will the maps be able to convert into this engin? | |
Xutai - ex-Student |
will the maps be able to convert into this engin? _______________ You Want The Force? You can't Handle The Force |
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Johnnyrico - Student |
i hope we will be able to do it _______________ ...... |
Eniac - Student |
I got reply from Raven sayin' it'll be possible to import architecture into new editor but it'll need to be retextured. I am waiting for ydnar of splash damage to reply about q3map2 support for jedi academy. Maybe it would be possible to complie it from GTK using q3map2? |
Buzz - Student |
I'm not a big First person shooter or Quake fan so I could be way off base on this. Since Quake 3 runs the Quake 3 engine and Jedi Outcast run the Quake 3 engine, wouldn't that mean that you could play quake 3 maps on JK2? Or are they just really different? It could end up being the same between Jedi Outcast and Jedi Academy. There are probably going to be a few different weapons so that could cause glitches. Maybe changes to the bot routing system too? Like I said this isn't my strong suit so I don't really know _______________ When you are going through Hell, keep going. -Sir Winston Churchill. Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it. |
Battlin' Billy - Student |
I'm working on a map now, and with all this RLâ„¢ riff-raff going on right now, it probably won't be done 'til after JK:JA comes out. What if I only have the BSP and nothing else? Would that make it easier to use the map for it? _______________ Midbie Council Member #2 - Profile ID 2073 | Member of B@rtM@ulS@ar | Owner of Monty's 2000th comment & D@RtHM@UL's 8100th comment | Former Padawan of SilkMonkey & Arcuss JA Goaltender & NHL Fan | Fellow Rush fan to Axion|Plo Koon is my oldest JA friend Post your RL pics HERE! | Post you JK2/JK3 screenies HERE! |
Fate - Student |
Bravo on the last reply. If any of you ever tried playing q3 models in Bid for power (The dbz mod, that turned out to not be a dbz mod) you sometimes come up with problems like a model not comiling right because files are in the wrong places. I'm sure our expert coders will figure out solutions to these problems very quickly. anyways, the game engine shouldn't be different enough for it too matter to much. _______________ I must not fear . Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear . I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain. Gom gom gom gom gom! |
Loaf - Ex-Student |
it may be difficult to port the maps though. I tried to port the jk2 demo level to jk2 SP, but it all screwed up. _______________ The Notorious Conversation Killer |
Jake Kainite - Student |
The game engine is exactly the same. Think of JK:JA as an advanced mod, which has time, funding and a team of expert coders behind it. I'm guessing the maps will work, it'd be silly if they didn't. But you never know, the world is a silly place....... _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side |
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