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Skinning Problem in JK3
Dec 04 2003 01:59am

TheBeast
 - ex-Student
TheBeast
Well... here's my problem.

I was reskinning a model the other day... a model made for JK2, that I wanted to take to JK3.

I did all my skin and when I got it finally into JK3... there was something missing... his chest. Yeah, the model I'm talking about is the Rodian model. In JK2 a Surf file was included with this model so the 'torso_vest' would be surfed off and the 'torso_augment_off' would be surfed On.

In JK3, it seems that the surfoff command is OK... but it doesn't surf the other part ON... what am I missing here? I searched every forum that I could think of... and found nothing... Well I did found other people that it had happen too, but never a solution.

And After those research I think that the fact that the part I want to surfon is called 'torso_argument_off' is a problem in itself.

Do any of you ever stumble on this problem... and if yes, did you find a solution beside putting your project in the trash ???

- Beast
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"Taken separatly, women and alcool can be quite fun, but when you mix them they can make you a dumbass!"
- Red, That 70's show
"Fez likes them big, Fez likes them small... Fez likes them all"
- Fez about women, That 70's show

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Comments
Jan 03 2004 03:06pm

_cmad_
 - Ex-Student
 _cmad_

Check out a JKA default model/skin with similar characteristics. I'm sure you'll find what you're looking for there ;)
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Dec 28 2003 02:28pm

Bail Hope of Belouve
 - Student
 Bail Hope of Belouve

yeah
Virtue is a gee-wiz:)
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Dec 17 2003 02:48am

TheBeast
 - Ex-Student
 TheBeast

Thx Zoro... I,ll do that
_______________
"Taken separatly, women and alcool can be quite fun, but when you mix them they can make you a dumbass!"
- Red, That 70's show
"Fez likes them big, Fez likes them small... Fez likes them all"
- Fez about women, That 70's show


Dec 17 2003 02:31am

Zoro Kakashi
 - Ex-Student
 Zoro Kakashi

best ask Virtue, he's the head of mapping, maybe he knows. and yes, the certified jk3 JAK
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"When did Noah built the Arc, before the rain, before the rain."

Dec 16 2003 11:15am

TheBeast
 - Ex-Student
 TheBeast

Thx Zoro for the reply... The thing is that therre is no changes to the basic stucture of the *.skin file in JK3 (compared to JK2).

It's all the same thing, you name the a part of the model, followed by a comma and then the path where the skin is (usually a .jpg or .tga file).

ex: torso, models/players/anakin/head.tga

But something that was added as a functionnality in JK3, is that JK3 is able to recognize that if you wrtie something like this

torso, *off

Then it will turn automaticly that surface off, without the use of a *.surf file. A file you needed to do that sort of thing in JK2.

Now what my problem is, it's that the surfON command in the .surf file is not taken into account by JK3 (and believe me, I tried more than once and in more than 1 way).

So I was wondering if there was a trick to turning a surface ON in a *.skin file... like the new OFF structure.

_______________
"Taken separatly, women and alcool can be quite fun, but when you mix them they can make you a dumbass!"
- Red, That 70's show
"Fez likes them big, Fez likes them small... Fez likes them all"
- Fez about women, That 70's show


Dec 15 2003 08:39pm

Zoro Kakashi
 - Ex-Student
 Zoro Kakashi

in jk3, there are many more poses, you may want to check the .skin file. if i was to skin a jk3 model, i juse jk3 .skin file
_______________
"When did Noah built the Arc, before the rain, before the rain."

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