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Quistions about Mapping
May 30 2004 09:06pm

Nitram
 - ex-Student
Nitram
Hello fellow TJA members and mappers...

My nickname is Ares and i have begun mapping for JKA... And i have had a trouble start but i love it. I really like to do it.

Now I'm making a map in Yavin style, something like the official TJA map of JK2.

But there are some problems i'm having...

1 How can i insert a picture i have in the map in the shape of a texture?

2 How can i make a room dark? So just enough light you only can see your lightsaber.

3 Does anyone know what kind of texture the Ceiling/roof is of the_academy map? I don't found any good texture for the ceiling and the ceiling texture of the_academy is perfect.

Thank you very much,

Ares
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Please Lord forgive me, for I know now what I have done...

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Comments
Jun 28 2004 06:26pm

Bail Hope of Belouve
 - Student
 Bail Hope of Belouve

to put stuff in a pk3 file
there are two ways

First (and easiest IMO):
Make a .zip file, and add all the files which should be in the .pk3
Then just change the extension from .zip to .pk3
If you don't see the extension do:
Extra -> (last option, should be something like File stuff ...) -> Third tabfile -> Advanced -> Tick: Always show file extensions

(the names may be a bit off due to the fact that I am not working with an English version of Windows)

The next way of making a pk3 is using Pakscape
Now you do:
1) File-> New
2) Object-> Import File
3) File -> Save As
4) Choose a directory
5) Type a name for the pk3 file
6) Choose Quake 3 pak (*.pk3)
7) Click Save

There :D:P
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Visit the Belouve Family Website!
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I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion

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Jun 06 2004 07:42pm

Scythus Aratan
 - Student
 Scythus Aratan

You have to put the texture into a pk3 file for it to appear on the map. If you don't know how then post again.

Scy
_______________
Padawan to the great Jacen Aratan!
<Setementor> Scythus is a genius!
Claimer of the 5000th post in the Count thread [Solitude] scy rocks [Casual] good point scythus, you're really smart


Jun 05 2004 06:38pm

Nitram
 - Ex-Student
 Nitram

Ow and another quistion, about the custom textures....

Which kind of picture does it have to be?

Cause i have a picture of 512 times 512, GIG or JPEG and he does see my map of textures, but not the pictures in the map.
_______________
Please Lord forgive me, for I know now what I have done...

Jun 03 2004 09:50pm

Nitram
 - Ex-Student
 Nitram

Hm wierd

Normally i do BSP - META

But when i do Q3map2(final) BSP-meta, -vis -fast -filter -super2 it sais: Error, Leaf with too many portals

And when i do (Single)-light -fast or (single) -light -fast -super2 -filter - bounce8 everything works fine but i still see a normal lighted map

I have put no light at all in my map, tho i see my map with full light.

Can anyone help me :(
_______________
Please Lord forgive me, for I know now what I have done...

Jun 03 2004 09:39pm

Bail Hope of Belouve
 - Student
 Bail Hope of Belouve

Oh and if you compile to check the lights, make sure you do a compile which says - light
at the end

that means that the light will be calculated and put in to the map
If it only says - vis, that means that it's kind of a quick test, to check your textures and stuff, but that is no full-compile.

So make sure you use a compile which says - light at the end to check your lights:)
_______________
Visit the Belouve Family Website!
Quote:
I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion

Want to know Vladarion? Read the Article about his life here.


Jun 02 2004 08:39pm

Nitram
 - Ex-Student
 Nitram

Thanks a lot guys :D
_______________
Please Lord forgive me, for I know now what I have done...

Jun 02 2004 06:30pm

Scythus Aratan
 - Student
 Scythus Aratan

Ok.

1. You mean make a custom texture? Your picture has to be 4x4, 8x8, 16x16, 32x32, 64x64, 128x128 etc size.
Then you put it in the gamedata/base/textures/*yourmapname* folder, and it will be in the textures menu under your map name.

2.Just don't put any lights in.

3. I'm not sure sorry. Ask Virtue. Also check the the_academy texture set, incase it is custom.

Scythus
:D:D:D:D
_______________
Padawan to the great Jacen Aratan!
<Setementor> Scythus is a genius!
Claimer of the 5000th post in the Count thread [Solitude] scy rocks [Casual] good point scythus, you're really smart


Jun 02 2004 02:42pm

Doppelgänger
 - Student
 Doppelgänger

Hello Ares, as per question 1 I have no idea what you mean however it sounds like something you were able to do in Unrealed’s 2D editor so if that’s what you’re talking about then I have to tell you that can’t be done in radiant unfortunately. Question 2 isn’t hard I’d use a spot light or something similar to give a little bit of light but leaving most the room dark. Question 3: Sorry I’m too lazy to go and look to see what texture is being used. And if you thought I couldn’t be any less of a help to you I’ll recommend this guys site cause that’s where I learned a few things when I started with radiant. http://richdiesal.jedioutcastmaps.com/tutorials/
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"Look not back in anger, nor forward in fear But around you in awareness."

Ross Hersey


This comment was edited by Doppelgänger on Jun 02 2004 02:44pm.

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