The Jedi Academy. THE Place for Jedi training.
Forums
Content
The Academy
Learn
Communicate
Personal


Forums | Jedi Knight: Jedi Academy Discussion
CTF Jedi Skillz
Jul 13 2005 03:58am

Ian Jandos
 - Student
Ian Jandos
I know that there are saber only CTF games...
but I've always been a purist in terms of the onscreen Jedi ideals. In this case, I'm referring to how Jedi didn't use guns in the films.

Is it possible to play an effective game of CTF with just using saber and force vs. players with guns.

If so, how would you cope with all of the gun/rocket spamming/whoring? I mean, you only have so much force to fend off the guns...so you're going to have to think of something clever when you get to their base.

-Ian
_______________
Member #7625 | Since 7.6.04 The Archives

This post was edited by Buzz on Jul 13 2005 05:12am.

  Login and add your comment!  
Comments
Jul 15 2005 12:42pm

D@RtHM@UL
 - Student
 D@RtHM@UL

Quote:
No but what I'm saying is that in a normal ctf game, if the only available powers were jump and speed you wouldn't really notice a huge change in the way the game is played.

About weapons being pulled away, one of the most efficient guns against a saber user (other than explosive area weapons) is the blaster pistol, even more so in JA than JKII cos you've got infinite ammo. Obviously, yeah a jedi that spams force against a forceless, unarmed gunner will have a slight advantage but not as great as you might think.

There are ways to stop getting pulled over as well. You only actually fall over when you are close to the puller, if you jump as they pull you you won't fall over most of the time and as they pull they are vulnerable so just run around with your pistol charged up and let rip when you hear the 'woooooooosh' of a pull.

If everyone played the JM mod for JA or the Jedi Master gamemode in JKII then they'd know how to fight against a jedi :D


The good ol' times!

Jul 15 2005 11:54am

Jake Kainite
 - Student
 Jake Kainite

No but what I'm saying is that in a normal ctf game, if the only available powers were jump and speed you wouldn't really notice a huge change in the way the game is played.

About weapons being pulled away, one of the most efficient guns against a saber user (other than explosive area weapons) is the blaster pistol, even more so in JA than JKII cos you've got infinite ammo. Obviously, yeah a jedi that spams force against a forceless, unarmed gunner will have a slight advantage but not as great as you might think.

There are ways to stop getting pulled over as well. You only actually fall over when you are close to the puller, if you jump as they pull you you won't fall over most of the time and as they pull they are vulnerable so just run around with your pistol charged up and let rip when you hear the 'woooooooosh' of a pull.

If everyone played the JM mod for JA or the Jedi Master gamemode in JKII then they'd know how to fight against a jedi :D
_______________
Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


Jul 15 2005 11:26am

Masta
 - Jedi Council
 Masta

Quote:
If you've noticed, the only powers that gunners use consistantly are speed and jump and thats just so they can navigate the level.

Well Jake im pretty sure the gunners set their remaining force points into other stuff like push/pull as well. You dont have to use force, to take advantage of these force points. Know that if you dont have anything set into push/pull you are far more easily pushed or pulled away which can even result in a knockback of yours. The only way to NOT get your gun pulled away or to NOT get knocked back by a push would be to stay away from the jedis as far as possible = snipers.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Jul 14 2005 07:56pm

SaZ
 - Student
 SaZ

yep jake kainite tells the truth :P
i bet most of us dont know how to counter gunners too :)
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Jul 14 2005 06:29pm

Tallepyon
 - Student
 Tallepyon

Strafe jumping can outrun a jedi using force speed.

Jul 14 2005 01:21am

Jake Kainite
 - Student
 Jake Kainite

I'd still put my money on a leet gunner with no force over a saber wielding jedi anyday. If you've noticed, the only powers that gunners use consistantly are speed and jump and thats just so they can navigate the level. You really need the input of a proper good gunner here, cos not being rude but almost anyone who reads this thread will be a saber user :D
_______________
Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


Jul 13 2005 04:05pm

SaZ
 - Student
 SaZ

pull/push spam all the way...
only sniper can counter that... but jedi got sense...
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Jul 13 2005 02:00pm

ozzcoz
 - Cosplay Nerd
 ozzcoz

Who said a Jedi can't use guns?
_______________
A wizard did it.

Jul 13 2005 10:38am

Masta
 - Jedi Council
 Masta

Yes thats pretty true what Virtue said. Just the lack of force-jump would bring the gunners into trouble. Not gonna mention force-speed or absorb. The Jedis would easily win against forceless mercs because push/pull can be a real pain if youre not able to defend against it aswell. (exceptions are the uber leet snipers =x ph34r)
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Jul 13 2005 06:47am

Virtue
 - Jedi Council
 Virtue

He means Saber + Force Vs Guns + No Force.

Like, you, I am very traditional like that, I hate that most of the JK3 Gunning community relies on using the Force to win.
Sadly, a Jedi Vs Merc CTF would probably never happen, gunners in JK3 aren't really gunners at all, take the best gunner in JK3, take away his/her ability to use Force powers, and you basically just have a n00b - It's not their fault though, it's the way the game was (shoddily) built.
A better Jedi/Merc system is needed, I don't know if we'll ever get on in a future Star Wars game, personally though, I live in hope. :)

- Virtue. :alliance:
_______________
Academy Architect

Jul 13 2005 05:27am

Tallepyon
 - Student
 Tallepyon

A good gunner will kill a saberer very easily. People who use sabers in ctf as an offensive weapon are looked down upon by the veterans because it is inferior against guns.

  Login and add your comment!