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Bump up Saber locks?
May 30 2004 06:28am

manta
 - Student
manta
3th and I had spoken the other day and we both agreed that we like saber locks, they are pretty cool looking and add in some suspense. I realize that a problem with this was that people would just bind their mouse wheel to attack1 and scroll. But maybe reloaded can somehow block attack1 from being binded to mousewheel? How do you guys feel? Would you like to see their frequency turned up?

Poll
Saber Locks?

vote results
Yeah, bump em up! Yeah, bump em up! [18 votes] [42%]
Nah, I don't like them Nah, I don't like them [16 votes] [37%]
Undecided Undecided [9 votes] [21%]

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Comments
Jun 07 2004 08:46pm

SS/ph00d
 - Student
 SS/ph00d

Saber locks are awesome, at least for me they are :)
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-ShadowSith: CTF/gunner specialist.

Jun 07 2004 04:34pm

KkF FREAKFISH
 - Ex-Student
 KkF  FREAKFISH

Quote:
Quote:
on a somewhat unrelated yet tangentially connected note: did anyone else as a kid play a game with a digital stop watch where you and your friends would see how fast you could start and then stop the timer? that was always fun :D if i remember correctly, i don't think i ever got below 11 hundreths of a second :(


ROTFLMAO!!! Yes I did, but I always did that alone! OMG, I'm still laughing!:P


same :P

Jun 07 2004 01:35pm

Battlin' Billy
 - Student
 Battlin' Billy

Quote:
on a somewhat unrelated yet tangentially connected note: did anyone else as a kid play a game with a digital stop watch where you and your friends would see how fast you could start and then stop the timer? that was always fun :D if i remember correctly, i don't think i ever got below 11 hundreths of a second :(


ROTFLMAO!!! Yes I did, but I always did that alone! OMG, I'm still laughing!:P

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Midbie Council Member #2 - Profile ID 2073 | Member of B@rtM@ulS@ar | Owner of Monty's 2000th comment & D@RtHM@UL's 8100th comment |
Former Padawan of SilkMonkey & Arcuss
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Post your RL pics HERE! | Post you JK2/JK3 screenies HERE!


Jun 07 2004 09:23am

3th
 - Retired
 3th

on a somewhat unrelated yet tangentially connected note: did anyone else as a kid play a game with a digital stop watch where you and your friends would see how fast you could start and then stop the timer? that was always fun :D if i remember correctly, i don't think i ever got below 11 hundreths of a second :(
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this is the internet, be serious damn it!

Jun 07 2004 09:15am

Hardwired
 - Retired
 Hardwired

Quote:
"I don't care how you look at that..."

So, you're saying that our opinions do not matter just because you think it's unfair? According to the poll, the academy seems split on this subject. So, it's obviously not "...total and utter crap."


Perhaps a bad choise of wording. But as Billy pointed out it was a personal opinion.

And to yeah. It is a touchy subject.
People here a hell of alot of time getting good at what they like...be it sabers, guns..etc.

Almost everything is about skill an practise. That why I feel the saberlock has little or no merit to be unlocked.

Like many have pointed out. The JK2 lock was fine. If you lost it wasn't all that bad. But the JK3 one is just terrible...
_______________
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Jun 06 2004 07:50pm

3th
 - Retired
 3th

obviously this subject is a sore spot for Hardwired :P
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this is the internet, be serious damn it!

Jun 06 2004 07:25pm

Battlin' Billy
 - Student
 Battlin' Billy

Calm down manta, he's just expressing his opinion just like you did. Kiss and make up!:P

I have to agree with HW though, I was going to post a similar example. It's completely unfair since there is no defense against it. As Bail said, if the sabrelocks were like JK2's, then I'm all for it as well!

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Post your RL pics HERE! | Post you JK2/JK3 screenies HERE!


Jun 06 2004 06:47pm

Bail Hope of Belouve
 - Student
 Bail Hope of Belouve

I'll agree that they are unfair, as in the example laid down by Hardwired

but the saberlocks are cool the way they were in JK2, so if they could be made back like the way they were, I'm all for it

If they are going to be like JK3, then just forget it, since they are just unfair...
They'll make you win by luck, and not by skill... those are two important differences
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Jun 06 2004 06:40pm

manta
 - Student
 manta

"I don't care how you look at that..."

So, you're saying that our opinions do not matter just because you think it's unfair? According to the poll, the academy seems split on this subject. So, it's obviously not "...total and utter crap."

Jun 06 2004 11:35am

Hardwired
 - Retired
 Hardwired

I don't really care if it gives you hp by getting hit. If it is not about timing and skill it shouldn't be in there.

I mean....lets say you have about 20 hp but you wield red stance. You get on a beutiful hit. You reckon he has no more than 10 hp left at the most.
Then saberlock...he clicks faster...you die.

I don't care how you look at that...It is total and utter crap..

thats my 2 cents
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::Nothing wrong with a little shooting.....as long as the right people get shot::

Jun 04 2004 07:15am

o2b
 - Student
 o2b

As a modding über-n00b, is it possible to take the damage down to say 20? Can it be done, or is it a fixed thing?

And if saberlocks aren't you're thing, we don't have many open duels anyway...not that I've seen.

This comment was edited by o2b on Jun 04 2004 07:16am.

Jun 03 2004 09:40pm

Seth C. Belouve
 - Student
 Seth C. Belouve

I second that, saber locks are spiffy but the finishing move is no good, though the suspense is there...what we need is more saber parries, like in the movies sabers are always connecting but very few strikes are made.
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Jun 03 2004 05:45pm

Battlin' Billy
 - Student
 Battlin' Billy

I'd like the sabrelocks if they were like they were in JK2 where if you lost the sabrelock, you'd either just get pushed back or fall back.

What I don't like about the JK3 sabrelocks is the finishing move(s), whether they look cool or not, especially since there seems to be absolutely no way to defend against them.

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Post your RL pics HERE! | Post you JK2/JK3 screenies HERE!


Jun 03 2004 01:04pm

Roan Belouve
 - Retired
 Roan Belouve

I like the idea of saber locks, that moment when you're nose to nose with your opponent was sw33t in JK2 and yeah the next few seconds involved major key/mouse mashing (old school gaming move) but often even if you lost your opponent would wait for you to get up as a sign of respect, similar to saber drop in JK3.

Agreed the fact that, in JK3, it was almost always the end to a duel was a pain (although it did look nice). Orion post stated this was sorted, but not tested

What great movie duel didn't at some point have the duellist locking swords/sabers (please don't be sad and give me any examples).

If there still is a problem with servers crashing, obviously, it cannot be introduced but if not BRING BACK THE SABER LOCK with reduced damage :)
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This comment was edited by Roan Belouve on Jun 03 2004 01:04pm.

Jun 01 2004 05:12am

3th
 - Retired
 3th

so clicking fast isn't a skill? are you calling all those "Track and Field" arcade champs chumps? :eek: ;) :D

you'd probably mock my skill at Galaga on the bonus stages too wouldn't ya? :o ;)

i hope you know i love you hardwired ;)
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Jun 01 2004 02:10am

Hardwired
 - Retired
 Hardwired

Bottom line....Its a lame move.

Any other swing is based on timing, skill and some luck. Saberlocks are about who clicks the fastest. And even if you do turn down the dmg..I would be pissed as hell everytime i get dmg just cause i clicked too slow.

It's just one in the many line of crap things raven put into this game. And I rather see it out completely than in just a little bit...
_______________
::Nothing wrong with a little shooting.....as long as the right people get shot::

Jun 01 2004 01:45am

manta
 - Student
 manta

good point 02b, maybe not in actual duels, but ffas? I also like the idea of turning down the damage, because they are still quite cool looking. Good ideas.

May 31 2004 06:24pm

o2b
 - Student
 o2b

Surely with our uber-smart coding boffins couldn't they 'tweak' saberlocks to be acceptable? Ie lessen the damage (yea I know they're supposed to be a finishing move) and reduce the frequency of them? I for one love them and I've been hunting for a way to increase them in SP (Help, anyone? :D)
Or how about allowing them outside of 'k' duels? So, as I like to call them, "open" duels? Which would be another aspect to FFA's :D

I'm getting excited just thinking about it ;)

May 31 2004 04:40pm

Lancer007
 - Student
 Lancer007

well Javaguy there as far as I know there isn't any counter for it.:( Yeah hardwired is right Saber locks are to powerful because one saber lock in the start of a duel or in the middle of one usually can bring a player from 100/50 to 50 HP.I'll be glad to see them removed or atleast balanced.:)

May 31 2004 04:09pm

JavaGuy
 - Student
 JavaGuy

Billy, in JK2 there most certainly was a finishing move that could finish the duel if you won a sabre-lock. RDFA. Boom. Over.

Of course, a fair-to-average player knew to bounce up and be out of the way before getting hit by it, but even a good player sometimes messes up.

I don't recall JK2 having one sabre-lock every five duels. My experience was that I averaged five sabre-locks for every one duel. It happened way too often.

In the whole time since JK3 came out I've only experience two sabre-locks, both against an opponent wielding dual sabres, and in both cases my opponent did the trick where he throws one sabre without breaking the sabre-lock and cuts my head off from behind. Is there a counter to this? If there isn't then I hope never to see another sabre-lock again. But if there is a counter for it, I wouldn't mind seeing sabre-locks happen a little more often--maybe not five times per duel like in JK2, but more than once in a blue moon as happens now.


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May 30 2004 08:48pm

3th
 - Retired
 3th

lol thanks manta for point out that you and i are the only 2 people out the 100's of actives here that even remotely like saber locks! :P :D

i thought it was a really nice change of pace for the game when a saber lock would happen maybe once in 5 or so duels. it got REALLY bad there when the JA mod started being tweaked, you'd get like 3 locks in one duel. and then the whole crashing thing. anyway, there's no hope of any saber lock revival. i'm come to accept that fate :D
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May 30 2004 06:59pm

Battlin' Billy
 - Student
 Battlin' Billy

Vanilla Coke SUCKS!!! I got sick the 1st time I tried it.

As far as sabrelocks, on JK2 they were cool. If you lost the sabrelock, there was no finishing move that would end the duel. Worst case scenario was you just fell to the ground and your opponent could get in maybe one hit. It did get kinda annoying sometimes when every other time you'd attack your opponent, there'd be a sabrelock. With JK3, I could probably deal with them if there was no finishing move.

My 2¢...

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Midbie Council Member #2 - Profile ID 2073 | Member of B@rtM@ulS@ar | Owner of Monty's 2000th comment & D@RtHM@UL's 8100th comment |
Former Padawan of SilkMonkey & Arcuss
JA Goaltender & NHL Fan | Fellow Rush fan to Axion|Plo Koon is my oldest JA friend
Post your RL pics HERE! | Post you JK2/JK3 screenies HERE!


May 30 2004 06:29pm

n00b
 - Student
 n00b

Quote:
the main reason saberlocks have been taken from the server is cause they caused the game to crash

mostly cause the NPC's in the npc room got in a saberlock.. and got bugged that way..


I never knew that, good info! I personally don't like that saber locks can be over in less than a millisecond in JK3. In JK2, I was afraid that my mouse button would break during long ones. I don't miss them, but I see its not because anyone thought they were bad, necessarily, like I've been assuming. Its because of the NPCs...
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May 30 2004 04:44pm

Tido
 - Student
 Tido

Quote:
Saberlocks in JK3 are the worst things since vanilla coke
:eek:

Whoa now, don't attack vanilla coke - you never know who might be a supporter :alliance:! lol

As for saber locks I completely agree with Janus.

May 30 2004 04:26pm

Orion
 - Retired
 Orion

IMO the moves for saber locks are cool, and there are alot of them lookin at the JKA SDK ;) but they are extremly too powerful and need to be nerfed. From what i under stand chosen fixed this issue in his 1.3 but we never turned them back on to test.
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