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Forums | Jedi Knight: Jedi Academy Discussion
The State of Jedi Knight
Mar 09 2014 06:51am

gerbilOFdoom
 - Student
gerbilOFdoom
Greetings all! Information on some of the more popular projects based on the Jedi Knight source code.

OpenJK - Primary goal is to fix bugs, make engine enhancements, and to improve the modding situation.

Jedi Knight Galaxies - [Abandoned] Primary goal is to overhaul gameplay starting with a combat overhaul (Versus) and ending in a persistent multi-server RPG universe.

JK2: HD - An update to JK2 with bug fixes, restored content, and improved gameplay features

JA++ - A server management mod meant to replace JA+. Server/Client of JA+/JA++ are interoperable.

Makermod's source code

Lugormod now has a new developer

http://jkhub.org - The primary nexus for Jedi Knight modding, as far as I know.



This post was edited by gerbilOFdoom on Jan 21 2016 01:13am.

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Comments
Jan 21 2016 01:13am

gerbilOFdoom
 - Student
 gerbilOFdoom

Added some information on Makermod and Lugormod, for those interested.

Made this comment because TJA could use some activity

Jul 13 2014 01:37am

Rivan
 - Student

1: OpenJKA is not a modification, it does not change anything in relation to hitboxes or the like. Consider it a massive patch, 1.03 and up. It fixes security issues server side and client side, and generally makes a lot of nice server crashing things no longer work.
---You can still run OpenJKA, get the benefits, and still remain pure, technically speaking. It is not a modification such as JA+(Horrible and outdated), JA++(Golden security fixes), Lugormod(outdated and dead), and what else exists.
Also, Jkaserver.org .---Been using OpenJKA, I have my own server, I can confirm all of this.

Mar 22 2014 08:07am

gerbilOFdoom
 - Student
 gerbilOFdoom

I suppose more detail is in order. The game is setup as an executable and a set of virtual machines in the form of dll files. The structure for OpenJK is as thus:
openjk.x86.exe (Multiplayer executable)
openjk_sp.x86.exe (Singleplayer executable)
openjkded.exe (Multiplayer dedicated server executable)
openjo_sp.x86.exe (Jedi Outcast single player)
rd-vanilla_x86.dll (Original game renderer, currently being replaced by rd-rend2)
rdsp-vanilla_x86.dll (Original game renderer, currently being replaced by rd-rend)
rdjosp-vanilla_x86.exe (Original JKO renderer)
jagamex86.dll (Game code)
jospgamex86.dll (Jedi Outcast Game code)
ui.dll (Client-side user interface, not modified by OpenJK)

What this all means is that OpenJK is entirely modular. You can use the executable fixes for both client and server, use the game dll to patch security vulnerabilities, or base your mod on OpenJK's game dll code to incorporate those fixes into your mod.

Mar 20 2014 06:58am

Cloud Senatu
 - Student
 Cloud Senatu

I have OpenJK, I use it with JA+ so I don't have to worry about getting that funky glitch with config's. But to my understanding, OpenJK is a client-side, not server-side, so wouldn't be put onto the server anyways?

Mar 20 2014 04:29am

gerbilOFdoom
 - Student
 gerbilOFdoom

Cloud, OpenJK does absolutely nothing to damages or hitboxing. You can review it yourself by looking through the Github repository for it.

OpenJK has two main sections: executable and jamp dll. The changes to the executable fix bugs and vulnerabilities as well as improve the console interface, for example word completion. The DLL side fixes bugs in BaseJKA and patches vulnerabilities that cannot be fixed in the executable. Again, you can review the damages/hitboxes yourself. The files you want are the ones in codemp/game.

Mar 11 2014 11:23pm

Cloud Senatu
 - Student
 Cloud Senatu

Ahh, you're looking for FFA base servers. That's where it gets trickier. Most base servers are set to TFFA these days.

Mar 11 2014 10:09pm

Inferno
 - Student
 Inferno

Sorry guys i forgot to put the "ffa servers" words there. :D
Yes the ESl servers are base ones for example, but FFA server just only a few can be found. Most of them are JA+ or Lugormod.
_______________
Sometimes you must go down to get higher. May the force be with you!

This comment was edited by Inferno on Mar 11 2014 10:10pm.

Mar 11 2014 04:37pm

Cloud Senatu
 - Student
 Cloud Senatu

There's a lot of 1.01 base servers that are unaltered, and still pure. Just all a matter of finding them, because they're mixed in with the JA+ ones. Lol

Mar 11 2014 03:13pm

Zachry D'Kana
 - Jedi Knight
 Zachry D'Kana

Quote:
Is there any base server on 1.01 except TJA servers?

There are some. You can use THIS site for example to search. Also servers having duel maps on them are usually base oriented.
_______________
Always striving to be better.

Mar 11 2014 10:17am

Inferno
 - Student
 Inferno

Is there any base server on 1.01 except TJA servers?
Cloud is right though every little changes in server cgf's can change dmg and hitboxes too.
_______________
Sometimes you must go down to get higher. May the force be with you!

Mar 10 2014 12:58pm

Zachry D'Kana
 - Jedi Knight
 Zachry D'Kana

Quote:
Heh thanks guys.
Don't get me wrong, I love JA+ and play on it regularly, but I really just feel TJA is meant to remain pure, we don't need any type of alterations here.


^This.

BTW I don't think GerbilOFdoom was implying that we should install any kind of mod, more like he gave us a summary of the present mods available. (Correct me if not :) )
_______________
Always striving to be better.

Mar 10 2014 03:18am

Cloud Senatu
 - Student
 Cloud Senatu

Heh thanks guys.
Don't get me wrong, I love JA+ and play on it regularly, but I really just feel TJA is meant to remain pure, we don't need any type of alterations here.

Mar 09 2014 09:34pm

Masta
 - Jedi Council
 Masta

I approve of Cloud's attitude.
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Find out more about the Jedi Academy Aurochs here and more about Masta here!
Married to Kain.


Mar 09 2014 07:48pm

MrDJSilva
 - Student
 MrDJSilva

Quote:
While these are great modifications to the game, I'd recommend not using any of them on TJA. The reason being, is some may not do much altering except to fix bugs or something along that nature, but for those of us (such as me, for example) who actually know how the dmgs and hit boxes work on a PURE base server, will notice differences no matter what mod is used.
There's a mod out there that's only supposed to add some admin commands to a base server, not touch the dmgs or hit boxes at all.. but that's not true. It actually messed with the dmgs quite a bit and gets extremely annoying.


agree with this statement alot!

This comment was edited by MrDJSilva on Mar 09 2014 07:48pm.

Mar 09 2014 05:35pm

Cloud Senatu
 - Student
 Cloud Senatu

While these are great modifications to the game, I'd recommend not using any of them on TJA. The reason being, is some may not do much altering except to fix bugs or something along that nature, but for those of us (such as me, for example) who actually know how the dmgs and hit boxes work on a PURE base server, will notice differences no matter what mod is used.

There's a mod out there that's only supposed to add some admin commands to a base server, not touch the dmgs or hit boxes at all.. but that's not true. It actually messed with the dmgs quite a bit and gets extremely annoying.

Mar 09 2014 04:36pm

Zachry D'Kana
 - Jedi Knight
 Zachry D'Kana

A nice collection! Thanks :)
_______________
Always striving to be better.

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