Subscription Base? | |
Sajid - The Undertitled |
I know I should just look this up, but its kind of fun waiting for your responses.
So... Is TOR 100% sure all the way subscription based? If so... Too bad, I can't play it. I'll stick to JA if so... Are you going to shell out the money every month/year/whatever? _______________ Brother to Quill You don't understand. I'm not locked in here with you, YOUR LOCKED IN HERE WITH ME! |
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Rinzler - Student |
The most expensive of all time actually. _______________ I fite for teh usars!1 |
JK13 /// jaws. - Student |
The force tells me dane is pretty stoked on this game...
Just keep this in mind: the game cost a reported $135 million to create, making it one of the most expensive of all time. With that much coin backing it up I think its very likely that the game has extensive content and postlaunch support... _______________ It's a false hologram, it IS artificial... This comment was edited by JK13 /// jaws. on Nov 18 2011 04:01am. |
Rinzler - Student |
What costs more?
Buying $60 games that you finish in a week. or Paying a $15 monthly subscription for a game you don't ever finish. I can't comment on the quality of the game, because I'm a beta tester. But I can say I fully intend to play it for many years. I shall require no other sustenance. _______________ I fite for teh usars!1 |
R2D2 - Staff |
Ah, Masta copied / pasted his post from the original SWTOR thread. Here's my reply to it:
I've been saving my post for the weekend. I'll try to include facts about the game that aren't restricted by NDA. Quote: One irksome rumour that has been mentioned a lot in favour of TOR is that it will feature multiple campaigns the length of Kotor bundled into one. Seriously? How can you possibly develop a number of games the length of Kotor in the sort time they've been working on TOR? Look how long it took them to put together Mass Effect 2, and that was a relatively short game. (A really good one, but albeit short game)
The thing is that I believe people are confusing content with voiceacting: five games worth of voice acting does not five games worth of content make. Bioware advertises the game is sort of like KOTOR 3 - 10, but that's in terms of the whole playtime per class and the amount of voiceover in the game in general. All 4 classes per faction share the same world quest arcs. The exception being that the starter worlds (4 in total) have 2 classes start on them. Each faction has access to unique planets and / or unique world quests, so a playthrough of both factions will have absolutely different content. The key point being made by Bioware is that each class has a unique class story that carries them throughout the game, with unique companions and unique voiceover (male and female). Each class most certainly does not have a KOTOR game's worth of content just for its story. Quote: What I can see is a hell of a lot of padding between sections, repetitive, grindy combat that we'll have to do, which will mean missions that take ten times longer than they should due to padding, and then we'll get to sit through long-winded cutscenes where we have to wait for someone to stop monologuing before we'll get the chance to make a choice. SWTOR does not have much grinding, surprisingly, for a MMO. A lot of sites posted reviews of their experience through their capital world (mid to upper teens), so I'm fairly certain what I'll say is covered somewhere else (and not NDA breaking). Basically, your main objectives on quests won't be to kill x number of mobs. You may have to retrieve something, find someone, or destroy something, sort of typical of MMOs, but you rarely, if ever, get a quest that requires simply to kill x number of mobs. Instead, while you're working your way to / from these quests, you'll get a bonus quest that pops up mentioning that if you do happen to kill x number of mobs, you'll get additional exp. A bonus quest is entirely optional, and if you don't want to finish it, you don't have to. From what I've seen, these bonus quests are built in such a way that you should be able to complete them seamlessly with your main objective. A few bonus quests even have stages, but I won't go into details on that. I'll talk about conversations next. Quote: Everything they've showed us thus far backs me up on this point. Go and track down some of the gameplay videos and you'll see that the game is terrible about monologuing. It isn't like Fallout3 where it'll go a few lines and then you get a choice, but often you'll be sitting around on your thumbs waiting for people to stop talking. And, to me, that doesn't equal game content. That equals an audiobook, and probably not the best audiobook ever written, either.
Masta, could you link these videos? Were they group content or solo content? Most of the conversations in SWTOR have multiple opportunities to pick a line of dialogue. Ultimately, some don't make an impact, while others do, usually the light / dark side choices which impact how the quest is completed. I could see how some flashpoint conversations could be rather long. With group content, there don't appear to be as many intermediary conversation choices since you'd have to wait on each member to choose their dialogue choice, which could really stretch out the conversation. Flashpoints, as opposed to a solo quest, do have multiple chances at making important decisions that steer the flashpoint in a certain direction. These directions can provide different playthroughs for the same flashpoint. Quote: I just think that people are seriously deluding themselves with how much game there'll be in TOR versus how much grind. A lot of Bioware's history backs me up on this as well. Consider the following: - Bioware are old hands at grind. They did it a lot in Dragon Age. The deep roads were actually what convinced me to outright stop playing on my last playthrough. Now Mass Effect 2 was a sans grind game by comparison (except for the effing resource gathering) and I appreciate that, but Bioware do know how to pad. They know how to pad with repetitive combat and mind-numbing minigames. There's evidence of this, I don't need to be accused of fabricating anything because anyone who's played a Bioware game knows I'm telling the truth about this. (Mass Effect 2 even would've been better without that hateful minigame.) - Name a subscription-based game (that doesn't have a free to play component) that's without grind. Go on. This isn't picking on Bioware, this is just me knowing about MMORPGs. Dungeons & Dragons Online? That had shedloads of it, where people pointed out how hilarious it was that it took you so long to gain one level in DDO versus tabletop, or how about Lord of the Rings Online? Stop picking on Turbine? Sure, I was just avoiding the big B and their World of Warcraft, how about Everquest II? Warhammer? Age of Conan? Aion? Do you see where I'm going with this? Now, if Bioware had said that they were developing Kotor3-6 then I would've been delighted, but what they've instead done is cannibalised the next two or three kotor games and filled them up with deep roads-like and minigame nonsense. There is just too much evidence to support this to ignore. It's the same old con that every MMORPG with a subscription has used since the dawn of time. And I actually feel sorry for those who trust in Bioware to not do the same. If it didn't have a subscription, my opinion would be a lot different, but that it does have a subscription tells me everything. I was actually mildly interested in TOR (in everything but art style, I always hated that) before they revealed it had a subscription. I haven't played Dragon Age or Mass Effect, so won't comment on their amounts of grind. I already stated how the general quest structure works for SWTOR, and how to me, it reduces or even lets you opt out of anything that may "appear" to be grind. As for mini-games, Bioware only has space combat in it right now, and it is most definitely NOT required to play the game at any point. KOTOR had the required cannon mini-game, but SWTOR does not have anything like that. A lot of the popular, sort of free, MMOs out there right now originally had subscriptions. When that model failed, they switched to a free / pay to play model. My experience comes from both DDO and LOTRO. DDO, I found out rather quick, was meant to be played with a group of friends. The pace of the game is really slow and majority of it is instanced as expected from the name. A lot of the content unlocks required points or small purchases. I did not play long enough to see if I could accrue enough points to unlock content. LOTRO, on the other hand, I've been playing for at least a year now. The game used to be purely subscription-based, then switched over to the free to play model we all know in the summer of 2010. The game is free until you hit the mid 20s (used to be upper teens). Then, you'll either need to grind out points to move onto the next area or buy Turbine points (their currency for their cash shop) to unlock additional areas. Expansions near the end-game were quite hard to unlock and require a LOT of grinding or breaking down and paying for them (either by purchasing Turbine points or buying a physical copy of the non-digital expansions) to unlock the content. What I'm trying to get at is F2P MMOs aren't really free and the free aspect to it can make the grind almost unbearable at times to unlock additional content. As for the graphic style, the environments look amazing, but the character models are still lacking for me. The species list is humanoid basically, nothing really unique. Twi'leks are about as far from human as you'll get. Some of the species limitations are due to the interactions with NPCs (kissing) and having to speak basic for all of the dialogue. Overall, the characters should look a little more realistic in my opinion, but are more cartoonish. While the models are lacking to me, I feel the unique armor appearances help make up for it. I hope SWTOR introduces a free trial, so all of you that won't purchase it actually get to experience the game on your own. It's really the only way you'll know if it will be appealing for you or not. _______________ "Do or do not, there is no try" Jedi Master Yoda Dual Saberist This comment was edited by R2D2 on Nov 06 2011 04:49pm. |
Alex Dkana - Staff |
Yeah I loved SWG as much as anyone else, but part of the reason it's community thought it was great was because of it's quirks. It was badly broken from the off and they only broke it worse trying to fix it.
I can't really get involved in this argument as much as I would like to. It just makes me want to break my NDA which obviously I can't do. I don't agree that it is a reskin of WoW's combat. I believe that is a lazy comparison based off a popular gripe. There are inevitable similarities, particularly with regards to melee, but it doesn't feel that much like WoW to me. It isn't that dissimilar to GW2 and that gets raved about as being different? Maybe not by posters here to be fair. I can understand the criticism of the art style, it didn't really appeal to me at first either, but really it is no where near as bad as being stated in this thread. Some of the designs are just as impressive as anything KotOR gave us, they toned down the cartoony elements (I really struggle to see these personally, is it because it's colourful? People said similar things about DA2...) It's not my favourite art style ever, but yeah it's not THAT bad if you ask me. I also think it's a bit too soon to talk about how much padding content is in there. I think the KotOR 3-7 promise is overambitious too, unless they are talking about future updates (almost certainly) but the way they have set up the classes certainly grants the possibility of that down the road. I've played a bunch of MMOs by now and this feels similar but different. I don't disagree that if you don't get on with the way MMOs currently do business then you won't be the biggest fan of TOR, but it is far from a corrupted MMO aimed at addicting children all wrapped up in a WoW reskin. _______________ To strive, to seek, to find, and not to yield | Unbowed, Unbent, Unbroken | Rhaiko D'kana - SWTOR EU Guild Co-Founder | Is it what the teacher, teaches? Or what the student learns? A Dkana |
Monteeeeeee - Nugget |
Just because you suck at games mike stop occupying Poland and play more games !! _______________ If you add me to MSN, tell me who you are Best Movie Character EVER!! This comment was edited by Monteeeeeee on Nov 01 2011 04:36pm. |
planK - Jedi Council |
Quote: Swg was never balanced my Jedi could literally rip through 10 people solo and have 2minutes downtime before doing it again, I could solo the dwb and vette so called raids I sold av 21 speeders because I could solo farm the vette for the power unit for crafting i. I think I stopped playing and I had like 750.000,000 credits
cool story bro |
Monteeeeeee - Nugget |
Swg was never balanced my Jedi could literally rip through 10 people solo and have 2minutes downtime before doing it again, I could solo the dwb and vette so called raids I sold av 21 speeders because I could solo farm the vette for the power unit for crafting i. I think I stopped playing and I had like 750.000,000 credits _______________ If you add me to MSN, tell me who you are Best Movie Character EVER!! This comment was edited by Monteeeeeee on Nov 01 2011 01:20pm. |
Maher - Jedi Knight |
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tbh, I was more excited about SWUniverse project than TOR...
Well, that could actually still happen, they just need to finish the damned EMU. Ditto! _______________ Still here | My Lightsaber |
Virtue - Jedi Council |
Quote: tbh, I was more excited about SWUniverse project than TOR...
Well, that could actually still happen, they just need to finish the damned EMU. _______________ Academy Architect |
VaXxla Belouve - Student |
Thanks, I know...Oh, you mean all of these other people? Well, yeah, I guess so ;p _______________ <-Padawan to FiZZe-> Bro to Roan, Squibit, Bail and Seth Cloudrider. -=Co-founder of The Galaxial School of Interpretive Ballet=- NOW SHOWING AT MUNES BAR!! music not supplied or required! =- Bow down to the great nipple -= This comment was edited by VaXxla Belouve on Oct 31 2011 09:41pm. |
Maher - Jedi Knight |
tbh, I was more excited about SWUniverse project than TOR...
But meh, TOR is going to be great with so many great people in it... _______________ Still here | My Lightsaber |
Setementor - Jedi Master |
Quote: You know, you stick to your opinions while taking in what others have to say and are not pushy about what you're saying in return, you do your homework on matters that you're taking part in.
Yep, it's good to argue with someone who doesn't give in almost immediately. So the full arguments can be debated. Quote: I can't say that it's wrong to reinvent it with a SW theme if it's the best selling MMO out there.
It's probably the best-selling MMO because it appeals to ego kids and makes them addicted to it. You can really experiment and make an MMO that people really want (ie. like people liked SWG before the NGE), or you can make a corrupted, highly addictive MMO that is popular with kids and maximises bad practices that get good results. They're afraid to experiment with other MMO models because of the commercial uncertainty involved in it, which sucks really. This comment was edited by Setementor on Oct 31 2011 07:49pm. |
Masta - Jedi Council |
Oh I can definitely relate when you speak about hope and I'd be quite happy to see the community thrive again as well. It is all the more upsetting that the game doesn't look like much. I guess I'm just horribly fed up with the traditional MMORPG model, including the addition of more and more high level content in the form of raids and whatnot, so seeing TOR fall into that pit with its unimaginative and recycled gameplay mechanics is incredibly disappointing to me. _______________ Find out more about the Jedi Academy Aurochs here and more about Masta here! Married to Kain. |
Virtue - Jedi Council |
Masta
You know, you stick to your opinions while taking in what others have to say and are not pushy about what you're saying in return, you do your homework on matters that you're taking part in. God knows I could have taken a leaf out of that book in my time here in the past. I'm glad you're on the staff, because it's what we need. Quote: TOR gameplay seems incredibly unexciting, and I'd even go as far to say that it's basically WoW with a SW reskin. The devs even said they took inspiration from WoW, because hey, if there's anyone going to make a successful WoW clone EVER, it must be Bioware.
I'm not going to argue with that because I don't think it's wrong, but as has been said before - "WoW is the most successful MMO that is on the market thus far/today", so who can blame a company for trying to capitalise on that? You take something that already works really well according to many people and slap a SW skin onto it to try to appeal to that group of people too. I will say at this point though that I have played WoW before and after grinding to level 14 as a Mage who could cast frickin' LIGHTNING and ICE from his fingertips and was STILL getting owned by RABBITS out in the field was a little soul-destroying for me. So I didn't get much past that before I stopped playing. I dunno, maybe I was just crap at it (which is probably the most likely scenario ). But aside from my fail at WoW, I can't say that it's wrong to reinvent it with a SW theme if it's the best selling MMO out there. Quote: Having said that, besides the terrible art direction...
Can't argue with that one, I was quite disappointed with the lame "cartoony" direction they decided to go with something that was originally (OT) quite gritty and forged much of my childhood. Quote: ...the game seems to be a very grindy version of Kotor, where you'll be playing with others now and then. If it's all about the story and individual player's experience, why not just make Kotor3?
TOR is set approximately 300 years after KotOR 2, there's no reason why they can't make a KotOR 3 at some point that takes place within that timeline, Reven doesn't HAVE to be involved to make a good KotOR game. I think the main reason for the setting was the fact that a lot of people want to be Jedi, so they had to come up with a timeline where Jedi numbered in the thousands, rather than a handful, as was the case with the SWG timeline without throwing off the continuity too much. And seeing as KotOR was such a hit, people wanted more from that era of SW. I do realise that this wasn't necessarily your point, but I'm speaking from the perspective of a SW fan here... but I really don't like the art. Quote: In MMOs with subscriptions, in 5 months you'll have played about 10% of the content you would in a normal single player game - mostly because you have to grind X amount to reach content Y, which is not true for single player games at all. You consequently get more bang for your buck with single player games due to the lack of grinding.
Okay so I'm assuming you've played games like Fallout 3 and Oblivion here (the fact that you've mentioned that you've actually played Fallout 3 was my first clue). Both games let you carry on playing after you'd essentially finished the main quest and if you weren't one of the people who got the main quest finished as quickly as you could and neglected everything else then there really wasn't that much for you to do afterward than roam the free world killing Goblins or Super Mutants, showing off your flashy new endgame armor to NPCs who were so intelligent that they'd get stuck trying to talk to trees and/or making it their business to stand right in front of you while you were busy trying to launch Mini-Nukes at Bohemoths. The point of the subscription is the fact that the developers will keep adding content to the game after initial launch, so once we've completed our grind and busted our balls trying to aquire the "Holy Lightsaber of infinite Holiness and Vanquishing" from the "Ancient Undead Sith Lord of Dread" raid instance, there will still occasionally be stuff for us to do that's fresh and potentially exciting. And maybe a new hat every now and then, too. Point is, there's always going to be new stuff for players to do/experience after they've finished the grind because they want to keep us interested, which the devs will be adding. And our subscriptions go toward their salary. Quote: This is the reason I can't possibly be excited about this game
I get what you're saying, but I'd wait until it's been launched and (inevitably) patched before I'd say the same thing, simply because I know what MMOs are like in that respect. Totally get where you're coming from in respect to past experiences and favouring FPS's though. Quote: ...it looks like a cheap cash-in because the art style is cheap and nasty.
Agree. Quote: One irksome rumour that has been mentioned a lot in favour of TOR is that it will feature multiple campaigns the length of Kotor bundled into one. Seriously? How can you possibly develop a number of games the length of Kotor in the sort time they've been working on TOR? Look how long it took them to put together Mass Effect 2, and that was a relatively short game. (A really good one, but albeit short game)
As previously stated, at launch, I wouldn't expect this to be the case at all - rather they'd keep adding to it over time, hence why there's a sub. Quote: The thing is that I believe people are confusing content with voiceacting: five games worth of voice acting does not five games worth of content make. What I can see is a hell of a lot of padding between sections, repetitive, grindy combat that we'll have to do, which will mean missions that take ten times longer than they should due to padding, and then we'll get to sit through long-winded cutscenes where we have to wait for someone to stop monologuing before we'll get the chance to make a choice.
That IS a possibility, yeah. Which will totally suck if that's the case. --- I haven't quoted/commented on your further points because a lot of what I've said above could be applied to it, either that or I just agree with you. I dunno, as a huge SW fan and someone who really wants to see this community thrive again, I guess half of why I'm sticking up for it is just a case of naive hope. Which isn't really the basis for an argument or opinion but at the end of the day I'm not actually trying to argue with anyone - I HOPE it's a good game, although even without reading your post (that I have quoted many times above), can see where it might not be. I'll give it a chance and I don't think anyone can say fairer than that. _______________ Academy Architect This comment was edited by Virtue on Oct 30 2011 09:44pm. |
Masta - Jedi Council |
I've written something on another thread in the JA which summarizes my opinions on TOR, but I'll just c&p the entire thing here because it seems relevant - wall of text inc:
I agree with that sentiment: TOR gameplay seems incredibly unexciting, and I'd even go as far to say that it's basically WoW with a SW reskin. The devs even said they took inspiration from WoW, because hey, if there's anyone going to make a successful WoW clone EVER, it must be Bioware. Having said that, besides the terrible art direction, the game seems to be a very grindy version of Kotor, where you'll be playing with others now and then. If it's all about the story and individual player's experience, why not just make Kotor3? Instead, they add grind to it, make it multiplayer to make the grind less mind-numbing and slap on a subscription, because hey, you can't justify a grind-free, somewhat casual game with a subscription. In MMOs with subscriptions, in 5 months you'll have played about 10% of the content you would in a normal single player game - mostly because you have to grind X amount to reach content Y, which is not true for single player games at all. You consequently get more bang for your buck with single player games due to the lack of grinding. If you think about it, this is essentially what GW2 will be like as well, since there is no need for them to include grinding. And they've already spoken numerous times about their strong anti-grind policy. But Bioware is essentially going to take Kotor3, pad it out, add parts that you have to replay over and over and over, then slap an MMORPG genre tag on it, a subscription, and call it done. And that's better than them just making Kotor3, is it? This is the reason I can't possibly be excited about this game, it looks like a cheap cash-in because the art style is cheap and nasty, and it sounds like one because there's a subscription. In five months of TOR you won't have experienced 10% of the content you did in completing Portal 2 in one day. And this is why MMORPGs with grind are bad. I'll go on: One irksome rumour that has been mentioned a lot in favour of TOR is that it will feature multiple campaigns the length of Kotor bundled into one. Seriously? How can you possibly develop a number of games the length of Kotor in the sort time they've been working on TOR? Look how long it took them to put together Mass Effect 2, and that was a relatively short game. (A really good one, but albeit short game) The thing is that I believe people are confusing content with voiceacting: five games worth of voice acting does not five games worth of content make. What I can see is a hell of a lot of padding between sections, repetitive, grindy combat that we'll have to do, which will mean missions that take ten times longer than they should due to padding, and then we'll get to sit through long-winded cutscenes where we have to wait for someone to stop monologuing before we'll get the chance to make a choice. Everything they've showed us thus far backs me up on this point. Go and track down some of the gameplay videos and you'll see that the game is terrible about monologuing. It isn't like Fallout3 where it'll go a few lines and then you get a choice, but often you'll be sitting around on your thumbs waiting for people to stop talking. And, to me, that doesn't equal game content. That equals an audiobook, and probably not the best audiobook ever written, either. I just think that people are seriously deluding themselves with how much game there'll be in TOR versus how much grind. A lot of Bioware's history backs me up on this as well. Consider the following: - Bioware are old hands at grind. They did it a lot in Dragon Age. The deep roads were actually what convinced me to outright stop playing on my last playthrough. Now Mass Effect 2 was a sans grind game by comparison (except for the effing resource gathering) and I appreciate that, but Bioware do know how to pad. They know how to pad with repetitive combat and mind-numbing minigames. There's evidence of this, I don't need to be accused of fabricating anything because anyone who's played a Bioware game knows I'm telling the truth about this. (Mass Effect 2 even would've been better without that hateful minigame.) - Name a subscription-based game (that doesn't have a free to play component) that's without grind. Go on. This isn't picking on Bioware, this is just me knowing about MMORPGs. Dungeons & Dragons Online? That had shedloads of it, where people pointed out how hilarious it was that it took you so long to gain one level in DDO versus tabletop, or how about Lord of the Rings Online? Stop picking on Turbine? Sure, I was just avoiding the big B and their World of Warcraft, how about Everquest II? Warhammer? Age of Conan? Aion? Do you see where I'm going with this? Now, if Bioware had said that they were developing Kotor3-6 then I would've been delighted, but what they've instead done is cannibalised the next two or three kotor games and filled them up with deep roads-like and minigame nonsense. There is just too much evidence to support this to ignore. It's the same old con that every MMORPG with a subscription has used since the dawn of time. And I actually feel sorry for those who trust in Bioware to not do the same. If it didn't have a subscription, my opinion would be a lot different, but that it does have a subscription tells me everything. I was actually mildly interested in TOR (in everything but art style, I always hated that) before they revealed it had a subscription. ------ So yes, to answer Mike's question: yes I would. _______________ Find out more about the Jedi Academy Aurochs here and more about Masta here! Married to Kain. |
Virtue - Jedi Council |
So's your face! _______________ Academy Architect |
Monteeeeeee - Nugget |
Jedi are gay _______________ If you add me to MSN, tell me who you are Best Movie Character EVER!! |
Virtue - Jedi Council |
Epic!
But can I be a Jedi? _______________ Academy Architect |
Monteeeeeee - Nugget |
Quote: Release a sandbox MMO with FPS combat, SWG style space/ship stuff and atmospheric flight, I'd be an ecstatically happy guy - but that probably won't happen for a while, let alone with TOR. So we'll work with what we're given for now. Early Christmas Present for Virtue _______________ If you add me to MSN, tell me who you are Best Movie Character EVER!! |
Virtue - Jedi Council |
It's great to see everyone's opinions and comments about TOR, at the end of the day, some people have played the beta and thought it wasn't too bad, others have not really liked it.
At the end of the day though, we can't really judge until the full game is launched, and to be fair, name ONE MMO that has had absolutely phenomenal reviews upon launch, even WoW had to go through a few patches before it was "the most successful MMO on the market". Bottom line, it'll be released, people will play it and it will be patched depending on what the majority of the community talk (or whine) about. So we can't realistically make judgements on what the game it'll be like upon release, before it is released. Now, there are people here who generally prefer FPS games and have never really got into MMOs because of the way they're played or the mechanics or whatever, and that it totally cool and I respect that. Heck to be honest, I'm more of an FPS person than MMO person, but I DID love SWG in the Pre-CU era. Release a sandbox MMO with FPS combat, SWG style space/ship stuff and atmospheric flight, I'd be an ecstatically happy guy - but that probably won't happen for a while, let alone with TOR. So we'll work with what we're given for now. So, keep your opinions and keep voicing them, because at the moment, no one is wrong, we simply don't know right now, so it's all valid. We're NOT giving up on JK3 and/or FPS games, and if (even if it's unlikely) that another JK game is released, or another FPS game based around SW that is even LIKE the JK series that we can all play in the same sort of way, we'll jump right into that, too. _______________ Academy Architect |
Monteeeeeee - Nugget |
Guild wars and guild wars 2 wont sell reduced expansion packs, usually its the same price as the original game but an expansion pack to a Subscription based MMO is usually only $20 - $30
I know the subsciption you pay can easily afford 2 - 3 times a new game before each expansion but your also paying for admins to keep the game balanced etc... Subsciptions aren't for everyone but when you consider its like 4 Cans of Cola a week it's barely nothing. _______________ If you add me to MSN, tell me who you are Best Movie Character EVER!! |
Maher - Jedi Knight |
Quote: The free to play label kind of sucks, anyway. Fact is, MMO's are expensive to run and they've got to find money somewhere.
Guild Wars? Guild Wars 2? LineAge? LineAge II? _______________ Still here | My Lightsaber |
Monteeeeeee - Nugget |
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But the game isn't out yet. How could you possibly know what kind of quality it is? And no, beta testing doesn't count.
Quit being such a sour puss, gosh! Beta testing counts for a lot. I cant say much, but from what I've played and seen, its like a crappy star wars themed WoW. Unfortunately, from what I've read, lucasarts is putting all they have into this game. Its make or break time. It just doesn't appeal to me enough to spend the ridiculous amount of money for a mediocre game. It doesn't matter if its Star Wars, if its not fun, why buy it? You claim to of played in the game over a year ago which was Alpha state, so your opinion on the gameplay that you've played is very old. What MMO's do you like ? And bear in mind WoW is the most successfull MMO ever. Is it a bad business model to make your game similar but in a star wars universe ? No it isn't since WoW pretty much dominates end game content and thats what MMO is all about the end game content, the leveling proccess is essentially a single player RPG with some dungeons thrown in to break up the grind. So tell me which MMO's are your favourites and why ? _______________ If you add me to MSN, tell me who you are Best Movie Character EVER!! |
planK - Jedi Council |
Quote: It has a subscription. Games that are f2p don't have subscriptions.
But you can play it without paying a bolt for it. That means you can play it for free. That means it's free to play, right? Granted, you can't play all the content they've made, but you can definitely enjoy hours of gameplay for free if that's your kind of thing. Saying that, are free to play games that advertise themselves as such lying? They have microtransactions within their games that have you paying far and beyond what a subscription would cost, for all the content they've made. The only difference is, they let you choose when, and what to pay for. It's hardly free as a whole, but they give you a percentage of the game to play, hoping you'll pay for more. The free to play label kind of sucks, anyway. Fact is, MMO's are expensive to run and they've got to find money somewhere. I don't mind paying a subscription for a big game like SWTOR - I don't think it's *that* expensive, and I'm what a lot of people would consider a broke-ass poor hobo son of a bitch who should wash more often. Anyway, we probably really disagree on this, and that's cool. You're still a sexy bitch. But just out of curiosity, would you play SWTOR if it was a non-subscription, buy the game and it's yours for life kind of affair? |
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