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Forums | Jedi Knight 2 Discussion
As per request: Strafejumping and Gliding, a note on CTF movement tactics, by Dr. P. E. Psi :D
Apr 20 2025 12:58pm

Pepsi
 - ex-Student
How to strafejump:
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Strafejumping is really easy, once you get the hang of it. if you practice for 10 minutes you'll nearly double your speed, whether you're using force speed or not.
So how does one go about doing it then?
As I said. It's easy. I'm sure you all have been to one ctf game or another where the dudes that score to the sky just blaze past you and you stand no chance of catching up, no matter if you speedrage or not.
First, you have to learn the difference between a "jump" and a "hop" (newly invented term). A jump consumes force mana, but doesn't increase your speed. A hop consumes no force powers and if you connect a series of hops you will go a lot faster, only by doing this. Now, to go even faster, hold donw one of the strafe keys while hopping ('a' and 'd' by default). If you connect a series of jumps like this you'll go a LOT faster than somebody just using speed and running or anybody not using speed. You will also hop farther and so you can save up on force mana for when you need it. Just remember that the key to gaining and maintaining speed is to connect the hops in a chain, so you have to tap the jump button (space by default) the instant you hit the ground. If you take so much as one step running you'll have to rebuild your speed from scratch again.

This is all really easy as long as you're running in a straight corridor or around in a circle, but you'll keep running in to the walls on, for instance, Yavin if you go really fast. To prevent this, you have to do a sideway strafejump, that works like this:
When you get to the turn, take one STRAFESTEP in the direction you want to turn to. Do NOT swivel the mouse and walk forward. Then you'll have to rebuild the speed again, and you don't want that. After you've taken the minimal strafestep sideways (or in the middle of the step, actually) you turn (using the mouse) so you face the new direction you want to turn. You might have to overaim a bit, so you would turn too sharp if you weren't strafejumping, in order to get where you want. This is because of the next item on the list of "LEARN OR DIE!", namely 'Gliding'.
Gliding works like a strafejump, but builds more speed, and builds it faster. It will also take you even further than a strafejump, and this is why you have to overaim a bit. So how does one do this 'Gliding' then. Well... if you thought strafejumping was easy to learn you're gonna love this. You start of with a normal strafejump, but midair you turn your mouse in the direction you're strafing (if you're holding 'a' you would move the mouse to the left, and vice versa) and slightly up (away from you). With this jump you can cross the midsection of yavin in a bit under 2 hops, and still not use any force.

Questions?

/yours truly, ctf guru pepsi

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Comments
Feb 24 2003 05:09pm

Buzz
 - Student
 Buzz

I "requested" it. Originally he had it put in the academy discussion forum. Obviously this is more jk2 related than academy related.
_______________
When you are going through Hell, keep going.
-Sir Winston Churchill.

Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it.


Feb 24 2003 04:50pm

Aeth S'kray
 - Retired
 Aeth S'kray

interesting
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Aeth S'kray *June 2002 +September 2003

Feb 24 2003 01:05pm

Sniya
 - Student
 Sniya

no one he just thinks he knows better
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The real question is not whether machines think but whether men do.
Bertrand Russell
http://www.thejediacademy.net/forums_detail_page.php?f_id=970


Feb 24 2003 12:51pm

Aeth S'kray
 - Retired
 Aeth S'kray

so who requested this?
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Aeth S'kray *June 2002 +September 2003

Feb 21 2003 11:28pm

Haemon
 - Ex-Student
 Haemon

Circle Jumping

If you want speed try it.

First pick a target then turn so you are facing 90 degrees from it. Start turning and hold forward and strafe. When you reach about 45 degrees from your target tap jump(and only tap). Then just do the regular stafe jumping technique.

Feb 21 2003 09:18pm

JA > Yun
 - Student
 JA > Yun

Okay guys, being a Quake1,2,3,TFC,and HL addict.. Let me give you an easy way to do it... Hold forward and strafe... then Jump... then while doing that run along a wall... while trying to keep your current speed... This is a practice.

Once you feel confident you can keep your direction intact, get off the wall and start hopping... just like Pepsi here described it.. Just tap the jump key... as soon as you hit the ground, hit it again... Now I'm pretty sure in JO that if you let of the jump key and hit it again you will jump as soon as you hit the ground, now becareful with this one, because you still have to make sure you perform your hop just like the first one
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Bringing newbies closer to perfection since 1998.

Feb 20 2003 09:14pm

Masterw/AMohawk[JAP]
 - Ex-Student
 Masterw/AMohawk[JAP]

I always get stuck and doors..the sides of walls... steps etc, glad I'm not the friggin dumb in real life, lol.
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[Oi Oi Oi!!]

Feb 20 2003 02:13pm

Jake Kainite
 - Student
 Jake Kainite

D00d your pretty good but a guru you are not :)
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Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
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