JK2 Mapping | |
Preadator Kallata'n - Student |
There are a few people around here that wanna try out mapping or wateva, but can't always get through the tutorials. People that already map mite get stuck with something too. You could get forwarded to Dom, but he's never got the time to reply to that kinda mail for sum reason...
So, here looks like a nice place to set up for a community mapping discussion Better go grab those tent poles... _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
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Kytor - Student |
I would change the base color to be more dirty looking than the standard imperial green. maybe make it a bronzish browinish color- and then rust it up like kalheka said. _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Plo Koon - Student |
aah i see... _______________ Free Tibet! Click this link,and learn Here too |
Kalheka - Student |
Rusted metal would look kewl for what your talking about pread _______________ Death is only the beginning. |
Plo Koon - Student |
why the heck would you want to change th imperial logo?
_______________ Free Tibet! Click this link,and learn Here too |
Preadator Kallata'n - Student |
guys...the silence is killing me...
i get to work on the tutorials at the end of this week (hopefully...you know, i really hate the real_worLd... [**nukes reality**]) oh btw, can ppl...anybody...please suggest ideas for enhancements of the imperial logo...in a industrial/factory sense... _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Kalheka - Student |
*bump* _______________ Death is only the beginning. |
Preadator Kallata'n - Student |
Jedi_Wing (sorry i didn't notice this before...)
What kind of map is it you wish made? _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Preadator Kallata'n - Student |
I've used CSG Subtract a lot and so far only noticed bugs when used as a func_rotating or used with a glass shader (although they may have been me just not compiling my map properly)
Any chance you could tell me what the warning is? Jus so i know... And as for using other means, sometimes the brush you'll make with CSG Subtract is just insanely complicated to build, and you'll get more faults from building it yourself...but then i use it loads on complicated things _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Kalheka - Student |
I've never messed with that tool. I read a warning about it. I use other means myself. Wing, email me. _______________ Death is only the beginning. |
Jedi_Wing - Ex-Student |
THINK ANYONE CAN MAKE A MAP for me? _______________ http://www.thejediacademy.net/forums_detail_page.php?f_id=159 http://www.thejediacademy.net/show_profile.php?f_id=1386 |
Kytor - Student |
CSG subtract IS a usefull tool, however half the time it seems to create a buggy brush that will cause major errors. If you find that is the case then you just delete the subtracted brush and create normal brushes to do the same thing.
and pread, that documenty thing sounds cool. _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Psycho - Ex-Student |
CSG Subtract is EVIL, NEVER use it, if you want, I can show you an MUCH better way instead of subtracting... _______________ ---->66.165.90.207:28070!One of the best public servers evah!! |
ioshee - Student |
I've heard that the CSG Subtract tool can be a bit buggy. Have you had any problems with it? Or do you have nothing but love for it? It could just be that the people saying it's an inferior tool don't know how to use it properly.
I've never used it for fear of getting strange anomalies in my final bsp. _______________ One of the Belouve boys |
Preadator Kallata'n - Student |
hmm...been a bit quiet recently...well I'm working on some documentation atm, soon to be based on two different websites (i'll tell you them at a later date)...also, I'm currently working on a couple of large mapping projects...
so, for the start of my information, it doesn't really have anything to do with shaders - i'll be working on the documentation for that soon - but its just a useful tool you'll want to check out... --------- CSG Subtract: A useful tool for fitting brushes around brushes quickly and easily, without having to spend ages trying to cut the brush into the exact shape and just ending up with a useless brush. Two buttons to the left of the hollow tool (correct to version 1.2.9 of GTK Radiant, most likely applicable to all current versions), it is operated by first creating the brush you want to cut the hole in (obviously) and a brush to cut the hole with (must be the right size and shape for the hole you want to make, although you can have it longer than the hole if it doesn't come into contact with any other brushes). Moving the brush into the position you want the hole to be cut, keep the brush (the one for making the hole) selected and click the CSG Subtract button. You can then delete the brush you have selected, leaving a hole/gap/void where the brush previously was. This can be useful for making holes in walls or floors that aren't going to be circular, pipes where you see all the faces of the object (you'll get what I mean eventually), as well as some other uses you'll find. _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Kalheka - Student |
I looked into trying to get doors to toggle when I made Advent. Toggling is not available in multiplayer.
If you think about it, most multiplayer maps should not have toggling doors, because of the potential for abuse by players. It sucks, but thats the truth. _______________ Death is only the beginning. |
Kytor - Student |
I don't know if you can toggle in multiplayer. I hope you can though, cause it would open up all sorts of interesting possibilities...
Pread, if you clould explain how to make shaders, that would be great. Just make sure to explain it really simply, like we know nothing (because I don't ). _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Preadator Kallata'n - Student |
ah the almighty TOGGLE switch...well there should really be a button on the entity view window (N), but it seems to have disappeared...on my GTK at least...I'm trying to get it fixed, so if i do find a solution I'll let u kno
== Edit == I can make shaders...I'll try get some explainatory info up here... _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) This comment was edited by Preadator Kallata'n on Mar 13 2003 02:10pm. |
ioshee - Student |
sorry I forgot to specify that I was in MP.
Can you tell me how to use the toggle command? or if it's even available in MP. I like your idea though and I'll try it out in my test map. Thanks. _______________ One of the Belouve boys |
Kytor - Student |
osh, what you said with the trigger_multiple causing a door to move out of it is, as Pread said, impossible. HOWEVER it is possible to create the desired effect, at least for single player. Instead of having 1 big trigger multiple, have 2. make the door toggle. but the 2 trigger multiples at the edges of where your big trigger would be. then, instead of entering the big trigger, they will trigger the small one. leaving the enclosed area will produce the effect by triggering 1 of the two (or more) triggers again.
and, i checked, and grates in the game do appear to be shaders... sorry. you can still try the alpha background and see if that works though. or you could always learn how to make shaders. If you find a good tut, tell me where it is. I've always wanted to learn myself _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow This comment was edited by Kytor on Mar 12 2003 03:39pm. |
Preadator Kallata'n - Student |
ioshee - not possible
roq files in MP - as far as i know not possible, but if i hear of anything I'll let you know as for grates, i'm pretty sure they're shaders...but not totally sure...i'll look into it _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
ioshee - Student |
Thanks you sooo much Corran. One more question about trigger_multiple:
Is there a way to have a trigger hold a door open until you get out of it (kinda like the door sensor that gets made automatically when you make a door?) I need a trigger to open a door, but I want it to stay open as long as i'm in the trigger_multiple and then shut when I get out of it. Thanks again. _______________ One of the Belouve boys This comment was edited by ioshee on Mar 11 2003 11:35pm. |
Kytor - Student |
Sephiroth, I have no clue about anything having to do about roq files, sorry. however, if you could figure out how to make a big shader that showed the littl movie you want shown, you could put it on a brush, and then target the start camera at the brush. there wouldnt be anything from keeping someone from starting to play midway, and if you might end up starting to view it in the middle...
Osh, I THINK that the only way to make a grate see throughable in a custum texture would be to draw the grate over a background of aplha particles (transparent background). I'm not sure. Also, a huge trigger brush wouldnt cause any problems, even when it intersects other brushes. it would be an entity, so it doesnt distrupt structural brushes, and has no visibal texture in game, so it wont cause drawing problems. _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
ioshee - Student |
Sorry Sephiroth, I don’t know anything about .roq files. I didn't think they could be used in MP at all.
Does anyone know how to make part of a custom texture transparent? Like the grate texture in kejim or a glass map texture like the maps found in the hangar at the Yavin temple. Also does any one know if adding a HUGE trigger brush in a room would affect a maps performance? It would have to overlap some structural brushes. Will that cause any problems if it’s just a trigger brush? Thanks _______________ One of the Belouve boys This comment was edited by ioshee on Mar 11 2003 01:06pm. |
Sephiroth - Ex-Student |
anyone have a step by step walkthrough on applying roq files to a multiplayer map. I read a couple tutorials about having to make a shader file for the roq file to be able to paste the roq file to a texture entity. I can't seem to get it to work. I wanted it to work like a opening cutscene that someone can skip by hiting ctrl or fire button. I can't even get it to show up like a texture map. |
Kalheka - Student |
Fantastic Corran! w00T! _______________ Death is only the beginning. |
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