The Jedi Academy. THE Place for Jedi training.
Forums
Content
The Academy
Learn
Communicate
Personal


Forums | Crazy Stuff
MMORPG rant
Apr 01 2005 07:21pm

(Jedi)Obi-JK
 - Student
(Jedi)Obi-JK
Ok, seriously who really plays these games?

What is so fun about a game in real-time, where you character ages, and over time you can gain skills, and become stonger/smarter/hairier

(note: if there is an MMORPG, where one of the skills you can get is "grow back hair" I take everything back, and want to sign up)


The other day I went over to a friends house, to drop off some movies I had borrowed, and he was playing FF 999999 (sry lost count a long time ago) but no matter the online one. He was trying to show me how cool it was, so he started a fight with some monster in the woods, and he doesn't even really control his character during the fight!!!!!!!!! WTF kind of game is this? He then told me most MMORPGs are like this........

Lets take a side step for the moment and compare this to either Jedi Outcast or Academy (either way doesn matter)

It appears to me, you entire skill in FF is based on the amount of time you are willing to put into the game, thats retarded. Yes, I guess if you have tons of time on your hands and the gaming abilities of a blind/deaf/dumb pawless poodle, this is great since you can sit there and get better.

In JA, it might take me sometime to build up skills, but thats expected with every game, but can't just sit in front of the computer all day, eating pizza, and drinking mountain dew, and watch my experience points grow.

Also what is great about the time in a game being real-time? He tells me, oh I spent all my money on this sweet crystal for my sword, or I would take a ship to some other town and show you this?

Me: can't you just walk?

Him: Uh no that would take like hours ro days?

At that point it took everything I had to stop myself from taking his cable modem and bashing it over his head.

What ever happened to a great video game, where you can sit down, blow shit up for 15 minutes while you wait for you friends to come over, and then turn it off and go outside and do something.

Oh Im just going to through this in there as a side note; if you play sports games, please feel free to punch yourself in the face, instead of replying to this post; if I ever come house and see my child playing a sports based video game, I am going to tie him to the basket ball hoop, by his underwear, and leave him there until he understands why I did that.

Or until those social services people pull up and start tell me, that is cruel and unsual punishment. Fascists.

Or so I totally went off on a tanget and didn't even get my point across, but it's fairly simple:

MMORPGs are retarded.

Please, feel free to show any redeeming qualities held by MMORPGs? (assuming there are any)
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)

< Recent Comments Login and add your comment! Previous Comments >
Comments
Apr 06 2005 12:50pm

Moriarti
 - Student
 Moriarti

MMORPGs are good games and playing 2-3 hours a night alright but alot of people who play them seem to play them constantly. Its like they haven't got a life.
I mean leweroo plays world of warcraft and every time I've gone to his he's been playing it and he will sit and play it all night.
I've gettin a few games since he got WOW and every time I've invited him round to check them out he says he will after hes gotten a level or finished his quest and then after 4 hours of waiting he decides its to late to go to mine
:eek:

Quote:
whats so fun about pretending to be a soldier, killing people and mutilating the bodies?

Becuase I'm sick and I need help :confused:
_______________
Vampire boxing nord

This comment was edited by Moriarti on Apr 06 2005 01:06pm.

Apr 06 2005 11:18am

Bubu
 - Hubbub
 Bubu

This thread is great.

Some people like sushi, some people like steak, some people like both. They are both food and both quite edible, yet I seldom see people arguing which is best.
_______________
make install -not war

Apr 05 2005 07:49pm

Thomasooo
 - Student
 Thomasooo

You better pray Monty doesn't read the part about not controlling your character during a fight and that you don't need any skill to play them. :P

The fact is that you DO have control over your character in real-time battle, just not the same kind of control as in e.g. JK3. Real-time battle requires much more tactics and quick decisive thinking than your regular JK3 saber duel. :) I know that from experience! I'm the master of an elite combat profession in SWG, Teras Kasi Artist. It's said to be the most powerful melee profession in SWG, but I still get my ass kicked in PvP, just because I'm not experienced enough with the tactics and all. :)
_______________
In the navy and LOVING it! :D

Recipient of comment no. 1000 and heart-warming words from Ataris! :)


Apr 04 2005 08:45pm

solitude
 - Jedi Council
 solitude

Quote:
What is so fun about a game in real-time, where you character ages, and over time you can gain skills, and become stonger/smarter/hairier


whats so fun about managing a virtual family/theme park/aquarium? whats so fun about pretending to be a soldier, killing people and mutilating the bodies? ITS A ROLE PLAYING GAME. The GAME part should be an indication. How is it different to say, diablo 2, which a LOT of people enjoyed? thats multiplayer as well. this is just a persistant world with more options to play with friends.

Quote:
and he was playing FF 999999 (sry lost count a long time ago)


you cant keep count as far as 11, which is what the MMORPG one is?

Quote:
It appears to me, you entire skill in FF is based on the amount of time you are willing to put into the game, thats retarded. Yes, I guess if you have tons of time on your hands and the gaming abilities of a blind/deaf/dumb pawless poodle, this is great since you can sit there and get better.


another classic display of ignorance and bigotry. the strength of your character in the game depends on YOUR SKILL in designing it and how you play it. how is it different to say, civilisation, starcraft or final fantasy? you dont do the fighting in any of them? turn based, like on a d20 system actually requires MORE forward planning and mistakes show up a lot more late game, no going back. ALL of RTS and TBS games are a collection of mathematical formula with regard to unit combat, its up to you AS A SKILLFUL PLAYER to use them in such as way that is effective against opponants.

Quote:
In JA, it might take me sometime to build up skills, but thats expected with every game, but can't just sit in front of the computer all day, eating pizza, and drinking mountain dew, and watch my experience points grow.


correct, skill is needed in EVERY GAME. you dont just sit and watch a screen with XP growing. this may surprise you, but you actually INTERACT with your on screen avatar to make it do actions. and i believe it is possible to eat food and drink beverages during ALL games.

Quote:
Also what is great about the time in a game being real-time?


do you actually understand what role playing is?

Quote:
At that point it took everything I had to stop myself from taking his cable modem and bashing it over his head.


and you were planning on accomplishing this over the internet? or tracking down where the guy lived and assaulting him?

Quote:
What ever happened to a great video game, where you can sit down, blow shit up for 15 minutes while you wait for you friends to come over, and then turn it off and go outside and do something.


1) watch the language, children read these forums. and 2) why cant you do that in an MMORPG? it IS possible if you want to. i could explain simply. turn pc on. start game while waiting for friends. friends arrive. stop game. how is it different to any other game?

Quote:
Oh Im just going to through this in there as a side note; if you play sports games, please feel free to punch yourself in the face, instead of replying to this post; if I ever come house and see my child playing a sports based video game, I am going to tie him to the basket ball hoop, by his underwear, and leave him there until he understands why I did that.


you do realise not everyone is good at sports? some people ENJOY playing virtual sports, thats the entire purpose of a game. thats enough reason to have them.

and if by some miracle you do procreate in sincerely hope you arnt premediating child abuse.

Quote:
Or until those social services people pull up and start tell me, that is cruel and unsual punishment. Fascists.


so....being against child abuse is now political AND wrong. define facist. without looking it up. dont use ignorance irrelevent comparisons to 'justify' your opinions.

Quote:
Or so I totally went off on a tanget and didn't even get my point across, but it's fairly simple:


you had a logical point? or was this a collection of ignorant complaints about a genre of game youve likely never explored?

Quote:
MMORPGs are retarded.


thank you so much for enlightening everyone here. your wisdom is amazing.

Quote:
Please, feel free to show any redeeming qualities held by MMORPGs? (assuming there are any)


theyre fun.

rant over :P

_______________
Joined 16 October 2004 | Retired 10 April 2005 | Returned 05 June 2008 | Made Staff 27 June 2008 | Made Council 18 January 2009
Padawan To Odan-Wei Belouve | Adopted into the Belouve family | Twin to xAnAtOs | Owner of the 4th Quesi sexy badge :D Brother To Roan Belouve, Nomad, Majno, Silkmonkey, Kensei and Jarhok Belouve
Owner Of Virtue's 1000th profile comment, Mr. Doobie's 1000th profile comment, Gradius' 2500th comment, xAnAtOs' 2500th comment, Rosered's 1500th comment, Laziana's 900th comment, Scythus' 500th comment and Echuu's 100th comment


Apr 04 2005 06:54pm

Fate
 - Student
 Fate

I would but they almost always pick some dumb character name like "Lord Loki" or "Rave the Destroyer" to mirror their destructive 15 year old personality.
_______________
I must not fear . Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear . I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Gom gom gom gom gom!


Apr 04 2005 06:21pm

SaZ
 - Student
 SaZ

lord chaos should be renamed to "Another Lammer".
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Apr 04 2005 05:15pm

Fate
 - Student
 Fate

MMORPG gamers can be divided into several categories. Perhaps by understanding the gamer you may understand their passion.


"The Tired Gamer": These are your gamers who can honesty say "I was pwning noobs like you before you were born." They've played all the big name FPS, dabbled in some RTS, mabye even picked up a flight-sim or two. Now they find themselves either getting bored of these games, or they find that in their old age their reaction speeds / age-old-tactics are no longer god enough. They might have once scoffed at MMORPGs, or been intimidated by the monthly fees, but they finally try one that catches their interest and it hooks them.

"Sir-Suck-A-Lot": These are the people who picked up a copy of Q3A, got pwn'ed and never looked back at FPS type games again. It can also be people who just for whatever psychological or biological reason could not develop the strategical skills, hand-eye coordination or quick reaction speeds necessary to be good at FPS. They give MMORPGs or mabye just RPGs a try and find that they actually are winning for once in their lives! This feeling of superiority (even over simple npcs) is often addicting.

"Lord Chaos!!!": These are individuals who may or may not play FPS, RTS, or any other genre of games but whose sole purpose in MMORPGs is to make the lives of others just a little more difficult. They draw their satisfaction from pwning other players in PVP, selling items at outragous prices, kill stealing, or smack talking other players into a raging frenzy. Once they have accomplished their goal of throughly pissing off someone, they laugh their butt off, go join a CS server and TK their entire team. These individuals feel empowered by the power they have over others and the ease with which they can weild it.

There certainly are other "classes" of MMORPG gamers that I could list, but perhaps you can see why these players are drawn to this type of game.
_______________
I must not fear . Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear . I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Gom gom gom gom gom!


Apr 03 2005 05:28pm

JavaGuy
 - Student
 JavaGuy

I think there can be a storyline in a true MMORPG, but the real storyline should be driven by the community. If it's really role-playing, the interaction of the characters will tell its own story.

"Missions" or quests or whatever you want to call them could still be a part of it, but they should be somewhat dynamically generated, i.e. the mission to bring back the head of Joe Blow should go away once Joe Blow is dead, though a similar quest with a different NPC (not in the exact same location!) could still be obtained. But quests should sort of be sub-plots to the overarching story of a character's development. The real story should just evolve from character interaction. Ah well...some day.

Despite all this, I still really like WoW.


_______________
My signature is only one line. You're welcome.

Apr 03 2005 11:44am

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:

Is this Van Cleef related to Kenny from South Park? He seems to die every night.


:D
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Apr 03 2005 08:36am

SaZ
 - Student
 SaZ

well i dont think thats offtopic coz
dude searches for games which are massive.
and he wants storyline too. so games like morrowind, gothic and oblivion (bah gotta check out wht is that :D ) are quite good choices.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Apr 03 2005 07:46am

BaNaNa PwN
 - Student
 BaNaNa PwN

Not Morrowind, Oblivion. It looks like it's gonna be about 50 times better.:D
But maybe a lil off topic, since it's not a MMORPG, sorry.
_______________
"You hear that, Mr. Anderson? That is the sound of inevitability..."

Apr 03 2005 06:11am

JavaGuy
 - Student
 JavaGuy

Quote:
Except that I though, RPGs were about the story-line, and that is why you grow to care about your characters, a great RPG is both a video game and movie in one. This from what I have seen, completely removes some of that.


I see your point, and here's my own little WoW rant (although I do enjoy WoW). In WoW (and apparently a lot of MMORPGs) you do a bunch of quests that everybody else has done. "Are you doing Quest XYZ to find the blahblahblah? Oh yeah, I did that one already." It has a sort of Monty Python feel to it: Join us on our quest for the Holy Grail? No thanks, I've already got one!

In Westfall in WoW there's a badguy named Van Cleef, and one of the quests is to kill him. Hang out on Sentinel Hill on any night, and you'll meet a whole bunch of people either starting off on or returning from quests to kill him. One question: Is this Van Cleef related to Kenny from South Park? He seems to die every night.

To be a true "immersion" experience, which is what I'd really like, the world would have to be dynamic, not a static collection of quests that are always the same for every starting character and don't change the storyline landscape in any way when they are completed. Another thing: The giant punctuation marks floating over people's heads break the immersion experience for me in a really jarring way. I understand that the interface needs a way to indicate that one can talk to an NPC, but it does that just fine with, for example, merchants (the cursor changes when you mouse-over the NPC) without any giant floating exclamation point or question marks.

Concerning the question of whether RPGs require "skill" or not, well, it depends what you mean. Again, because it's a completely different experience, most players are looking to get something different out of it. For serious role-players, it's about one's role-playing skill, which is not something the software can score. As for combat, although I like RPGs, I have to concur that the non-twitch ones require less skill. Yes, to be really good requires a good working knowledge of the game mechanics, but it's hardly the same thing. Trad makes a good point about how in RPGs it's you character's skill, not yours, that matters. Think about this: If you're a highly skilled player with a lot of experience and create a brand-new character, how much sense would it make if the inexperienced new character you're playing can easily beat a more experienced character played by a slightly less experienced player than you? Even so, I like twitch better. If more experience characters are supposed to be more "skilled," it makes more sense to me to give them special moves (like RDFA!) unavailable to new characters, faster moves, shorter cooldowns and, of course, more powerful spells as they attain higher levels.

But the bigger piece of the skill question, for me, lies in the fact that none of these games have permanent death. There's no skill in reaching 60th level because every character is guaranteed to reach 60th level if he just keeps at it. When a character loses a battle, he just resurrects and tries again...as many times as it takes to win.


_______________
My signature is only one line. You're welcome.

Apr 03 2005 04:13am

LEO2033
 - Student
 LEO2033

I tried SWG and hated it b/c it was so hard to learn. Yet City of Heroes was easy to pick up and play, so I think it depends mroe on which MMORPG you pick to play then the general MMORPG type game.
_______________
Katan's Music Bruver :D

History will be kind to me, for I intend to write it. - Winston Churchill


Apr 02 2005 04:41pm

Trad Redav
 - Student
 Trad Redav

Ok, there is a big difference between twitch and RPG games.
With twitch games, it's all your skill that matters (aiming skill, tactics skill, etc)
With RPG games, a huge part of it is your character's skill- NOT your skill. However, you do still need to be competent to be able to beat anybody.

And from what i've read of your complaints, i think Guild Wars is something you should look at. It's an MMORPG being called an MMCORPG- or massively multiplayer competitive online role-playing game. The entire basis of it is that when two people fight, the one who wins every single time will NOT be the one who has been playing longer. If the (relative)newbie is better than the person who's been playing for 6 months, then the (relative) newbie will win. Of course, it's hard to have played for 6 months, seeing as the game isn't even out yet. (April 28th)

It's far from twitch, but you do a lot more in combat than click-n-watch.

(main site: www.guildwars.com)
(excellent fansite: www.guildwarsguru.com)
_______________
Well then. Just so you know, just because I don't post often doesn't mean I don't lurk this place multiple times every day...

This comment was edited by Trad Redav on Apr 02 2005 04:43pm.

Apr 02 2005 03:56pm

Masta
 - Jedi Council
 Masta

Squib > me

kthx
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Apr 02 2005 02:54pm

Squibit
 - Student
 Squibit

Quote:
In all games, you have to achieve a certain goal which usually ends the game.


Game - An activity providing entertainment or amusement; a pastime:

www.dictionary.com

Just because you dont need to complete a certain goal does not make somthing not a game. As many people have said in thier time... As long as you are having fun thats all that matters.

Quote:
Getting around that difficulty requires a certain amount of skill which depends on how challenging that "difficulty" is.


Not neccersarily, goals can be accomplished without having skill (Proficiency, facility, or dexterity that is acquired or developed through training or experience.)

The point the original poster made (but now has admitted in not neccersarily true) was that if you just sit there clicking for long enough you can complete the goals, not using any skills.

Quote:
If you wouldnt require any skill to beat a game...then the difficulty of reaching the goal would be non-existant...which somekinda would undo the term "game".


What about games that are impossible to "beat" (To defeat or subdue, as in a contest.).

Dungeons and dragons for example, while its possible to "beat" many opponents and tricks and traps along the way you can never "beat" the whole game it adapts as you go along and only ends when you get bored of playing it.

You still have fun, hense it is still a game.

JKA for example, single player can be "beaten" yes. But multiplayer jka is still a game and you can't "beat" it. you can defeat certain opponents but you cannot defeat the entire multiplayer game.
_______________
Quote:
fiZZe: its SIR Fizzy Fluffy :p

Quote:
FiZZ[JAK]: that was what I call a counter

Ah, things you only ever expect to hear once :)


Apr 02 2005 02:43pm

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:
It's a shame that when people think of these styles of games, they think of the smelly dude who hasn't showered for weeks and drinks nothing but mountain dew and eats pizza....


It doesn't help when I the webcomics I read tell me things like EQ2 has added a /pizza command that will launch a pizzahut website and enable you to order a pizza with have the HUGE INCONVIENCE OF GET OFF YOUR LAZY (insert your favorite curse word for butt)


I have no clue how valid this information is, I have heard a few people at work say something about it but this is the main source of info:

http://www.ctrlaltdel-online.com/?t=archives&date=2005-02-21
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Apr 02 2005 02:22pm

Masta
 - Jedi Council
 Masta

Well...before we got back on the topic "omfg tis game requires no skill lolo gg", i would like to quote something ive written earlier.
Quote:
In all games, you have to achieve a certain goal which usually ends the game.Now, there is a certain difficulty in reaching that goal which varies from game to game.Getting around that difficulty requires a certain amount of skill which depends on how challenging that "difficulty" is.
In other words, the more challenging the game, the more skill is required to beat it.If you wouldnt require any skill to beat a game...then the difficulty of reaching the goal would be non-existant...which somekinda would undo the term "game".

_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Apr 02 2005 02:19pm

thewind
 - Student

I love RPGS!!*prepares to throw watermelons at anyone who may disagree*

This comment was edited by thewind on Apr 02 2005 02:20pm.

Apr 02 2005 01:37pm

SaZ
 - Student
 SaZ

you first must know what this rpg means.
role playing game .
you must take a role of someone you want.
so the played can exist without anything else , in this case without storyline , without that big wall which you cant pass.
someone told you to try morrowind (elder scrolls3) the singleplayer rpg .
yes its cool :) but i find Gothic 1 and gothic 2
much better (singleplayer rpg too) .
and hmmm.... gradius and others pointed that
mmorpgs requires skill. but what this skill means in mmo when you cant show it without spent time in the game O_o
i played lineage2... i know almost everything in that game but only 26lvl. why? i simply find it boring to just lvl , lvl, lvl ,lvl....
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Apr 02 2005 12:08pm

Iceman - away-
 - Student

I've played SWG since August 2003. The only reason I still play it is because of roleplaying. You say that you can only have a rpg with a storyline? We make our own storylines. And it's not just about combat. We have entertainers who have bands together. I would have stopped playing SWG a long time ago if it wasn't for roleplaying.

Apr 02 2005 08:01am

Rahn del Sol
 - Student
 Rahn del Sol

In my time, I have played the following MMO's:

Asheron's Call (AC): Nov. 1999 to Feb. 2004
Motor City Online (MCO): Dec. 2001 to Nov. 2002
World of Warcraft (WoW): Nov. 2004 to Feb. 2005


AC was the first MMO I got into. I saw an ad in PC Gamer magazine for it...it described an online world, ready for exploration and adventure, where you could create your character in any way you wanted. This sounded interesting to me, so I bought the game the first week of its release.

I wound up playing it for over four years.

Looking at it from a gameplay aspect, the biggest challenge of playing an MMO is that you have to be able to gauge what your character can handle, based on your current skill and item set.

It's almost more of a strategy game than anything else; you have to know the strengths and weaknesses of your target, and be able to plan accordingly. The main "skill" involved is knowing when and where to use the abilities and items at your disposal. If any reaction time is required, this is where it comes in...responding quickly (and correctly) to the actions of your enemy is the difference between life and death.

I do think that many MMO's have the ability to be quick "hop in and play" games. I know with AC all I had to do was suit up and hop into a dungeon full of Olthoi and my warrior would be hammering his way through a massive swarm of huge killer insects. Nothing like being outnumbered 20 to 1 to get the blood going. :D

That said, the biggest draw of an MMO isn't the act of playing the game. (There's a reason levelling up is often referred to as "grinding";)

The main reason for getting into such a game can vary, but what's important is why people stay. Much as many people have experienced here at the Academy, it's all about the community.

Running around those massive virtual landscapes can be fun, from an exploration standpoint. Fighting off creatures of various types can be entertaining from an action standpoint. Questing and storylines are great for a roleplayer.

But all of that is greatly enhanced when you have someone to work with to finish the job.

I spent 4 years in AC because of the people. Some of the relationships still continue via email, even though I left the game a year ago.

I even met two of my fellow players...one flew here to the states from England to visit, and the other I drove to Florida to meet for the July 4th weekend at Daytona. We even went to the NASCAR race. ;)

With MCO, the game itself was short lived...cut off at the knees by EA almost from the start. But the game was so much fun, and the community so strong, I still interact with ex-MCO players almost on a daily basis at a forum that was put together by a couple of them. We're just as strong a community now as we were then, if not more so.

With WoW, I never really could get into it the way I did AC & MCO. I think that's more a product of my own bias in gameplay; having played AC so long, the "wonder" and "mystery" of large gameworlds just isn't there for me anymore. Instead, my focus was on levelling up and getting items...which isn't what's fun about MMORPG's. That's the tedious part.

In AC it was different, it was new at the start and a sight to behold. I gained a reputation as an explorer, my friends could often rely on me to lead them to places without the benefit of a map or coordinates. I often could run somewhere and find my way based on landmarks alone...even the shape of the terrain was enough for me to remember where to go next. :P

Personally, I think the current crop of MMO's don't have much that's either innovative or captivating enough to keep me playing. Even with many of the "new" ideas and features, most of them still have the same old "me too" gameplay that I left behind in AC.

Eventually, something will come along that'll change the face of it, and spawn a whole new line of "me too" clones. I think, though, that my days as an MMO player are probably done. You have to have a ton of spare time to really enjoy an MMO...those short 15 minute romps aren't that fun until you've got a well established character.

Having a full time job and a new baby, time isn't a luxury I have much of. ;) It's hard enough to play single player, offline games...much less an online multiplayer game that demands a lot of time and attention.
_______________
http://steamcommunity.com/id/citizen059

This comment was edited by Rahn del Sol on Apr 02 2005 08:03am.

Apr 02 2005 07:35am

Janus
 - Retired
 Janus

You make valid points, but I'm just a big fan of games themselves. The mmorpglmnopqbbq gaming society is a vast one. Javaguy hits the point that you get the whole "immersion" effect. Time to defend the mmorpg group.

JK3 is my sci-fi game. Everquest 2 is my "fantasy" game. Why I play? For one, it's online with other online players, it's not scripted out for you, and each day is a new day. Granted your main attack is just you swinging and missing, but when you toss in the magical aspects, things do get cooler and seem more valid. This past November, Worlds of Warcraft and EQ2 came out and opened a WHOLE new aspect of MMORPGs up to an old AND new generation. They aren't all bad, it's a different type of game for a different type of crowd. Don't get me wrong, those old classics you mentioned still rock, as for the game gen system from back in the day (I still support SNES as the greatest system of all time). But now I'm getting off topic. The graphics for one are getting way better, the music is getting way better, and the games are getting more complex and require thought into them (combo systems, epic questing). It's a shame that when people think of these styles of games, they think of the smelly dude who hasn't showered for weeks and drinks nothing but mountain dew and eats pizza....
_______________
Be honorable, be friendly, be trustworthy. Show respect to all whom you meet. Don't forget you learn when you win AND when you lose. Be the first to admit mistake AND the first to correct it. Be the shoulder for someone to lean on. Always remember those that sacrificed time to help you. Thank you Odan Wei, Vladarion, 3th, Moridin, n00b, Motrec, Faded, Leif, and Tido, you will not be forgotten as the ones to make you remember, it's all about fun...

Apr 02 2005 06:41am

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Quote:
To the original poster:

I'll make you a deal. Download EverQuest or Ultima Online. I'll meet you on the Test Center of either game so that our characters will start equal. We'll duel 10 times, 20 if you feel the first 10 aren't enough. If MMORPGs require no skill, you should win 10, I should win 10. But when reality sets in and you never beat me in even 100 duels, we'll go play Wolfenstein Enemy Territory since FPS games clearly require more skill. When I win every time again, we'll go play Madden 2005 since sports games also require no skill. After the multiple losses you suffer in that game, we've come to the conclusion that these games take skill.

Oh, and before anybody asks, yes, my profile pic is a bixie from EverQuest.


1st. Gradius, sorry about the language didn't notice it, I'll be more careful in future.

2nd. Posokhov everything in the above quotes takes what I have said out of context.

A.) I never stated they didn't take skill, the only thing I said, (implicitly) is that in these game you can just use time to build up your character, instead them requiring the "normal" skill associated with video games.

Also note, some of that statement is apparently false since there exist MMORPGs which have "twitch " skillz

Furthermore, if we joined either of those two games, you have played them before and have an obvious advantage, BUT to show my point, if someone showed me how to use thier Level 67 character for say 2 hours, and you just created a character, I would guess I could beat you 20 out of 20 duels. This is not the case in a game like JA. People who have good "twitch" skills will usually quickly adapt from game to game.


About the sports, games, I again NEVER stated they didn't require skill, as a matter fact the only thing I did state is what I would do to my child if I caught them playing these games, for all you know I could be insane, I could think "Thou shall not play Madden" is the the 11th commandment. The reason I made the comment about sports games is this, I don't like them because I think it's more fun to actually go outside and play sports, just like instead of playing a game in real-time why not go live your actual life in real-time.

The main point of the post (which I admited I mangled and lost, I was just too lazy to go back and fix it) is that I don't see how it can be more fun to have to spend a looooonng time, building up a decent character, than to just pop in an awesome game like Galaga, Dig-Dug, or even Bond as someone pointed out, and just play for a little bit and then then get on with your life.

Ok, this turned into a long post, that I really don't feel like going through and fixing the errors/typos so sorry if it sucks to read.
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Apr 02 2005 05:03am

Vaughn
 - Student
 Vaughn

Quote:
What ever happened to a great video game, where you can sit down, blow sh*t up for 15 minutes while you wait for you friends to come over, and then turn it off and go outside and do something.


It disappeared when people stopped playing N64. Yes, I am talking about Goldeneye/Perfect Dark. In my opinion, those games were the greatest FPS to hit the market. I mean, Goldeneye... ITS BOND... ITS FPS... ITS BSU... what more could you ask? Sure the graphics compaired to todays games isnt that good, but to me, the gameplay/controls was much better. Anyway, I just think the N64 was genius to have the Z button (on the bottom) as the trigger... it was gold(eneye! haha).

Oh yeah. PC Halo is cool too, but I dont like the covenant. at all.
PS: the flood is worse
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


This comment was edited by Vaughn on Apr 02 2005 05:04am.

< Recent Comments Login and add your comment! Previous Comments >