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Differences - Base v. JAE
Sep 13 2007 05:07am

Icarus
 - Student
Hey guys, just gotta say that my first period of time here in the academy has been amazing. I have truly been enjoying myself with the people I have met. And that's not even half of this lovely community! :)

I want to bring something up though. I'm not sure who was the one that created the Jedi Academy Empire. The mod that the JAA servers run on. All I know is that I not yet know this person and that therefore my opinion will be objective, and also perhaps a bit harsh. If so, please forgive me!
I have been told that the '' Jedi Academy Empire '' was supposed to be just like base with a number of new admin commands and so on. However, the gameplay is not the same. I didn't think the difference was that big when I was using single on the server for a couple of days. However, I started to mess around a bit with duals and staff, and wow. The difference suddenly seemed to be gigantic. The things that always work in base was here deflected. The natural response would perhaps be '' Skills '' but I had someone sparring with me and we both agreed.

What I am implying, I guess, is that maybe JAE is not necessary?

If the Jedi Academy wants to play on base can't we live without the console commands. Its very possible to command the server through IRC with rcon, sure some commands would be lost. But at this very moment, its no longer base we play on the Academy servers. I was told that there have been gigantic issues with the compilation of the files. However, its not really fixed. Sure it works, but I just want to say that I ( who recently came from base to the Academy ) can feel a big difference.

If you all wants to keep the mod on the server then I won't say anything. But there are differences in the gameplay and maybe if some agree.. Or even better, if we all could reach that decision - Maybe make it base? If not I will sit back happily and accept the vote of democracy. I am merely trying to bring something up.

I really hope I didn't offend anyone, that was not my meaning. And truly, I love the Academy and hanging on our servers. Just wanted to make you all aware of this, because some academy players dont even go outside the academy.

Thanks for reading and take care all!;)



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Comments
Sep 13 2007 05:06am

Hardwired
 - Retired
 Hardwired

Interesting how you see only what you wish to see.

You see no other argument besides the admin commands that speaks in JAE's favor?
I suggest you take a moment to re-read the various posts on the subject again. There are several other points raised.

This discussion has been brought up before and been shut down before.
Bottom line is that we use JAE and will continue to do so regardless of opinion. That will not change. And the endless complaining about it will fall on deaf ears at this point.

And with that I will sink this thread into the abyss.

You all go and have yourself a very good day.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 13 2007 04:29am

SaZ
 - Student
 SaZ

Quote:
Quote:
its funny how JA cant even provide us the servers of the game they are teaching.
well yeah its not for us to decide what mods server should use... it doesnt really matter - JA still fails at that.


I would like to point out that no one is forcing you to stay.

- HW


whatever, it doesnt really matter if i stay or not. JA still fails in this sphere and its obvious.

Quote:
I think the general consensus of the side arguing against jae is that base would better if players want to learn how to play on base.


exactly.
sacrificing the game itself for admin cmds is ridiculous. this actually reminds me of one thing that happens a lot in pubs:
1. ja+
2. admin abuse
well yeah no one abuses admin abilities in JA, but
it seems that admining is just as important.
since i see no other arguments why JAE is better than base (apart from JAE having better admin cmds) thats why ill just say again - JA fails at this.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

This comment was edited by SaZ on Sep 13 2007 04:36am.

Sep 12 2007 10:30pm

Fenror
 - Ex-Student

Quote:
Some mods (JA+, makermod for example) use different dmg rates, block rates, and even game changes. On basejka, if you saw someone do the "charge" that you see in JA+, would they be well owned? Most likely. But, in JA+, if you charge with yellow, they knock your blocking right off, then fan you to death. It's not always as simple as not getting hit, depending on mods.


Noone is advocating a change to any of thoose mods. I think the general consensus of the side arguing against jae is that base would better if players want to learn how to play on base.

And jae is by many considered part of thoose mods gameplay wise.

This comment was edited by Fenror on Sep 12 2007 10:35pm.

Sep 12 2007 10:28pm

Kaldør
 - Student
 Kaldør

Some mods (JA+, makermod for example) use different dmg rates, block rates, and even game changes. On basejka, if you saw someone do the "charge" that you see in JA+, would they be well owned? Most likely. But, in JA+, if you charge with yellow, they knock your blocking right off, then fan you to death. It's not always as simple as not getting hit, depending on mods.

Sep 12 2007 09:44pm

Fenror
 - Ex-Student

Quote:
As has been previously stated: the less one attacks, the lower the chances for the mod to screw up - yet, everytime one sets out to attack, how and when you move will be purely based on prior experiences of 'what worked at what times'. This is where i perceive a certain kind of danger with learning how to play the game on modded servers - since gameplay differs, certain manoeuvers that will have a very low likelihood of succeeding on base, may be reliable on mods, which is greatly inhibiting for people who made habits out of said moves.


This is especially true when learning how parrys work. Which is one of the things evading won't help you against.

Sep 12 2007 08:56pm

Masta
 - Jedi Council
 Masta

Quote:
The thing is, we're learning on JAE mod which is very close to base, but we're learning basejka style gameplay.
I disagree. See, it's not that i'm opposed to having JAE on the classes server or anything like that, where the greatest part of what people internalize is based on factual knowledge, strategies, theory etc; rather, i would oppose having it on the day-to-day dueling servers where people by means of recognizing 'what works at what times' form habits, and -actual- learning takes place.

As has been previously stated: the less one attacks, the lower the chances for the mod to screw up - yet, everytime one sets out to attack, how and when you move will be purely based on prior experiences of 'what worked at what times'. This is where i perceive a certain kind of danger with learning how to play the game on modded servers - since gameplay differs, certain manoeuvers that will have a very low likelihood of succeeding on base, may be reliable on mods, which is greatly inhibiting for people who made habits out of said moves.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Sep 12 2007 08:06pm

Kaldør
 - Student
 Kaldør

If you're saying that JAE is way too different then base, you're wrong mate. It's very similar. I haven't played base for a few months now. I'm pure JAE and clanmod. I went on sin's server a while back, and I didn't realize the difference until a few minutes into the game. The thing is, we're learning on JAE mod which is very close to base, but we're learning basejka style gameplay. We aren't learning how to abuse JAE's system, or learn how to spam yellow on JA+.. we're learning the game itself. Just using a mod to make it easier.

Sep 12 2007 07:46pm

Hardwired
 - Retired
 Hardwired

Quote:
its funny how JA cant even provide us the servers of the game they are teaching.
well yeah its not for us to decide what mods server should use... it doesnt really matter - JA still fails at that.


I would like to point out that no one is forcing you to stay.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 12 2007 06:35pm

SaZ
 - Student
 SaZ

its funny how JA cant even provide us the servers of the game they are teaching.
well yeah its not for us to decide what mods server should use... it doesnt really matter - JA still fails at that.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

This comment was edited by SaZ on Sep 12 2007 06:43pm.

Sep 12 2007 05:10pm

Hardwired
 - Retired
 Hardwired

It's clean and straightforward code. It doesn't have every little bonus feature thats on Gods green earth. Using anything else would mean some work at disabeling features and traits that are unwanted. Which in itself is just more work than is needed.

In essence, it clean cut and light weight.

But as I said before. As this is not open to debate I fail to see why it is persisted.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 12 2007 04:51pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

Quote:
Because JAE fit the needs of the academy completely. Not completely unexpected as it was created with the JA in mind.

It's as good as it gets without being base. And it contains the bare minimum of trimmings. Just what we need and want.

We have had this debate over changing the mod before. And I will say this once more for good measure.

We will not switch mods. End of discussion.
No amount of public debate will change that.

- HW


In all honesty i dont see why.Only reason i can understand is that C1 may not be too happy.

And how was it best suited for the ja? I mean, its just basicly got everything say, JA+ has, or many other mods with multi dueling.
_______________
Quote:
I mostly agree oh Lord of the squeezy mop


Sep 12 2007 04:24pm

Hardwired
 - Retired
 Hardwired

Because JAE fit the needs of the academy completely. Not completely unexpected as it was created with the JA in mind.

It's as good as it gets without being base. And it contains the bare minimum of trimmings. Just what we need and want.

We have had this debate over changing the mod before. And I will say this once more for good measure.

We will not switch mods. End of discussion.
No amount of public debate will change that.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 12 2007 07:24am

Fenror
 - Ex-Student

If servers and mods doesn't have a effect if you learn to evade properly why not use one of the mods the_destroyer talked about since they have alot more options for admining the servers.

Sep 11 2007 10:51am

Augusta_Mintaka
 - Student
 Augusta_Mintaka

If you fight passive, mods usually wont make much of a difference. I try passive once in a while and I really don't feel a difference on base,bwn,jae or ja+....well JA+ it feels different, but not as much as you would expect.

On the other hand, if you fight aggressive (kinda rare in the academy as far as I've seen) everything is different. You tend to be heavily dependent on "what's going to do what" and that changes in almost every mod. I wouldn't know how it affects pokes and whatnot, though.

Perhaps some fighting styles are more readily adaptable to different factors whereas others are
less flexible. In the end, it's the person who gives out the most damage who wins the duel, unless you get one of those rare/common two way kill duels.
_______________
"Deos fortioribus adesse."

Sep 11 2007 06:17am

Hardwired
 - Retired
 Hardwired

And what I meant in my post is that regardless of those factors I have had very few problems in between mods.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 10 2007 07:22pm

SaZ
 - Student
 SaZ

Quote:
Quote:
Quote:
The trick is of course not to get hit.



i wonder how you gonna evade saber contact, which is different in every mod.



Most likely I keep a well enough distance to keep out of the effective range. All I can say is that it was effective for me. I had no real trouble regadless of server or mod.

- HW


what i meant by my post is not just evading a hit, but the saber contact itself.
you are gonna swing at him eventually and the 'thing what happens next' is different in every mod. the damage, power, every possible calculations etc are different. a lot of those can be pretty much random too.
_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

This comment was edited by SaZ on Sep 10 2007 07:24pm.

Sep 10 2007 04:44pm

Tallepyon
 - Student
 Tallepyon

Quote:
I had no real trouble regadless of server or mod.


That sounds like a challenge to me. I will make my own little mod and see if you can beat me. I am unkillable on the Chewbax0rz mod!

Sep 09 2007 07:19pm

Setementor
 - Jedi Master
 Setementor

Quote:
I had no real trouble regadless of server or mod.


Same.

This comment was edited by Setementor on Sep 09 2007 07:23pm.

Sep 09 2007 05:39pm

Hardwired
 - Retired
 Hardwired

Quote:
Quote:
The trick is of course not to get hit.



i wonder how you gonna evade saber contact, which is different in every mod.



Most likely I keep a well enough distance to keep out of the effective range. All I can say is that it was effective for me. I had no real trouble regadless of server or mod.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 09 2007 04:17pm

SaZ
 - Student
 SaZ

Quote:
The trick is of course not to get hit.



i wonder how you gonna evade saber contact, which is different in every mod.


_______________
playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana

Sep 09 2007 01:27pm

Hardwired
 - Retired
 Hardwired

I am aware of that. And I retain my previous statement as it is how I have experienced it.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Sep 09 2007 12:55pm

NotSoLittleCaesar
 - Student
 NotSoLittleCaesar

Quote:
Quote:
The trick is of course not to get hit. That doesn't change on any mod. And if you learn to evade properly you will have very few problems on base as well as JAE.
There is more to the game than movement/evasion, and mods can even differ on such fundamental things as the size of hit-boxes or the range of swings.


JA+ is a huge criminal for that, JAE has tendancy to do it aswell

QFT
_______________
Quote:
I mostly agree oh Lord of the squeezy mop


Sep 09 2007 08:39am

Masta
 - Jedi Council
 Masta

Quote:
The trick is of course not to get hit. That doesn't change on any mod. And if you learn to evade properly you will have very few problems on base as well as JAE.
There is more to the game than movement/evasion, and mods can even differ on such fundamental things as the size of hit-boxes or the range of swings.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


This comment was edited by Masta on Sep 09 2007 09:10am.

Sep 09 2007 02:04am

Kaldør
 - Student
 Kaldør

HW wins tbh.

Sep 09 2007 12:43am

Hardwired
 - Retired
 Hardwired

I generaly diagree with that statement. I have had equal success on base as well as any mod I have come across.

The trick is of course not to get hit. That doesn't change on any mod. And if you learn to evade properly you will have very few problems on base as well as JAE.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

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