What's your config | |
Tido - Student |
Just wanted to know how everyone likes to bind their keys. I think I do mine in a fairly original way: The goal of my config was to balance the workload of both my hands, so put your left hand on the keyboard as if you were going to type - with your index finger on the 'F' key. Most keyboards have a groove or something you can feel so you don't have to look at the keyboard to find the key. Your fingers rest on the A,S,D,F and your thumb naturally goes over the spacebar. On my config, A is backwards, S is strafe-left, and D is strafe-right. F is alt-attack and SPACE is jump. V is walk, C is croutch, R is use, ect....all accessed by my index finger so I don't have to stop other movements to walk/crotch/etc - those movements are controlled by my other fingers. The other hand of course is dedicated to the mouse. Mouse1 is attack (duh), Mouse2 is forward, Mouse3 (wheel) switches weapons (another duh), and Mouse4 changes saber style. That way I can do everything I need to do in a fight without moving my hands to another part in the keyboard. So what do you guys do? |
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Comments |
Setementor - Jedi Master |
Oh, I must add something to my config: <-- Left Rotate --> Right Rotate ^ | Up | Down V |
Setementor - Jedi Master |
Quote: Z - forwards Q - Left S - Backwards D - Right Space - Jump Shift - walk and random binding for the forces I'm too lazy to figure something out ROFL I tried that config and... how can you hold all of those keys down? I managed to hold three of them. (By holding them down, I mean keeping my hands around the keys I use a lot such as movement) This comment was edited by Setementor on Aug 19 2004 11:57am. |
SaberWeildinKow - Student |
Quote: Z - forwards Q - Left S - Backwards D - Right Space - Jump Shift - walk and random binding for the forces I'm too lazy to figure something out LOL wtf is this man? You're going to hurt your pinkie |
SaberWeildinKow - Student |
E = forward D = backward S = left F = right mouse1 = attack mouse2 = jump mouse 3 = alt jump mwheelup = stance change mwheeldown = challenge space = crouch shift = walk Force: T = push CapsLock = pull Tab = speed C = Force See Z = drain X = rage V = lightning B = Grip Weaps Alt & 1 = saber G = next weapon A = previous weapon Misc J = taunt n = screenshot silent Y = chat U = private chat I got this config from....some early JK2 guide/readme type thing -*☼THINK☼*- ChosenOne wrote...I know it had something to do with the JA mod. |
Sauce - =^.^= |
pointless binds: 1) bogone (TM) 2) i blame society... 3) may the lag be with you something something 4) die hippie? |
{RH} ReaperXIII - Student |
D = forward C = backward S = strafe left F = strafe right space = jump shift = duck z, mouse4 = switch style x = use mouse 5 = use item q & w = cycle weapons u = chat y = team chat j = priv chat all other keys are either bound to force powers or are pointless binds _______________ Master of the almighty BOGONE! (tm) No one can stop me now, unless you stand right in front of me. |
Bail Hope of Belouve - Student |
because of the forces, or...? _______________ Visit the Belouve Family Website! Quote: I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion
Want to know Vladarion? Read the Article about his life here. |
Tido - Student |
Bail that is the most screwed up config I've ever seen... |
Bail Hope of Belouve - Student |
Z - forwards Q - Left S - Backwards D - Right Space - Jump Shift - walk and random binding for the forces I'm too lazy to figure something out _______________ Visit the Belouve Family Website! Quote: I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion
Want to know Vladarion? Read the Article about his life here. |
Setementor - Jedi Master |
W - Forwards A - Left D - Right S - Backwards - - Kill () Space - Jump Return - Use X - Force Next F - Force Use C - Crouch T - Team Say 1 - Saber / Melee F1 - Push F2 - Pull F3 - Speed Mouse1 - Attack Mouse2 - Alt. Attack , - Taunt . - Taunt # - I change this bind every now and then. 5 - Say Good Fight! 7 - Say lol Thats about it! This comment was edited by Setementor on Aug 18 2004 02:12pm. |
Jedi Padawan - Ex-Student |
I normaly always use the arrow keys next to the numpad as I need something simple to get around, because I am used to playing consoles so much. Any keys closest to them such as the numpad are used for my forc e powers. |
Dan - Student |
Resists configs pwn. I've started using a similar config setup now myself. |
OpTiMe - Student |
Oh, sorry to spam, but Ill also add graphics settings, it may help some people: Quote: _____________________________________________________________________________________ _____________________________________________________________________________________ ********************** disaster jk3 config // standart_settings ********************* _____________________________________________________________________________________ _____________________________________________________________________________________ |** game and view Settings **| seta "cg_thirdperson" "1" seta "cg_drawFPS" "1" seta "cg_drawFriend" "1" seta "cg_drawGun" "1" seta "cg_autoswitch" "0" seta "cg_forceModel" "0" seta "cg_fov" "100" seta "cg_hudFiles" "1" seta "cg_dismember" "0" seta "cg_drawTimer" "1" seta "cg_lagometer" "1" seta "cg_drawIcons" "0" seta "cg_noTaunt" "1" seta "cg_drawTeamOverlay" "1" seta "cg_drawEnemyInfo" "1" seta "cg_drawRadar" "1" seta "cg_drawRewards" "1" seta "cg_drawScores" "1" seta "cg_drawStatus" "1" seta "cg_currentSelectedPlayer" "0" seta "cg_draw3dIcons" "1" seta "cg_teamChatTime" "4200" seta "cg_teamChatsOnly" "0" seta "cg_scorePlums" "1" seta "com_blood" "0" seta "cl_run" "1" seta "cg_bobPitch" "0" seta "cg_bobRoll" "0" seta "cg_bobUp" "0" seta "cg_runPitch" "0" seta "cg_runRoll" "0" |** force and weapon Settings **| seta "cg_noProjectileTrail" "1" seta "cg_aurashell" "0" seta "cg_repeaterorb" "0" seta "cg_jumpsounds" "0" seta "cg_oldpainsound" "1" seta "cg_footstep" "0" seta "cg_sabertrail" "0" seta "cg_speedtrail" "0" seta "cg_sabercontact" "0" seta "cg_rendertotexturefx" "0" |** effects settings **| seta "cg_gibs" "0" seta "cg_shadows" "0" seta "cg_simpleItems" "1" seta "cg_marks" "0" seta "cg_deferPlayers" "0" seta "cg_errorDecay" "100" seta "com_ignoreOtherTasks" "1" seta "cm_playerCurveClip" "1" |** mouse settings **| seta "cl_mouseAccel" "0.32" seta "sensitivity" "1.7" seta "m_filter" "1" seta "m_forward" "0.25" seta "m_pitch" "0.022000" seta "m_side" "0.25" seta "m_yaw" "0.022" seta "in_mouse" "-1" |** Crosshair settings **| seta "cg_crosshairHealth" "0" seta "cg_crosshairSize" "25" seta "cg_drawCrosshair" "11" seta "cg_drawCrosshairNames" "1" seta "cg_dynamicCrosshair" "0" seta "cg_dynamicCrosshairPrecision" "0" |** grafix and display settings **| seta "r_finish" "1" seta "r_swapInterval" "0" seta "r_displayrefresh" "125" seta "com_maxfps" "125" seta "r_primitives" "0" seta "r_facePlaneCull" "1" seta "r_gamma" "2" seta "r_markcount" "0" seta "r_textureMode" "GL_LINEAR_MIPMAP_NEAREST" seta "r_dynamiclight" "0" seta "r_drawSun" "0" seta "r_fastsky" "1" seta "r_ignoreGLErrors" "1" seta "r_flares" "0" seta "r_lodbias" "3" seta "r_lodCurveError" "250" seta "r_subdivisions" "80" seta "r_vertexLight" "1" seta "r_simpleMipMaps" "1" seta "r_customheight" "1024" seta "r_customwidth" "1600" seta "r_fullscreen" "1" seta "r_mode" "3" seta "r_ignorehwgamma" "0" seta "r_overBrightBits" "0" seta "r_depthbits" "8" seta "r_stencilbits" "8" seta "r_stereo" "0" seta "r_colorbits" "8" seta "r_texturebitslm" "0" seta "r_texturebits" "8" seta "r_detailtextures" "0" seta "r_picmip" "3" seta "r_DynamicGlow" "0" seta "r_ext_texture_filter_anisotropic" "0" seta "r_ext_texture_env_add" "1" seta "r_ext_compiled_vertex_array" "1" seta "r_ext_multitexture" "1" seta "r_ext_gamma_control" "1" seta "r_ext_preferred_tc_method" "0" seta "r_ext_compress_lightmaps" "1" seta "r_ext_compress_textures" "1" seta "r_allowExtensions" "1" seta "com_hunkMegs" "256" seta "com_zonemegs" "64" seta "com_soundmegs" "64" seta "r_videosync" "0" |** Audio settings **| seta "s_UseOpenAL" "0" seta "s_allowDynamicMusic" "0" seta "s_khz" "22" seta "s_language" "english" seta "s_mixPreStep" "0.05" seta "s_mixahead" "0.2" seta "s_mp3overhead" "31756" seta "s_musicvolume" "0" seta "s_separation" "0.5" seta "s_soundpoolmegs" "64" seta "s_volume" "0.05" seta "s_volumeVoice" "0.1" |** netspeed and lan settings **| seta g_syncronousclients "0" seta cg_smoothClients "1" seta cg_predictItems "1" seta cl_timeNudge "-20" seta cl_maxPackets "58" seta cl_packetdup "1" seta cl_maxPing "200" seta cl_noDelta "0" seta cl_allowDownload "0" seta net_forceNonLocal "0" seta net_noUdp "0" seta net_socksPort "1080" seta net_noIpx "1" seta snaps "40" seta rate "15000" seta pmove_fixed "0" vid_restart |** end settings **| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ^^^ These settings usually give me a steady rate of 125 fps. Now for if you want uber cool graphics: Quote: _____________________________________________________________________________________ _____________________________________________________________________________________ ********************** disaster jk3 config // high_settings ************************* _____________________________________________________________________________________ _____________________________________________________________________________________ |** game and view Settings **| seta "cg_thirdperson" "0" seta "cg_drawFPS" "1" seta "cg_drawFriend" "1" seta "cg_drawGun" "1" seta "cg_autoswitch" "0" seta "cg_forceModel" "0" seta "cg_fov" "100" seta "cg_hudFiles" "1" seta "cg_dismember" "0" seta "cg_drawTimer" "1" seta "cg_lagometer" "1" seta "cg_drawIcons" "0" seta "cg_noTaunt" "1" seta "cg_drawTeamOverlay" "1" seta "cg_drawEnemyInfo" "1" seta "cg_drawRadar" "1" seta "cg_drawRewards" "1" seta "cg_drawScores" "1" seta "cg_drawStatus" "1" seta "cg_currentSelectedPlayer" "0" seta "cg_draw3dIcons" "1" seta "cg_teamChatTime" "4200" seta "cg_teamChatsOnly" "0" seta "cg_scorePlums" "1" seta "com_blood" "0" seta "cl_run" "1" seta "cg_bobPitch" "0" seta "cg_bobRoll" "0" seta "cg_bobUp" "0" seta "cg_runPitch" "0" seta "cg_runRoll" "0" |** force and weapon Settings **| seta "cg_noProjectileTrail" "1" seta "cg_aurashell" "1" seta "cg_repeaterorb" "0" seta "cg_jumpsounds" "0" seta "cg_oldpainsound" "1" seta "cg_footstep" "0" seta "cg_sabertrail" "1" seta "cg_speedtrail" "1" seta "cg_sabercontact" "0" seta "cg_rendertotexturefx" "1" |** effects settings **| seta "cg_gibs" "0" seta "cg_shadows" "1" seta "cg_simpleItems" "0" seta "cg_marks" "0" seta "cg_deferPlayers" "0" seta "cg_errorDecay" "100" seta "com_ignoreOtherTasks" "1" seta "cm_playerCurveClip" "1" |** mouse settings **| seta "cl_mouseAccel" "0.32" seta "sensitivity" "1.5" seta "m_filter" "1" seta "m_forward" "0.25" seta "m_pitch" "0.022000" seta "m_side" "0.25" seta "m_yaw" "0.022" seta "in_mouse" "-1" |** Crosshair settings **| seta "cg_crosshairHealth" "0" seta "cg_crosshairSize" "25" seta "cg_drawCrosshair" "11" seta "cg_drawCrosshairNames" "1" seta "cg_dynamicCrosshair" "0" seta "cg_dynamicCrosshairPrecision" "0" |** grafix and display settings **| seta "r_finish" "0" seta "r_swapInterval" "1" seta "r_displayrefresh" "125" seta "com_maxfps" "125" seta "r_primitives" "0" seta "r_facePlaneCull" "1" seta "r_gamma" "1.8" seta "r_markcount" "0" seta "r_textureMode" "GL_LINEAR_MIPMAP_NEAREST" seta "r_dynamiclight" "1" seta "r_drawSun" "1" seta "r_fastsky" "0" seta "r_ignoreGLErrors" "1" seta "r_flares" "1" seta "r_lodbias" "1" seta "r_lodCurveError" "250" seta "r_subdivisions" "2" seta "r_vertexLight" "0" seta "r_simpleMipMaps" "0" seta "r_customheight" "1024" seta "r_customwidth" "1600" seta "r_fullscreen" "1" seta "r_mode" "6" seta "r_ignorehwgamma" "0" seta "r_overBrightBits" "0" seta "r_depthbits" "32" seta "r_stencilbits" "32" seta "r_stereo" "0" seta "r_colorbits" "32" seta "r_texturebitslm" "0" seta "r_texturebits" "32" seta "r_detailtextures" "32" seta "r_picmip" "0" seta "r_DynamicGlow" "1" seta "r_ext_texture_filter_anisotropic" "4" seta "r_ext_texture_env_add" "1" seta "r_ext_compiled_vertex_array" "1" seta "r_ext_multitexture" "1" seta "r_ext_gamma_control" "1" seta "r_ext_preferred_tc_method" "1" seta "r_ext_compress_lightmaps" "1" seta "r_ext_compress_textures" "1" seta "r_allowExtensions" "1" seta "com_hunkMegs" "256" seta "com_zonemegs" "64" seta "com_soundmegs" "64" |** Audio settings **| seta "s_UseOpenAL" "0" seta "s_allowDynamicMusic" "0" seta "s_khz" "22" seta "s_language" "english" seta "s_mixPreStep" "0.05" seta "s_mixahead" "0.2" seta "s_mp3overhead" "31756" seta "s_musicvolume" "0" seta "s_separation" "0.5" seta "s_soundpoolmegs" "64" seta "s_volume" "0.05" seta "s_volumeVoice" "0.1" |** netspeed and lan settings **| seta g_syncronousclients "0" seta cg_smoothClients "1" seta cg_predictItems "1" seta cl_timeNudge "-20" seta cl_maxPackets "58" seta cl_packetdup "1" seta cl_maxPing "200" seta cl_noDelta "0" seta cl_allowDownload "0" seta net_forceNonLocal "0" seta net_noUdp "0" seta net_socksPort "1080" seta net_noIpx "1" seta snaps "40" seta rate "15000" seta pmove_fixed "0" vid_restart |** end settings **| -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- _______________ ------------------------ |
OpTiMe - Student |
My config = Resist's config changed to my liking ^_^ Here is some of it Quote: _____________________________________________________________________________________ _____________________________________________________________________________________ *********************************** binds by disaster<---NO NOT DISASTER...MEEE OPTIME!!!******************************** _____________________________________________________________________________________ _____________________________________________________________________________________ unbind all //binds //movement binds bind UPARROW "+forward" bind DEL "+moveleft" bind DOWNARROW "+back" bind PGDN "+moveright" bind ENTER "+moveup" bind SHIFT "+movedown" //action binds bind MOUSE1 "+attack" bind MOUSE2 "+altattack" bind < "force_healother ;wait 5;force_forcepowerother ;wait 4 ;kill ; echo ^7[ ^4>^5> Kill^4ed ^5Your^4self ^5an^4d ^5heA^4led ^5TeAm^1-^4MateS ^7]" //weapon binds bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext" //view binds bind P "cg_thirdperson !; echo ^7[ ^4>^5> vie^4w ^5swit^4ched ^7]-" //item binds bind B "+button2" //mixed binds bind TAB "+scores" unbind shift //demo and screenshot binds bind I "screenshot ; echo ^7[ ^4>^5> scr^4een^5shot ^4tak^5en ^7]" bind O "cg_draw2d 0; wait; wait; wait; screenshot; toggle cg_draw2d ; echo ^7[ ^4>^5> scr^4een^5shot ^4tak^5en ^7]" //message binds and console bind T "messagemode2" bind Y "messagemode" /Flag Binds bind F4 "say ^0¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬" bind F5 "say ^7¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬" bind F6 "say ^1¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬" //rcon Binds --- **end binds** ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Quote: _____________________________________________________________________________________ _____________________________________________________________________________________ ********************** force change and binds by disaster <---not disaster..optime **************************** _____________________________________________________________________________________ _____________________________________________________________________________________ **force binds** //force binds bind PGUP "force_healother ;wait 5;force_forcepowerother ; echo ^7[ ^4>^5> Heal^4ed ^5/ forc^4ed ^7]" bind INS "force_absorb ;wait 5;+force_drain ; echo ^7[ ^4>^5> ab^4orb ^5acti^4vated ^5/ drain^4ed ^7]" bind Capslock "force_mindtrick ; echo ^7[ ^4>^5> mi^4nd^5tr^4!^5ck ^5acti^4vated ^7]" bind KP_LEFTARROW "force_speed ; echo ^7[ ^4>^5> sp^4eed ^5acti^4vated ^7]" bind HOME "force_protect ;echo ^7[ ^4>^5> pro^4tect ^5acti^4vated ^7]" bind KP_INS "force_throw ;echo ^7[ ^4>^5> pu^4shed ^7]" bind KP_END "force_pull ;echo ^7[ ^4>^5> pu^4lled ^7]" ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- **light force standart** bind F1 "vstr light1" set light1 "set forcepowers 7-1-033332000333000130; forcechanged; echo ^7[ ^4>^5> now ^4Light ^5Force ^7];bind F1 vstr light1" **dark force standart** bind F2 "vstr dark1" set dark1 "set forcepowers 7-2-033330303000302130; forcechanged; echo ^7[ ^4>^5> now ^4Dark ^5Force ^7];bind F2 vstr dark1" ** end forces ** ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- Quote: _____________________________________________________________________________________ _____________________________________________________________________________________ *************************** quick toggle by disaster********************************* _____________________________________________________________________________________ _____________________________________________________________________________________ // Weapon Switchscript for Jedi-Knight 3 by [pG]Knecht (modified by »ghost!) bind [ "vstr exp_weap;set near_fight vstr near1;set rail_change vstr rail1;echo ^7[ ^4>^5> D!st^4ance ^4Fig^5ht^1 ^7]" bind ] "vstr near_fight;set exp_weap vstr exp1;set rail_change vstr rail1;echo ^7[ ^4>^5> Ne^4ar ^4Fig^5ht^1 ^7]" //Heavy Weapons ( Golan and Rocket ) set exp_weap "vstr exp1"; set exp1 "set exp_weap vstr exp2;weapon 6;weapon 9;set lastweap weapon 9"; set exp2 "set exp_weap vstr exp1;weapon 9;weapon 6;set lastweap weapon 9"; bind 2 "vstr exp_weap;set near_fight vstr near1;set rail_change vstr rail1;echo ^7[ ^4>^5> D!st^4ance ^4Fig^5ht^1 ^7]"; //Near Fight ( Repeater and Blaster ) set near_fight "vstr near1"; set near1 "set near_fight vstr near2;weapon 8;weapon 2;set lastweap weapon 8"; set near2 "set near_fight vstr near1;weapon 2;weapon 8;set lastweap weapon 8"; bind 3 "vstr near_fight;set exp_weap vstr exp1;set rail_change vstr rail1;echo ^7[ ^4>^5> Ne^4ar ^4Fig^5ht^1 ^7]" ** Semi Heavy Weapons // imp and rockets ** bind # "weapon 6;echo ^7[ ^4>^5> re^4peat^5er ^5equi^4pped ^7]" ** meel // Saber and Blaster ** bind 1 "weapon 1;echo ^7[ ^4>^5> sa^4ber ^5equi^4pped ^7]" bind 2 "weapon 2;echo ^7[ ^4>^5> bla^4ster ^5equi^4pped ^7]" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext" ** end weapons** ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- To give a little insight to the amount of scripts: Quote: _____________________________________________________________________________________ _____________________________________________________________________________________ ********************** disaster jk3 config // autoexec ****************************** _____________________________________________________________________________________ _____________________________________________________________________________________ exec cfg/aimtrain.cfg exec cfg/bindings.cfg exec cfg/forces.cfg exec cfg/personal/nicknames.cfg exec cfg/recordingdemos.cfg exec cfg/details/standartdetails.cfg exec cfg/personal/skins.cfg exec cfg/talk.cfg exec cfg/weapons.cfg exec cfg/180.cfg bind F8 "vstr aim" bind F9 "exec cfg/details/standartdetails.cfg" bind F10 "exec cfg/details/highdetails.cfg" bind F12 "exec cfg/demoscript/demoview.cfg" bind F7 "devmap jump2" // team energize set tescript "vstr te1" set te1 "exec cfg/te_on.cfg; wait 5; echo ^7[ ^4>^5> Team^4Energize ^5Script is ^4ON^1! ^7]; set tescript vstr te0" set te0 "exec cgf/te_off.cfg; wait 5; echo ^7[ ^4>^5> Team^4Energize ^5Script is ^4OFF^1! ^7]; set tescript vstr te1" bind "F11" "vstr tescript" //Instagib bind G "exec cfg/insta.cfg; echo ^7[ ^4>^5> ^4Zoom^5Script ^4oN^1! ^7]"" bind H "bind MOUSE2 +altattack; cg_fov 100; cg_drawgun 1; sensitivity 1.6; cg_drawcrosshair 11; cg_crosshairsize 25; echo ^7[ ^4>^5> ^4Zoom^5Script ^4oFF^1! ^7]" ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- _______________ ------------------------ |
Dan - Student |
Forwards = W Backwards = S Strafe left = A Strafe right = D Jump = Spacebar Primary attack = Mouse1 Secondary attack = Mouse2 Switch stance = Mouse4 (The one on the left side) Weapon next = Scroll up Weapon previous = Scroll down Crouch = Ctrl Walk/Run = Shift Force push = Q Force pull = E Force heal = R Force team heal = F Force speed = Y Force seeing = X Force protect = C Force absorb = V Use = B Use item = Enter Chat = T Team chat = Y Private chat = = Saber challenge = K Good luck = J Good fight = L LoL = # Bow = KP_UPARROW Meditate = KP_PGUP Flourish = KP_HOME The following is pointless for me to post, but I'm bored. Exec demo.cfg = F1 Exec name.cfg = F2 Name.cfg: Various names = F4 - F8 Demo.cfg (Demo script) Demo bind = F9 ...I was bored. -Aiden- EDIT: That is teh longer than I thought! Lmao. :> This comment was edited by Dan on Aug 07 2004 11:44pm. |
Eclipse DKana - Student |
Forward: W Strafe left: A Strafe right: D Back: S Jump: Space Crouch: C Forcepush: Mouse4 Forcepull: Mouse5 Forcespeed: V Standard Style change: Mouse button 3 Force Absorb: B Force Mindtrick: N Force Heal: M Weapon next: R |
Xanatos - Student |
Forward: UP Strafe left: Left Strafe right: Right Back: Down Ctrl: Jump Numpad 0: Crouch Forcepush: numpad 1 Forcepull: numpad 2 Forcespeed: numpad 3 Standard Style change: Mouse button 3 Never had it changed, I wouldnt have it any other way. Mmm Instagib. Monaaaaay.. its a crime.. duh nuh nuh nuh BOOM BOOM BOOM BOOOM. _______________ |
Mikel Rider - Student |
Forward W Backward S Side Right A Side Left D Crouch Shift Jump Space Walk Alt Allack CTRL/Mouse 1 Speed C Seeing T Other forces Q,E,R,F Alt Attack Mouse 2 Style change Mouse 3 Push MWF Pull MWB change weapons Capslock It works out pretty well, for being able to use all the buttons at once I would need at one time, works for me anyway _______________ Using no way as way. Having no limitation as limitation. |
cHoSeN oNe - Retired |
Quote: UGH cmon .bmp?? eww Its like I cared so much to create a jpg out of it :p _______________ Get busy living, or get busy dying. |
Jacen Aratan - Student |
Default JK2 and 3 = shitty settings. Lousy fps, not as good ping, less gameplay advantages, etc. |
_cmad_ - Ex-Student |
Quote: I ran into some potential issues writing this file. The settings with video, sound, HUD, etc can be incompatible with eachother causing all kinds of problems. I guess that is why no one has done it for the Q3 engine games. :/ Here is a look at the UI I had in place. Config UI Here UGH cmon .bmp?? eww _______________ Your friends of today, are your enemies of tomorrow. |
cHoSeN oNe - Retired |
Yeah, I guess most people do. (including myself) I'm going to scratch the project then. Oh well _______________ Get busy living, or get busy dying. |
Fizz of Belouve - Student |
actually I play with pretty much the default config, just with mousewheel for changing weapons, but also mouse-wheel for push/pull in saber only modes. Only change is that I use the keyys next to the WASD for special bound force powers. works fine in both JK2 and JK3. _______________ One of the Belouve boys, founder of the mighty FiZZsters Midbie council #20 - Fizz - #1933 - Jan '03 - Aug '04 "Renfield, you idiot!" |
cHoSeN oNe - Retired |
I ran into some potential issues writing this file. The settings with video, sound, HUD, etc can be incompatible with eachother causing all kinds of problems. I guess that is why no one has done it for the Q3 engine games. :/ Here is a look at the UI I had in place. Config UI Here _______________ Get busy living, or get busy dying. This comment was edited by cHoSeN oNe on Jul 05 2004 06:51pm. |
cHoSeN oNe - Retired |
Quote: You intend to put every command in the game, in the program, along with explanations? I do, unfortuantly, there are so many for Quake 3 engine games, I do not know them all. If anyone can find me a list of the commands and their definition it would help a lot. I'm going to get started on a GUI for it. PS: I can probably even add in the JAMod/JAR Mod scripts in their for their configuration. _______________ Get busy living, or get busy dying. This comment was edited by cHoSeN oNe on Jul 05 2004 02:49pm. |
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