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Jedi Academy V2 - Source Conversion - UPDATE 8
Jan 05 2006 11:46pm

Everon
 - Student
 - The winner!!! Everon
It's been a while since I released the Vlad tribute (last year) so I've decided to make a complete conversion of Virtue's (c) (r) Jedi Academy Version 2 (c) (r) map.

I'm going to try and improve on the design (if thats even possible) and give it a complete over haul to see what the map would be like with better graphics.

I would like some ideas and suggestions on improving the design and if possible for some one to make a blue print of the academy to help with the layout :).

Thanks for the help ;).

Zeke

Vlad Tribute Thread:
http://thejediacademy.net/forums_detail_page.php?f_id=13421



This post was edited by Virtue on Apr 23 2006 11:25pm.

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Comments
Jan 24 2006 08:47pm

Duncan Frost
 - Student
 Duncan Frost

I've really got to get Half-Life 2... :(
_______________
Owner of Jedi_Pimp's 800th comment, possibly by accident.

Jan 24 2006 06:59pm

Everon
 - Student
 - The winner!!!
 Everon

Quote:
Thats very nice, this could possibly be the first step to creating a JA mod when this game is just too old in the tooth for anyone to want to play. Good work and think about that ^^ in the future if you up to the task. ;)


I'm no coder, and that would take a lot of damn coding dude :). Is there a coder in the house ? :P

Zeke

Jan 24 2006 06:57pm

Jarhok Belouve
 - Student
 Jarhok Belouve

Thats very nice, this could possibly be the first step to creating a JA mod when this game is just too old in the tooth for anyone to want to play. Good work and think about that ^^ in the future if you up to the task. ;) Perhaps a more yellowly golden lighting colour would be good though :)
_______________
-JARHOK BELOUVE-
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This comment was edited by Jarhok Belouve on Jan 24 2006 07:00pm.

Jan 22 2006 12:55am

Everon
 - Student
 - The winner!!!
 Everon

Quote:
It's meant to be stone.

:)

- Virtue. :alliance:


There we go then :).
Envmap almost zero :P.

It may not look much but in game it is great to mess around with, spawning 10 fast zombies and running round strafe jumping like a maniac with them on my tail is awesome :D.

Zeke

Jan 21 2006 10:11pm

Virtue
 - Jedi Council
 Virtue

It's meant to be stone.

:)

- Virtue. :alliance:
_______________
Academy Architect

Jan 21 2006 09:14pm

Setementor
 - Jedi Master
 Setementor

Nice!

Jan 21 2006 08:25pm

SaZ
 - Student
 SaZ

hmmm the map looks a bit dull... the shiny sky makes it a bit cooler but... hmmm i think v2 architecture doesnt fit source engine too well, its just doesnt look too nice .
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Jan 21 2006 07:39pm

Everon
 - Student
 - The winner!!!
 Everon

Quote:
That stone door looks like it's got a glass coating over it or something...

Hardly Ancient Temple like, lol.

Good work otherwise, though.

- Virtue. :alliance:


Aye, I know.

I have to lower the envmap a bit to decrease the shine, is the door meant to be stone or metal?

I put it as a metal in the propdata.

Easily corrected.

Source uses a VTF format for its textures not completely sure how they work tho.

*Update released*

Zeke

Jan 21 2006 07:33pm

Orion
 - Retired
 Orion

Quote:
I'll add a yellowish tint to the sun in the next media release so its more similar to the orignal.

The grittiness is because the textures are more detailed, the q3 engine doesn't draw textures exactly as they appear on file.

Source does, and the extra gittiness would be the bump mapping.


The Doom3/Quake4 Engine compresses all the textures in to a DDS format, which is a compresed file format for use on graphics cards. I'm not sure what the source engine uses.
_______________
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Jan 21 2006 07:05pm

Virtue
 - Jedi Council
 Virtue

That stone door looks like it's got a glass coating over it or something...

Hardly Ancient Temple like, lol.

Good work otherwise, though.

- Virtue. :alliance:
_______________
Academy Architect

Jan 21 2006 06:06pm

Pink_Mintaka
 - Student
 Pink_Mintaka

awesome, i loved the first one....

Jan 19 2006 11:41pm

Everon
 - Student
 - The winner!!!
 Everon

I'll add a yellowish tint to the sun in the next media release so its more similar to the orignal.

The grittiness is because the textures are more detailed, the q3 engine doesn't draw textures exactly as they appear on file.

Source does, and the extra gittiness would be the bump mapping.

This comment was edited by Everon on Jan 21 2006 05:32pm.

Jan 19 2006 11:37pm

Setementor
 - Jedi Master
 Setementor

Quote:
hmmm textures seem a bit too dark :(


Turn up your brightness!

Jan 19 2006 11:15pm

SaZ
 - Student
 SaZ

hmmm textures seem a bit too dark :(
lol de_dust2 textures would fit better :empire:
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Jan 19 2006 10:50pm

Valorious
 - Student

Looks great! Nice work my friend.

On a side note, is it just me, or do the textures seem a bit gritty from afar? Is this intentional?

Anyway, excellent work!

- Valor
_______________
Humans are slow, innaccurate, and brilliant; computers are fast, accurate, and dumb; together they are unbeatable.

Jan 19 2006 08:43pm

Jo_Mintaka
 - Student
 Jo_Mintaka

sweetness pwns us all :eek:
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addiat's 1975 comment!


Jan 15 2006 09:15pm

Everon
 - Student
 - The winner!!!
 Everon

Quote:
Awsome work. :D Though can u tell mw which program u using?


The program is built in to steam and is available to any one who owns Half life 2.

It is the Beta Source SDK.

www.steampowered.com

Also thanks for making the updates permenant Virtue.

Zeke

This comment was edited by Everon on Jan 15 2006 09:15pm.

Jan 15 2006 01:39pm

Mister Clutch
 - Student
 Mister Clutch

Looks awesome :).

Jan 15 2006 01:37pm

Vision
 - Jedi Knight
 Vision

Awsome work. :D Though can u tell mw which program u using?

Jan 15 2006 12:10pm

Everon
 - Student
 - The winner!!!
 Everon

Thanks :D.



Jan 15 2006 10:23am

SaZ
 - Student
 SaZ

eeeek :eek:
cant wait for completed courtyard like with all effects, textures and such.
its goin to be awesome i think :D
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Jan 07 2006 12:21am

Everon
 - Student
 - The winner!!!
 Everon

Still trying to stay faithful to the original, i will probably create 2 versions in that sense.

Jan 06 2006 06:11pm

SaZ
 - Student
 SaZ

you already told me that some time ago :P
still you should change/increase number of textures if you want the source version to look 'improved'.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Jan 06 2006 03:01pm

Everon
 - Student
 - The winner!!!
 Everon

I used to same textures on the vlads source memorial as the JK3 version. No changes were made besides the stone roof.

Jan 06 2006 10:19am

SaZ
 - Student
 SaZ

make use of more textures. when i looked at source version of vladarions memorial all those walls looked really... disturbing because they used the same texture ;)
ofcourse changin textures will most likely change the whole map but errrrm if you want to improve then its a must to increase number of textures.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

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