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Crash Fix?
Aug 14 2008 08:31pm

Augusta_Mintaka
 - Student
Augusta_Mintaka
So, I was hosting a server for a little while and some pesky player was using a crash that repeated AAAAAAAAAAAA...etc in the server log. I was aware of this type of crash for a while, but never had to deal with it. So I was wondering if there was some sort of fix for it. I host sometimes in 1.00 and 1.01, so some fix for both would be appreciated.
_______________
"Deos fortioribus adesse."

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Comments
Aug 17 2008 09:04pm

Augusta_Mintaka
 - Student
 Augusta_Mintaka

Alright, thanks! I'll try it later.
_______________
"Deos fortioribus adesse."

Aug 17 2008 07:42pm

Masta
 - Jedi Council
 Masta

Oh, well, hm...
If that is so, you could try adding '+exec duel.cfg' to the 'call jamp.exe +set dedicated 2' line, that is:

Quote:
call jamp.exe +set dedicated 2 +exec duel.cfg


Then create a duel.cfg in the base folder with, oh let's say:
Quote:
seta disable_item_medpak_instant "1"
seta disable_item_medpac "1"
seta disable_item_shield_sm_instant "1"
seta disable_item_shield_lrg_instant "1"
seta g_weapondisable "524279"
seta g_forcepowerdisable "163837"
seta g_forceBasedTeams "0"
seta d_saberkicktweak "1"
seta g_debugMelee "0"
seta g_dismember "0"
seta g_forceRegenTime "200"
seta g_gravity "800"
seta g_locationBasedDamage "1"
seta g_maxForceRank "7"
seta g_privateDuel "0"
seta g_saberLock "0"
seta g_saberDamageScale "1"
seta g_speed "250"
seta sv_allowdownload "0"
seta sv_cheats "0"
seta sv_pure "1"
seta timelimit "5"
seta fraglimit "1"
seta duel_fraglimit "10"
seta g_gametype "3"
map mp/duel1

That's basically the standard settings for the duel gametype. You obviously can change any of these if you want to. See if that'll work!
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Aug 17 2008 06:24pm

Augusta_Mintaka
 - Student
 Augusta_Mintaka

Oh no, I didn't test the script out on other servers. I just asked around and people told me which servers were patched for it. Upon asking about how they patched their server I was met with no answers do to some sort of silly secrecy regarding server configuration. Anyways, thanks for the script.

A small problem with the script; when I use it, the server won't show unless I start a map (eg mp/ffa3). Maybe I missed something.
_______________
"Deos fortioribus adesse."

This comment was edited by Augusta_Mintaka on Aug 17 2008 06:33pm.

Aug 17 2008 03:51pm

Masta
 - Jedi Council
 Masta

Quote:
I saw some 1.00 servers that remained base but were immune to the crash though.
You tried your msgboom script on random servers to see if they're immune to it? Nasty! :p

Anyways, i guess it really depends on what you consider to be a mod. If we want to be very nazi about the definition, (and we should be, considering this is JKA) then every kind of modification to the server files is, well, a mod(ification), which probably is going to affect the gameplay in some way or another, or at least give people an excuse for playing badly, even if you keep the name to 'basejka' etc.

Quote:
I guess I'll settle for an RS script, but I tried one on jk3 files and it didn't work. Could you kindly direct me to one?

I never tried running a server before, so i'm as new as they can get, but, if you run the server on a windows OS, you might maybe want to try creating a file in the gamedata folder called serverstarter.bat and include the following:

Quote:

@ ECHO OFF
ECHO Starting Server...
ECHO.
call jamp.exe +set dedicated 2
ECHO.
ECHO Restarting Server...
ECHO.
ECHO.
call serverstarter.bat

Just start the server through the file and keep the window open. (Courtesy of |JAA|Eclipse)

Alternatively, if you use linux to run the server, you might maybe want to talk to this one awesome guy called R2D2 on IRC, or maybe even DJ_Sith, also an awesome person.

gl
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Aug 16 2008 05:28pm

Augusta_Mintaka
 - Student
 Augusta_Mintaka

I saw some 1.00 servers that remained base but were immune to the crash though. I just wish they wouldn't keep their patches a secret. I guess I'll settle for an RS script, but I tried one on jk3 files and it didn't work. Could you kindly direct me to one?
_______________
"Deos fortioribus adesse."

Aug 16 2008 07:46am

Mister Clutch
 - Student
 Mister Clutch

Only servers who are immune are those who are hosted on a mod like Masta already said. If ur planning to keep ur server baseJKA, the only thing u can pretty much do is install a auto-rs script. To rs ur server when its down.

Aug 15 2008 09:16pm

Augusta_Mintaka
 - Student
 Augusta_Mintaka

Tried several q3infoboom patches and none seem to do the trick. Some servers are immune to the crash so there has to be a fix out there somewhere.
_______________
"Deos fortioribus adesse."

Aug 15 2008 06:26am

Masta
 - Jedi Council
 Masta

Yeah it is. It's extremly crude and simple - somewhat of an embarrassment to the dev's, if you ask me.

Gl with the server
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Aug 15 2008 05:14am

Augusta_Mintaka
 - Student
 Augusta_Mintaka

Is it infoboom? I thought that was something different. People execute a script in the server that repeats 'A' a lot of times. I have a copy of it, but I doubt I'd be allowed to post it.

I'll try some infoboom patches, thanks for the advice.
_______________
"Deos fortioribus adesse."

This comment was edited by Augusta_Mintaka on Aug 15 2008 05:16am.

Aug 14 2008 09:27pm

Masta
 - Jedi Council
 Masta

As far as i know, the only way to prevent the infoboom exploit is to run a mod. There's a couple of mods out there that don't flood the game with useless and annoying content, so you might maybe want to try them out.
_______________
Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


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