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Forums | Jedi Knight: Jedi Academy Discussion
Jedi Academy: Opinions
Jul 30 2003 01:48pm

Avean
 - Student
Avean
I was hoping for Raven to put in a new combat system in the game, and they actually have but not till the better i think. Sure you can create your own character, along with handle and choose dual sabers, staff or regular ...but the combat is still same... very fast, you dont see nothing but flashes and too fast animations like Jedi Outcast.

Raven has obviously not listen to player opinions since they have given the option to those with lightstaff to be able to kick backwards, forward and sideways which always puts the enemy defenseless on the ground. This will create much laming online i guess ... i really hoped they had a look at what Knights Of The Republic has done since they have a perfect combat system where you can actually BLOCK your opponents moves , where can you do that in these games ? you cant ! Ever seen a jedi in the movies fighting and slashing without neither blocking ? I think Raven should stick to deathmatch games from now on since they have no clue on what we players want when playing with a lightsaber.

I think i will stick with KOTOR when it arrives, where you can actually DUEL with blocking and stuff .
This opinion was made after testing the Pre-Gold version of Jedi Academy.
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Do you believe I need eyes to see or ears to hear?

This post was edited by cHoSeN oNe on Aug 17 2003 02:17pm.

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Comments
Aug 08 2003 02:42pm

GHarris
 - Student
 GHarris

Something really hilarious just happened playing the JA beta. I was fighting some saber-wielding enemies, and when I killed them a blue lightsaber suddenly appeared sticking out of my right eye! So, in addition to the green saber staff I know had a complementary blue eyesaber:). It wasn't just a graphical bug, I actually killed an enemy with it :). And fortunately it still appears when I load up the savegame I made. Epic.

I'm not making this up, it really happened.
_______________
Q: What do you call a man with bread and butter pudding on his head?


A: Pudding Gentleman Type B!


Aug 08 2003 08:41am

SilkMonkey
 - Distributor of Cold Ones
 SilkMonkey

Erm, no one should be putting up "experiences" because no one here has it. It's 100% speculation right now.

But I'll "speculate" that in making the fights feel more cinematic, the player loses certain elements of control. Obviously, if you are playing an RTS, and switch to FPS mode in the game, you can't control the overall map well enough. Just like if you have a perfect tactic, you cant get it to work from way back, you have to go in.

There will always be sacrifices made either way. It's just finding a balance, and also about YOUR personal preference. I don't expect anyone to play games the way I do, and I'm sure no one wants others to play the game like them.

Okay I'm rambling. Enough of that.
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Aug 07 2003 11:24pm

Buzz
 - Student
 Buzz

Funaz I heard that the fighting in KOTOR is similar to Kingdom Hearts. Its not exactly turn based. And you can't expect KOTOR and JK2 to be the same. KOTOR is an RPG. JK2, and JA fall under first person shooter games. Of course KOTOR is going to have horrible FPS gameplay. That's like saying Warcraft 3 has crappy FPS gameplay. Its not the same genre.
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When you are going through Hell, keep going.
-Sir Winston Churchill.

Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it.


Aug 07 2003 09:49pm

Funaz
 - Ex-Student
 Funaz

OK people seem to not know whats going on here. FIrst off Auron KOTR is not good gameplay. Its like baldars gate. You don't really control how you fight like you do in JK. Its turn based like DnD. You select attack, then ur opponent selects
thats it. Your not controlling your character but it does look cool. As for the pre-gold version you can't judge the real game by that game. Its about 10 or 11 builds away from the finished version. Right now JA is a few steps behind JK2. I did notice though that if you don't move when ur oppenent attacks you u do a blocking animation and its harder to attack.

From what I have seen JK:JA seems to be a less jumpy and swing intense game as jk2 was. You can't expect to jump all over swing like a madman and kill people. All your swings must be timed and tested. I've been playing the beta version too and experienced the same problems you all did in not being able to hit anyone, but now after a while of playing/practicing i'm pretty good at landing hits and doing damage. Its all about timing, and more importantly DIFFERENT timing then it is now in JK2.

Just wait till the finished game before you judge.
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Funaz
Padawan of Mace Windu|Brother to noone|Cousin to noone|Secret admirer of Cloaked Thunder


Aug 05 2003 10:30am

Koyi Donita
 - Student
 Koyi Donita

I think that the fighting system on JKII Jedi Outcast is good because if your looking at your opponent, most of the time you will block. No jedi is 100% verses getting hit. Much skill is needed which comes from training, practicing, and patience. The JK:JA game doesn't look to be on the same page with JK:JO for the animation and the fighting does look to flashy. Looks like an eye candy type game for all of those dying for some duel saber or staff saber action. Still, can't judge it until I've played it. :)
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For I am not ashamed of the gospel of Christ: for it is the power of God unto salvation to every one that believeth; to the Jew first, and also to the Greek. Rom. 1:16
So then faith cometh by hearing, and hearing by the word of God. Rom. 10:17
I love my babyface. Smilykrazy is my baby and I love her.
...Swimming through the void we hear the Word, we lose ourselves but we find it all... System Of A Down. :D


Aug 05 2003 06:26am

Nebuchadnezar
 - Ex-Student
 Nebuchadnezar

IF YOU HAD A BLOCK KEY HOW THE HELL WOULD YOU BLOCK THE REPEATER!!

It is all about set up. Cornering the enemy. Setting him up for that killer blow! Suddern attacks good combos and good use of force powers.:cool:

Jul 31 2003 03:51pm

Jake Kainite
 - Student
 Jake Kainite

Luke and DB, yes thats all very nice, and the fights do look epic, but it just doesn't work. You can't cause enough damage. In an engaged duel, sure, I'm possitive thats a great aspect. But in stuff like FFA when you jsut wanna kill the guy, you don't wanna be attacking the guy for 10 minutes, cos he'll either run off and heal, someone else will get a hit in, or someone will spot you 2 'duelers', fire a gun in and kill you both.

The cinematic stuff as well, yes it looks very nice, but I like having control over my character, and some of the cinematic moves don't even hit, cos you can't aim them, like the new ydfa. Its very rare to kill someone with that.

So at the moment, it looks great, and the duels do look kool. But from an all out gameplay point of view, a few things need to be changed :D
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Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


Jul 31 2003 01:36pm

Jenko
 - Student
 Jenko

Hey Auron, don't b so negative, just enjoy the game!
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Wyt ti'n siarad Cymraeg? rhyw ar y traeth!

Jul 31 2003 07:26am

GHarris
 - Student
 GHarris

May I suggest that the JATs get practising on this beta, so that the transition phase here when JA is properly released will be reduced to a minimum?

I'd like to point out, by the way, that I will be buying the full game when it comes out anyway. So I have no moral doubts whatsoever about getting the beta.
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Q: What do you call a man with bread and butter pudding on his head?


A: Pudding Gentleman Type B!


This comment was edited by GHarris on Jul 31 2003 07:29am.

Jul 31 2003 03:38am

Luke Skywalker
 - Student
 Luke Skywalker

Heheh, although a great deal of those 10 minutes we're laughing hysterically and talking :P. But I agree, our matches can get quite intense. I would be interested in watching a demo of us duelling someday, never really knew what it'd be like from a spectators perspective :).
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:alliance:Luke Skywalker:alliance:

Jul 31 2003 01:09am

(SKX) Dark Blade
 - Student
 (SKX) Dark Blade

You should see luke and I fight good lord. If that is not good saber combat I don't know what is, there is a junk load of blocking, countering, quick swings, evasion. It takes 10 mins per duel.
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What is the difference between love and Herpes? Herpes lasts forever.
(CDC joke)
Padawans: Trad Redav, Darth Jello, Tallepyon, Shang Chi, Dopp, Karlin Duke, AuroN, Koushka, Damon, and Katan
Brother to Xanatos


Jul 31 2003 12:44am

Avean
 - Student
 Avean

Well that is not enough for the gameplay i am after ;) Should block for real...like saber meets actually the enemys saber.

JA and JO is just smashing and light effects going on ... the blocking should be ALOT better , since in a sword type of game you really need defense to get to that level of realisme people want to have in this type of game.
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Do you believe I need eyes to see or ears to hear?

Jul 30 2003 11:50pm

Kueller
 - Student
 Kueller

I think the saber combat in JK:JO is very good. You can BLOCK, but it's very hard. What you can also do, after hours and hours of training is using yellow or blue (maybe even red) as a huge counter stance. Just smash someone's blade and drive him back. I think you can add as much strategy in the saber combat as you wish. If you're good at strategic fighting it will be a lot easier to win duels. And I can't say anything about JK:JA because I don't have it.
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Personal sleepness-nights-supporter of Virtue. Owner of the 1000th comment of Daidalus and 1943th comment of Gradius! Owner of the 300th comment of Carda!
-Taught Gradius all his laming skills :P


Jul 30 2003 11:35pm

Avean
 - Student
 Avean

I doubt they will set in a new combat system with blocking at this stage ... they never thought of the idea on Jedi Outcast either... they just replaced Quake 3 with sabers ... kill kill , smash smash ... no real talent behind it. In the original jedi knight games, Dark Forces the saber swinging went so slow that you could jump over the saber swings creating a good multiplayer experience and people with good reaction were actually good ;) Jedi Outcast and Academy from the looks of it, is too fast ... i dont even see the model from all the flashing going on and all you do is try to lay it on the enemy... i always liked defense more than attack.

"If your enemy can`t hit you, you are immortal"

I was hoping raven would take to theyre senses but they havent... we can just hope that Knights Of The Republic will release a multiplayer patch or something hehe ;)

btw:

Hello Master DarkBlade :) I am much alive ^^
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Do you believe I need eyes to see or ears to hear?

Jul 30 2003 11:18pm

Carve
 - Student
 Carve

Yeah, the damage values for everything are pretty much the same. Still, even in its incipience I'm pleased with it. The single player is fun as hell :D
On a related note, I fully intend to pay the full price for the retail version once it comes out, what with all the joy I've gotten from JKO (for free) and all the joy I forsee with JA.
Thank you and goodnight.
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Jul 30 2003 10:51pm

Aeth S'kray
 - Retired
 Aeth S'kray

i dont d/l that version, but what i always wanted was a simple block key. like mouse2. there was already an animation to do it, the reborns in MP do it when you lightning or throw at them. i could think of better systems, but a simple block key would be the first step.

anyway, lets wait for the final release
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Aeth S'kray *June 2002 +September 2003

Jul 30 2003 10:40pm

Huxley
 - Retired
 Huxley

good point buzz, all the saber hit damage values are identical. The Kata's dont do any more or less damage than other swings, and all the specials are low point values too.

apparently its not understood what a 'pre' release is :D Its anything BUT the final release, so expect anything.

Jul 30 2003 10:36pm

Buzz
 - Student
 Buzz

It sounds like they've only worked on the animation sequencing so far in multiplayer and not the hit detection and damage amount for each of the saber moves. So just be patient. That's what you get for downloading video games before release.
_______________
When you are going through Hell, keep going.
-Sir Winston Churchill.

Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it.


Jul 30 2003 10:32pm

Huxley
 - Retired
 Huxley

I guess no one else realized, the version of jk3 that is going around, isnt anywhere near completed.
For example, the jk2 version we use, is: v1.04.0
The jk3 version that was released, is: v0.0.7

So dont make too make harsh judgements yet, just wait for the v1.0.0 release in september.
This version is an un-finished alpha, not even a beta. If it was a beta, the # would be: v0.5.0. The SP game gets tripped up on level 8, which is no where near halfway through the game. As for the MP, I think a lot of parts of it are just placeholders.

As for the parrying a blocking, old-style seems to block just fine in jk3 with all the sabers.

My hopes is, they 'fix' the rolling to act like jk2's more 'loose' animation rolling.
If not, I will most certainly start a petition to change it, in a patched release.


Jul 30 2003 10:32pm

(SKX) Dark Blade
 - Student
 (SKX) Dark Blade

Yay Hux is somewhat alive yay. AuroN is too YAY.
_______________
What is the difference between love and Herpes? Herpes lasts forever.
(CDC joke)
Padawans: Trad Redav, Darth Jello, Tallepyon, Shang Chi, Dopp, Karlin Duke, AuroN, Koushka, Damon, and Katan
Brother to Xanatos


Jul 30 2003 09:34pm

Carve
 - Student
 Carve

My hits went through fine.. they just did almost no damage. Why? One word: Ghoul2
It really messes things up. I disagree with being unable to block/parry/etc in JKO/JA though. I guess one simply must learn the proper way, because I do it all the time.
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©

Jul 30 2003 07:36pm

Fate
 - Student
 Fate

No mp is a big disappointment. I wish companies would jus5t listen to the gaming communities. It would make games much more satisfying and make them a hell of a lot more money.
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I must not fear . Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear . I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Gom gom gom gom gom!


Jul 30 2003 07:09pm

Avean
 - Student
 Avean

You guys seen the gameplay video for Knights Of The Republic ? really awesome duelling ... evasive combat and you could actually dodge and parry with the saber like in the movies... the way jedi knight games SHOULD BE !

To bad KOTOR dont have multiplayer :(
_______________
Do you believe I need eyes to see or ears to hear?

Jul 30 2003 03:24pm

Cloaked Thunder
 - Student
 Cloaked Thunder

I agree with u jake, I can't seem to get a hit in unless I use the specials. With staff saber, the only way to get a hit in was to do the saber twirl thing(lunge key sequence) which was very cool BUT I was hoping for a more REAL and TRUE dueling experience. Swinging at random and spamming the hell outta moves to get a hit in just plain ol' sux0rz. I hope they improve/adjust/fix it so u have to use a little more strategy/thought to win a duel. :( This is a beta also, remember that.
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Padawan of ShadowSith | Close JA Family: Darth Mobility, Katan, Jedi Prodigy, Virtue,D@rth M@ul, Virtue, Flash, Bandit, Yin Yang, JK-XIII, Faded, Silk Monkey, Skyler, `Orion, Aratan, SmilyKrazy, Faded Angel, and your mom :P | woot!

Jul 30 2003 02:55pm

Jake Kainite
 - Student
 Jake Kainite

Singleplayer is good, cos of the whole new levels stuff, new sabers, new force.

Mutli on the other hand, very dissapointing so far. The saber combat is terrible in my opinion, you do your phatest swing at someone and they just shrug it off, its weird. Only way you can hit someone is get dual or double saber and spin, or spam the speacials. I'm sure better stuff will arise and they'll fix the combat before release, but if it stays like this, I'll be very upset :(
_______________
Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


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