Damage Bug in Yellow Now? | |
n00b - Student |
In JK 3 1.00, there was an insane "damage bug" in red that would take your opponent down 100/95 at times. Yellow just sucked and now in JK 3 1.01, red is a piece of total crap compared to 1.00 and Yellow has the bug. I've been instagibbed against yellow opponents so many times its not funny and have been able to instagib others when I'm using yellow. When is this crud ever gonna get fixed? I lust loaded up JK2 to see if I was losing my mind and its not present in JK2. In fact, while I was playing JK2, I was reminded of a little thing called blocking that hardly ever works correctly in JK3. The bugged blocking in JK3 is the cause of the damage bug! If you have no idea what I'm talking about, this is what happens when you hit the bug- you swing at your opponent, you hear a loud crack and see a white flash from your opponent's saber getting blocked by your swing. This is usually a near death experience for your opponent because the game gives you an insane damage boost for doing this. A red sweep across your opponents hand area in JK3 1.00 used to block your opponent's swing and pop the bug. Now it seems yellow does this and red doesn't block jack crap. _______________ Gone but hopefully not forgotten... This post was edited by n00b on Mar 10 2004 04:52am. |
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Mikel Rider - Student |
Well, since damage is of the hizzel anyway in JA, I try not to get hit at all, and one swing in my eyes is just as likely to kill me as another, I would say outa all the times I have dueled viper he has not insta killed me, maybe I just don't remember though. _______________ Using no way as way. Having no limitation as limitation. |
n00b - Student |
Although the point of this post was to be humorous, lets just say (totally technical) that I'm sick of being struck in the head with a side swiping yellow hit. The people who know how to do it, know how to do it too well. The problem is not enough people know how to do it or don't do it, so its hard to get any practice at defending against it. When it happens to me, its kind of a let down because I expect longer duels. This attack puts a quick end to what would be a more exciting battle in my opinion. This goes the same for the yellow scissors attack. Some people spam it over and over again because if you get caught in it, you probably will be dead instantly. Red can still instakill, but you have to be so lucky to get a hit like that. Instakill in Red usually only happens when you overhead your saber straight through their body perfectly with a jump at the end. The bug exists, I call it instakill, and it sucks. I'm just thankful there are less people who know how to instakill than people who do. The Red bug in JK3 1.00 was not imaginary. The Yellow one in this patch is not either. Before you guys flame me and as a special note to Viper, this is the reason I was so excited about Viper coming here. Viper knows how to do this very well. If he spreads his knowledge, we'll all know how to do it soon and it will become a non-issue like the yellow scissors. Scissors is painful to run into, but once you expect it from your opponent, it becomes something you learn to avoid like the butterfly. Hopefully though, the next patch will fix the problem. _______________ Gone but hopefully not forgotten... This comment was edited by n00b on Mar 14 2004 02:14am. |
Mookie - Ex-Student |
I'm with Master Viper. Though I didn't know his Yellow technique I do use the Red one a lot, and it works like a charm. Also, yes, for those of you who visit the public servers, the mod DEFINITELY changes stuff (too bad). |
Magic - Ex-Student |
well, there is a CRAZY server owners that changing the saber demmage and mabe thats the reason eh? _______________ ♫ ♫ ♫Magic was here ♫ ♫ ♫ |
VIPER or BlaCk - Student |
ok well..... i can enlighten you fellas on some useful information. There is no bug that causes yellow or red for that matter to go haywire.... The instant kill yellow you have experienced, is a clean sideswipe to the head, caused by leaning + strafing + moving the saber with the players movements so that it stays in the person as long as possible. People can experience this by fighting me most of the time, and i will be more then glad to teach people how to do it, ust msg me or ask me in game..... The Red is basically the same thing... just make sure u do a diagonal swipe + a backflip so the saber stays in the player as long as posssible... (this also works for yellow) Also, the mod on the JA servers causes the abnormal blocking......other FFA servers and dueling servers arnt like it and have lower hitboxs so its much harder to hit the person. My two cents _______________ Some say VIPER is just a LEGEND............but my friend........he is a REALITY This comment was edited by VIPER or BlaCk on Mar 13 2004 05:57am. |
crazy_hacker - Ex-Student |
it seems like theres always some complaining about jk: ja, so why not go back to jk2? (please) _______________ if at first you dont succeed, try and try again. if you still dont succeed, youve just wasted a whole lot of time trying something you just cant do This comment was edited by crazy_hacker on Mar 12 2004 02:15am. |
Atok - Ex-Student |
there is nothing wrong with the blocking system, if you think so, you dont understand it. for example, if you wany to block an opponents red right swing, one thing you could do is place a well timed and well aimed yellow diagonal swing (for example)to meet their swing. the key is the timing and am or rather, timing of your aim. you may know that you can "sweep" your mouse to add additional momentum to your swings, the trick to blocking is to properly "sweep" your swings into your oppenents' swing. more often than not, if you just swing without "sweeping" your attacks will be weak, and lack "life". in the japanise art of Kendo (way of the sword) as another example, it is taught that to add "life" or "unf" you your swings you need you extend your arm and wrist in a certain way, the second before you strike your opponent. the same sort of thing is true in JKA, by "sweeping" at precice times in precise ways, you are effectivly replicating this, and is what gives your hits strength, and control. now, if your oppenent as laid a well times wall aimed strike at you, and you attempt to block it, not putting very much thought or effort into it, and/or "sweeping" in the same ways you usually do. his stronger attack may break through your defences, even if it seemed like your block was well timed. the key to learning how to perform stronger attacks is practice. and i dont mean jusr prracticing combos against a wall, knowing combos is only a small part of dueling, you need to be able to focus on your swings and movement, as well as your opponents' swings and movement, or else you will be "out of sync" with them and probly get pwned if they are better than you. remember that the "unf" is the most important part of your swing, and try to learn to predict your oppenents' "unf" the more you learn the better you will be at all aspects of dueling. _______________ Try not. Do or do not, there is no try. |
3th - Retired |
my masta aphex showed me how to block a while back now. it's pretty easy to do with red (blocking red that is) since it's so slow. i've learned there's two types of blocking, one i call a "tap block" (because you tap the attack button) and then the "block with counter" (where you hold the attack button) where after the block you'll make a counter attack. it's too hard to explain in words as it's all about timing. but if you see me on the server ask me and i'll try to show you. it's not easy though, aphex had to yell at me for at least 45 mins before i got somewhat consistent but just so you know, blocking is in there, and once learned can be done (against red anyway) with great regularity (80-90% success i would say.) _______________ this is the internet, be serious damn it! |
n00b - Student |
God you guys are too serious Lighten up! _______________ Gone but hopefully not forgotten... |
Mikel Rider - Student |
I have seen a few crazy hits on yellow, and red, and duals and staff, but most of them are not really crazy, but are due to multiple hits, or alot of time in contact with the saber, or some random explanation, so how i see it now is oyu have to have a near perfect game to live, and thats how it should be, otherwise it is more lik using baseball bats then sabers, right? _______________ Using no way as way. Having no limitation as limitation. |
Jake Kainite - Student |
Blame ghoul 2 collision detection _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side |
(Jedi)Obi-JK - Student |
Blocking does suck ing JK3, unless they changed it and I just havent figured it out yet. YEAH, time for my favorite rant. The saber system is so flawed, there needs to be an in depth blocking system, because you are fighting with light sabers, if you get hit just about anywhere, you should probablty be dead. I am still very confused as to how swining my lightsaber at, 0.0000001 mph does more dmg than if I swing it faster. _______________ Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you. -Steve (Obi) |
3th - Retired |
i've not noticed a big change in blocking from pre-patch to now. actually, now that i think about it, i might not have known how to block (on purpose anyway) pre-patch. but i have noticed some insane dmg with yellow every now and then though (but i was assuming that it's part of the whole randomness thing, dmg wise, that's kind of a part of jk3). only happened maybe twice out of about 50 or so duels though. _______________ this is the internet, be serious damn it! This comment was edited by 3th on Mar 10 2004 06:15am. |
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