JK2 Mapping | |
Preadator Kallata'n - Student |
There are a few people around here that wanna try out mapping or wateva, but can't always get through the tutorials. People that already map mite get stuck with something too. You could get forwarded to Dom, but he's never got the time to reply to that kinda mail for sum reason...
So, here looks like a nice place to set up for a community mapping discussion Better go grab those tent poles... _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
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Comments |
Kytor - Student |
osh, what you said with the trigger_multiple causing a door to move out of it is, as Pread said, impossible. HOWEVER it is possible to create the desired effect, at least for single player. Instead of having 1 big trigger multiple, have 2. make the door toggle. but the 2 trigger multiples at the edges of where your big trigger would be. then, instead of entering the big trigger, they will trigger the small one. leaving the enclosed area will produce the effect by triggering 1 of the two (or more) triggers again.
and, i checked, and grates in the game do appear to be shaders... sorry. you can still try the alpha background and see if that works though. or you could always learn how to make shaders. If you find a good tut, tell me where it is. I've always wanted to learn myself _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow This comment was edited by Kytor on Mar 12 2003 03:39pm. |
Preadator Kallata'n - Student |
ioshee - not possible
roq files in MP - as far as i know not possible, but if i hear of anything I'll let you know as for grates, i'm pretty sure they're shaders...but not totally sure...i'll look into it _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
ioshee - Student |
Thanks you sooo much Corran. One more question about trigger_multiple:
Is there a way to have a trigger hold a door open until you get out of it (kinda like the door sensor that gets made automatically when you make a door?) I need a trigger to open a door, but I want it to stay open as long as i'm in the trigger_multiple and then shut when I get out of it. Thanks again. _______________ One of the Belouve boys This comment was edited by ioshee on Mar 11 2003 11:35pm. |
Kytor - Student |
Sephiroth, I have no clue about anything having to do about roq files, sorry. however, if you could figure out how to make a big shader that showed the littl movie you want shown, you could put it on a brush, and then target the start camera at the brush. there wouldnt be anything from keeping someone from starting to play midway, and if you might end up starting to view it in the middle...
Osh, I THINK that the only way to make a grate see throughable in a custum texture would be to draw the grate over a background of aplha particles (transparent background). I'm not sure. Also, a huge trigger brush wouldnt cause any problems, even when it intersects other brushes. it would be an entity, so it doesnt distrupt structural brushes, and has no visibal texture in game, so it wont cause drawing problems. _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
ioshee - Student |
Sorry Sephiroth, I don’t know anything about .roq files. I didn't think they could be used in MP at all.
Does anyone know how to make part of a custom texture transparent? Like the grate texture in kejim or a glass map texture like the maps found in the hangar at the Yavin temple. Also does any one know if adding a HUGE trigger brush in a room would affect a maps performance? It would have to overlap some structural brushes. Will that cause any problems if it’s just a trigger brush? Thanks _______________ One of the Belouve boys This comment was edited by ioshee on Mar 11 2003 01:06pm. |
Sephiroth - Ex-Student |
anyone have a step by step walkthrough on applying roq files to a multiplayer map. I read a couple tutorials about having to make a shader file for the roq file to be able to paste the roq file to a texture entity. I can't seem to get it to work. I wanted it to work like a opening cutscene that someone can skip by hiting ctrl or fire button. I can't even get it to show up like a texture map. |
Kalheka - Student |
Fantastic Corran! w00T! _______________ Death is only the beginning. |
ioshee - Student |
AWESOME! Thanks again Corran. That answers my question on the other forum as well. _______________ One of the Belouve boys |
Kytor - Student |
Osh, unfortunatly you can't change the duel music in multiplayer inside of a map. So there is no key for it. however, you can change it. It just will change it for all maps.
To do it, in your pk3 file, make the folders music/mp and put in your new duel music. then rename the music to duel.mp3. The game will use the new music, because it will think that its actually playing the duel music. _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Kalheka - Student |
I don't know it osh, but if you do find out lemme know, I wouldn't mind changing it either. _______________ Death is only the beginning. |
ioshee - Student |
I know how to change the music in my map, but is it possible to change what mp3 file plays when you engage in saber challenge. I'm assuming it's a key and value in the worldspawn but do you know what the key is? _______________ One of the Belouve boys |
Kytor - Student |
I don't remember where, exactly, I found out about the hint brush thing. I know I've seen a hint brush explained as a system/areaportal brush before, definitly on lucasforums, almost definitly on the pcgamemods forums. Since then ive heard it mentioned it that way other places, but I've never really gotten a clear explenation. I've heard other places just call it a hint brush. So I don't really know, and I just assumed that hint brushes and areaportal brushes were the same.... _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
ioshee - Student |
Thanks Corran, the problem WAS that I hadn't made my glass a detail brush. It works perfectly now
About the system/hint texture: I thought that is what system/area_portal was for. Do they work the same way? _______________ One of the Belouve boys |
Preadator Kallata'n - Student |
lol
tell me where u found ur info on hint brushes and i'll give it a look... _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Kytor - Student |
There IS a system hint? hmm, must of never seen it... Well, as far as I can tell, I guess It would do the same thing...
Or maybe I'm just plain wrong about everything. Its definitly possible _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Preadator Kallata'n - Student |
so...if that's a hint brush then...what happens when you cover a brush in system/hint ? _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Dachsie - Ex-Student |
Yay! this is something i have wanted to know for ages and now i know its possible! Yay! _______________ "I find your lack of faith disturbing!" -Vader -=[Dachsie LordOThePings]=- |
Kytor - Student |
Dachsie, all you have to do is:
1. create a brush where you want this 1 sided window to be. 2.select the side of the brush that you want to act like glass and apply the glass texture (glass2, I think, in the common texture set) to that side. 3.fit the glass texture (press s and select fit in the pop up window) so that it looks more like glass. 4.select the side of the brush you want people to NOT see through. apply any normal texture you want to it (just not glass). And then it should work _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Dachsie - Ex-Student |
Does anyone know how to make one way glass that if you are on one side you see a texture and on the other side it acts loike glass? This would be cool for my upcoming "Polar [Hoth] Academy"!
oh yeah, and will it kill framerates? _______________ "I find your lack of faith disturbing!" -Vader -=[Dachsie LordOThePings]=- |
Kytor - Student |
Ioshee, the problems you described were exactly what would happen if you forgot to detail the glass. So go detail it and the problems will go away
About my problem with the dissapearing func_rotating, I removed the hint brush in the closest door and now there is no problem. I wonder if it matters how big an entity is compared to the portal its in? It was a very big entity, and now that the portal is much bigger it seems to be working just fine For those of you who want to know what a hint brush is, it's exactly what Preadator was describing: a brush covered in system/areaportal. What it does is tell the compiler to cut off the portal when it meets the brush. This is especially useful in doors because doorways would create a very strangly shaped portal without a hint brush. -hope that helped a little _______________ The only thing better than playing JA is making JA levels! Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow |
Kalheka - Student |
I can't visualize what your talking about osh. Making the glass into a detail brush might help. It might be the texture/shader you picked also. _______________ Death is only the beginning. |
ioshee - Student |
Sorry, I hate to double post, but I just thought of something: I'm not sure if I made my glass panels into detail brushes. Would that cause any of the problems I'm having? I will test it out when I get home today.
Thanks in advance for your help. *EDIT* BTW what is a hint brush used for Corran? _______________ One of the Belouve boys This comment was edited by ioshee on Feb 26 2003 12:36pm. |
ioshee - Student |
I'm having a terrible time with glass. I have glass in an observation area over a dueling room. When I get too far back, it starts looking really goofy. It’s hard to describe but it doesn’t look right. Plus, when I stand right next to the glass and look sideways along it, it turns all white on the other side of it. Has anyone had similar problems with glass? I would actually like it to be one way glass (where the duelers can't see the observation area,) but I seem to have even more problems with that. I’m thinking of scrapping the glass altogether and just putting up some handrails hehe.
Thanks _______________ One of the Belouve boys |
Preadator Kallata'n - Student |
is the func_rotating within touching range of the func_door?
if removing the hint brush fixes the problem, try placing some brushes covered with textures>system>areaportal should hopefully fix the framerate problem. (what is the hint brush for neway? i neva botherd toying with that before...) If none of the above works at all, get in touch... _______________ ««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»» Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters) |
Kalheka - Student |
Stumped dude, sorry. _______________ Death is only the beginning. |
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