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What Makes Tie Fighters Rock You Ask?
Mar 09 2004 04:41am

n00b
 - Student
n00b
Been looking through the destroyer map data to get an answer to this most perplexing question and here is data for all the ships:

Z-95 Headhunter:

2 x Rebel Laser
8 Concussion Missles (Straight)


X-Wing:

4 x Rebel Laser
8 Concussion Missles (Homing)


Tie Fighter:

2 x Imperial Laser


Tie Bomber:

1 x Imperial Laser
12 x Proton Torpedo (Homing)


Makes it look like X-Wings should just rip it up from that until you dig a little deeper.

Rebel Lasers:

damage 200
splashDamage 100
splashRadius 160

Imperial Lasers:

damage 250
splashDamage 150
splashRadius 200


The imperial laser does more damage per shot in all areas.

So big whoop. X-Wing has 4 lasers already! Here is the timing for the lasers:

X-Wing:

weap1Delay 150 milliseconds


So, its 150 ms between each laser shot, that is shoot laser 1...wait 150 ms... shoot laser 2... wait 150 ms... etc.

Z-95 Headhunter:

weap1Delay 100


A tad bit faster than the X-Wing. Cool, on with the Tie already!

Tie Fighter:

weap1Delay 50


Tie Bomber:

weap1Delay 150


Whoa, 50 ms? Can it be? Holy crap! This means for every laser blast coming out of an X-Wing, the Tie Fighter shoots 3. So, who cares the X-Wing has more energy right? Here's the data for that:

X-Wing:

weap1AmmoMax 40
weap1AmmoRechargeMS 500


Z-95:

weap1AmmoMax 30
weap1AmmoRechargeMS 400


Tie Fighter:

weap1AmmoMax 50
weap1AmmoRechargeMS 250


Tie Bomber:

weap1AmmoMax 20
weap1AmmoRechargeMS 500


Do my eyes deceive me? The Tie fighter has more energy and recharges twice as fast as an X-Wing!


So, there has to be something good about rebel ships, n00b, what is it? The hull and shields:

X-Wing:

armor 1200
health_front 450
health_back 350
health_right 450
health_left 450
shields 500
toughness 90.0


Z-95:

armor 900
health_front 300
health_back 300
health_right 300
health_left 300
shields 450
toughness 85.0


Tie Fighter:

armor 750
health_front 200
health_back 200
health_right 400
health_left 400
shields 0
toughness 75.0


Tie Bomber:

armor 1700
health_front 400
health_back 600
health_right 600
health_left 600
shields 0
toughness 85.0

For a frontal assault, the X-Wing has 2150 frontal damage pts to chew through, Z-95 has 1650, Tie Fighter has 950, Tie Bomber has 2100.

Remember the 3x faster shot rate and the increased damage of the imperial laser? For a frontal assault it takes 9 shots to kill an X-Wing from a Tie Fighter. This happens at the fastest in 9 x 50 ms = 450 ms. The X-Wing needs 5 shots to kill a Tie Fighter which can happen at the fastest in 5 x 150 ms = 750 ms.

Another excellent feature of rebel ships is the concussion missle damage:

X-Wing:

damage 1400
splashDamage 1000
splashRadius 400


Z-95:

damage 1400
splashDamage 600
splashRadius 400


Now you know, tie fighters will blast you out of space like nobody's business when it comes to laser only dogfights. So, the moral of the story is don't really exclusively on your lasers to defend against Tie Fighters. Sending a couple of concussions in the volley is the only way the X-Wing or Z-95 will survive. The best time to launch them is when you square off with the defenders on initial approach to the Star Destroyer.



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Gone but hopefully not forgotten...

This post was edited by n00b on Mar 09 2004 05:28am.

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Comments
Mar 11 2004 04:06pm

Plo Koon
 - Student
 Plo Koon

where did you get this a coloring book? x-wings blow up every tie fighter :P
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Mar 10 2004 08:36pm

Sared
 - Retired
 Sared

Personally, I don't think it would hurt at all if the all-around health for the TIE's were to take another cut. In X-Wing, TIE Fighter, X-wing VS. TIE Fighter, and X-Wing Alliance, if you even got nicked with ANYTHING in a TIE, heck, even an ion cannon, you were a goner. Period. ;) Thier surviability is based solely on thier speed and maneuverability.

I will screw around with later when I get back, but I am sure it would be helpful to go in and mess with some of those numbers a bit to try and make it a bit more balanced. :cool:
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Mar 10 2004 04:13am

Lian Del Rey
 - Student
 Lian Del Rey

You're too c00 for a n00b :P
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slorp

Mar 10 2004 12:48am

n00b
 - Student
 n00b

Thanks 3th :cool:

The lasers can be fired linked on the Tie Fighter and the Z-95 as well. If you link, it has been correctly stated that the sum of the delays is the total delay before the next burst. So, for a Tie Fighter, that's 100 ms, for an X-Wing its 600 ms, and for a Z-95 its 200 ms.

What I stated about how many shots it takes to kill a craft isn't exactly correct. I'm not sure why, but it appears to take about 1/2 to 1/3 of what I said.
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Mar 09 2004 10:46pm

3th
 - Retired
 3th

/me hands n00b the JA investigative reporter badge. :)
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Mar 09 2004 07:38pm

Flash
 - Student
 Flash

Katan, when you link the fire, you do fire all four at once, but the recharge time between linked shots is the same as you would get for the time between firing all four in non-linked mode.

Mar 09 2004 04:56pm

D@RtHM@UL
 - Student
 D@RtHM@UL

All this information, inlcluding the new ones are in the readme from the Asteroids Mod aswell :) But still, very nice job bro ;)

Mar 09 2004 03:45pm

Wolfwood
 - Student
 Wolfwood

If you want to fire all your lasers at once, simply Press the Use Item key while you are in your ship. You can set a key to it in the control menu under the interaction sub menu. Note that its the Use Item key, not the Use key. (those are two different things :))
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This comment was edited by Wolfwood on Mar 09 2004 03:48pm.

Mar 09 2004 03:12pm

Odan-Wei Belouve
 - Student
 Odan-Wei Belouve

there is a key you may assign to that function. I believe it was shift+W in tie fighter and x-wing alliance...
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Mar 09 2004 03:01pm

n00b
 - Student
 n00b

How do you link the fire?
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Mar 09 2004 12:23pm

Katan
 - Student
 Katan

yes.

Although, on the point of how fast lasers shoot, you don't HAVE to shoot them 1 at a time :P There is synchronized mode, which when you activate it, allows oyu to shoot all lasers at once, instead of waiting for them to shoot simultaniously. :D so, thats to say, 8 shots from an X-wing in about 150 ms or somethin :P

Somethin' else ya didn't take into effect very , much was that TIE's suck when it comes to shooting for a very long period of time, can't shoot them for very long, no matter their recharge :P
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This comment was edited by Katan on Mar 09 2004 12:23pm.

Mar 09 2004 09:04am

Fizz of Belouve
 - Student
 Fizz of Belouve

interesting findings, nonetheless --> jk3 discussion :)
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