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Basic Red Combos
Mar 15 2004 04:52am

n00b
 - Student
n00b
I posted this in the Combos list up top, I thought I'd post here so everyone would notice it.

BASIC RED COMBOS

There are 8 different swings with a saber. Each swing is associated with a motion.

Here are the Swings/Motions:

R - Strafe Right
FR - Forward + Strafe Right
BR - Backward + Strafe Right
B - Backward
F - Forward
L - Strafe Left
FL - Forward + Strafe Left
BL - Backward + Strafe Left

Red Stance allows for a maximum 3 swing combo. Doesn't take a brain surgeon to know that makes for 8 x 8 x 8 possible swing combinations = 512. Fortunately for us, only some of those are valid and they are symmetrical in the Right and Left motions. Out of the possible 512, there are 58 basic combos i.e. w/o DFA or jumping, 29 to the right and 29 to the left. Practice all of these until you get them down without thinking.

Here they are going to the right:

R R FR
R R BR
R FR R
R FR B
R FR F
R BR R
FR R FR
FR R BR
FR FR R
FR FR B
FR FR F
FR F FR
FR F FL
BR R FR
BR R BR
BR BR R
B FR R
B FR B
B FR F
B B FR
B F BR
B F BR
F FR R
F FR B
F FR F
F B FR
F B BR
F F FR
F F BR

It is symmetrical going to the left:

L L FL
L L BL
L FL L
L FL B
L FL F
L BL L
FL L FL
FL L BL
FL FL L
FL FL B
FL FL F
FL F FL
FL F FR
BL L FL
BL L BL
BL BL L
B FL L
B FL B
B FL F
B B FL
B F BL
B F BL
F FL L
F FL B
F FL F
F B FL
F B BL
F F FL
F F BL


If anyone sees an error in these or I missed some, let me know and I'll edit the list. I'm going to add more to this list (jumping combos, DFA combos) as soon as I can.

_______________
Gone but hopefully not forgotten...

This post was edited by n00b on Mar 15 2004 06:15am.

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Comments
Mar 19 2004 06:01pm

Mikel Rider
 - Student
 Mikel Rider

Aight, I found a few more combos, but I am not at home now, my computer is finally back up and running so ill get it posted tonight, maybe, along with any combos I missed that noob got, a * to clarify delays, and a combo ring so you can make your own combos with out reading all of the list (all combos are doable from the ring).
_______________
Using no way as way.
Having no limitation as limitation.


Mar 19 2004 11:26am

Jake Kainite
 - Student
 Jake Kainite

Leave a message on their profile, or e-mail either Lord Exar Kun or Mune I think ? They'll sort you out :D
_______________
Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


Mar 19 2004 04:00am

n00b
 - Student
 n00b

I have the complete chart for the Holocron done. I tried mailing the JA Holocron e-mail but it bounced back.
_______________
Gone but hopefully not forgotten...

Mar 18 2004 08:23pm

3th
 - Retired
 3th

this is great stuff guys, good work n00b and Mikel! :)

what about adding an * or some notation to clarify what are delayed combos? that was the only part that got a little confusing to me. (i think the underline is great for clearly and quickly identifying a spin move.)
_______________
this is the internet, be serious damn it!

Mar 16 2004 11:22pm

Mikel Rider
 - Student
 Mikel Rider

Aight, I got an updated combo list, and a combo ring, so ill post them when the other computer is back up.
_______________
Using no way as way.
Having no limitation as limitation.


Mar 16 2004 03:37am

Mikel Rider
 - Student
 Mikel Rider

hey n00b, I was thinkin, to keep this list from gettin crazy, like on one of the combos, you have F B FR, and then F F FR, and maybe B B FR, and B F FR maybe you could try something generic, like I did Borward, saying it could be either forward, or backward, so I can say 4 things with 2 words. might make it a bit less daunting, I am workin out a Combo ring via Bloody Roar, we can add that in with your chart.
_______________
Using no way as way.
Having no limitation as limitation.


Mar 16 2004 02:05am

monkai
 - Student

holy snikeys thats a long list :)

Mar 16 2004 01:41am

n00b
 - Student
 n00b

I want to thank Mikel Rider for posting his list! I'm glad there is more than one crazy person here :)

I have been practicing the combos that Mikel has posted that were missing from my list. So far I have tested the right side and all but four that were missing work great! I wasn't waiting long enough for the delays between swings. So far, between the two of us, we have the 29 from me and 29 more from Mikel = 58 unique to the right. I am putting this all in a chart for us to examine, which I'll post soon.

I still have the left side to go!

For anyone who wants to know why, I've been compiling this list as a self-learning journey. So far, its been enlightening!

I think Mikel and I would be honored to have the final result posted in the Holocron :)

_______________
Gone but hopefully not forgotten...

This comment was edited by n00b on Mar 17 2004 06:28am.

Mar 15 2004 11:06pm

Mikel Rider
 - Student
 Mikel Rider

Thats a pretty good comparison Jake, for the way the fastest combos work, if I interpreted you right, but you can jump around in red too, most people just either don't know, or choose not too. If I misunderstood sorry bout that, I knew that part of the map had to have some reasion it turned :-}, to bad I always fell offa those.
_______________
Using no way as way.
Having no limitation as limitation.


Mar 15 2004 11:01pm

Jake Kainite
 - Student
 Jake Kainite

See the combo training wheels in the Jedi Academy map, you know that room with the platforms and all the weird little blocks on the floor in the shape of a compass ? thats what they were desgined for, red stance works like a compass, backwards working differently though :D

Red stance combo wheels, mapped by virtue, desgined by yours truly :)
_______________
Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


Mar 15 2004 09:06pm

Ruuk Haviser
 - Retired
 Ruuk Haviser

X-L-N-T

You know, this was something that I asked for a long time ago, and there was a debate as to whether it was needed or not. Thank goodness somebody decided to do it on their own!

You two rock. I'll most certainly push to have this included in the Holocron. Halendor, thanx for letting us know about it.

-rh
_______________
Back from the dead...

Mar 15 2004 08:44pm

Mikel Rider
 - Student
 Mikel Rider

Well Noob, you did a great job, but you are missing a few things. Here is the guide I made, i have been workin on it for a little while. It has a few mor combos, and a bit more info on the combos, and I feel it breaks it down a bit easier so you don't have to memorize al of them, and I tried to compress it a bit as well, so here goes.

Things you should know:
Borward means a forward or backward swing
The same move can only be done 2 times in the same combo, with the exception of Back/Right
A move that is Underlined is a spinning move
Some of these combos have large delays between moves, but I assure you, they are combos
The only combos that contain Right and left based moves are:
Forward/Right-Borward-Forward/Left
Forward/Left-Borward-Forward/Right
These will not be included later
I Have found there to be 2 Combos containing Left and right oriented moves, 38 that are right oriented, and 32 that are left oriented, for a total of 72 combos
You can add a dfa to any move ending in Forward/Right, Forward/Left, and Borward, but it is not easy to do

Each move may only be followed be certain other moves

Borward(4)-Borward (but not when the first move was Forward/Right)
-Forward/Right
-Back/Right
-Forward/Left (see above note)
Forward/Right(4)-Forward/Right
-Borward
-Right
-Back/Right (Delayed)
Right(3)-Right (but not if the first move was Borward/Right)
-Forward/Right
-Back/Right
Back/Right(3)-Forward/Right (Delayed)
-Right
-Back/Right

This combined with the 2 move rule generates the following combos

Borward-Borward-Forward/Right
Borward-Borward- BACK/RIGHT
Borward-Forward/Right-Forward/Right
Borward-Forward/Right-Borward
Borward-Forward/Right- RIGHT
Borward-Forward/Right- BACK/RIGHT
Borward- BACK/RIGHT- BACK/RIGHT
Borward- BACK/RIGHT-Right
Borward- BACK/RIGHT-Borward
Forward/Right- Forward/Right-Borward
Forward/Right- Forward/Right- RIGHT
Forward/Right- Forward/Right- BACK/RIGHT
Forward/Right-Borward- Forward/Right
Forward/Right-Borward- BACK/RIGHT
Forward/Right- RIGHT- Forward/Right
Forward/Right- RIGHT- BACK/RIGHT
Forward/Right- BACK/RIGHT- Forward/Right
Forward/Right- BACK/RIGHT-Right
Forward/Right- BACK/RIGHT- BACK/RIGHT
Right-Right-Forward/Right
Right-Right- BACK/RIGHT
Right-Forward/Right-Borward
Right-Forward/Right-Forward/Right
Right-Forward/Right- RIGHT
Right-Forward/Right- BACK/RIGHT
Right- BACK/RIGHT-Forward/Right
Right- BACK/RIGHT-Right
Right- BACK/RIGHT- BACK/RIGHT
Back/Right- Back/Right-Forward/Right
Back/Right- Back/Right-Right
Back/Right- Back/Right- BACK/RIGHT
Back/Right-Forward/Right-Borward
Back/Right-Forward/Right-Forward/Right
Back/Right-Forward/Right-Right
Back/Right-Forward/Right- BACK/RIGHT
Back/Right-Right-Forward/Right
Back/Right-Right- BACK/RIGHT

The same is true for the left, with a few changes

Borward(4)-Borward (but not when the first move was Forward/Left)
-Forward/Left
-Back/Left
-Forward/Right (see above note)
Forward/Left(4)-Forward/Left
-Borward
-Left
-Back/Left (Delayed)
Left(3)-Left (but not if the first move was Borward/Left)
-Forward/Left
-Back/Left
Back/Left(3)-Left
-Back/Left

This combined with the 2 move rule generates the following combos

Borward-Borward-Forward/Left
Borward-Borward- BACK/LEFT
Borward-Forward/Left-Forward/Left
Borward-Forward/Left-Borward
Borward-Forward/Left- LEFT
Borward-Forward/Left- BACK/LEFT
Borward- BACK/LEFT- BACK/LEFT
Borward- BACK/LEFT-Left
Borward- BACK/LEFT-Borward
Forward/Left- Forward/Left-Borward
Forward/Left- Forward/Left- LEFT
Forward/Left- Forward/Left- BACK/LEFT
Forward/Left-Borward- Forward/Left
Forward/Left-Borward- BACK/LEFT
Forward/Left- LEFT- Forward/Left
Forward/Left- LEFT- BACK/LEFT
Forward/Left- BACK/LEFT- Forward/Left
Forward/Left- BACK/LEFT-Left
Forward/Left- BACK/LEFT- BACK/LEFT
Left-Left-Forward/Left
Left-Left- BACK/LEFT
Left-Forward/Left-Borward
Left-Forward/Left-Forward/Left
Left-Forward/Left- LEFT
Left-Forward/Left- BACK/LEFT
Left- BACK/LEFT-Forward/Left
Left- BACK/LEFT-Left
Left- BACK/LEFT- BACK/LEFT
Back/Left- Back/Left-Left
Back/Left- Back/Left- BACK/LEFT
Back/Left-Left-Forward/Left
Back/Left-Left- BACK/LEFT

Finally Props to Koushka for helpin me get underline workin.

_______________
Using no way as way.
Having no limitation as limitation.


This comment was edited by Mikel Rider on Mar 15 2004 08:56pm.

Mar 15 2004 08:27pm

Halendor
 - Ex-Student
 Halendor

Nice work! I recommended it to the Holocron peeps.

Mar 15 2004 04:43pm

Darth Bamse
 - Student
 Darth Bamse

Then I should just gather the strength and actually read the stuff and I'll be a Red Master in no time...
_______________
Why use only one saber, when you can use two, and double the mayhem?

Mar 15 2004 04:18pm

D@RtHM@UL
 - Student
 D@RtHM@UL

Seriously man, that is very nice n00b, i'm sure this will help people out a lot :)

*EDIT* Perhaps one of the Council could make this thread sticky, so it won't be lost ;)

This comment was edited by D@RtHM@UL on Mar 15 2004 04:19pm.

Mar 15 2004 10:09am

J'ann Kinree
 - Student
 J'ann Kinree

WoW - nice work dude!! Thanks!

:D

Mar 15 2004 06:40am

n00b
 - Student
 n00b

Your welcome, Janus, hope this helps!
_______________
Gone but hopefully not forgotten...

Mar 15 2004 06:37am

Janus
 - Retired
 Janus

Well, i'm speechless, excellent man, just what I needed! Thanks!
_______________
Be honorable, be friendly, be trustworthy. Show respect to all whom you meet. Don't forget you learn when you win AND when you lose. Be the first to admit mistake AND the first to correct it. Be the shoulder for someone to lean on. Always remember those that sacrificed time to help you. Thank you Odan Wei, Vladarion, 3th, Moridin, n00b, Motrec, Faded, Leif, and Tido, you will not be forgotten as the ones to make you remember, it's all about fun...

Mar 15 2004 05:37am

Lian Del Rey
 - Student
 Lian Del Rey

...
n00b!
_______________
slorp

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