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Forums | Jedi Knight 2 Discussion
JK2 Mapping
Nov 22 2024 01:13am

Preadator Kallata'n
 - Student
Preadator Kallata'n
There are a few people around here that wanna try out mapping or wateva, but can't always get through the tutorials. People that already map mite get stuck with something too. You could get forwarded to Dom, but he's never got the time to reply to that kinda mail for sum reason...

So, here looks like a nice place to set up for a community mapping discussion :) Better go grab those tent poles...
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Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)

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Comments
Apr 08 2003 04:36pm

Kytor
 - Student

I would change the base color to be more dirty looking than the standard imperial green. maybe make it a bronzish browinish color- and then rust it up like kalheka said.
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Apr 08 2003 08:27am

Plo Koon
 - Student
 Plo Koon

aah i see...
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Apr 08 2003 06:29am

Kalheka
 - Student
 Kalheka

Rusted metal would look kewl for what your talking about pread
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Apr 08 2003 03:11am

Plo Koon
 - Student
 Plo Koon

why the heck would you want to change th imperial logo?

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Apr 08 2003 01:21am

Preadator Kallata'n
 - Student
 Preadator Kallata'n

guys...the silence is killing me...

i get to work on the tutorials at the end of this week (hopefully...you know, i really hate the real_worLd... [**nukes reality**])

oh btw, can ppl...anybody...please suggest ideas for enhancements of the imperial logo...in a industrial/factory sense...
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««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)


Apr 06 2003 03:35am

Kalheka
 - Student
 Kalheka

*bump*
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Apr 03 2003 07:24pm

Preadator Kallata'n
 - Student
 Preadator Kallata'n

Jedi_Wing (sorry i didn't notice this before...)

What kind of map is it you wish made?
_______________
««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)


Mar 31 2003 09:15pm

Preadator Kallata'n
 - Student
 Preadator Kallata'n

I've used CSG Subtract a lot and so far only noticed bugs when used as a func_rotating or used with a glass shader (although they may have been me just not compiling my map properly)

Any chance you could tell me what the warning is? Jus so i know...

And as for using other means, sometimes the brush you'll make with CSG Subtract is just insanely complicated to build, and you'll get more faults from building it yourself...but then i use it loads on complicated things :)
_______________
««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)


Mar 31 2003 08:20am

Kalheka
 - Student
 Kalheka

I've never messed with that tool. I read a warning about it. I use other means myself. Wing, email me.
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Mar 30 2003 03:36am

Jedi_Wing
 - Ex-Student
 Jedi_Wing

THINK ANYONE CAN MAKE A MAP for me?
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Mar 29 2003 04:41pm

Kytor
 - Student

CSG subtract IS a usefull tool, however half the time it seems to create a buggy brush that will cause major errors. If you find that is the case then you just delete the subtracted brush and create normal brushes to do the same thing.

and pread, that documenty thing sounds cool.:)
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The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Mar 29 2003 12:05am

Psycho
 - Ex-Student
 Psycho

CSG Subtract is EVIL, NEVER use it, if you want, I can show you an MUCH better way instead of subtracting...
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Mar 28 2003 05:37pm

ioshee
 - Student
 ioshee

I've heard that the CSG Subtract tool can be a bit buggy. Have you had any problems with it? Or do you have nothing but love for it? It could just be that the people saying it's an inferior tool don't know how to use it properly.

I've never used it for fear of getting strange anomalies in my final bsp.
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Mar 27 2003 07:52pm

Preadator Kallata'n
 - Student
 Preadator Kallata'n

hmm...been a bit quiet recently...well I'm working on some documentation atm, soon to be based on two different websites (i'll tell you them at a later date)...also, I'm currently working on a couple of large mapping projects...

so, for the start of my information, it doesn't really have anything to do with shaders - i'll be working on the documentation for that soon - but its just a useful tool you'll want to check out...

---------
CSG Subtract:

A useful tool for fitting brushes around brushes quickly and easily, without having to spend ages trying to cut the brush into the exact shape and just ending up with a useless brush.

Two buttons to the left of the hollow tool (correct to version 1.2.9 of GTK Radiant, most likely applicable to all current versions), it is operated by first creating the brush you want to cut the hole in (obviously) and a brush to cut the hole with (must be the right size and shape for the hole you want to make, although you can have it longer than the hole if it doesn't come into contact with any other brushes).

Moving the brush into the position you want the hole to be cut, keep the brush (the one for making the hole) selected and click the CSG Subtract button. You can then delete the brush you have selected, leaving a hole/gap/void where the brush previously was. This can be useful for making holes in walls or floors that aren't going to be circular, pipes where you see all the faces of the object (you'll get what I mean eventually), as well as some other uses you'll find.
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««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)


Mar 13 2003 03:51pm

Kalheka
 - Student
 Kalheka

I looked into trying to get doors to toggle when I made Advent. Toggling is not available in multiplayer.

If you think about it, most multiplayer maps should not have toggling doors, because of the potential for abuse by players. It sucks, but thats the truth.
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Mar 13 2003 03:47pm

Kytor
 - Student

I don't know if you can toggle in multiplayer. I hope you can though, cause it would open up all sorts of interesting possibilities...

Pread, if you clould explain how to make shaders, that would be great. Just make sure to explain it really simply, like we know nothing (because I don't;) ).
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Mar 13 2003 02:09pm

Preadator Kallata'n
 - Student
 Preadator Kallata'n

ah the almighty TOGGLE switch...well there should really be a button on the entity view window (N), but it seems to have disappeared...on my GTK at least...I'm trying to get it fixed, so if i do find a solution I'll let u kno

== Edit ==
I can make shaders...I'll try get some explainatory info up here...
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««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)


This comment was edited by Preadator Kallata'n on Mar 13 2003 02:10pm.

Mar 12 2003 04:05pm

ioshee
 - Student
 ioshee

sorry I forgot to specify that I was in MP.

Can you tell me how to use the toggle command? or if it's even available in MP.

I like your idea though and I'll try it out in my test map. Thanks.
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One of the Belouve boys

Mar 12 2003 03:37pm

Kytor
 - Student

osh, what you said with the trigger_multiple causing a door to move out of it is, as Pread said, impossible. HOWEVER ;) it is possible to create the desired effect, at least for single player. Instead of having 1 big trigger multiple, have 2. make the door toggle. but the 2 trigger multiples at the edges of where your big trigger would be. then, instead of entering the big trigger, they will trigger the small one. leaving the enclosed area will produce the effect by triggering 1 of the two (or more) triggers again.

and, i checked, and grates in the game do appear to be shaders... sorry. you can still try the alpha background and see if that works though. or you could always learn how to make shaders. If you find a good tut, tell me where it is. I've always wanted to learn myself:)
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The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


This comment was edited by Kytor on Mar 12 2003 03:39pm.

Mar 12 2003 02:01pm

Preadator Kallata'n
 - Student
 Preadator Kallata'n

ioshee - not possible

roq files in MP - as far as i know not possible, but if i hear of anything I'll let you know

as for grates, i'm pretty sure they're shaders...but not totally sure...i'll look into it
_______________
««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)


Mar 11 2003 08:12pm

ioshee
 - Student
 ioshee

Thanks you sooo much Corran. One more question about trigger_multiple:

Is there a way to have a trigger hold a door open until you get out of it (kinda like the door sensor that gets made automatically when you make a door?) I need a trigger to open a door, but I want it to stay open as long as i'm in the trigger_multiple and then shut when I get out of it. Thanks again.
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This comment was edited by ioshee on Mar 11 2003 11:35pm.

Mar 11 2003 03:39pm

Kytor
 - Student

Sephiroth, I have no clue about anything having to do about roq files, sorry. however, if you could figure out how to make a big shader that showed the littl movie you want shown, you could put it on a brush, and then target the start camera at the brush. there wouldnt be anything from keeping someone from starting to play midway, and if you might end up starting to view it in the middle...:confused:

Osh, I THINK that the only way to make a grate see throughable in a custum texture would be to draw the grate over a background of aplha particles (transparent background). I'm not sure. Also, a huge trigger brush wouldnt cause any problems, even when it intersects other brushes. it would be an entity, so it doesnt distrupt structural brushes, and has no visibal texture in game, so it wont cause drawing problems.
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Mar 11 2003 11:32am

ioshee
 - Student
 ioshee

Sorry Sephiroth, I don’t know anything about .roq files. I didn't think they could be used in MP at all.

Does anyone know how to make part of a custom texture transparent? Like the grate texture in kejim or a glass map texture like the maps found in the hangar at the Yavin temple.

Also does any one know if adding a HUGE trigger brush in a room would affect a maps performance? It would have to overlap some structural brushes. Will that cause any problems if it’s just a trigger brush?

Thanks
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One of the Belouve boys

This comment was edited by ioshee on Mar 11 2003 01:06pm.

Mar 07 2003 04:44pm

Sephiroth
 - Ex-Student
 Sephiroth

anyone have a step by step walkthrough on applying roq files to a multiplayer map. I read a couple tutorials about having to make a shader file for the roq file to be able to paste the roq file to a texture entity. I can't seem to get it to work. I wanted it to work like a opening cutscene that someone can skip by hiting ctrl or fire button. I can't even get it to show up like a texture map.

Mar 07 2003 04:39pm

Kalheka
 - Student
 Kalheka

Fantastic Corran! w00T!
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