< 2.2: Neutral Powers | 2.4: Dark Side Powers > |
2.3: Light Side Powers -Jake Kainite - Feb 15 03:53am | |||||||||||
Force Absorb -Whilst activated, this force power will take damage from any offensive force power and convert the energy into force power to replenish your force pool. This power absorbs Push, Pull, Grip, Lightning and Drain Level 1: Force Cost 1 Duration: 14 seconds 33% power absorbed Level 2: Force Cost 3 Duration: 18 seconds 66% power absorbed Level 3: Force Cost 6 Duration: 18 seconds 100% power absorbed Special Abilities: N/A Force Heal -This force power allows you to replenish your health points if they have been diminished due to injury and attack Level 1: Force Cost 2 Heals 5 health points Level 2: Force Cost 4 Heals 10 health points Level 3: Force Cost 6 Heals 30 health points Special Abilities: N/A Force Protect -This force power surrounds you in a glowing green bubble, which protects you from physical damage and attacks and deducts the inflicted damage from your force pool as opposed to your health points Level 1: Force Cost 2 Duration: 14 seconds Health takes 50% normal damage Force Pool takes 100% of the damage Level 2: Force Cost 5 Duration: 18 seconds Health takes 75% normal damage Force Pool takes 50% of the damage Level 3: Force Cost 8 Duration: 18 seconds Health takes 87.5% normal damage Force Pool takes 25% of the damage Special Abilities: N/A Force Mind Trick -This force power surrounds renders you invisible to all opponents allowing you to move around undetected. This is countered by force Seeing and can be detected by Push and Pull due to the force countering animation Level 1: Force Cost 4 Duration: 25 seconds One targeted player affected Level 2: Force Cost 6 Duration: 25 seconds All players within line of sight affected Level 3: Force Cost 8 Duration: 25 seconds All players on the map affected Special Abilities: N/A Force Team Heal (Team game modes only) -This team-play force power is essentially the same as the standard force Heal, but you can restore a certain amount of health points to allies within a certain radius as opposed to healing yourself Level 1: Force Cost 1 Normal range Level 2: Force Cost 3 2 times normal range Level 3: Force Cost 6 4 times normal range Special Abilities: N/A |
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Comments |
shadowjedi - Student |
wierd _______________ the mystery is in the magic |
Jake Kainite - Student |
your first comment I don' know about, as this was written in the JKII era and I havn't personally researched JK:JA. As for the potection, heck man theres endless little tricks you can perform with the force powers, I'm not gonna list em here _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side |
bono_bob - Student |
If you place a bunch of detonators below you and slap on protection while having ltos of shield, you will survive the blast and go flying into the stratosphere if your outside... the fall is debatable. _______________ "Darkness is simply the absence of Light" "Is it not easier to snuff out the light completely than to make no shadow or darknes at all and create pure light?" "Is there a limit to Light?" - Jawa Jedi from a galaxy far far way of the one Lucas describes ( not in that galaxy ) |
bono_bob - Student |
The mind trick is lacking a detail. Somtimes oposing force users who are staring directly at you are immune to your mind trick, this is not the case if you manaully aim and singlely target him. (as in if you have a high mind trick that normally effects everyone around you without even targeting them.) _______________ "Darkness is simply the absence of Light" "Is it not easier to snuff out the light completely than to make no shadow or darknes at all and create pure light?" "Is there a limit to Light?" - Jawa Jedi from a galaxy far far way of the one Lucas describes ( not in that galaxy ) This comment was edited by bono_bob on Apr 16 2005 10:19pm. |
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