cg_thirdperson | |
SaZ - Student |
some time ago i found a pretty nice cmd. well most of us know it actually so its no secret. cg_ThirdPersonCameraDamp x x-value of yer choice. there are more cmds like cg_thirdpersonspecialcamera (which is not special at all). the question is... why cmds like cg_thirdpersonalpha etc (90% of all cg_thirdperson cmds) are cheat protected? _______________ playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana |
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JK13 /// jaws. - Student |
yes, the values between 0 and 1 for cg_thirdpersoncameradamp are different, higher values mean the camera responds faster to movemnt of character model and mouse, lower values make it slowerer responce. as for a zoom script, it would be very easy (as aratan pointed out) to make a script that would zoom in with cg_fov and make your mouse less sensitive at the same time, at the push of a key. so you could zoom in, look around with a less sensitve (more accurate) mouse and then press another key to zoom out and return to normal sens. _______________ It's a false hologram, it IS artificial... |
Jacen Aratan - Student |
My (home-made) zoom script > *. Zooming is only really useful for spotting players far away, though. Not for aiming in any way whatsoever (the only gun I can imagine it would work for, is the disruptor primary fire). And about your post right after mine, back in July, Sazabi: yes, you can look around corners in 3rd person games... but can you look around corners 50 metres away? You can with cg_thirdpersonangle and -range. This comment was edited by Jacen Aratan on Aug 13 2005 11:16am. |
Evil Squirrel - Student |
I was going to say "Bwahahahaahahahaha!" but well, I decided not to... wait cra- _______________ "I'm leaning more towards the cookie side" - leif two time winner of the "SilkMonkey Award for Best Evil Squirrel Based Avatar Picture" award! Geology Rocks! |
Dash Starlight - Jedi Instructor |
Hahahaha! And proud of it! _______________ The name is Bond. James Bond. |
AvaloN - Student |
D45h i5 A 1337 DUtch H4x0r! |
Dash Starlight - Jedi Instructor |
Oi, then my h4x is complete!! _______________ The name is Bond. James Bond. |
Setementor - Jedi Master |
You've got to bind sensitivity, not sens. Binding short versions of commands doesn't work. |
SaZ - Student |
there is cmd sensivity tho _______________ playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana |
Dash Starlight - Jedi Instructor |
Quote: rofl, I have another h4x idea 2 solve that: /bind [ sens 5 /bind ] sens .05 (<---can that work?) OMG, Im sucha cheater! No it does not work, as u cant bind the 'sens' command. Or at least i couldnt _______________ The name is Bond. James Bond. |
SaZ - Student |
cameradamp effects are not the same just try to jump and run as fast as you can. the range between model and 'you' will increase greatly. there is difference between 0.3 and 1.0 i think you must be kind of dead to not notice the difference with 1.0 camera is totaly bound to your jumpin, 0.3 camera has some freedom. _______________ playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana |
Dash Starlight - Jedi Instructor |
rofl, I have another h4x idea 2 solve that: /bind [ sens 5 /bind ] sens .05 (<---can that work?) OMG, Im sucha cheater! _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Jul 15 2005 09:03am. |
Esta - Student |
..If you use cg_fov with a low value to 'zoom in', your mouse sensetivity doesn't alter as it would with a normal scope. It'd be very difficult to get a clearly aimed shot with a fov zoom 'cos the crosshair would move about so sensetively. _______________ -Kauyon Draconis [Official master of Ataris] |
Setementor - Jedi Master |
0.3 is default, but until you set it to 0, the camera doesn't loosen. Basically, anything above 0 seems to have the same effect as the default. |
Dash Starlight - Jedi Instructor |
Yep, its .3 for me too. Some ppl use 1 as default, or it brings them back to default, or something of the like, I dont understand that completely. For me, /cg_thirdpersoncameradamp .3 is default too _______________ The name is Bond. James Bond. |
JK13 /// jaws. - Student |
fov might work as sort of a zoom in tactic but i am not sure.... never tried. However i must correct Gradius (=P) the default value for cg_thirdpersoncameradamp is .3 not 1. mess with values lower for a less responsive camera and higher values for a very responsive camera. _______________ It's a false hologram, it IS artificial... |
SaZ - Student |
zoomin with blaster would be cool _______________ playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana |
Dash Starlight - Jedi Instructor |
Quote: (EDIT: I dont actually recommend doing that as it sounds a lot like cheating to me LOL) Aye but like I posted, I feel its cheating, as a concussionrifle doesnt have the scope the disruptor has *ZOOOOOOMS IN WITH REPEATERRRRR* _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Jul 14 2005 04:05pm. |
Jake Kainite - Student |
Ooohh that sounds sweet dash, I'm gonna go on the servers and abuse it and tel everyone you said it was ok Seriously though, if that works, that could prove to be a very useful and effective tactic. _______________ Apprenctice of Jedi Master Ascari (deceased) Descended from a line of great Jedi Will argue any point of view from any side |
Dash Starlight - Jedi Instructor |
Hmmm, well u can jump high and do cg_TPCD in the air, so u get a nice overview... but the camera will always be looking into your own direction. Its pretty hard looking around corners, I dont know if cg_TPCD is all that effective... Im nto sure on this =/ Anyways, u can use /cg_fov 10 or something LOW, to 'zoom in.' It'll allow you to take a pretty accurate shot with a... concussion rifle as if it were a disruptor rifle. Maybe thats a way to cheat (EDIT: I dont actually recommend doing that as it sounds a lot like cheating to me LOL) _______________ The name is Bond. James Bond. This comment was edited by Dash Starlight on Jul 12 2005 08:47pm. |
SaZ - Student |
you can do it in every third person game lol anyway you can do that with cameradamp too _______________ playing jk3 since 30th of january (2005), member since 1st of february. [Unofficial Master to Vision and Z�diac ] If you can make a fool of yourself infront of 300 people you can do anything - Jaiko D'kana |
Jacen Aratan - Student |
It's how 3th said it... to avoid people looking around corners.. |
Gradius - Ex-Student |
Not exactly sure why those others are cheat protected. But there are 2 camera modes that can be used. cg_thirdpersoncameradamp 0 - Set it to 0 to turn it off and have a fun time trying to move around with it. Set it back to 1 to fix everything. cg_thirdpersonspecialcam 1 - Set it to 1 to have the camera move around you as you do a special such as a kata, butterfly, and barrier. Set it back to 0 to turn it off. _______________ - Proud padawan of Kueller. - We really are at the beginning of it all. The trick, of course, is to make sure we never find the end. - Bill Bryson, A Short History of Nearly Everything - <gen-e-sis-happy> Liek, you can train, liek, a n00b, but he'll just be a trained n00b... --> Wise words! - "daer SOE me likes your a company i am having your some money for letting me do stuff cos mes the best amd i do it all meself" - Slider |
3th - Retired |
i think you could manipulate camera distances/angles and "cheat" to see where enemies are in a CTF or TFFA type situation i would imagine. that's the first thing that comes to mind for me anyway _______________ this is the internet, be serious damn it! |
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