The Jedi Academy. THE Place for Jedi training.
Holocron
Content
The Academy
Learn
Communicate
Personal


< 2.1: General Force Information 2.3: Light Side Powers >
2.2: Neutral Powers -Jake Kainite - Feb 15 03:26am
Force Jump
-Using this power allows you to make a tremendous vertical leap. Tap the Jump button to do a normal jump (also see Strafe Jumping) but hold down the jump button and you will perform a force assisted jump

Level 1: Force Cost 0
You can jump twice as high as a regular jump

Level 2: Force Cost 2
You can jump four times as high as a regular jump

Level 3: Force Cost 6
You can jump 8 times as high as a regular jump

Special Abilities:
Kick – Double tap jump whilst running into opponent performs a kick and back flip, which does 18 damage and may possibly knock them down. Can also be performed on walls

Side Kick – Press jump once whilst strafing into an opponent or wall to perform and sidekick and flip

Wall Walk – Run alongside a wall whilst strafing into it then press jump to mount the wall and walk along it. If jump is pressed again you will flip off of the wall

See 'Movement'


Force Push
-This power gives you the ability to physically push opponents and world objects away from you. It can also be used to push fired projectiles back at the sender, at level 3 break saber locks and counter force Grip

Level 1: Force Cost 1
Affects one target

Level 2: Force Cost 3
Forward arc capable of hitting multiple targets

Level 3: Force Cost 6
Forward arc capable of hitting multiple targets and knocking them down

Special Abilities:
See 'Force Combos'


Force Pull
This power gives you the ability to physically pull opponents and world objects towards you. It can also be used to pull weapons away from an opponent or break out of force Grip

Level 1: Force Cost 1
Affects one target

Level 2: Force Cost 3
Forward arc capable of hitting multiple targets

Level 3: Force Cost 6
Forward arc capable of hitting multiple targets and knocking them down

Special Abilities:
See 'Force Combos'


Force Speed
Whilst activated this power allows you to run at great speeds using the force

Level 1: Force Cost 2
Duration: 10 seconds
25% increase in speed

Level 2: Force Cost 4
Duration: 15 seconds
50% increase in speed

Level 3: Force Cost 6
Duration: 20 seconds
75% increase in speed

Special Abilities:
See 'Force Combos'


Force Seeing
-This force power allows you to see all players up to a certain distance. All players are surrounded in a glowing aura and can even be seen through walls. This power also counteracts force Mind Trick

Level 1: Force Cost 2
Short range

Level 2: Force Cost 5
2 times range

Level 3: Force Cost 5
3 times range. Can dodge sniper fire

Special Abilities:
Dodge Sniper Fire – At level 3 it is possible to dodge shots from the disruptor rifle although you are still vulnerable at your feet or if more than one opponent shoots at you



Lightsaber Abilities
Although they are technically not force powers, the lightsaber abilities are still listed on the force set up screen with force points needing to be allocated to them.

Saber Attack
This ability gives you the lighsaber as a weapon. At least level 1 must be obtained to receive the lightsaber otherwise you will have a stun baton. This controls the 3 fighting stances available with the lightsaber each corresponding to a different level

Level 1: Force Cost 0
Light stance/Blue

Level 2: Force Cost 5
Medium stance/Yellow

Level 3: Force Cost 8
Heavy stance/Red

Special Abilities:
Lightsaber Stances – The 3 lightsaber stances are covered in more detail in the Lightsaber section


Saber Defend
This lightsaber ability controls your skill to deflect weapon projectiles and parry other lightsabers during combat

Level 1: Force Cost 0
You can block slow blaster fire and parry swings

Level 2: Force Cost 5
You can block heavy blaster fire and parry swings more effectively

Level 3: Force Cost 8
You can block all shots including sniper fire from disruptor rifle and parry or block most swings

Special Abilities:
See 'Lightsaber'


Saber Throw
This lightsaber ability enables you to throw your lightsaber, which will eventually return to you if you let go of throw or after a period of time. This is the only saber ability which actually requires the use of force energy

Level 1: Force Cost 4
You can throw your lightsaber in a straight line in front of you

Level 2: Force Cost 6
You can throw your lightsaber in front of you and manoeuvre it slightly

Level 3: Force Cost 8
You can throw your lightsaber and steer it effectively

Special Abilities:

See 'Force Combos'
See 'Lightsaber'
Force Jump
Force Jump

Force Push
Force Push

Force Pull
Force Pull

Force Speed
Force Speed

Force Seeing
Force Seeing

Saber Attack
Saber Attack

Saber Defend
Saber Defend

Saber Throw
Saber Throw


  Login and add your comment!  
Comments
Jun 04 2009 05:49pm

Eilwair Ca'Verd
 - Student
 Eilwair Ca'Verd

Cool! I didn't realize that with level three saber defend you could block disrupter rifles! I knew they were dodgable in JK2.
_______________
When all else fails look to the Force; when the Force betrays you look to your weapons!

  Login and add your comment!