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Mapping quistion, can you help me?
Jun 19 2004 01:51pm

Nitram
 - ex-Student
Nitram
Hello my friends,

I need help with mapping, i want to make a sky but i don't know how to make one.

I have seen the textures and when i make a big box around my map it kinda looks ugly.

Can you please help me :(
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Please Lord forgive me, for I know now what I have done...

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Comments
Jun 24 2004 03:34pm

Johnnyrico
 - Student
 Johnnyrico

Well if u just using textures u need to make a sky shader. if you want to do it easier just get a prog called terregan, there was a tutorial for it somewhere.
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Jun 23 2004 09:52pm

Bail Hope of Belouve
 - Student
 Bail Hope of Belouve

well, it's been a while since I mapped here, but I'll see what's best tomorrow

It's on my to do list ;)
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I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion

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Jun 23 2004 05:44am

Eniac
 - Student
 Eniac

Am I missing something???
If not, you should never use big box around your level for skybox. In places where you want sky to be seen just put a brush and apply sky shader on it, it will always look like it's on the same distance, so it doesn't matter where you put it.

Jun 20 2004 11:15am

Scythus Aratan
 - Student
 Scythus Aratan

/me wants to know if there will be an advanced class.

Scy:D
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<Setementor> Scythus is a genius!
Claimer of the 5000th post in the Count thread [Solitude] scy rocks [Casual] good point scythus, you're really smart


Jun 19 2004 04:13pm

Bail Hope of Belouve
 - Student
 Bail Hope of Belouve

sky:

make sure the sky is high enough from your player, so it seems far away
when you have placed the textures
press s and then 'Fit'
this will stretch it, and make sure no repeating occurs

How to make an elevator:

First you put an elevator where you want the elevator to end up
So, if it is an elevator that has to go up, you put the brush where it should end up
Then you press N, and you select:
Func_Elevator
Then you enter the key: Wait and the value 2 (it's what I always use)
Then you enter: height <number>
And this usually is a bit complicated

You copy your brush and put it exactly beneath your elevator, and stress it down (or up) until you come to the location where you want the elevator to start
Then, in the 2d view, you press Q and you'll see values appear near your lines of the brush. Use the height number (it's at the side) and enter this height in the properties window of the func_elevator

next:
DELETE your brush you used to find the correct height

I hope I've helped ya:)

Oh btw, there is a mapping class you know:)
It's taught by me and Urded, check it out;)
it's called 'mapping for beginners'
_______________
Visit the Belouve Family Website!
Quote:
I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion

Want to know Vladarion? Read the Article about his life here.


Jun 19 2004 02:56pm

Nitram
 - Ex-Student
 Nitram

Amd how to make a lift? :(
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Please Lord forgive me, for I know now what I have done...

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