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Lightsaber Forms Project
Jun 29 2005 03:12pm

NofrikinfuN
 - Retired
NofrikinfuN
Calling all hardcore modders!

http://forums.filefront.com/showthread.php?t=198950

Here is a little doozy I stumbled on over at JK3files. I had actually been drawing up designs for such a mod myself, before I even found this, but was only doing so as a hobby... Ya know, since I don't know the first thing about modding.

The basic idea is this: Rather than having the same 3 forms we've been using since the beginning of JK2, why not make 7 forms based on the EU descriptions? Here they are on Wikipedia:

http://en.wikipedia.org/wiki/Lightsaber_combat

Now, I'm not talking about doing all of this at once. Saber stances already in the game, or variations based on the dual and staff saber (Having one of two blades turned off) could yield between 9 and 11 total stances, depending on whether JK3 still has Desann and Tavion's stance. These could be used as fillers for the big 7 until we could organize some serious animation modifications.

Now, beyond the physical forms themselves, I think it would be VITAL to include a system to limit which forms can be taken together. My proposal for this problem is a point system, not unlike the current system for selecting force powers. I've drawn up an outline to this idea here:

http://www.geocities.com/nofrikinfun/

Another thing I would be interested in including is an attribute system, as seen in MANY RPG's, with attributes to modify damage, defense, force points, special attack costs and force regeneration. (Maybe even HP or something.) I don't know if attributes are possible, but my guess is that they will be hella complicated. The reason I want an attribute system goes back to the chart I made up for the forms. Basically, I want each form to have latent and active modifiers for various attributes the form compliments. For example, Form III is a heavily defensive form, so it should have a small latent defense modifier, and a larger defense modifier when its in use.

Anywho, I'm rambling now. If you want to know more, check the various url's I posted. :D

This post was edited by NofrikinfuN on Jun 29 2005 03:15pm.

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Comments
Sep 15 2007 06:51pm

Minoda
 - Student
 Minoda

Sorry about that, So i take it this project is quite dead then?
_______________
- Minoda
Student



Sep 15 2007 12:21am

gerbilOFdoom
 - Student
 gerbilOFdoom

Okay people, you all realize this was posted in '05 right? So don't revive it. It died I think.

Sep 14 2007 07:52pm

Minoda
 - Student
 Minoda

This mod would be terrific, It's very efficient in the Lightsaber Forms.. And the way he speaks of modding them seems to be very keen.
_______________
- Minoda
Student



Sep 04 2007 12:03am

Lorper
 - Student

Wow this would be a cool mod, although bear in mind if you make it, make it compatible with other mods, as it may get a little boring without them, but other then that its genius !! :cool:

Aug 17 2007 02:42am

IRON SHADOW JEDI
 - Ex-Student
 IRON SHADOW JEDI

awesome idea you know ive played kotor I and II and i never really thought of that
lots of kudos to you.
_______________
If a person is brave, they become great
If the person is great, they become Shadow Jedi
Shadow Jedi are the truly free force religion
Freedom of emotion, passion, knowledge, and combat


This comment was edited by IRON SHADOW JEDI on Aug 17 2007 02:43am.

Jul 12 2006 10:07pm

gerbilOFdoom
 - Student
 gerbilOFdoom

He wouldn't mind, he is very patient, but sometimes on Star Wars if you ask him about when his mod will be officially out, he pretends to go AFK and ignores ye.:P but, if you contacted him he wouldn't mind.

-TheDestroyer

Jun 23 2006 04:53pm

Vruki Salet
 - Student
 Vruki Salet

Well I've got a question for him. Do you think he'd mind if I got in touch?


Jun 23 2006 03:20am

gerbilOFdoom
 - Student
 gerbilOFdoom

Oh, if you guys want a good modder, talk to Phred of clan MOO. He created 2 new saber styles for his Lugormod-T2 mod, and can do ANYTHING that revolves around modding. The link to his MOO profile is here His xfire is robo85045, his AIM is robo85045 and MSN is, thats right, robo85045@msn.com. Heh, his usernames are surprising eh? Anyway If you can't contact him I can.

May 26 2006 10:13pm

wil-ca ketra
 - Student
 wil-ca ketra

thats good to hear couse the only other thing like this is forcemod 3 but the stances arent right or balenced
_______________
Form V saberstance user

May 24 2006 01:21pm

JamesF1
 - Student
 JamesF1

I'll hopefully have found a cheap copy of JK3 to buy by the time you're done. And SORESU SHALL BE USED FOREVER :P :D
_______________
Website

May 23 2006 05:03am

tarpman
 - The Tarped Avenger
 tarpman

Quote:
I hope someone in the world's still got JKA installed by the time I'm done, lol!

Still here! :P
_______________
Saving the world, one kilobyte at a time.

May 22 2006 10:17pm

Vruki Salet
 - Student
 Vruki Salet

Quote:
is this stil being made couse it will rock:D


Yeah it is again now. I was off for a long time - I was sick for a long time then just distracted and couldn't get back on track but recently I went back to it & started coding again. It may take a while though. I hope someone in the world's still got JKA installed by the time I'm done, lol!

May 22 2006 01:15am

Maher
 - Jedi Knight
 Maher

This is just crazy...:cool:
Keep it that way:)
_______________
Still here | My Lightsaber

May 20 2006 11:43pm

wil-ca ketra
 - Student
 wil-ca ketra

is this stil being made couse it will rock:D
_______________
Form V saberstance user

Feb 19 2006 04:20am

Vruki Salet
 - Student
 Vruki Salet

Quote:
...and we all know what happened there.


Uh, what exactly happened there? I know people complained sometimes but people always complain :P so I have no knowledge of a real problem. Clue me in.

Anyway I'll go true base codemp then. It's no problem if you guys have makefiles for it. I'm linuxless atm & don't think I want to try coaxing my openbsd machine into compiling the JKA source so when and if the time comes I'll probably ask you to compile me a linux version. (And/or freebsd if freebsd doesn't just run it in linux compat mode.)


Feb 19 2006 03:20am

tarpman
 - The Tarped Avenger
 tarpman

Quote:
OK great. I didn't see you online when I was so I'm going to ask you here. Do you know of any caveats re the "universal source" for JKA? That's the source that's been patched and given a makefile to compile in Linux. Know anything about that? I'm going to use it unless there's some killer issue with it.

Caveats? Well, that patched source is the one that JAR was built from... and we all know what happened there.

cHoSeN-oNe and myself (and `Orion too, I suppose) both build our mods straight from the vanilla source, using Intel's icc compiler, which is compatible with MSVCC syntax (mostly). Talk to any of us for details and/or makefiles.
_______________
Saving the world, one kilobyte at a time.

Feb 18 2006 05:45am

Vruki Salet
 - Student
 Vruki Salet

OK great. I didn't see you online when I was so I'm going to ask you here. Do you know of any caveats re the "universal source" for JKA? That's the source that's been patched and given a makefile to compile in Linux. Know anything about that? I'm going to use it unless there's some killer issue with it.


Feb 18 2006 02:31am

tarpman
 - The Tarped Avenger
 tarpman

Quote:
Now, the next thing is I wonder if anyone might want to help me? The project could really use some kind of manager/planner/slave driver to help me come up with a good to-do type list and then to stick to it as much as possible. Does anyone have the time and desire to do this? The right skills and personality would be a plus.

I would like to help - my free time is not a lot, and divided amongst several projects as it is, but this is a project I'd really enjoy seeing go somewhere. You know where to find me if you're interested. ;)
_______________
Saving the world, one kilobyte at a time.

Feb 18 2006 02:30am

tarpman
 - The Tarped Avenger
 tarpman

Quote:
My fraps avi that I made from my demo was over a gig big! Oops. Anyone wanna download it with a modem? :P

Codecs are your friends. Fraps records to raw AVI - it's in your best interest to encode it to something a bit smaller afterwards.
_______________
Saving the world, one kilobyte at a time.

Feb 17 2006 09:46am

Vruki Salet
 - Student
 Vruki Salet

*progress report feb 17*

The latest deal is this: I keep getting crashes here and there. Not as bad as it was, but it still happens. As much as I like OJP some of the trouble is from there I think. It's become so complex (more so lately) and such a quickly moving target that it's either unstable and/or tracking down the bugs is too hard. So... I think it might be wise to port the project back to the base source code. So far every time there's a bug fix in OJP I have to port it to the new OJP version anyway so I think this will be a short-term time loss taken to get a long-term time gain. Still like I said for the immediate future it's a setback.

Now, the next thing is I wonder if anyone might want to help me? The project could really use some kind of manager/planner/slave driver to help me come up with a good to-do type list and then to stick to it as much as possible. Does anyone have the time and desire to do this? The right skills and personality would be a plus.


Feb 12 2006 08:50pm

Vruki Salet
 - Student
 Vruki Salet

Progress Report feb 12

I spent last week trying to figure out or get around some bugs in the OJP code that're making the game crash when I duel bots. It might not even matter in the long run but until I get another computer online here I need the bots to test stuff. I know ppl volunteer for testing but sometimes the repetition and unpredictable unknown hours when I can test make bots a necessity.

Fortunately I should have Aiddat's comp running again soon, inshaAllah, so *he* can be my bot :cool:

In the meantime I've gone back to previous working version of the code that's fine. I just lost a few days' time. Oh well.

*Later that day...*

Those OJP bugs were squashed by Razorace so thank you Razorace. Work goes on again...


This comment was edited by Vruki Salet on Feb 13 2006 05:34am.

Feb 07 2006 03:16am

Vruki Salet
 - Student
 Vruki Salet

Thanks for the mention. I'll look up fraps. I wasn't going to distribute anything except to whoever's testing with me. Also I'd rather just have demos on video anyway since the videos are more like "real files" to me if you know what I mean - portable, don't rely on the game engine to run &tc.

*later on*

My fraps avi that I made from my demo was over a gig big! Oops. Anyone wanna download it with a modem? :P


This comment was edited by Vruki Salet on Feb 17 2006 09:48am.

Feb 07 2006 02:02am

tarpman
 - The Tarped Avenger
 tarpman

Quote:
Can you tell me how to record a demo or a movie from inside JKA?

Mmm, but people need the same files you have in order to correctly play back a demo. If you aren't going to distribute the mod with the demo, you'll need to record a movie with something like Fraps.

A demo isn't a proper movie - it's just a list of every command sent to and from the server. The code and files that were present at the time are still required to correctly render what happened.
_______________
Saving the world, one kilobyte at a time.

Feb 06 2006 11:54pm

Vruki Salet
 - Student
 Vruki Salet

Oh I get it. I thought of spectating as playing and thought that maybe you meant doing those demo-ing commands from the server console. I was wondering what kind of cam view you'd have then!

Feb 06 2006 11:05pm

R2D2
 - Staff
 R2D2

Quote:
How could you make a demo while not playing? :confused:


What do you mean? While in spectator mode? Those commands are ideal for spec.
_______________
"Do or do not, there is no try"
Jedi Master Yoda
Dual Saberist


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