Jedi Academy in SWG? | |
SeiferBurns - ex-Student |
I don't know about everyone else here, but I know I am getting Star Wars Galaxies: An Empire Divided. I was just wondering if the Jedi Academy will move to SWG, of course, if there isn't a larger one already implemented in the game. But if there isn't a Jedi Academy in SWG when it comes out, I think we should all pitch in and make the Jedi Academy. Some of us can be architects, and we can make it really big. I was thinking if it was really large, we could have transportation vehicles transporting us to different sectors. Just a thought. What do you guys think? ![]() _______________ Seifer |
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Buzz - Student ![]() |
Well Yub Yub I go to the official Galaxies website for most of the information I have and as for the permadeath I'm going to take the direct FAQ question and answer for it:
6.18 How are you going to keep Jedi rare? Jedi characters suffer permadeath unless they reach Jedi Master status. You do not lose the Jedi character slot, but the character in that slot is deleted. Upon reaching Jedi Master status, Jedi become "blue glowies" rather than permadying when they die. In order to compensate for deaths that are completely out of control of the player (such as ones caused by network latency) each Jedi will be able to die a couple times before death is permanent. The life of a Jedi is extraordinarily difficult, and successfully making it all the way to Jedi Master should be considered the most difficult challenge in the game. Makes sense doesn't it? I mean if the permadeath is only one death and you're dead can you imagine how many people are going to be pissed if they're in a fight just laying waste to a guy and suddenly their computer crashes. They die and have to start over completely from scratch. Also in anothe direct FAQ line about the character slot for Force Sensitive characters: 6.17 How do Jedi work? Your main character does not become a Jedi. Rather, the actions of your main character can unlock an additional character slot which is Force-sensitive. Characters created in this additional slot can then advance through the Jedi skills as well as any of the other skills in the game. Each player account allows for only one potential Jedi slot and the mysterious method to unlock it won't be the same for every player. Personally I'd take these over anything on a fan site. It would seem pretty stupid for them to be saying its going to be like this on the official site and then the game is nothing like that. http://starwarsgalaxies.station.sony.com/index.jsp That's the source of my information and it definitely seems more substantial than places that will post hearsay and half truths without the full information. When in doubt always go with the guys building the thing. _______________ When you are going through Hell, keep going. -Sir Winston Churchill. Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it. |
JavaGuy - Student ![]() |
Hey!
I couldn't resist taking one more peak at the SWG site and discovered you can't mug somebody! Of course, that would be against the Jedi code, but who says I won't sometimes play the role of one of Jabba's flunkies? _______________ My signature is only one line. You're welcome. |
JavaGuy - Student ![]() |
Will it be possible to choose one's server? Like in StarCraft and War3, one was encouraged to choose the closest server, but any of them were available. It would seem to me that players would absolutely insist on being able to find and play with their friends online.
Player-owned buildings and player-controled towns and stuff will be a feature of the game, or at least that was the plan. My understanding is that these features, like space combat, will not be in the initial release. Unlike space combat, they were originally scheduled to be in the initial release, so hopefully play-controlled buildings will be one of the earlier add-on features. Hopefully, anyway. I'm not current on the latest SWG news because for a couple months I've been strenuously avoiding the SWG sites; they just torment me with hints of how cool it will be and with tentative release dates. It's like being a kid waiting for Christmas, only worse because Christmas at least comes at a known time. I went through this waiting for StarCraft to be released. I've worked on lots of software projects, and there's no real way to know when a project will be completed. Always in motion is the release date. I predict that once SWG is released, the developers will undertake a radical rethinking of the character development mechanics. I know what they're thinking. They want "realism" in the sense of being true to the films, and that means Jedi are rare. That would be my thinking too. Yet when the game comes out there's going to be a big hue and cry about how unfair it is that only a tiny handful of people are "born" Force-sensitive. Part of me thinks hey, that's realistic too. In the real world not everyone gets to be born a Mozart or an Einstein. It's just not fair! Another part of me thinks that, while a game is a game and losing is a part of any game worth playing (winning would bring no satisfaction otherwise), it's also heroic fantasy. We all want to be the Jedi. I understand the developers' desire to limit the number of Jedi, but I also think they underestimate the pressure they'll feel from the player community once the game is released. I'd like to see two things. Firstly, death should be permanent. Harsh? Well, yes and no. Most of us will die a lot when we're first learning the game. Lots of people died in the movies too and didn't come back. Permanent death will make surviving long enough to gain lots of skills something to be proud of, rather than simply a testiment to having too much free time (though it will still be that, too!). I wouldn't be particularly sympathetic to people who whine that their favorite persona died. It's not the persona that really matters, but the adventures the player had while developing that persona, and he'll always have the memory of that. If a powerful character dies an heroic death, it won't be much of a story or even heroic if he knows he'll be resurrected. The second thing I'd want to see is this: The more powerful a player's character becomes, the greater the probability that the next character the player spawns will be Force-sensitive. This would solve a few problems. Firstly, it would keep Jedi rare. Really rare, like the designers want and like purists like me will appreciate. Secondly, it will mean that becoming a Jedi is merit-based rather than pure luck. There's still a fair amount of luck in whether a _particular_ character lives to become powerful, but the more _skilled_ players will develop more powerful characters more often, even if they sometimes die in freak accidents the same as everyone else. Thirdly--and this is important--if the probability of my next character being Force-sensitive is based on how powerful my current character becomes, then I'm definitely not going to say "Aw, this character isn't Force-sensitive, so I'll just kill him off quickly and make another." Au contraire, whether I'm a bounty hunter, moisture farmer or Darth Vader's gardner I'm going to be the best one that I possibly can in hopes of being a Jedi in the next life, especially if there's an absolute minimum level I have to reach in order to have any chance at all of being Force-sensitive in the next life. This way, players would value all the characters they play and play them "to the hilt" no matter what they are. I think such a solution would give the proper mix of what's "fair"--since it is just a game!--and what's "realistic," meaning true to the real world which is unfair. _______________ My signature is only one line. You're welcome. |
YubYub - Student ![]() |
With regards to the jedi thing. The permadeath is instant, not if you die a few times. Just like, if you get to jedi master (which, by all accounts may take anything up to a year or so), if you die just ONCE you become a blue glowie ghostie. You can still talk to people but you cant interact with the physical world around you. Sux.
Also, you cant use one charactre to unlock to FS slot and then make a new one. You use your single character to unlock it, then you can activate it with the same character. you may have to sacrifice some points in other skills though. Cheeck out swgalaxies.net bery good site. |
Bubu - Hubbub ![]() |
let's start a moisture farming academy where we would teach each other and share the secrets of moisture farming! ![]() and let's do it on tatooine... i'll be lars, owen lars... ![]() _______________ make install -not war |
Jake Kainite - Student ![]() |
Also, the probability that even one of us in the whole academy will ever ever become a jedi master is a very very slim. The chance which 2 people in the academy which know each other becoming jedi masters..........The mathmatics is to great to calculate, you may as well play the lottery ![]() This game won't be skill based (hardly at all, I mean if you're a gunner then obviously you'll have to gun and aim and stuff ![]() Think I might become the Ghandi of the SWG world, walk around sprouting interesting stuff and being wise, whilst letting people beat me up and not do anything about it ![]() _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side ![]() |
Buzz - Student ![]() |
You've still got that thing of each server being its own galaxy. So you could be on Corellia in Server A and your friend could be on Corellia in Server B and you will never ever interact. _______________ When you are going through Hell, keep going. -Sir Winston Churchill. Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it. |
Luke Skywalker - Student ![]() |
Bummer, last thing I'd need is a Sith Lord on my ass. :/ _______________ ![]() ![]() |
Plo Koon - Student |
while your fighting a squad of stormies,one might call for backup,and theyd have darth vader there quicker then you could say jabba rocks _______________ Free Tibet! Click this link,and learn Here too |
Luke Skywalker - Student ![]() |
Hmm, Jedi Master does sound hard, but listen, if we ever did organize a community like that, wouldnt it be a bit easier to have fellow Jedi that you can train with? I mean, killing stormtroopers 24/7 is like...did I get any experiece from that? (Cept if its a whole squad then thats pretty decent ![]() So if its true about the no more permadeath thing for Jedi Master, then we should all try to work very hard at obtaining the rank so we won't have to suffer the permadeath penalty. But of course...if we are to train together, we can't kill each other like we do here ![]() PS: I WANNA PLAY AS LUKE!!! ![]() _______________ ![]() ![]() |
Plo Koon - Student |
if you die a few times as a Jedi Master,you become a "glowing jedi"like obi-wan,yoda and anikan in ROTJ _______________ Free Tibet! Click this link,and learn Here too |
Jake Kainite - Student ![]() |
Yeah that permedeath is a bit annoying as to progress your jedi skills you'd actually have to play as your jedi, which means you'd risk being killed. It'll keep the jedi population down though, this won't be JKII so there shouldn't be jedi everywhere ![]() In the FAQ it says if you reach jedi master status you can just keep respawning with no permedeath penalty ![]() _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side ![]() |
Lord Freedon Nadd - Ex-Student ![]() |
Exar and I already made a thread on this topic:
http://academy.jediknightii.net/forums_detail_page.php?f_id=696 _______________ Semi-Retired Playing SWG, leading academy guild on Eclipse. Name = Fredir Iaceri |
underhill - Student ![]() |
Just as an aside: what might be cool is if you're a jedi or force sensitive character you can sense it in someone else, so it'll be like fight club where two jedi just nod at each other and then walk off. It could turn out to be a secret society where you can go to a jeci barber and get your haircut for free ... or something.![]() _______________ "Negative. I am a meat popsicle." |
Buzz - Student ![]() |
If you go to the star wars galaxies website you'll see the major problem with this. There are going to be several galaxies servers running that won't interact with eachother. To become a jedi you will have to unlock a force sensitve character slot in the game for you. So your main character that you create at the beginning can't become a Jedi. Another thing they pointed out is that the empire will be hunting down known jedi so it won't be smart to have a large concentration in one area. Jedi also will suffer from permadeath, meaning if your jedi dies enough he will permanently die and you will have to create a jedi character all over again. I could see associating with people from the JA on a server if they happen to be there, but anything more would be kind of hard. Also the Jedi Academy is associated with JK2. If you try and start branching it off into several other games, not everyone will have the other games and could become disenfranchised with this place. _______________ When you are going through Hell, keep going. -Sir Winston Churchill. Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it. |
Plo Koon - Student |
Dont forget that,this is the time of the Empire Strikes Back,luke is still in the middle of his training,and if you do actually get to become a jedi,and if it becomes known,some ppl might report you to the empire,and Vader will come to kill you or boba will coem after you,and they cant be killed cause they dont die in that movie,so if you become a jedi,be SECRET! _______________ Free Tibet! Click this link,and learn Here too |
Battlin' Billy - Student ![]() |
Don't know if this is true or not, but I heard that 2 start off with, there won't be any Jedi at all. In time, I heard they were gonna have them in there, but it will be very difficult to bcome one. _______________ Midbie Council Member #2 - Profile ID 2073 | Member of B@rtM@ulS@ar | Owner of Monty's 2000th comment & D@RtHM@UL's 8100th comment | Former Padawan of SilkMonkey & Arcuss JA Goaltender & NHL Fan | Fellow Rush fan to Axion|Plo Koon is my oldest JA friend Post your RL pics HERE! | Post you JK2/JK3 screenies HERE! |
Luke Skywalker - Student ![]() |
Well there are name restrictions Jake, but it would have been very nice if I could play as who I am now. I MIGHT get the game, looks really great. I would be all for the academy idea, however...the chances of actually pulling it off is pretty low if you ask me, and not all of us will become Jedi. Plus....well actually, I don't know how to become one anyway! LOL
Anyway, there is a thread on this like said before if ya wanna backtrack, but I'd prefer an Academy rather then a town if the majority of us will become Jedi ![]() _______________ ![]() ![]() |
Jake Kainite - Student ![]() |
I'm definately getting it, but one of the let downs is gonna be people running round with names like Luke WalkSkyler and stuff. This with ruin part of the RPG aspect.
So as for the jedi academy, whats the point ? Why call yourselves jedi when there is a meagurely, miniscule chance that anyone associated with the academy would ever be one. Seems kind of silly a bunch of arhcitects junning round in a guild called jedi. Just my thoughts. _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side ![]() |
underhill - Student ![]() |
Hi, there's an earlier thread concerning this if ya wanna backpedal through the posts.
I'd love to get SWG but I really don't know if I could afford it. If I get a job or win the lottery or fall backwards into money ala Kramer-style then I propbaly will. ![]() _______________ "Negative. I am a meat popsicle." |
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