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The problem with the MP part of JA
Sep 20 2003 11:22am

Shannon -SC-
 - Student
Shannon -SC-
Okay this is directly of a forum I browse now and then and so far I agree with most of the stuff said there and I'm curious of what you think about it.

Weak sabers in saber only game types.


I guarantee any of you who are reading this that if you were to duel me full force right now I could drag a single round out for 12 hours by simply draining you.

You could not rely on high damage force based combos to end my "drain whoring" because they have been removed.

You could not use "specials" or "Katas" to kill me because none of them are instant killers and even if you do take me to say 20 hp, I'm going to have plenty of force in reserve and just drain it right back.

Not to mention I can drain you from the start of the match to even prevent you from using them a single time because they require such a huge portion of your force pool.

You can't “saber" me with normal swings because they do such low damage I can actually let you hit me twice, wait... then start draining it back.


So my question is, how do you kill me?

Now when I say "me" I don't mean some random player on a public server, I mean myself. A very skilled player who is not going engage you, waste a drop of force and who will just sit back and drain you to prove that you lack the ability to kill him.


Now you may say "I turn on absorb so he can't drain me then do a Kata".

Wrong.

You turn on absorb I'm going to stay out of range (back off/run away) and won't engage or get near until it turns off.

Solutions?

Setting the saber damage scale high (server side) of course right?

Well answer me this:

We all hated sabers in 1.04 right?

That saber scale option was there in 1.04, explain to me if that was "our solution" why only 1 out of 600 servers used it?

The bottom line is 99% of the JO/JA server admins are not like admins from games like Quake 3 or RTCW. If you don't put it in *base game play, chances are it's not going to ever get used.

This is not opinion, it is fact.

If I am wrong then please tell me why everyone complained about weak sabers in 1.04, had the cvar to make them better, but no one, and I mean virtually no one used that cvar?


High damage specials require force

Very bad idea.

Now I know the logic was “people won’t complain about spamming if no one can spam them” when this was done.

But like a lot of things, in reality it does not play out that way.

Here is why:

In Jedi Outcast if you were being drain whored you had basically 2 options:

Run like hell and hope you can get away to regen or go on the offensive and use rapid attacks like a kick+ red dfa combo or specials like the blue lunge to turn the tide and get a quick win.

Now look at Jedi Academy:

I am drain whoring you, I have your force pool down to 0.

I keep holding down the key and hit you with a drain blast every second to prevent you from regenerating.


You can’t use any specials or high damage moves because they all *require force.

You can’t use any defensive or offensive force powers because you have a 0 pool.

What can you do?

Swing a saber.

But wait, none of the basic swings cause serious damage and since I’m just holding down the key I’m going to heal it back just as fast as you cause it.

See the problem in this guys?

Those special moves were the one great “random factor” when people would drain whore you.

I know many of times I have drain whored opponents only to walk right into 1-2 back to back lunges and lose the match that I though I had in the bag.

Before (in Jedi Outcast) a player being drain whored had many options in his arsenal to stay in the fight,

But now, his only option is run and hope the guy can’t strafe jump as fast.



Full Force Saber only CTF

This game can be summed up in two basic statements:

If you cap (a term for the guy who gets the flag) you NEVER fight, you run and you run like hell.


If you defend, you need to kill in one single shot. The cappers (flag guy) are NOT going to stand there and fight you so what ever you use has to be an instant kill. Not to mention they will be using absorb and level 3 speed to make them immune from any force based attacks and will be impossible to kill unless you get them in one shot as they fly by at 90 miles per hour


In Jedi Outcast you had two basic options to kill a capper, the DFA (or rage+dfa) or kick them off of a ledge for an instant fall death.

Now look at Jedi Academy.

The only “high damage” moves are the Katas, but you are locked into a stationary position while you execute them so unless the capper has moth blood in his veins and mistakes you for a giant bug zapper he’s not going to walk into a guy twirling a saber.


The bottom line is the capper has no reason to stand there and “duke it out” because his job is to get back to his base as fast as possible and score.

You remove the instant hit kills with no kick+fall deaths, you weaken the specials and make them use force (no rage+dfa combos now) and this translates into a capper with an escort using team heal being totally unstoppable.

What was once before a fast paced game of CTF now turns into both sides grabbing the flag in the first 30 seconds and standing off for 19:30 and the match ends at 0/0 when the time hits.


Force grip not being able to stay active when it is out of the line of sight

This makes no sense at all, in theory maybe, but not in practice.

Look at level 2 grip.

Why is it useless?

Because you are directly in the guys line of sight and all he has to do is push/pull and it instantly breaks, you simply can’t ever use it on anything other than bots or NPC’s that do not have push/pull.


Grip at level 3 has become no different than level 2 now.

No person with even ½ a brain is going to just sit there being choked if he is being held directly in front of the gripper with the option to break it with a simple push/pull.

You say “spin the mouse around”?

Wrong.

You may think that is a viable strategy because it works on newbie’s, but it is incredibly easy to break for experienced players by simply looking down and exploiting the area of effect of force pull.



Ways to fix these problems

1.01 patch

-Up saber damages like we were being led to believe they would be when we were getting info on this game. Sure “technically” no one lied when they said sabers would be more lethal in some game types and weaker in others but every one of us thought that meant *high damage sabers in some game types, and *really high damage ones in others. I.e. stronger sabers than Jedi Outcast 1.04 had across the board.

-Get rid of force usage restrictions on basic special moves. If you want to keep them on the high damage Katas fine, but the basic specials like the lunge and the dfa need to be un nerfed to be of any use in a realistic situation.

-Kicking for all stances. This is one thing both “fan boys” and “competitive players” have all mentioned they wanted. If the debug melee command is server side only, like the damage scale command in Jedi Outcast 1.04, you know as well as I do it will never get used.

A simple way to fix this is give the other two stances the double tap kicks and keep the multi style kicks for the staff users.

As a side note, please test and refine the debug melee command if it is implemented because when used in single player it is obvious it is untested because of how erratic the results are (wall walking up a guys face when you try to kick him is a prefect example).

-remove the line of sight restriction for grip to actually make it a power worth putting points into again.



In closing I wanted to say thanks to all of the competitive guys from the various clans like =AX=, [div3rse], FK, rk //, guys like remij, +/< and others as well who have come here to respond to these threads.

I know it can be frustrating when you are trying to make a serious point about game play mechanics and you get responses like “well that’s gay cuz in episode 2 yoda used absorb and blah blah” but please try to keep the tempers in check guys.

Also as a final note I want to make it crystal clear to every single person here why this backlash is going on and who is responsible for it.

This is nothing like the “back stab” whining that went on in Jedi Outcast.

I really wish people were going “OMG These Katas are gay they keep spamming them and every one is getting killed!” because that would imply there is actually some serious depth and danger to be found in the game play.

The problem we (the competitive players) have is there is simply no “meat” on this games bones.

A few flashy eye candy moves that are ineffective in a realistic situation, the removal of high damage and complex combos and strategies basically makes this a “pick up and play for all ages” type of game that is so simplistic it’s dull and pointless to play at the moment for those people who crave a hardcore gaming experience.

As I have said before, if this were a true new game I would totally agree that we should just sit back and give it some time, but let’s not play dumb, this game is 90% Jedi Outcast with a new coat of paint.

You take what “did work” and remove it or weaken it, replace what was taken out with *ineffective moves that look pretty and slap a $50 price tag on it and yes, some people will be naive enough to believe it’s a whole new game with months and months of stuff to still be learned but those of us who play these games for the “game content” and not the “star wars content” are not going to be sold on that line of b.s.
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Falling from heaven is not as painfull, as surviving the impact.

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Comments
Sep 22 2003 01:33am

Mace Windu
 - Retired
 Mace Windu

I think everything you have said here is absolutley true...
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-Mace Windu
"When a fool says something foolish, do not answer the fool." -Windu

To Vladarion, though I know you are in a better place - it makes me shake to think that you are not awake - when I think about you it makes me smile - i know you have gone into the clouds to head for heavens gates - you have changed my life - in an incredible way - and so I say thank you - may you rest in peace


Sep 22 2003 12:27am

Shannon -SC-
 - Student
 Shannon -SC-

Agreed if you won'T do force duels you might never stumble over this problem.

As for setting the force regen slower.
We won't do that. I'm not too sure the higher regen rate at the JK2 servers did us much good. Our purpose here, (besides having fun and meeting nice ppls) is to train you to get better on pups. And you can only train good in an enviroment that is like the one where you need to perform then.

Oh I don't think the new moves have much noobines in them. Most of the time if you do them you're a sitting duck waiting for a roll stab. Of course if you hit then you hit bad. It all boils down as how you use em. And what is more noobish, the one who performs the moves well or the one who stumbles into them and get sliced like bread. :D
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Falling from heaven is not as painfull, as surviving the impact.

Sep 22 2003 12:19am

(SKX) Dark Blade
 - Student
 (SKX) Dark Blade

I agree on saber damage but not the ctf because who in the world uses sabers to kill a capper? No one. I in fact like the idea that specials take force because then I can't be lammed repeatedly during a duel with constant lunges. I really don't care about the stuff about full force duel because I don't play it.
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What is the difference between love and Herpes? Herpes lasts forever.
(CDC joke)
Padawans: Trad Redav, Darth Jello, Tallepyon, Shang Chi, Dopp, Karlin Duke, AuroN, Koushka, Damon, and Katan
Brother to Xanatos


Sep 22 2003 12:00am

(Jedi)Obi-JK
 - Student
 (Jedi)Obi-JK

Sup

Great topic, I was about to do the same when but I came across, this.

Other Thoughts/ Questions:

Kicking: the staff saber kicking is much more realistic than the JK2 kicking all stances should receive this, there is a jump kick in the staff stance so dont complain about having to stand still to kick.

Katas: This part is a question pls feel free to respond:

Can I ''unbind'' this move in general, I dont care how many time I get pwned eventually only doing normaly swings I will get good enough to beat people.

Katas / special moves: I think one JA server admins should set force regerenation to like 1000, so then you get maybe 2 special moves per duel, this will force everyone to stop the (inventing new word) noobness.

Saber Damage: Cant the JA admins up saber dmg themselves?

-- Praying for a quick patch :)
_______________
Silent Bob (Kevin Smith): You know, there's a million fine looking women in the world, dude. But they don't all bring you lasagna at work. Most of 'em just cheat on you.

-Steve (Obi)


Sep 21 2003 11:45pm

Jake Kainite
 - Student
 Jake Kainite

mikel have you had a full force duel in JKII ? Dark comes out on top everytime unless you get a lucky hit, and I can see it sort of going the same way in JK:JA, except you're right, no one would really do any damage since sabers right now don't function....
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Apprenctice of Jedi Master Ascari (deceased)
Descended from a line of great Jedi
Will argue any point of view from any side :D


Sep 21 2003 11:10pm

Shannon -SC-
 - Student
 Shannon -SC-

I know that you can hit with a lucky swing, but they are what they are lucky and thats it.
But we'll see patches will come and we have to deal with it.


_______________
Falling from heaven is not as painfull, as surviving the impact.

Sep 21 2003 10:42pm

Mikel Rider
 - Student
 Mikel Rider

Oh, but I agree that the speacial moves taking force power is increadibly stupid as well.
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Using no way as way.
Having no limitation as limitation.


Sep 21 2003 10:41pm

Mikel Rider
 - Student
 Mikel Rider

well, to answer your what would I do question, it depends on my style I guess. If I have the staff, I kick you in the balls for being a drain whore and slash you on the ground and hope I get a little force back because you can't drain from the ground. Since you are busy draining me you really can't win either, maybe after I kick you ill start the draining and see what you do.
With the good ol single saber I think ill just bust out the red, so the 2 attacks you said you would take would probably kill you. When you are draining you are not defending so that would open you up a bit.
With the duel sabers, that is a bit tougher, I can't knock you over, and I can't kill you in a few swings. But if you know how to use the wonderful duelies you can kill in a very few swings. I mean, it is faster than the red single if the opponent is porely defended.\

Also the kind of draining you described follows a bit of a pattern, that isn't much, but it is something to work with. A appropriate undefended swing will make you think twice about draining again. Also, nothing is stoping me from backstabing... and those hurt.

If I were dark, I think i would open up the drain when I see you doing it, If I am light, yeah I thnnk I might turn on absorb. Now you said you would back off, but I think I could chase you down a bit, and I know you are going to try and drain me as soon as my absorb goes off, so ill weight for your draining hand to come up and leaving enough force to click it back on, do so.

Now all this time you are draining you are not being terribly offensive, you are just keeping your life at 100 and keeping my force close to 0. So first ill take out your shielding, since you canit re fill that, then weight for an opening, most players get tired of draining eventualy, and try to go on the offensive, none of this is fool proofe of course, but that is what I have been doing to the rest of the skilled drain whores, which puts 2 words together I don't think should be, and if you were just to good to deal with like that I would have to say that it is is a tie (since neither one of us are really doing damage to oneanother), do not fight me again.
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Using no way as way.
Having no limitation as limitation.


Sep 21 2003 09:10pm

Shannon -SC-
 - Student
 Shannon -SC-

Wut there's a patch out? :confused:
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Falling from heaven is not as painfull, as surviving the impact.

Sep 21 2003 06:55pm

Luke Skywalker
 - Student
 Luke Skywalker

I agree with everything stated here. Lancer said on the servers once, blame the beta testers, not LA ;). If these morons woulda pointed these clearly visible errors out, we wouldn't be having this conversation right now. :P

PS: Rampage, I think that thing fixes game crashes or something like that, am I wrong? :confused: Don't get me wrong, I obviously hope it fixes some of the sh*t we're talking about right now.
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:alliance:Luke Skywalker:alliance:

Sep 21 2003 06:31pm

Rampage
 - Student
 Rampage

exar, patch patch patch patch patch paaaaaaaatch is out, but DJ sais it's slapped full of a crappy error

Sep 21 2003 06:13pm

Lord Exar Kun
 - Student
 Lord Exar Kun

patch patch patch patch patch paaaaaaaatch!!

;)
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-Retired april the 19th 2004

Sep 21 2003 12:01pm

Rampage
 - Student
 Rampage

LA is gay :P

Sep 21 2003 11:24am

D@RtHM@UL
 - Student
 D@RtHM@UL

Anyone know when a patch is gonna be released?
Soon I hope.

Sep 21 2003 03:08am

Khalek[JAP]
 - Ex-Student
 Khalek[JAP]

Too true, Maggy.

Jim, if there was merely a balance issue, we would complain but not be so serious. However it is a serious issue if one power stands out by far above the others, as this means that all the hard work (and there is a difference across most powers between the implementation in JK:JA and in JO, so I'm not mocking when I say hard work) that Raven have made in implementing 20(??) powers has been somewhat wasted for MP.


1.4 JO is by far the best of the JO patches, because there is not a single useless power, when considered across all the game types. Some more experienced players may challenge this, and I will listen, but AFAIK there is not the imbalance that we are now seeing with JK:JA (anyone remember being able to turn the RDFA after impact?).

Will this stop me playing the game? Nope, and AFAIK no-one has said they would...but improving your game is a good way of getting a solid client base.

Just look at what I think is likely to happen to the sales of Bethesda's next project after the unbelievably buggy Morrowind....
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Brother to HW and Kyp Durron, padawan of the almiiiighty NFF. Traitor to the family and keeper of the LOLlipops (poisoned and otherwise). Jello's unwanted second cousin. Vladarion's moral lesser :)
http://www.crazyfray.co.uk/home.htm - major update coming soon, yeah right.... £3.00 to be pledged so far to the JA fund... :D Just type PLEDGE ME UP KHALEK in any interesting post, and if it passes the funkolology test, 50p goes in the kitty...:D This one's for Jacen...;) http://www.bash.org/?7838


Sep 21 2003 01:06am

La Magra
 - Ex-Student

PATCH IT UP DAMMIT!!!!! I AM DYING OUT HERE!!!!

Sep 21 2003 12:51am

YinYang
 - Ex-Student
 YinYang

WOW seriously I completly agree with this guy
haveing to use force on special moves IS stupid kata's I understand but not lunge or rdfa makes no sense at allI REALY do hope they patch most of these things up cause I think the so called "BETA"tester did a BAD job in "HELPING"this game out cause they shoulda pointed out ALL those things that this guy pointed out..once the game is all patched and all it'll seriously PWN:)

damn u LA's for u lazyness:mad:
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Sister to Smily,Axion,and CT Friend to ALL... SMILY, LUKE,MAGRA,AND KOYI RULE!!!!!
. . : :There is ALWAYS 2 Yin and Yang , Good and Evil: : . .


Sep 20 2003 11:39pm

Shannon -SC-
 - Student
 Shannon -SC-

I will and actually this is a pretty good idea. Just some more time for more people to read through it.

(Just another note, I haven't written this post it's from a guy on the official forums. I know many posts from him and most of the stuff he says makes sense. As I read this particular post I though: OMG he's soo fucking right and I want everyone else to read it.)

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Falling from heaven is not as painfull, as surviving the impact.

Sep 20 2003 11:23pm

Kueller
 - Student
 Kueller

Shannon, if you get enough feadback, will you write an email to raven to ask for this updates? Because how are they gonna know they have to change it if they don't know what ppl think of it. I think these changes should be made in the next patch. If we (Jedi Academy) organise 1 single letter to Raven signed by a huge list of ppl, they are going to listen I think. Just an idea.
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Personal sleepness-nights-supporter of Virtue. Owner of the 1000th comment of Daidalus and 1943th comment of Gradius! Owner of the 300th comment of Carda!
-Taught Gradius all his laming skills :P


Sep 20 2003 11:21pm

Shannon -SC-
 - Student
 Shannon -SC-

Well the part is we don't need to get used to it. All the patches for JK2 came out because the community comlpained. They'Re not patching for fun since it costs lots of money to get a team program up something.
I'm pretty confidend that this game will change with next patches, but I want to point to the things which should be considered for a change.

The more people know about those problems the more might complain the faster they change it.

Just sitting back "enjoying" the game won't do anyone any good. Don't get me wrong here, I really like the game and it's fun playing it, but why stop and not trying to make it better.
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Falling from heaven is not as painfull, as surviving the impact.

Sep 20 2003 10:46pm

DoriaN
 - Ex-Student
 DoriaN

I'm not denying this, but read what I've posted before, understand it's a game, and if you want to have fun playing it, learn to play it the best you can and don't spend your time arguing and complaining and these problems that probably won't change. As you've said it's merely an expansion pack of JO, so in a way, it's new gameplay, get used to it.
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JiM

Sep 20 2003 10:42pm

Buzz
 - Student
 Buzz

I stand corrected on the absorb then.

Jim you do realize that this isn't an entirely new game. People can tell how sabers have been altered from JO to JA. And if you think about it the point is very valid about drain whoring. Every special move requires a large quantity of force. So all specials are rendered useless, you can't even do a simple lunge. Like it was said in that post, if this were a new game people would be saying to give it time, but its not a new game, its really little more than an expansion pack of JO.
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When you are going through Hell, keep going.
-Sir Winston Churchill.

Those who seek power and control of others, no matter the level, no matter the intentions, should never be given it.


Sep 20 2003 10:20pm

DoriaN
 - Ex-Student
 DoriaN

Training is the only way to learn how to defend better against such technics, you cannot sit play the game for less than a week and start to assume, this and that is impossible. The only way you get better, is practice practice. There's always a way to get passed a problem. Focus on your advantages and not disadvantages.
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JiM

This comment was edited by DoriaN on Sep 20 2003 10:21pm.

Sep 20 2003 08:39pm

Rampage
 - Student
 Rampage

k...good...nice...

Sep 20 2003 06:56pm

Shannon -SC-
 - Student
 Shannon -SC-

Erm I investigated and absorb is NOT visible. It jsut seems to you visible but others won't see if you have it on or not. (just hear the sound and see the blue aura if they hit you with force)
_______________
Falling from heaven is not as painfull, as surviving the impact.

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