Yet another THINGY! | |
(SKX) Dark Blade - Student |
At a recent European press event, we were able to try out the final version of Jedi Knight: Jedi Academy for the PC. Jedi Academy will let you play as a customized Jedi apprentice of one of several races (including human, Zabrak, and Twi'lek), complete with the lightsaber of your choice. Though we were unable to go through the customization process ourselves, we were able to play as a prebuilt Jedi character through the first few levels of the game. In one of the game's early levels, you must rescue the impounded Millennium Falcon with the aid of Chewbacca, who acts as a computer-controlled helper, much like Jan followed and provided backup for Kyle Katarn in Jedi Knight II. Chewie was armed with a wookiee bowcaster, a crossbow-like weapon that fires green bursts of energy, and though we were able to sample several different weapons, including several of the blaster weapons from Jedi Knight II, we found that the default lightsaber served us quite well, especially since our character automatically deflected most enemy beam attacks with it as long as we weren't attacking. Like in Jedi Knight II, the mouse motion and angle we used to attack our enemies determined the direction and type of our lightsaber strokes, and whether we ended up severing limbs. Like in Jedi Knight II, a well-placed lightsaber strike in Jedi Academy is instantly lethal to most normal enemies. Once we had completed the hangar mission, we watched a brief in-engine cutscene starring our character's Jedi mentor (and the hero of Jedi Knight II), Kyle Katarn, as he investigated the damage to the famous starship, which appeared to "simply be torn up from the inside," possibly at the hands of the mysterious Sith cult that plays a role in the game's story. We found ourselves presented with a choice of several different missions to complete next, including a mission on Corellia that began on a speeding transport ship traveling at a great height, and the sandy deserts of Tattooine, to hack and slash our way through hordes of angry Tusken raiders. Before we did, we were able to spend Jedi character points to develop our Jedi powers, shown onscreen in three columns, much like in Jedi Knight II. The central column on the screen shows intrinsic Jedi powers, such as lightsaber throwing, which increase automatically over the course of the single-player game, while light-side powers appear on the left side of the screen, and dark-side powers appear on the right. Light-side powers include abilities such as force heal (which heals damage) and force pull (which can be used to move objects and characters), while dark-side powers include abilities such as the damaging force lightning power, and the incapacitating force choke power. Jedi Knight: Jedi Academy for the PC has gone gold and is scheduled for release in September. The game is also scheduled for release on the Xbox later this year. http://www.gamespot.com/xbox/action/jediacademy/preview_6074049.html _______________ What is the difference between love and Herpes? Herpes lasts forever. (CDC joke) Padawans: Trad Redav, Darth Jello, Tallepyon, Shang Chi, Dopp, Karlin Duke, AuroN, Koushka, Damon, and Katan Brother to Xanatos |
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Comments |
_cmad_ - Ex-Student |
then JK:JA would be dumb wit no neutral force powers! _______________ Your friends of today, are your enemies of tomorrow. |
D@RtHM@UL - Student |
Uhm Perhaps it has been switched eh cMAD |
_cmad_ - Ex-Student |
i found a mistake... it says that Pull is l/s ability... NOPE! it is neutral! _______________ Your friends of today, are your enemies of tomorrow. |
Kueller - Student |
HE sure does! _______________ Personal sleepness-nights-supporter of Virtue. Owner of the 1000th comment of Daidalus and 1943th comment of Gradius! Owner of the 300th comment of Carda! -Taught Gradius all his laming skills |
Flash - Student |
DB gets too much info. |
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