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JAE Mod 1.0, FTW!!!! -cHoSeN oNe - Apr 15 01:21pm

Finally it has been released! This has definitely been a long road in the process and I want to thank everyone for sticking with me. As a token of my goodwill, the documentation explains how to obtain the JAE Mod source for your own modifications. w00t! So server admins, grab the JAE Mod 1.0 and start hosting.

You will also be able to find this file on pcgamemods.com and jk3files.com soon.

Thanks Again!
-c1

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Comments
Jul 02 2006 08:10pm

KAOTIK
 - Student
 KAOTIK

Woooo yea, bout time there was an 'official' release. :D Looking forward to trying it, now all the servers in the world need this...:mad:

May 28 2006 08:13am

Zaraki
 - Student

Do you guys have any idea on how to enable the game logs for JAE 1.0?

seta logfile "3"
seta g_logClientInfo "1"
seta g_logsync 1
seta g_log "jkafm3.log"
seta g_statLog "0"
seta g_statLogFile "jkafm3.log"

Doesn't seem to be working. Hosting company: EMS
_______________
http://www.compsci.ca/

This comment was edited by Zaraki on May 28 2006 08:15am.

Apr 28 2006 03:12pm

R2D2
 - Staff
 R2D2

Quote:
The reason I say that is because myself and a couple of others did a test. JAE was just like base on some OS', but not on all of them, meaning it's either an OS issue, or the mod just doesn't support that OS version at all. As for the saber code, it doesn't appear it has been modified, so it's most likely got to be one of the two.


Yup, I think it is an OS issue.
_______________
"Do or do not, there is no try"
Jedi Master Yoda
Dual Saberist


Apr 28 2006 05:24am

Acreo Aeneas*
 - Student
 Acreo Aeneas*

Yes a very good mod indeed.

To comment on saber dmgs. I adjusted the saber dmgs on JAE 0.5 and when I upgraded to 1.0, I left the customized dmgs in place. I didn't notice any change in the dmgs after installing 1.0. It could be as Setementor said before, the distro of linux that is being run.

For some reference, Zaraki mentioned that E.T. ran CentOS...

Our provider (emsgaming) runs RedHat 9.0 with kernel 2.6. Since we've had the server the kernel has been upgraded twice. Both times did not affect saber dmgs on our server.

Perhaps it seems the saber dmgs are high, you could customize the dmgs (lower them) so they suit your needs more.


And I've said this before on the forum: Yippee! c1 and JAE rules! c1 is the best :P

Apr 26 2006 12:09am

cHoSeN oNe
 - Retired
 cHoSeN oNe

You are correct...However, you can thank the testers for helping be as good as it is :)
_______________
Get busy living, or get busy dying.

Apr 25 2006 05:50pm

Maher
 - Jedi Knight
 Maher

This is good mod, For the sake, give the hand for
scripting/modding/producting team and make sure that is big one:D

P.S
I am under the impression
Chosenone=scripting/modding/producting team.
I might be wrong.
BUT
Awesome work still. lol
_______________
Still here | My Lightsaber

This comment was edited by Maher on Apr 25 2006 05:54pm.

Apr 16 2006 08:02pm

Zaraki
 - Student

Alright, I'll do that- i'll post the results here.
Thanks
_______________
http://www.compsci.ca/

Apr 16 2006 06:27pm

Tido
 - Student
 Tido

Zakari, something that might be worth the effort is running basejka and JAE 1.0 servers back2back on that box. If you're only allowed to run 1 server, then you'll just have to go through the pain of switching the mod on and off. This will allow you to see base and JAE on the same OS, same box. Then if there are variations, you will know it is mod related.

Remember to clear out your server's ghosted config files and load only what your set cfgs set.

Apr 16 2006 05:21pm

Zaraki
 - Student

Quote:
Quote:
Yet, now everyone does 1 ko hits


take no offense but maybe you guys toss your mouse around or glitch in some way etc? :)


No, we were just testing damages (we do that for every new mod we install), one of those tests included a spin ;D

Either way, our server is run of EscapedTurkey and they use CentOS Linux (Never heard of that distro but yeah), any idea if there is a fix around for this? I would hate to downgrade to 0.5 :(
_______________
http://www.compsci.ca/

Apr 16 2006 02:41pm

Alex Dkana
 - Staff
 Alex Dkana

Nice work C1!
_______________
To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana

Apr 16 2006 02:32pm

SaZ
 - Student
 SaZ

Quote:
Yet, now everyone does 1 ko hits


take no offense but maybe you guys toss your mouse around or glitch in some way etc? :)
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Apr 16 2006 07:15am

Setementor
 - Jedi Master
 Setementor

I've no idea how to actually fix it or anything. Apart from Windows XP, which is currently running on my computer, I don't know anything about Operating Systems, but there are several things that still bring me to such a conclusion.

Apr 16 2006 06:37am

Vision
 - Jedi Knight
 Vision

When i played on JAE 1.0 the damages seemed normal to mee, acctualy much better then in 0.5.

This comment was edited by Vision on Apr 16 2006 06:38am.

Apr 16 2006 02:39am

Zaraki
 - Student

Ah, well the question is then--- how do we fix it?
Because, the damages are definately not the same as they were before- not like BASE... Staff is like a hax now.
_______________
http://www.compsci.ca/

Apr 16 2006 01:34am

Setementor
 - Jedi Master
 Setementor

The reason I say that is because myself and a couple of others did a test. JAE was just like base on some OS', but not on all of them, meaning it's either an OS issue, or the mod just doesn't support that OS version at all. As for the saber code, it doesn't appear it has been modified, so it's most likely got to be one of the two.

Apr 16 2006 01:19am

Zaraki
 - Student

Quote:
Quote:

The damages on JAE 0.5 were the best, the cloest mod to get BASE DMGS! Awesome, thats why we used it (Clan JEDI). Now, once we upgraded to JAE 1.0, the damages are like JA+ MP damages :( So high!


The code is the same man, so it must be a server setting somewhere. I never adjusted the saber code. The only change I made was the change to the deflection of missles, which you will see in the code if you happen to peruse it. :D



Hey, Um well I'm not sure at all- looking at the other reply by Setementor, he/she says that it might be the OS thats causing the problems... well why would that really happne if the code is pretty much the same o.O

The mod is running on a linux server (RedHat distro), same server as JAE 0.5 was running on. There have been absolutely no changes to the damages- we are using the config that the mod comes up o.O, only thing we changed were the weapons to be allowed, motd, server name and etc- nothing relating to damages. Yet, now everyone does 1 ko hits on our server lol- and when they go to a base server (our BWN server in TFFA mode or duel mode) they can't do any KO's XD (nub? :P)

If it is the OS that is causing the problem- how on earth do we go about fixing it?

Quote:
Spins can kill people in base in one hit too. Spins aren't really such a legit thing, either.

Well I can understand multiple wiggle spins, but this is just 1 single 360 degree spin!
_______________
http://www.compsci.ca/

This comment was edited by Zaraki on Apr 16 2006 01:22am.

Apr 16 2006 01:02am

cHoSeN oNe
 - Retired
 cHoSeN oNe

Quote:

The damages on JAE 0.5 were the best, the cloest mod to get BASE DMGS! Awesome, thats why we used it (Clan JEDI). Now, once we upgraded to JAE 1.0, the damages are like JA+ MP damages :( So high!


The code is the same man, so it must be a server setting somewhere. I never adjusted the saber code. The only change I made was the change to the deflection of missles, which you will see in the code if you happen to peruse it. :D
_______________
Get busy living, or get busy dying.

This comment was edited by cHoSeN oNe on Apr 16 2006 01:04am.

Apr 16 2006 12:08am

HitMan
 - Student
 HitMan

Sweet man I'll be sure to check this out :D thx again c1 been wanting to get my hands on it forawhile now ^ ^
_______________
The tired grow old...Somehow you always knew...How has it changed so fast...Wandering a new...Games that never end...The fighting see it through...

Apr 15 2006 11:31pm

Setementor
 - Jedi Master
 Setementor

Quote:
I'm sorry. I don't understand what it IS or what it DOES.


Jedi Academy Empire is a server-side mod that only needs be installed on the server and not the client (you), so you don't have to worry about a thing. All it does is replace a default base game file with a modified version that has more features to help aid the academy in its goals.

Quote:
Or maybe I don't need to understand? Is it just something that's there, and I don't need to know anything about it?


You needn't worry about it. :)

Quote:
I don't know whether to be like "Wooot!" Or "Oh okay then, nice one."


Chosen One has worked hard making Jedi Academy Empire and has made several versions, each with improved and newer features, but not until this day has it been released to the public. Everybody is cheering because of the hard work he has put into it and the fact that he has finally released it to the public along with the source code.

Quote:
Wow, its nice to have a new update and all- but... :( you guys changed the damages :( :(


I am pretty sure he didn't change the damages.

Quote:
The damages on JAE 0.5 were the best, the cloest mod to get BASE DMGS!


As far as I am aware, they are base damages.

Quote:
Now, once we upgraded to JAE 1.0, the damages are like JA+ MP damages


Unless JA+ damages are base, I doubt c1 would have made them like JA+ MP damages. The OS that is running the mod probably just isn't fully supporting JAE and messing things up.

Quote:
I can spin with 1 red swing and kill a person.


Spins can kill people in base in one hit too. Spins aren't really such a legit thing, either.

Quote:
I can touch my opponent with staff and kill them!


Staff is overrated! But I guess that does sound kinda stupid. Staff is a very powerful weapon in Jedi Academy.

Quote:
Quote:
Hopefully the latest update didnt screw things up gameplay-wise =P

I'm afarid they have been screwed :(


I don't think it's JAE, it's just that a lot of OS' don't seem to support it properly. The ones that do, seem to run an almost completely base saber system when they run JAE.

Apr 15 2006 10:03pm

 
 - Student

wtf people still play jk3? :eek:

Apr 15 2006 08:14pm

Zaraki
 - Student

Wow, its nice to have a new update and all- but... :( you guys changed the damages :( :(

The damages on JAE 0.5 were the best, the cloest mod to get BASE DMGS! Awsome, thats why we used it (Clan JEDI). Now, once we upgraded to JAE 1.0, the damages are like JA+ MP damages :( So high!

I can spin with 1 red swing and kill a person.
I can touch my opponent with staff and kill them!

Whats going on? What happned to the good o'l base damages!

Quote:
Hopefully the latest update didnt screw things up gameplay-wise =P

I'm afarid they have been screwed :(
_______________
http://www.compsci.ca/

This comment was edited by Zaraki on Apr 15 2006 08:16pm.

Apr 15 2006 05:45pm

Masta
 - Jedi Council
 Masta

Hopefully the latest update didnt screw things up gameplay-wise =P
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Apr 15 2006 05:13pm

Pink_Mintaka
 - Student
 Pink_Mintaka

w00t!!

GJ!!! :D

Apr 15 2006 04:45pm

Blackshadow
 - Student
 Blackshadow

Yay C1 :D

Apr 15 2006 03:29pm

D@RtHM@UL
 - Student
 D@RtHM@UL

Awesome work! :)

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