Lightsaber Hilt Tutorial | |
Virtue - Jedi Council |
Permanent
I decided to write a detailed tutorial on how to build Lightsaber Hilts for JK3.If you're interested, check it out; Lightsaber Crafting 101 Any questions or comments? Just ask in this thread. - Virtue. _______________ Academy Architect |
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Comments |
Zuka - Student |
meh i fixed that then i got stuck agian. It confuses me . I got to the bit were you have got the cylinder and that then you gotta do summit with bevel and something eles and i cant do it anyone help? |
Zuka - Student |
lol ok i had a problem as soon as i tryed to load gmax lmao. Well i go load it and it comes up with " Interactive 3D renderer initialization failed" Wtf? lol anyways any help would be much much appreciated as its kinda anoying -.- Thanks Zuk |
Darth Gaia - Student |
Exactly how am i supposed to rotate the cylander thing from a hexagon like thing to a rectangle like thing. |
Mavic Prid3 - Student |
Yey i have the same problem as Dashi had well anyway, it's about the exporting to md3 thingy about that gmax don't recognize the format he mentioned so if anyone would like to help me out i'd appreciate it _______________ I'm a man of thinking, not words best online mate to Kenwan, and very proud of it! Was Padawan to Rosered Posesses Avalon Pride's 400th, Lord^Piccolo's 200th and 2600th,Wicek's 2300th,Mindrith Pride's 1234th, Qin Senatu's 1435th(LoL?), 2196th(LoL*2! ) 2211th(LOL^3!!), MY OWN 400th! comment My lightsaber is done But unfortunately I don't know where you could host it for others to d-load it |
Mavic Prid3 - Student |
oooh found out i had been doing something wrong when saving the skin as .jpg, redid it and it worked hehe sorry for the trouble [:-:Mavic:-:] _______________ I'm a man of thinking, not words best online mate to Kenwan, and very proud of it! Was Padawan to Rosered Posesses Avalon Pride's 400th, Lord^Piccolo's 200th and 2600th,Wicek's 2300th,Mindrith Pride's 1234th, Qin Senatu's 1435th(LoL?), 2196th(LoL*2! ) 2211th(LOL^3!!), MY OWN 400th! comment My lightsaber is done But unfortunately I don't know where you could host it for others to d-load it |
Mavic Prid3 - Student |
Why is it that i get an errormessage while i try to load my skin into gmax? "3DS Max Image I/O Error" "[Base directory where i put my skin, C:\\...] "Invalid image fileheader" This is annoying me real much so i'll be happy if someone knows what i am doing wrong [:-:Mavic:-:] _______________ I'm a man of thinking, not words best online mate to Kenwan, and very proud of it! Was Padawan to Rosered Posesses Avalon Pride's 400th, Lord^Piccolo's 200th and 2600th,Wicek's 2300th,Mindrith Pride's 1234th, Qin Senatu's 1435th(LoL?), 2196th(LoL*2! ) 2211th(LOL^3!!), MY OWN 400th! comment My lightsaber is done But unfortunately I don't know where you could host it for others to d-load it |
Dash Starlight - Jedi Instructor |
Thx Virtue It turns out I didnt read well enough and didnt change 'saber_virtue' into 'saber_dash.' It helped, and when I put together my .pk3, my hilt looked like 3 colored lines (blue red and yellow.) I then renamed 'single_dash.sab' to 'saber_dash.sab,' and it works now w00t! My 2nd version of my hilt, 1st official version, is up & running! _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Feb 12 2006 05:51pm. |
Virtue - Jedi Council |
Did you follow the part in the tutorial where you're supposed to rename your cylinder in Gmax to saber_w? Quote: saber_w,models/weapons2/saber_dash/saber_w.jpg That is basically what your .skin file should look like - if you break it down, you can see what the skin file is trying to do: saber_w - This is at the start of the .skin file, it picks out the surface (or a particular surface) of the model. models/weapons2/saber_dash/saber_w.jpg - This part comes after the saber_w part in the .skin file, seperated by a comma. It is basically telling the game which texture to apply to the part of the model that you just picked out (saber_w). This is why we renamed our cylinder to "saber_w" in Gmax, to give the model and all of its surfaces a name for the .skin file to look for so it knows what to apply the texture to. So in conclusion, open your hilt model up in Gmax again, rename it to "saber_w", then export it again. All should be fine, then. - Virtue. _______________ Academy Architect This comment was edited by Virtue on Feb 11 2006 11:27pm. |
Dash Starlight - Jedi Instructor |
Thx for the help Pink, Ive got my exporter working now Next problem... lol. I mannaged to export my hilt as an .md3, and created the .skin file. I opened MD3 view and opened the .md3 file. When i try to import the skin, I get an error: 'Unable to surface nam 'saber_w' in model C:/...' I tried several pathnames in my .skin file, but none of it seems to work. Does anyone know how to deal with this? _______________ The name is Bond. James Bond. |
Dash Starlight - Jedi Instructor |
Yeah, thats my problem indeed. Thx for helping me out _______________ The name is Bond. James Bond. |
Pink_Mintaka - Student |
Quote: I have a slight little problem: Im nearly done with Version 2 of my hilt, I have skinned it, but when I try to export the file to .MD3, Gmax gives me an error. It says it doesnt know what an .MD3 format is, can anyone help me with this? ive had this problem, its a faulty exportMD3 thing, ill add you to MSN and ill help you out EDIT: that is what your talking about right? it doesnt know what that is? This comment was edited by Pink_Mintaka on Feb 07 2006 12:43am. |
Dash Starlight - Jedi Instructor |
I have a slight little problem: Im nearly done with Version 2 of my hilt, I have skinned it, but when I try to export the file to .MD3, Gmax gives me an error. It says it doesnt know what an .MD3 format is, can anyone help me with this? _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Feb 04 2006 11:08am. |
Ranius - Student |
two things: if i want to make a reversed saber, can i do it in gmax or is it really necesary to script it? the other: at te "saber_w" name.. just if the _w charachter is relevant for the function of the blade ingame, or may i name it whatever i want as long as it appears right in md3view? okay, three things: can one atach a new model/shape to another? like i make a saber cylinder and then attach acube to it? _______________ as long as there is light, there is darkness. if i won't win fighting i will win dying... This comment was edited by Ranius on Jan 15 2006 12:09pm. |
Ranius - Student |
i think the pop_n_fresh is abit not woking as planned. at least thet's what me AND some1 else think. > therefore if someone'd plz put up a link to a workin 1 _______________ as long as there is light, there is darkness. if i won't win fighting i will win dying... This comment was edited by Ranius on Jan 14 2006 09:15am. |
Alex Dkana - Staff |
really helpful tutorial, i'll try to get round to making my own hilt sometime. _______________ To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana |
smiley - Student |
yeah i made a hilt so if any1 need help and others r to busy u can contact me |
Ranius - Student |
well..i have news that smiley made his first few hilts, though i don't see how he got it working(since nobody answers his posts)...except me saying something about...plugins or sth... _______________ as long as there is light, there is darkness. if i won't win fighting i will win dying... |
smiley - Student |
well can any1 help? |
R2D2 - Staff |
Sorry, I can't help with that, didn't go past skinning. Dash, still unwrapping _______________ "Do or do not, there is no try" Jedi Master Yoda Dual Saberist |
smiley - Student |
same problem as enzo... can u help us virtue? |
ENZO - Student |
could sum 1 plz tell me where2 put the export md3 thingy????? cos everyu time i go to export it jus says : 'can't export to that type of file'. can any 1 help me???? _______________ I Sense the Dark side in you... |
Sian_Windu(JAS) - Student |
Virt. I just got 2 things to say to you. Thanks. ALOT. Ive been looking for a Tut for Sabers for the longest time, can never seem to find 1. All you come across are the ones for the full figure. You Frigging Rock Virt. also....Love your saber. When Im done with mine I want your opinion. _______________ There's the good guys, the bad guys, then there's me....you dont wanna know about me. |
Dash Starlight - Jedi Instructor |
Okay thx, Ill try to make sure which way is up though when Im gonna continue the unwrapping _______________ The name is Bond. James Bond. |
Virtue - Jedi Council |
The way I unwrapped it in the tutorial was simply for easy and simplicity. It's very straight forward. You can, of course, unwrap your own hilt any way you want, it doesn't really matter if you start from the front, or the side or whatever. It also depends on how you want it to be skinned. For the hilt in my tutorial, the way I wanted to skin it was complimented by the way I unwrapped it. You can do your own hilt however you want to. - Virtue. _______________ Academy Architect |
Dash Starlight - Jedi Instructor |
Oi, Ive encountered a little problem. Why is it important that, when I start to unwrap my hilt, I go around to its back and start with that particular face? Will I unwrap my hilt inverted if I chose another face? My main problem is that I have 3 faces which kind of 'share' the same texture, like a line crossing all three of them for example. When it comes to skinning, its easier I think when I position these three faces next to each other. When I start with the back face, I cant position them like that, so Id have to start with another face. Will that cause problems? _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Sep 13 2005 08:44pm. |
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