"Realistic/Film" Lightsaber Fighting | |
Nomi D'Kana - Student |
I was watching some duels yesterday and I was thinking 'this is really cinematic, very much like the films' but something wasnt quite right. Afterwards it dawned on me that in starwars there really can only be one hit per fight as thelightsaber would pretty much cut through whatever it hit... fight over. So i started thinking ... what would be good is a mod which allowed both offensive and defensive combos. so a fight would be back and forth, strikes, blocks and counterattacks. The end comming with a single strike A master could hold of a beginner without striking back and a beginner could learn defences and still hold their own against the masters... it would be the timing of the attacks and counters which would decide the duel. ...but enough from me what do you think? _______________ "The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart." Master Luminara |
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solitude - Jedi Council |
hence, the need, for a mass exodus rom ja nd back to jo _______________ Joined 16 October 2004 | Retired 10 April 2005 | Returned 05 June 2008 | Made Staff 27 June 2008 | Made Council 18 January 2009 Padawan To Odan-Wei Belouve | Adopted into the Belouve family | Twin to xAnAtOs | Owner of the 4th Quesi sexy badge Brother To Roan Belouve, Nomad, Majno, Silkmonkey, Kensei and Jarhok Belouve Owner Of Virtue's 1000th profile comment, Mr. Doobie's 1000th profile comment, Gradius' 2500th comment, xAnAtOs' 2500th comment, Rosered's 1500th comment, Laziana's 900th comment, Scythus' 500th comment and Echuu's 100th comment |
DaRtH-MoBiLiTy - Student |
Hence, the need for JK2 like counters....imho -DM- _______________ One Day, it will all end. |
solitude - Jedi Council |
in the system you describe, as 1 hit would kill, an attacker would always win. with no auto block, a fask stance and a random flurry of blows would be too quick to a defender to seee, recognixe, and start the right blocking combo. nice idea, would never work in a game. unless they replaces the mouse keyboard combo with a kinda weird interactice 3d tihngy. and pings were all very very low. _______________ Joined 16 October 2004 | Retired 10 April 2005 | Returned 05 June 2008 | Made Staff 27 June 2008 | Made Council 18 January 2009 Padawan To Odan-Wei Belouve | Adopted into the Belouve family | Twin to xAnAtOs | Owner of the 4th Quesi sexy badge Brother To Roan Belouve, Nomad, Majno, Silkmonkey, Kensei and Jarhok Belouve Owner Of Virtue's 1000th profile comment, Mr. Doobie's 1000th profile comment, Gradius' 2500th comment, xAnAtOs' 2500th comment, Rosered's 1500th comment, Laziana's 900th comment, Scythus' 500th comment and Echuu's 100th comment |
#include - Student |
Problem with movie battles is taht the blocking system is extremely flawed. Yes, there is manual blocking, but at a high cost of gameplay. As long as you hold down your block key, nothing can get through. Even if you hit their backside that has no saber even close to it, it will get blocked. Holding block gives a 360 degree bubble of total protection. Eventually, they run out of block points though...then you can hit. The saber is practically there "for looks". There is one exception...true manual blocking, in which you can block by holding your saber a certain way. That should have been the only way to block...no bubbles of protection. I gave up on movie battles because I got tired of clearly hitting them where there saber isn't and still getting blocked. This comment was edited by #include on Nov 08 2004 07:10am. |
manta - Student |
It's been said before. http://www.moviebattles.com Best. Mod. Evar. This has exactly what you guys are describing. This comment was edited by manta on Oct 31 2004 08:00am. |
Dr. King - Ex-Student |
hehe, it'd be nice if you could make a mode where it was just one hit kills, and if the next JK had ragdoll physics or something, that be pretty entertaining. _______________ -RED- |
DJK - Student |
Alright, first off the katas is just alot of spamming attacks, and leaves you much easy to kill. So just get rid of them or do something to FIX the damn thing. Also, i like this idea, and my guess is that millions of Starwars players does too. I know alot of us wants to see it as a mod. but to be honest it isnt possiple without making an entire new fighting system. IF there is a jk4 i realy hope they make that system, that way not only would people like the games more, but also more people would buy it. |
delta - Student |
Quote: Yeah, I've thought about this exact thing too (only the one hit kill thing, though ). In JK2, you can adjust the saber dmg modifiers so that if you hit your opponent once with any stance, he'll/she'll die. Should work in JK3 too. I don't remember the cvar, though. Ouch... those blue katas would hurt. _______________ ~Dav Proud Former Padawan of 3th |
Xanatos - Student |
<_< >_> I just hope someone makes this a mod, it'd be so rad to see something like what you guys are describing.. _______________ |
solitude - Jedi Council |
Quote: Yeah, I've thought about this exact thing too (only the one hit kill thing, though ). In JK2, you can adjust the saber dmg modifiers so that if you hit your opponent once with any stance, he'll/she'll die. Should work in JK3 too. I don't remember the cvar, though. is it /gsaberrealisticcombat 100 ? _______________ Joined 16 October 2004 | Retired 10 April 2005 | Returned 05 June 2008 | Made Staff 27 June 2008 | Made Council 18 January 2009 Padawan To Odan-Wei Belouve | Adopted into the Belouve family | Twin to xAnAtOs | Owner of the 4th Quesi sexy badge Brother To Roan Belouve, Nomad, Majno, Silkmonkey, Kensei and Jarhok Belouve Owner Of Virtue's 1000th profile comment, Mr. Doobie's 1000th profile comment, Gradius' 2500th comment, xAnAtOs' 2500th comment, Rosered's 1500th comment, Laziana's 900th comment, Scythus' 500th comment and Echuu's 100th comment |
Thomasooo - Student |
Yeah, I've thought about this exact thing too (only the one hit kill thing, though ). In JK2, you can adjust the saber dmg modifiers so that if you hit your opponent once with any stance, he'll/she'll die. Should work in JK3 too. I don't remember the cvar, though. _______________ In the navy and LOVING it! Recipient of comment no. 1000 and heart-warming words from Ataris! |
Kainz00r - Jedi Knight |
That would be great, i'd love a game like that _______________ Fervent supporter of duelling - leave a message if you would like to battle! Married to Masta. |
Bail Hope of Belouve - Student |
deal! let's make our game _______________ Visit the Belouve Family Website! Quote: I try to have fun with my friends and try to make a difference as best I can. What does making a difference mean? Well, it can be as simple as saying hello, answering a question that seems obvious or heck, just talking. -- Vladarion
Want to know Vladarion? Read the Article about his life here. This comment was edited by Bail Hope of Belouve on Oct 11 2004 08:54pm. |
Virtue - Jedi Council |
Nomi, you've just described my dream Star Wars game. I've been longing for something like that to be put into a Star Wars game for many, many years. - Virtue. _______________ Academy Architect |
Jaiko D'Kana - Student |
_______________ The greatest discovery of my generation is that a human being can alter his life by altering his attitudes of mind. William James (1842 - 1910) |
Tido - Student |
Quote: there would have to be a way to block hits without countering them. Maybe there is a way . |
Unnamed - Student |
Actually, Throgun, many times on the "master" level the combat would take a good deal longer to get done. This is simply because both combatants are well trained and know how not to get hit themselves. In fact, if you were to look at fencing at the olympic level a good number of the bouts end after the nine minute time limit is reached as opposed to 15 touches. At the lower levels things tend to end much faster. -Unnamed |
Devlin - Student |
I agree with Trogun, the matches would most likely be over very quickly. I think for there to be an effective mod on realistic/theatrical saber fights it would need to implement a better blocking/countering system. Maybe not so much countering becuase that should be all skill, but there would have to be a way to block hits without countering them. But that's just my opinion...I'm sure lots of people would disagree. _______________ Be at peace, and you will discover things you never dreamed possible. |
Throgun Donut - Ex-Student |
Actually, if you look at cinematic fighting, especially in the new prequels, the combatants are more trying to hit each other's sabers than each other. Realistic and thatrical fighting are two entirely different ballgames. Theatrical fighting just wants to look good, realistic fighting is entirely concerned with effectiveness, which often rules out fights "looking good". If there was a real, effective lightsaber fighting style, and you threw two "masters" of it into an arena, it would be over quite fast, as per a lot of fencing matches on the "master" level. _______________ "Wars do not make one great" |
Masta - Jedi Council |
I dont like this idea...fights would be even MORE ping related... Besides the fact that you already can block most of the attacks manually (yes even red, staff and dual swings)...it just takes real skill and lots of practice...AND A GOOD PING OF COURSE =P _______________ Find out more about the Jedi Academy Aurochs here and more about Masta here! Married to Kain. This comment was edited by Masta on Oct 03 2004 09:04am. |
Vasper Ba'xian - Student |
canbe more than one hit actually, just depends on where that hit is. _______________ Brother to: Tamal, Kavar, J.D.,Jermia, Devlin, Ulic, Xiabara, Seij,Tarron Mib,>>>ROCK ON.My Spacescapes art page.My Everything Else art page. MY FAV. Jedi Are: Qui-Gon Jinn, Corran Horn, and Anakin Solo. Unofficial Master to Tamal. and Kavar. Founder of the Wuji Hundun Jian saber style. Proud owner of Tamal's 200th comment!//Proud owner of Refl3x's 300th comment!>>>Proud owner of Tyrant's 800th comment>>>Proud owner of Lucky's 170th comment>>>Proud owner of BDKawika's 444th comment>>>To except Existance is to except Reality. |
Eson-Wi Duo - Ex-Student |
I agree with you, but a mod is not enough. I'm thinking of a new game, I'm thinking that the new Jedi Knight must do this. |
3th - Retired |
holy crap Keshire, can't wait to check this out. you rule man. keep up the good work _______________ this is the internet, be serious damn it! |
Keshire - Ex-Student |
Well I'm |--| this much closer to the perfect system as far as animations go. I've created a blocking system that has more moves and frames than a saber style. I went from a 5 position 1 frame a piece block per style. to 8 in front, 2 on each side, and one back block at 360 frames. I made transitions for every block to start and end as well as transitions between every block. And thats per style. So it comes out to about 1000+ frames of animation. The code aspect is still in heavy WIP though. But you can check it out. http://ojp.jediknight.net/ |
MeRcUrY - Ex-Student |
you could put the dammage way up and use dismemberment so insted of getting some gay smoke you chop their arms off and there ay go end of duel two bodie parts left on floor in smoke... dum dum dum _______________ Be the best u can, dont try be better...or you will look very stupid and nowone will like you |
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