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Forums | Jedi Knight 2 Discussion
JK2 Mapping
Nov 22 2024 12:54pm

Preadator Kallata'n
 - Student
Preadator Kallata'n
There are a few people around here that wanna try out mapping or wateva, but can't always get through the tutorials. People that already map mite get stuck with something too. You could get forwarded to Dom, but he's never got the time to reply to that kinda mail for sum reason...

So, here looks like a nice place to set up for a community mapping discussion :) Better go grab those tent poles...
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««¤¤¤{{PREÅÐÅT¤R ka¦¦ata'n}}¤¤¤»»

Founder of RSPCT (The Royal Society of the Prevention of Cruelty to Toasters)

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Comments
Feb 09 2003 07:42am

Demon
 - Student
 Demon

1. Where is the glass texture??
2. How to make a custom entity??
_______________
Quote:
Peace is a lie, there is only passion. Through passion I gain strength. Through strength I gain power. Through power I gain victory. Through victory my chains are broken. The Force will free me.
-The Code of The Sith


Feb 09 2003 05:07am

Kalheka
 - Student
 Kalheka

Aeth, I use the rounded room principal, make 1/4 or 1/2 the window shape, then duplicate the brush, flip it, and line it up with the other side(s).
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Death is only the beginning.

Feb 09 2003 04:37am

Aeth S'kray
 - Retired
 Aeth S'kray

kal, how to include a domeshaped surface into a 4 corner brish? means, how can i cut out bevel elements and such? HOW CAN I GET A HOLE IN MY SILLY WALL? lol

glass: like water. glass shader on the side you want to see glass. make it detail brsuh as well (ctrl+m)
round room: check rich diesel
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Aeth S'kray *June 2002 +September 2003

This comment was edited by Aeth S'kray on Feb 09 2003 04:38am.

Feb 09 2003 02:17am

Demon
 - Student
 Demon

1. How to make glass?
2. How to make a rounded room??
_______________
Quote:
Peace is a lie, there is only passion. Through passion I gain strength. Through strength I gain power. Through power I gain victory. Through victory my chains are broken. The Force will free me.
-The Code of The Sith


Feb 08 2003 04:03pm

Kalheka
 - Student
 Kalheka

I'm guessing here, since I haven't done it. I believe what you do is make a "dome" shaped window. Then there is a texture with the window bars on it that you apply to the surface. I beleive that will do the trick.
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Death is only the beginning.

Feb 07 2003 04:19pm

Aeth S'kray
 - Retired
 Aeth S'kray

anyone knows how to make those throne room windows like in the deathstar map? :(
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Aeth S'kray *June 2002 +September 2003

Feb 07 2003 02:47pm

Kalheka
 - Student
 Kalheka

Yeah the junk text never did give me a number. That's ok though, the map is finished, a few of the guys have seen it. :D
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Death is only the beginning.

Feb 07 2003 01:53pm

Kytor
 - Student

Also, if the junk text gives you a number for the brush that has the error, right down the number. Then, go to misc (on the toolbar menu thing), find brush. enter in the number, click find, and the brush should be selected. Then you can do whatever you want with it:).


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The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Feb 01 2003 11:34pm

Kalheka
 - Student
 Kalheka

I'll keep that in mind for next time, thanks dude. :) I ended up deleting the entire map in favor of a new layout. I think this will be better.
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Death is only the beginning.

Feb 01 2003 08:23pm

JavaGuy
 - Student
 JavaGuy

This is a pain, but it's the quickest way I've found to pin down a "problem child" brush in a map. First, you must know how to set the Region in your map. If you don't, read up on it and come back.

Next, select half of your map and set that to the active Region. Compile using fastvis, nolight. Did you get the error? If yes, cut the region in half and compile again.

If no, deselect everything in the map, then click the "i" key. This inverts the selection in the region in which you're working, meaning everything selected becomes unselected while everything unselected (everything in this case) becomes selected. Now click Region->Off. The entire map becomes visible again, and the Region you were looking at is selected. Click "i" again to invert the selection, then select Region->Set Selected Brushes. Now your Region is set to the half of the map that you didn't compile before. Since you didn't get the error in the first half of the map you compiled, it must be here. Narrow down the Region to half of this and compile.

Every time you compile a region and get the error, you're closing in on a problem brush. Keep cutting regions in half and compiling one half to see if that's where the problem is. Programmers call this a binary search. Obviously you should be most suspicious of the parts you've edited most recently.

I know this is a pain, but I've found it useful. Sometimes I find it faster not to bother finding the exact problem brush; instead I just narrow it down to a small enough "problem region" that I can just delete that region and remake it from scratch in less time than it would take to track down and debug the exact brush causing the problem. After just eight iterations of this process you'll have cornered the problem brush in a region just 1/255th the total size of your map.

Hope this helps.

Sam


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My signature is only one line. You're welcome.

Jan 24 2003 11:45pm

Kalheka
 - Student
 Kalheka

Ah ok, thanks Corran.

Now onto my latest problem. The compile process is reporting to me that 4 of my brushes have duplicate planes. I can't figure out how, and have no idea how to find them.

Any idea how to find them without deleting an entire section of the map and starting over?
_______________
Death is only the beginning.

Jan 21 2003 04:24pm

Kytor
 - Student

heh, Kalheka, I didnt see your post till just now. I guess I should be more observatnt:)

I'm sorry about the -1 not working. That changes some thoughts about some of my maps as well.

Now, if you want, heres some knowledge on the engine workings, in response to your question (which was probably retorical, but I feel like answering it anyway:))

You asked why they changed multiplayer so much from single player. In actuality, the multiplayer engine was not changed much from the previous engine used in a past game. It was the single player engine that was heavily modified, and many things were added to it. So, you could actually be glad that they added toggle doors to single player, instead of dissapointed that they didnt add it to multiplayer. (believe me though, i'm dissapointed that they didnt add it in MP too)

Vaughn, all I can say until I think of something else is- keep trying different things. Maybe something will work:)
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Jan 20 2003 06:00pm

Vaughn
 - Student
 Vaughn

yes. Lets just say, GTK radiant hates my computer more than jkradiant. When it cant load the fonts, it asks to change the preferences... the thing stops responding. its REALLY ANNOYING :mad: GRR...
well, thanks neway
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


Jan 19 2003 07:00am

Kytor
 - Student

You're beginning to leave my area of knowledge...

I would think that quake III would have a similar set up to JK II's. but if you say it doesn't work, then you might have to try something else.

I've thought about doing this, but I never got around to it. try copying all of the textures, and put them in their respective folders in the 'texture' folder in base. Then, when textureing in gmax, use the texures from those folders. I THINK that will cause the game to reconize the textures when you use the map. But I don't know for sure.

edit: I just thought of something:) Have you tried switching to GTK radiant?
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


This comment was edited by Kytor on Jan 19 2003 07:03am.

Jan 18 2003 06:32pm

Vaughn
 - Student
 Vaughn

im looking for the temptest plugin, but as blind as i am, i cant find it :( any idea's (i looked @ gmaxes site, not there, im looking through google.ca, and i havent found it. But i have found the temptest mod for gmax, not plugin... does that matter?)

Edit: I found it, now, my problem is, the tutorial i have is for quake III, and it doesnt seem to work for JK2 (shaders, etc), do you know where i can find this stuff? and i apologize for taking over this thread, very sorry all
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


This comment was edited by Vaughn on Jan 18 2003 11:28pm.

Jan 18 2003 03:01pm

Kytor
 - Student

actually, supposedly you CAN map in gmax. Just make sure you get the TEMPEST plug in, or you wont be able to create a .map file (or .md3's and stuff like that)
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Jan 18 2003 02:59pm

Kalheka
 - Student
 Kalheka

No go on the door setting. Setting to -1 acts just like setting the wait to 0, it returns immediately. Damn that messes up my plans for the map dramatically. :mad: Why did they change the doors like that in mp?

Vaughn, try reinstalling jk2 rad yet again, and before you try to run it, clean out the windows/temp folder. Just sometimes a junk file in their can interfere with the running of normal programs. Probably won't help, but it's worth a shot.
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Death is only the beginning.

This comment was edited by Kalheka on Jan 18 2003 03:04pm.

Jan 18 2003 10:19am

Vaughn
 - Student
 Vaughn

Corran, i dont think its the case. Why? Because i cant open anything to do with radient. I dont even know where the map files are, i havent made anything. All i do is double click on the icon, and it don work :/ ah well. Lets see if you can map in gmax...
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


Jan 18 2003 07:46am

Kytor
 - Student

Kalheka, I've never tried this, but i think it might be possible.

There is no 'toggle' selection in the entity window for a door in multiplayer, but try giving the door a wait value of -1. Then make a trigger_multiple and connect them. I'm thinking that this might work because if you start to open a door with a button and then press it again, it goes back the way it came. A -1 wait value will make the door never go back to its starting position on its own.

The only problem that might occur is that a -1 wait value might not let ANYTHING trigger the door back. But I think it will.
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Jan 18 2003 12:22am

Kalheka
 - Student
 Kalheka

I'm onto my own new problem here. In MP, is there a way to set a door so it toggles on a switch, and stays open or closed until toggled again?

I can't seem to get it to work in MP, only in SP.
_______________
Death is only the beginning.

Jan 16 2003 06:29pm

Kytor
 - Student

Now I just discovered something interesting.

I wondered what would happen if i opened radiant and the map at the same time by double clicking on a map file. I ended up getting the same error message you get, Vaughn. It said the stuff about wanting to edit preferences and all that stuff. (sorry if im not very clear...:))

Anyway, could it be that your just doulbe clicking on the map files to open radiant and therefor creating the problem? or is it too much to hope for that that is the only problem...

If it is the problem, then all you ahve to do is double ckick on the radiant icon to open it, then load the map seperatly.
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Jan 13 2003 09:07pm

Vaughn
 - Student
 Vaughn

If i can get to that screen, I will do, thanks
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


Jan 13 2003 07:06pm

Kytor
 - Student

I think its asking you to change the preferences because the current ones MIGHT be creating a problem. The only thing That I can think of that might be creating a problem would be the graphics information for the 3d view. experiment between the 3 choiced under views/rendering and see if that helps.
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


Jan 13 2003 05:04pm

Vaughn
 - Student
 Vaughn

um... try this one

http://www.angelfire.com/theforce/lst

that should work
_______________
When you become an actor, you become the person, and you dont act anymore. You just are.
- Tyler HP, Taught by Mr G Simpson


Jan 13 2003 03:41pm

Kytor
 - Student

uh, i cant see the image..... But if it brings you to the preferance screen then some preferences might not be agreeing with your computer
_______________
The only thing better than playing JA is making JA levels!

Shadow Faction- a new JKII competition community center. Check it out at www.ssresources.com/shadow


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