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Bizarre combat changes
Dec 01 2004 01:02am

Throgun Donut
 - ex-Student
Throgun Donut
Whoever is reponsible for messing up the servers with these weird alterations, please fix them. I don't like 10 second duels.
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"Wars do not make one great"

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Dec 04 2004 02:45am

 
 - Student

Quote:
Quote:
Well, they've said it's basejk settings for a long time, and we all know that isn't true. :P

To be honest, the damage does seem a little bit high for basejk. Not enough to really make a huge difference in gameplay, but enough to notice. I'm happy with it either way, I just don't think we should be too confident in saying that it's DEFINATELY basejk.


And their reasons for lying about this would be what?

There is no conspiracy to find there.

- HW


You misinterpreted what I said, HW. They were saying that it was BaseJK with every version, more or less, but then found out there were glitches that made it un-basejk. :P

Dec 04 2004 02:16am

Squibit
 - Student
 Squibit

Just a mistake Hardwired, not accusing them of lying im sure...

well maybe aratan :P
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Dec 04 2004 02:14am

Hardwired
 - Retired
 Hardwired

Quote:
Well, they've said it's basejk settings for a long time, and we all know that isn't true. :P

To be honest, the damage does seem a little bit high for basejk. Not enough to really make a huge difference in gameplay, but enough to notice. I'm happy with it either way, I just don't think we should be too confident in saying that it's DEFINATELY basejk.


And their reasons for lying about this would be what?

There is no conspiracy to find there.

- HW
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::Nothing wrong with a little shooting.....as long as the right people get shot::

Dec 03 2004 10:10pm

Phantom
 - Student
 Phantom

I hate it too:mad:
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-Phantom
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Dec 03 2004 10:08pm

solitude
 - Jedi Council
 solitude

Quote:

Well, they've said it's basejk settings for a long time, and we all know that isn't true. :P


x2:P come play with us on wireplay. then you'll see
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This comment was edited by solitude on Dec 03 2004 10:10pm.

Dec 03 2004 10:01pm

 
 - Student

Quote:
Quote:
Well, actually, how the config is... it's not basejka config at all. I used to play on pubs, which were basejka only, so no mod and dmg was quite different...
Here, on JA servs it's a "bit" overpowered now.


If they say it's base dmg...then it is base dmg.

- HW


Well, they've said it's basejk settings for a long time, and we all know that isn't true. :P

To be honest, the damage does seem a little bit high for basejk. Not enough to really make a huge difference in gameplay, but enough to notice. I'm happy with it either way, I just don't think we should be too confident in saying that it's DEFINATELY basejk.

Dec 03 2004 09:50pm

Hardwired
 - Retired
 Hardwired

Quote:
not necessarily. other ranked members have said that the damage isnt quite right still.


Yeah. But there is no doubt in my mind that is is base dmg now. It was looked over VERY carefully to get it right.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Dec 03 2004 09:19pm

solitude
 - Jedi Council
 solitude

Quote:
If they say it's base dmg...then it is base dmg.


not necessarily. other ranked members have said that the damage isnt quite right still.
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Dec 03 2004 08:25pm

Masta
 - Jedi Council
 Masta

Yep i agree, its definately base dmg.
I guess the reason why ppl are complaining is the randomness of the current dmg system, though.

People expect certain dmg when doing certain moves.But with the current settings...well...some moves deal dmg (sometimes...not everytime) against everyones expectation which results in a more "luck"-like gameplay...

I still feel more comfortable with the current settings then with the old ones tho =)
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This comment was edited by Masta on Dec 03 2004 08:26pm.

Dec 03 2004 08:01pm

Hardwired
 - Retired
 Hardwired

Quote:
Well, actually, how the config is... it's not basejka config at all. I used to play on pubs, which were basejka only, so no mod and dmg was quite different...
Here, on JA servs it's a "bit" overpowered now.


If they say it's base dmg...then it is base dmg.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Dec 03 2004 05:01pm

†Johauna Darkrider†
 - Student
 â€ Johauna Darkrider†

Well, actually, how the config is... it's not basejka config at all. I used to play on pubs, which were basejka only, so no mod and dmg was quite different...
Here, on JA servs it's a "bit" overpowered now.
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Dec 03 2004 04:44pm

solitude
 - Jedi Council
 solitude

thanks, (btw this happened while i was duelling someone else who used duals). would this impact damage? hypothetically if i ran into the kata would it do the same damage as if 2 sabers were spinning?
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Dec 03 2004 04:42pm

Hardwired
 - Retired
 Hardwired

Quote:
a bit off point, but something else weird happened since the changes. The dual saber kata sends only 1 saber spinning around.:confused:


That would be a defect in your skin thats causing that.

- HW
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::Nothing wrong with a little shooting.....as long as the right people get shot::

Dec 03 2004 04:21pm

DaRtH-MoBiLiTy
 - Student
 DaRtH-MoBiLiTy

I think it is a definite change that will take just a tad to get use too, but new challenges make things fun and exciting, no?

I'm for it, for sure

-DM-
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Dec 03 2004 04:14pm

solitude
 - Jedi Council
 solitude

Quote:
Also, before the mod was compiled with this compiler, you could still do one hit strikes.


true, but far less often. they were anomalies, not the norm.
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Dec 03 2004 04:13pm

solitude
 - Jedi Council
 solitude

a bit off point, but something else weird happened since the changes. The dual saber kata sends only 1 saber spinning around.:confused:
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Dec 02 2004 07:04pm

Hardwired
 - Retired
 Hardwired

Quote:
I didn't say I don't like it, I said it's not realistic in the slightest, mister trying pathetically to patronize.


And running around with big laser swords is realistic? Tell ya what. I would think it more realistic as it is now. If someone hit you in the gut with a concentrated laser beam you would be cut in half. So...that argument is right out.

Thing is...the JA is dedicated to train people in the game as it is supposed to be played. The basejk damage is essential to this.

Now I admit that I hated it when JK3 first came out. Thats no secret. But I adapted and got better. And that is what the JA is all about.

If you want longer duels...Then the best way would be to keep practising. Training on evasion is the key here.

- HW
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Dec 02 2004 02:05pm

Gil-Galad
 - Student
 Gil-Galad

There is one main difference (for me) between basejka and the old damages, and that is that with basejka, the priority is to avoid getting hit by your opponents swings. With the old damages I found myself more than willing to jump into most yellow (and sometimes red) users swings because I knew they wouldnt kill me and I was confident I could do more damage to them than they would to me. In basejka you cant afford to do that.
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Dec 02 2004 05:36am

Setementor
 - Jedi Master
 Setementor

Quote:
you can get one hell of a lenghty duel out of basejka


Yep!

When Jedi Knight: Jedi Academy was released, many were disappointed with the game. The damage settings were one of many reasons. A lot of the Jedi Knight community decided to change back to Jedi Outcast, as others stuck with Academy.

What you see on the servers now is basejka.

Also, before the mod was compiled with this compiler, you could still do one hit strikes.

This comment was edited by Setementor on Dec 02 2004 05:39am.

Dec 02 2004 01:02am

solitude
 - Jedi Council
 solitude

Quote:
it's for the better


ill reserve judgement on thet for another week or so:P until ive layed more with it.

right now thought, the old settings were much more fun. especially combined with JAs flaky collision detection.
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Dec 02 2004 12:59am

Tido
 - Student
 Tido

it's for the better. And trust me you can get one hell of a lenghty duel out of basejka :).

Dec 02 2004 12:51am

solitude
 - Jedi Council
 solitude

unfortunately, these damage changes are here to stay. Virue and Orion confirmed this. They said that JAR was a serverside mod only and so now damages with be base JA...brutish. :alliance:
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Dec 01 2004 11:10pm

Odan-Wei Belouve
 - Student
 Odan-Wei Belouve

Quote:
Quote:
And so, here's the question.

If you don't like JK3, why play it? :P


I didn't say I don't like it, I said it's not realistic in the slightest, mister trying pathetically to patronize.

2 things about this:
First, don't be picky on one word, for sure this is a game so realism might not be suitable, however I explained enough what I meant by a second post. This game is based on the movies thus I assume that combats should look like the ones in the movies, ie a lot of parrying/countering and the only few swings that pass through the defense are deadly.
Second, don't jump on people like you did for Mike/JumpinJedi. Mike wasn't disrespectful but rather trying to make you develop your point. So, lets be civil and gentle :)

:alliance:
Odan-Wei Belouve
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This comment was edited by Odan-Wei Belouve on Dec 01 2004 11:12pm.

Dec 01 2004 09:16pm

Sauce
 - =^.^=
 Sauce

i used to complain about mods, though not excessively, but it's really not that big of a deal now that i think about it.

Switching from jar used by the ja before to a basejk or bwn dueling server used to make me think i'm playing two different games. So often would the things i practiced in the ja end up failing on the dueling servers and i didn't know why. Why didn't countering work, why didn't this work, why didn't that work--it was all too confusing.

I ended up just dueling inside the academy because i would lose so often on the dueling servers and waste too much time to wait for my turn again lolololol.

It took me quite a while to learn that while the mod and the gametype change did matter to an extent, it wasn't the main reason why i couldn't do well at all on the dueling servers. The main reason was the way that i played was better suited for play on modded ffa servers. i wasn't at all precise with my hits and i was just doing moves and trying to do more damage than the other guy and i can get away with this dueling style...just not on base. i had to adapt and improve my skills before i was able to do consitently well on basejk dueling servers.

pt is: a well aimed hit is a good hit on all servers and all mods...err i think.




Dec 01 2004 08:38pm

Carve
 - Student
 Carve

I think this thread sums up quite nicely why I put so little effort into maintaining any semblance of activity here. Geez... so whiny, no respect, rather pretentious...

One other thing I'd like to mention - I rollstabs are often one-hit kills when not a glancing blow... and don't just rollstab some guy standing there and say it doesn't work if he doesn't die - damage is affected by counters and relative saber position. *sigh*
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