers will react in JK3. Kinda stupid, kinda irritating. I wish Raven would have just "made up their minds" and stuck with one system, so all servers would be alike. Then they could patch and repatch for default settings and the modding community could take over on alternate settings. But that brings me to the idea... Maybe some of these alternative cvars should be mentioned, so that students realize how different dueling may be. (I hope you all understand this, I really don't want to hunt cvar descriptions and all that right now.) This comment was edited by NofrikinfuN on Oct 09 2003 12:49am. |
Khalek[JAP] - Ex-Student |
And that's why I'm not a JAT _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty... This one's for Jacen... http://www.bash.org/?7838 |
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