Alex Howell's JA Siege Network | |
Alex Howell [JAS] - ex-Student ![]() |
Hi All, I was planning to start a Siege game, was planning to start with the Hoth Siege. I havent done anything else but get into the planning stage. The Siege game is going to have a max player rate of 16 players, its going to be password protected so only JA members can get in. Since i'm new and green under the gills (meaning I havent had much experiance), I would like anyone intrested to help out, I believe that we can get one great Siege gaming network up. I also know that JA does run their own Siege games (havent seen any though). The only problem for me is that I only have "Jedi Knight: Jedi Academy", I'mnot sure if this is going to effect those who only have "Jedi Knight: Jedi Outcast" Anyway, I started this Forum so that we all take take part in getting this network up and running. So lets get brainstorming then ![]() _______________ - Alex Howell This post was edited by Alex Howell [JAS] on Nov 01 2003 05:04pm. |
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Alex Howell [JAS] - Ex-Student ![]() |
OK, bad news for everyone. For some reason I cant get to host any kind of Siege/FFA/Duel. The data below is from what I copied and pasted from the Command Prompt screen for JK3. I get this everytime I try and host a Siege...see if you can figure out my problem, otherwise we are going to need to find another way to this JAmp: v1.0.0.0 win-x86 Jul 21 2003 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\vader.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\stances.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\saber_hilts2.pk3 (38 filHitch warning: 24571 msec frame time Hitch warning: 1041 msec frame time Hitch warning: 1187 msec frame time es) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\saber_hilts.pk3 (51 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sabers.pk3 (12 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\realblades.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RazerSaber.pk3 (19 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\JKII_ffa.pk3 (296 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\JKII_ctf.pk3 (152 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jedi_academy_v4.pk3 (22 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\industrial training station.pk3 (28 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Eternal lair of Ragnos' deciples..pk3 (24 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 24418 files in pk3 files execing mpdefault.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...87 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/AGP/SSE2 GL_VERSION: 1.4.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV @ 2662 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (8.000000 of 8.000000) Dynamic Glow: enabled ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xbfa8060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Loading dll file ui. --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: Howell IP: 80.3.241.149 couldn't exec setlanguage.cfg Shutting down OpenGL subsystem ------ Server Initialization ------ Server: mp/siege_hoth ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\vader.pk3 (14 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\stances.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\saber_hilts2.pk3 (38 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\saber_hilts.pk3 (51 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sabers.pk3 (12 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\realblades.pk3 (17 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RazerSaber.pk3 (19 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\JKII_ffa.pk3 (296 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\JKII_ctf.pk3 (152 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jedi_academy_v4.pk3 (22 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\industrial training station.pk3 (28 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Eternal lair of Ragnos' deciples..pk3 (24 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 48836 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: basejk gamedate: Jul 22 2003 ------------------------------------------------------------ InitGame: \version\JAmp: v1.0.0.0 win-x86 Jul 21 2003\dmflags\0\fraglimit\20\timelimit\0\g_maxHolocronCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\6\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\1\g_gametype\7\g_needpass\0\protocol\25\mapname\mp/siege_hoth\sv_privateClients\0\sv_hostname\*Jedi*\sv_maxclients\16\sv_maxRate\0\sv_minPing\0\sv_maxPing\500\sv_floodProtect\1\sv_allowAnonymous\0\sv_allowDownload\0\g_redTeam\Empire\g_blueTeam\Rebellion\g_siegeTeamSwitch\1\g_debugMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\basejk\g_maxGameClients\0\g_jediVmerc\0\g_allowNPC\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\g_siegeRespawn\20\g_saberWallDamageScale\0.4\bg_fighterAltControl\0\g_siegeTeam1\none\g_siegeTeam2\none\g_showDuelHealths\0 Gametype changed, clearing session data. Bot route data not found for mp/siege_hoth broadcast: print "server: music music/t2_dpred/ImpBaseB_Action\n" Resolving masterjk3.ravensoft.com masterjk3.ravensoft.com resolved to 63.146.124.53:29060 Sending heartbeat to masterjk3.ravensoft.com Hitch warning: 1224 msec frame time I know its long and i'm sorry for that, but we need answers ![]() _______________ - Alex Howell |
Silent-sniper - Ex-Student |
Be sure to tell us the pass or we won't be able to get in! _______________ "So, how does it feel, being able to take a head off at 1000 yards away?" |
Alex Howell [JAS] - Ex-Student ![]() |
I got no problem with that. I'm going to do a test run this Wednesday (5th) at 21:00 (GMT) Now, I wasnt quite sure which out of these two IP Addresses it was, so try them both. Dont worry about any Tom, Dick, and Harry who gets on it. In future the server will be password protected so only JA members can get on it. EDIT: I am 90% sure this is the Host IP Address - 80.3.241.149:29070 _______________ - Alex Howell This comment was edited by Alex Howell [JAS] on Nov 04 2003 04:59pm. |
Silent-sniper - Ex-Student |
Hmmm...seems like a good place to practice for the Siege Team. Perhaps we can use it for the tryouts... _______________ "So, how does it feel, being able to take a head off at 1000 yards away?" |
Khalek[JAP] - Ex-Student ![]() |
![]() _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser ![]() http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... ![]() ![]() ![]() |
Alex Howell [JAS] - Ex-Student ![]() |
Thanks, I've found the IP address (thanks to your help). What I'll do is see if I can get a test Siege game going during this week, no password on this one, just to let me get the hang of it ![]() I'll post more on this later _______________ - Alex Howell |
Khalek[JAP] - Ex-Student ![]() |
One quick thing, before I answer your questions...some peeps like to have a quick peek at whats happening, or to talk a bit first....Auto-Join makes that difficult. Here we go! Buckle yer seat belts ![]() 1) Don't put even teams - we do tend to balance it ourselves, and it can be an irritation to be moved because someone has disconnected to reconnect... ![]() 2) Internet - we wanna play, ya know ![]() 3) Pure Server - Only allows you to play if you have exactly the same extra stuff as the server..e.g must have all skins used...this is closely linked with Auto Download... If you are using exactly the same stuff as the JA server (a good idea, until you're on your feet), then the best setting is Pure On, Auto Download Off... ![]() 4) Minimum ping is the lowest ping you will allow to connect (I think). Why anyone in there right mind would set this, I don't know...lol...just leave it at 0 ![]() ![]() 5) Maximum ping - Some HPBs (High Ping Brits....like me... ![]() ![]() 6) Max Rate - This is the maimum transfer rate from Auto Downloads....leave it at 0 to doubly make sure that no scum can steal your speed ![]() To your NBs, a) that'll happen, not a lot you can do about it, and b)...hmm...host address, eh? I can only help in WIN XP, k? It may work similarly in previous evil-dows OSs. Go to My Network Places, if it's on your desktop. Look for Local Area Connection...if it's not there, look for View Network Connections on the left hand side, and click. Double click on Local Area Connection, then click the support tab. The IP should be listed there... ![]() You are gonna run this dedicated, aren't you? You will have trouble playing and serving to large groups of people from across the world, k? ![]() BTW - If you want it to be slightly (very! ![]() ![]() /me is outta breath...cya ![]() _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser ![]() http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... ![]() ![]() ![]() |
Alex Howell [JAS] - Ex-Student ![]() |
First, i would like to thank DJ Sith (Jedi Council) and Khalek[JAP] (fellow student) for their opening help. OK, below is the General and Server Rules which 50% of it i understand. Anything marked with (?) means that I dont understand or need help with. GENERAL RULES-- Team Switching: Yes & No (we will work out who goes where then the Network really gets going, until then Team Switching is allowed) Maximum Players: 16 Even Teams: No (?) (I doubt in this stage we even need even teams) SERVER RULES-- Combat Rules-- Friendly Fire: No Allow Saber Locks: Yes Advanced Games Rules-- Auto-Join: Yes Server Rules-- Auto Map Cycle: Yes Enable Voting: No Dedicated Server: LAN/Internet (?) Password: **** Connection Rules-- Pure Server: Yes/No (?) Auto Download: No Minimum Ping: 0 (?) Maximum Ping: 0 (?) Max Rate: 0 (?) Reconnection Limit: 3 (?) There are also two problems which i've come across. 1) Every Siege game i've been in, my connection has always been interupted, will that happen with this. 2) I have no idea what the Host address is!. That about covers everything I know ![]() _______________ - Alex Howell |
Khalek[JAP] - Ex-Student ![]() |
Alex - don't worry about siege for JO players (Jedi Knight II).....siege is only a game mode in Jedi Knight:Jedi Academy....![]() Everyone knows I'm all for more servers ( ![]() I suggest that you host a dedicated server on your machine, password it, and then give the password ONLY to a couple of people you know....let them mess around while you have a look at all the settings and experiment, noting down their pings and locations each time....see if it's viable that way.... If everything goes A OK, then you're ready to take the big step towards semi-publicness ![]() _______________ Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser ![]() http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... ![]() ![]() ![]() |
DJ Sith - Jedi Council ![]() |
Let me know if you have any questions on the actual server running part. ![]() _______________ My car is made of Nerf. |
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