Lightsaber Hilt Tutorial | |
Virtue - Jedi Council |
Permanent
I decided to write a detailed tutorial on how to build Lightsaber Hilts for JK3.If you're interested, check it out; Lightsaber Crafting 101 Any questions or comments? Just ask in this thread. - Virtue. _______________ Academy Architect |
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Comments |
Everon - Student - The winner!!! |
I doubt that, just send people your hilt and people will see it on the server .
Of course it depends if the server in question has it uploaded when its pure. |
Shinigami_Xero - Student |
thats great now to design my hilts. but even when there done no ones gona see them cus i won't deserve to use them until i'm an offical jedi knight and i don't even know what it takes to do that so i'm sure i'm far from that day but i will make it someday |
Pink_Mintaka - Student |
Your imagination is the limit. |
Shinigami_Xero - Student |
so could we possibly make it with pointless hand gaurds that stick out from the cylinder cus i'm tired of just dif paint on basicly the same modles ya know |
Dash Starlight - Jedi Instructor |
Hey Naroya Yeah, that's exactly what happens. Imagine you extrude a cilinder by '50' and then 'bevel' it by a certain value. It'll turn into a cone like you described. If you'd wish to adjust the radius of the new cilinder relative to the cilinder it was extruded from, do the following: 1.) Click on extrude only once (you'll extrude a VERY thin slice) 2.) Bevel it by any desired value 3.) Extrude by any desired value, say, 50. And there you have it - two cilinders on top of each other with one having a greater radius than the other. And no coneshapes I hope that helped, if not, feel free to let us know. _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Oct 14 2006 10:20am. |
Naroya Magnion - Student |
Hmm it wont work -.-' When I try to Bevel the mess It doesnt Bevel the ends alone but it makes it like a icecone... -.-' HELP! |
Dash Starlight - Jedi Instructor |
Quote: You've learned muchly my padawan. Haha! Yeah, you certainly helped me a lot when I was crafting my hilt! It's good to hear you pulled it off Buster. _______________ The name is Bond. James Bond. |
- - Student |
btw ive solved the plugin problem too, anyways thx |
- - Student |
but lol, katarn has a 7 sided hilt traitor! |
- - Student |
Quote: And never use more than 6. Just, don't. well k, i promise |
- - Student |
ive just finished my test saber! wooot thx 4 everything honest, i cant try it in tha game cuz cant export into md3, where should i put the md3 plugin? O.o |
Pink_Mintaka - Student |
w00p! Hope you finish the rest of it without any trouble at all. And never use more than 6. Just, don't. |
- - Student |
whoa it works now lol i mean the unrwap thing |
- - Student |
lol nice comment there well thanks 2 u 2, 2 problems solved but still having problem with that ****** gismo lol... did u c the pic? well i renamed it...the gismo is like in the tutorial (just c the pic)...but i started another 1 and at this time there was sumthin, but a lil bit deformed lol and what bout that lil icon next 2 the sign 'Editable mesh'? when its like the 'Vertex' icon nd i click the UVW maping, it would be the same icon...can u guess this lol ohh and is it clever if i make 8 sided cylinder? or should i stay with 6 sides? hehh well thx 4 your advices & wishes |
Pink_Mintaka - Student |
Quote: Ill try to answer to the best of my abilities UVW unwrapping problem Sounds like a Gizmo-problem to me. The Gizmo tool must be covering your hilt exactly as shown in the example with those distances. If it doesn't, your hilt will appear fat, extremely slim or it's bottomside in the top-right of your corner and such. Multiple Meshes unition Im not sure on this. Instead of pasting several meshes together, I created a cilinder, to which I added more and more 'stuff' by using the 'extrude' and 'bevel' commands. If you want them to be put together, I dont know what to do. Im guessing you can 'weld' them together during the UVW unwrapping or something. Im not sure on this. Cilinder smoothness Im not sure what's causing this. However, keep in mind you dont wanna use too many faces. If your hilt turns out to be too complex, this may cause problems later during the exporting phase, if my memory serves me. In any case, you´ll have to unwrap every single face, so if there´s tons of faces, there´s tons of unwrapping. Using just six faces was enough work my liking, personally That's 'the best of my abilities,' heh. I hope it helps, eventhough I cant give a definate answer to every problem You've learned muchly my padawan. Just acouple of notes though. UVW Unwrapping If I understand you correctly, I've had this problem before too. First off, did you rename it 'saber_w' as opposed to 'Clyinder01' once you finished the model? Second, when you started unwrapping it how big was the gizmo? Was it just covering the shaft of the hilt? Or was the gizmo just an itty bitty box inside the hilt where you had to zoom in to see it? Lastly, it might just be some kind of internal error that happened alot earlier. When I got this problem I had to start all over. Joining Meshes First off, what do you want to join? Because you can make almost ANYTHING (with lots of practice of course ) just using 'Bevel' and 'Extrude'. But, as I have learned sometimes you DO need to 'weld' on things (such as buttons) and here's how. 1) Go back into the 'Left' view and create the cylinder you want to add on. 2) Position it (still in the left view) so that it's EXACTLY where you want it to be by using the 'Select and Move' and 'Select and Rotate' buttons. 3) Once you have it where you want it to be, go back into the 'Perspective' view and select your base cylinder, make SURE you don't have the editable mesh selected. Then scroll down and under the 'Edit Geometry' tab, click 'Attach' and then (RIGHT AWAY) click on the other piece you just made, whether it be a button or what have you. Then, press the 'Attach' button again so that it stops doing that function (the button should turn from orange back to grey once you press it the second time). And your done with this part. Clyinder Smoothness This should be a quick fix. Never use more than 6 sides. And never make it smooth. Just refer to the pictures in the tutorial EXACTLY . And a very important side note. When building the hilt be sure to often right click on it and select 'Properties'. Then look at the number of 'Vertices'. If that number is 170 or higher you have too many vertices and it will NOT work ingame. And just to be safe I would suggest keeping that number lower then 160. Hope that helps. And GL with your hilt, need anything more don't hesitate to ask. Whoa, that took alot out of me. |
- - Student |
well thanks, but about that gizmo stuff, i did just like its in the tutorial 2 test it...heres a pic (lol sry havent converted the previous pic from bmp 2 jpg and its a lil bit big) hmmm...confusing |
Dash Starlight - Jedi Instructor |
Ill try to answer to the best of my abilities UVW unwrapping problem Sounds like a Gizmo-problem to me. The Gizmo tool must be covering your hilt exactly as shown in the example with those distances. If it doesn't, your hilt will appear fat, extremely slim or it's bottomside in the top-right of your corner and such. Multiple Meshes unition Im not sure on this. Instead of pasting several meshes together, I created a cilinder, to which I added more and more 'stuff' by using the 'extrude' and 'bevel' commands. If you want them to be put together, I dont know what to do. Im guessing you can 'weld' them together during the UVW unwrapping or something. Im not sure on this. Cilinder smoothness Im not sure what's causing this. However, keep in mind you dont wanna use too many faces. If your hilt turns out to be too complex, this may cause problems later during the exporting phase, if my memory serves me. In any case, you´ll have to unwrap every single face, so if there´s tons of faces, there´s tons of unwrapping. Using just six faces was enough work my liking, personally That's 'the best of my abilities,' heh. I hope it helps, eventhough I cant give a definate answer to every problem _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Aug 27 2006 03:40pm. |
- - Student |
well i have other 2 questions lol if i may -how can i unite multiple meshes, so i can handle them as one mesh? (it will be useful when i texture it) -if i create a cylinder (doesnt matter with how many sides) and after that i edit it, it wouldnt be as smooth as it was before...errr dunno if i was understandable well anyway i show u a picture bout it This comment was edited by - on Aug 26 2006 10:11pm. |
- - Student |
actually...i have a problem :S can u help me plz? ive just done UVW mapping and im about Unwrap UVW like u said in the tutorial, but when i click on the Edit... button, it wont be similar 2 your picture, it wont even appear anything in that box y? please help before i had enough of making my saber hehh just kiddin, i will finish dis whatever it takes me ty 4 your attention -l3uster |
Pink_Mintaka - Student |
No problem |
Siren_Mintaka - Student |
Ah, there we go. Thanks . _______________ Former padawan of RoseRed, and cofounder of the Wii! Triumvirate! Quote: In the words of Old Ben, "Not as retarded or as stupid as a public, but an elegant community for a more civilized age." - Jedi_Pimp
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Pink_Mintaka - Student |
You selected ALL of the points, just select all of the points on ONE side. That way when you move em you ENSURE that they are all the same. |
Siren_Mintaka - Student |
Okay, I did that, however I'm still unable to manipulate the individual points... Here's an image. _______________ Former padawan of RoseRed, and cofounder of the Wii! Triumvirate! Quote: In the words of Old Ben, "Not as retarded or as stupid as a public, but an elegant community for a more civilized age." - Jedi_Pimp
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Pink_Mintaka - Student |
Quote: Alright... last night I decided to give this a try... and only suceeded in giving myself a headache . I got to "Part 3 - Building your Hilt". After creating and rotating the cylinder and converting it to an editable mesh... I get stuck. I'm having trouble actually manipulating the cylinder to fit the entire hilt. Seeing as this is my first time doing a hilt, I decided to go with the blank template (found here) from which one would normally edit it to their liking. Somehow I get somethign similar to this when I try to edit the mesh... I was TRYING to help you last night but someone wasn't listening right.. j/k I guess I can give it another try. Ok, once you have converted it to an editable mesh, Click on the 'Select and Move' (it looks like four arrows pointing away from each other, like north south east west) and click and drag to highlight all of the dots on one side. Keep the 3d view up to make sure they are all selected. And then click on the big X in the top toolbar. Then click on one of the highlighted dots (it will be red if it's selected) and drag it to the edge. Do that with the other side and your all set. |
Siren_Mintaka - Student |
Alright... last night I decided to give this a try... and only suceeded in giving myself a headache . I got to "Part 3 - Building your Hilt". After creating and rotating the cylinder and converting it to an editable mesh... I get stuck. I'm having trouble actually manipulating the cylinder to fit the entire hilt. Seeing as this is my first time doing a hilt, I decided to go with the blank template (found here) from which one would normally edit it to their liking. Somehow I get somethign similar to this when I try to edit the mesh... _______________ Former padawan of RoseRed, and cofounder of the Wii! Triumvirate! Quote: In the words of Old Ben, "Not as retarded or as stupid as a public, but an elegant community for a more civilized age." - Jedi_Pimp
This comment was edited by Siren_Mintaka on Aug 14 2006 07:23pm. |
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