Lightsaber Hilt Tutorial | |
Virtue - Jedi Council |
Permanent
I decided to write a detailed tutorial on how to build Lightsaber Hilts for JK3.If you're interested, check it out; Lightsaber Crafting 101 Any questions or comments? Just ask in this thread. - Virtue. _______________ Academy Architect |
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Comments |
DrunkenJedi - Student |
Wow. I just read through the tutorial. Didn't know so much work is involved in doing this, and that there's no Mac client version of Gmax. Have to get a PC or an Intel Mac soon.
Thank you for this tutorial, Virtue. You could have a career as a technical writer, you know. _______________ American dollars are worth less than Imperial credits. |
Zuka - Student |
Quote: Looks to me like it is selecting the whole side, but the camera is just looking at it from the side as opposed to the front.
Suggestion: Try selecting a different side first, then work your way around to the side in the picture you provided. - Virtue. If i do that its still a single line for that side |
Everon - Student - The winner!!! |
Quote: Strange, why is planar UVW mapping used instead of Box/Cylindrical (Cap) UVW mapping?
It'll make unwrapping ALOT easier and the skin easier to make I've found. This comment was edited by Everon on Mar 11 2007 06:50pm. |
Virtue - Jedi Council |
Updated the main page of the tutorial and included an MD3 exporter (after getting complaints that the previous exporter wasn't at the link provided anymore).
Hope this helps people. - Virtue. _______________ Academy Architect |
Virtue - Jedi Council |
Looks to me like it is selecting the whole side, but the camera is just looking at it from the side as opposed to the front.
Suggestion: Try selecting a different side first, then work your way around to the side in the picture you provided. - Virtue. _______________ Academy Architect |
Zuka - Student |
Hey guys.
Ive hit a problem, When im wrapping and i select the front or back face i get this: http://i51.photobucket.com/albums/f352/lordzuka/meh.jpg Its annoying because i seem to get it alot instead of the hole side. Could somone please help? Thanks. This comment was edited by Zuka on Mar 10 2007 06:40pm. |
Everon - Student - The winner!!! |
Strange, why is planar UVW mapping used instead of Box UVW mapping?
It'll make unwrapping ALOT easier and the skin easier to make I've found. |
Dash Starlight - Jedi Instructor |
10 PM my time, I'll try my best to be around. _______________ The name is Bond. James Bond. |
Pink_Mintaka - Student |
You should be able to catch me around 3 pm tomorrow. I'm GMT -6, so you do the math. |
Dash Starlight - Jedi Instructor |
Yeah, that's exactly what I meant. I'll try to catch you on MSN, because it's easier for you. When are you usually on? _______________ The name is Bond. James Bond. |
Pink_Mintaka - Student |
Quote: I suppose you could use more faces, but it'll also make your hilt more complex. Just experiment some, I'd say, heh.
Oh, by the way, I noticed that some hilts (such as the Katarn) have a handpiece that´s dented. I mean, the handpiece isn´t a perfect cilinder, two sections are cut out and have a grip inside of it. Does anyone know how I can do that myself? Like this? - See the bottom pic If so, well, this can be a little complicated at first. It would be alot easier to explain over MSN. But if you don't have the time I can do my best to explain it via the forums. |
Dash Starlight - Jedi Instructor |
I suppose you could use more faces, but it'll also make your hilt more complex. Just experiment some, I'd say, heh.
Oh, by the way, I noticed that some hilts (such as the Katarn) have a handpiece that´s dented. I mean, the handpiece isn´t a perfect cilinder, two sections are cut out and have a grip inside of it. Does anyone know how I can do that myself? _______________ The name is Bond. James Bond. |
Zuka - Student |
Ok thanks for the advice.
Any idea on how to make it look more like a circle with the texture? |
Sho Koon - Student |
They are the way they are for a reason. You can make them more round but it is definiately not a good idea to make them a circle.
If I were you I would try to do something with the texture to make it look more like a circle instead making it an actual one. _______________ Proud owner of Malak's 50th and special 300th, Alex D'Kana's 3600th and 4000th, Laziana's 200th and [Jawa][Obi-Wan][SW]'s 1300th comment. |
Zuka - Student |
Is there a way to make hilts more rounded? should i use a circle for that? |
Virtue - Jedi Council |
Got a screenshot of the problem?
- Virtue. _______________ Academy Architect |
Zuka - Student |
Ok i have another problem,
For some reason the mesh on some parts like the hand grip bit like shown in the tutorial, when textured some sides look fine and others are at like a slant in a way. Sort of faded out :/ Any help on that? It just makes it look untidy with some sides look right and others not. |
Zuka - Student |
Whoo thanks Virtue got it working now |
Pink_Mintaka - Student |
And it's saber_w, not w_saber. |
Virtue - Jedi Council |
You need to have named the model in Gmax.
See Part 3 of the tutorial, at the very bottom of the page. In your .skin file, you need to make sure the name of the surface being referred to is the same as the surface name of the hilt model. - Virtue. _______________ Academy Architect |
Zuka - Student |
Hey i have a problem,
When i try to open the MD3 file in MD3view, i get an error saying, texture"models/weapons2/saber_test/saber_w.jpg Then when loading the skin file i get an error saying: Unable to find surface name "w_saber" i model d....... Anyone help? |
- - Student |
ahh okay then |
Everon - Student - The winner!!! |
Got it, too late in replying. |
- - Student |
hehe i had the same problem lately, and i asked Malak 2 send me those plugins, cuz i didnt find them anywhere :/
anyways drop me or Malak an email if u need the md3 exporter plugin |
Everon - Student - The winner!!! |
I'm not sure about this but are the plugins compaitable with 3DS Max 8? |
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